... algorithms can do for you Be sure to check the documentation contained at: http://www.sgi.com/tech/stl/table_of_contents.html or at the MSDN library (http://msdn.microsoft.com/) 89 13. 7 .3 Predicates ... for_ each, count, reverse, and sort algorithms for an array 94 Chapter 14 Introduction to Windows Programming 95 Introduction With the core C+ + language behind us, we now begin the second ... shows a graphical representation of a stack: 75 Figure 13.7: In a stack, data items are “stacked,” conceptually, on top of each other. As far as vocabulary is concerned, placing items
Ngày tải lên: 05/08/2014, 09:45
... wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = ::LoadIcon(0, IDI_APPLICATION); wc.hCursor = ::LoadCursor(0, IDC_ARROW); wc.hbrBackground ... window procedure is a callback function. A callback function is a function that we do not directly call ourselves. Rather, the Win32 API will call this function automatically. In particular, ... arrow cursor, for example, you would write: LoadCursor(0, IDC_ARROW); // returns an HCURSOR Some other intrinsic cursors are: • IDC_CROSS – Crosshair cursor • IDC_WAIT – Hourglass cursor
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 5 doc
... wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = ghAppInst; wc.hIcon = ::LoadIcon(0, IDI_APPLICATION); wc.hCursor = ::LoadCursor(0, IDC_ARROW); wc.hbrBackground = ... wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = ghAppInst; wc.hIcon = ::LoadIcon(0, IDI_APPLICATION); wc.hCursor = ::LoadCursor(0, IDC_ARROW); wc.hbrBackground = ... code back to operating system. return (int)msg.wParam; } [...]... constant color values at the global scope: const const const const const COLORREF COLORREF COLORREF COLORREF COLORREF BLACK WHITE
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 6 ppt
... WNDCLASS instance. WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = ghAppInst; wc.hIcon = ::LoadIcon(0, ... gCurrPenColSel = ID_PENCOLOR_BLACK; gLogPen.lopnColor = BLACK; return 0; case ID_PENCOLOR_WHITE: CheckMenuItem(ghMenu, ID_PENCOLOR_WHITE, MF_CHECKED); CheckMenuItem(ghMenu, gCurrPenColSel, ... ID_PENCOLOR_BLACK, MF_CHECKED); CheckMenuItem(ghMenu, ID_BRUSHCOLOR_BLACK, MF_CHECKED); CheckMenuItem(ghMenu, ID_PENSTYLE_SOLID, MF_CHECKED); CheckMenuItem(ghMenu, ID_BRUSHSTYLE_SOLID, MF_CHECKED);
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 7 pps
... (i.e., “counts”) measured by the performance counter to seconds The frequency is obtained with the function QueryPerformanceFrequency: // Get the performance timer frequency int64 cntsPerSec = 0; ... select. return true; case WM_COMMAND: switch(LOWORD(wParam)) { // Was *any* radio button selected? case IDC_RADIO_FIGHTER: case IDC_RADIO_CLERIC: case IDC_RADIO_THIEF: case ... notification code, which explains specifically how the user interacted with the combo box. If the notification code is CBN_SELENDOK then the user selected an item from the combo box: case WM_COMMAND:
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 8 pps
... gGunPen;... HDC bbDC = gBackBuffer->getDC(); // Clear the entire backbuffer black This gives // up a black background HBRUSH oldBrush = (HBRUSH)SelectObject(bbDC, GetStockObject(BLACK_BRUSH)); Rectangle(bbDC, ... gBackBuffer->getDC(); // Clear the entire backbuffer black. This gives // up a black background. HBRUSH oldBrush = (HBRUSH)SelectObject(bbDC, GetStockObject(BLACK_BRUSH)); Rectangle(bbDC, 0, ... another function, which can give us a handle to a device context associated with a window’s client area; the function is called GetDC: // Get a DC associated with the window's client area.
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 9 pot
... #include <windows.h> #include "Circle.h" #include "Vec2.h" class Sprite { public: Sprite(HINSTANCE hAppInst, int imageID, int maskID, const Circle& bc, const ... maskID, const Circle& bc, const Vec2& p0, const Vec2& v0); The constructor takes several parameters. The first is a handle to the application instance, which is needed for the ... mBoundingCircle = bc; mPosition = p0; mVelocity = v0; } 2. ~Sprite(); The destructor is responsible for deleting any resources we allocated in the constructor. The only resources we allocated
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 10 pps
... objects’ areas with a circle. Thus, we shall create a Circle class as follows: #ifndef CIRCLE_H #define CIRCLE_H #include "Vec2.h" class Circle { public: Circle(); Circle(float ... #include "Circle.h" class Rect { public: Rect(); Rect(const Vec2& a, const Vec2& b); Rect(float x0, float y0, float x1, float y1); void forceInside(Circle& A); ... Circle(float R, const Vec2& center); bool hits(Circle& A, Vec2& normal); float r; // radius Vec2 c; // center point }; #endif // CIRCLE_H The only method this class contains
Ngày tải lên: 05/08/2014, 09:45
Tài liệu Real-Time Digital Signal Processing - Appendix C: Introduction of C Programming for DSP Applications ppt
... interpret include files, and check conditional compilation. Preprocessor directives give instructions to the compiler that are per- formed before the program is compiled. Each preprocessor directive ... formatted I/O functions also recognize %d for decimal integers, %x for hexadecimals, %c for characters, and %s for character strings The function... value in binary format using 4 bytes, ... Appendix C Introduction of C Programming for DSP Applications C has become the language of choice for many DSP software developments not only because of its powerful commands and data structures
Ngày tải lên: 25/01/2014, 19:20
C programming for microcontrollers AVR
... you will, check out the forums on www.AVRFreaks.net, especially the gcc forum, since WinAVR uses gcc to compile the C software Try searching the forums before asking questions since someone ... Digital Conversion 210 Projects 216 DAC and ADC - Function Generator / Digital Oscilloscope 227 Chapter 10: C Structures 241 Structure Basics 241 Structures and Functions 243 Structure Arrays ... computers do Once you learn C, you can move easily between microcontroller families, write software much faster, and create code... the CISC computer had built in For instance, instead of calling
Ngày tải lên: 26/03/2014, 00:02
C Programming for the Absolute Beginner phần 1 ppt
... the next character is the character n Together, the backslash (\) and n characters make up an escape sequence Escape Sequences Escape sequences are specially sequenced characters used to format ... type the following: gcc hello .c If your program compiles successfully, gcc will create a new executable file called a.exe CA UT ION If you are unsuccessful in running your compiled program, verify ... the correction or corrections be placed? The next block of code and its output in Figure 1.12 corrects the format issues with appropriately placed escape sequences #include main() { printf("Chapter
Ngày tải lên: 05/08/2014, 09:45
C++ programming for game module II
... thrown exception immediately; rather the stack will unwind until it finds a catch block that handles the exception. This is convenient because, as functions can call other functions, which call ... order to catch an exception we must use a try-catch block. In particular, we wrap the code that can potentially throw an exception in the try block, and we write the exception handling code in ... the catch block. Note that the catch block takes an object. This object is the exception we are looking to catch and handle. It is definitely possible, and quite common, that a function...
Ngày tải lên: 03/06/2014, 20:56
C++ Programming for Games Module I phần 4 ppt
... this placeholder variab particular function call is c For example, in program 3.5, we write Cube(input ecific value which is input into the function; t sp the Cube para will contain copies ... ToLowerCase, which inputs a single char e form of that character. For example, if the letter ‘A’ is input, the eady in lower case form, then the function should return that lowercase form (e.g., ... would be necessary to make the change or c e ogram, going through each source cod l rror. compute the area and return the result. For the sake of discussion, let us assume such a unction exists...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 5 potx
... we can have constants for non-pointer variables and constant references, we can have (i) float* const constFloatPtr; (ii) float const* constFloat0; (iii) const float* constFloat1; Form ... inc pointer for each loop cycle is incremented, which again effectively that in both cases the pointer must be dereferenced to get the actual valu ou t. st we In a have always used the bracket ... (a pointer), the actual riable which is being pointed at can be accessed and modifed; this process is called dereferencing. Thus, like references, the same variable can be accessed via several...
Ngày tải lên: 05/08/2014, 09:45