Programming Linux Games phần 4 pdf

tài liệu tham khảo Linux phần 4 pdf

tài liệu tham khảo Linux phần 4 pdf

... # more -d vdmore total 142 4 drwxr-xr-x 6 root root 40 96 Oct 31 2000 AfterStep-1.8.0 drwxr-xr-x 2 root root 40 96 Oct 31 2000 AnotherLevel drwxr-xr-x 2 root root 40 96 Oct 31 2000 ElectricFence ... 10 dòng ngầm định. max-unchanged-stats=n hiển thị tài liệu về tập tin (ngầm định n là 5). max-consecutive-size-changes=n hiển thị tài liệu về tập tin (ngầm định n là 200)....

Ngày tải lên: 23/07/2014, 23:20

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Programming C# 4.0 phần 4 pdf

Programming C# 4.0 phần 4 pdf

... bigFiles) { Console.WriteLine(file); } As long as the C# file has a using System.Linq; directive at the top (and Visual Studio adds this to new C# files by default) this code will work just fine. ... other C# code—it is, by design, somewhat reminiscent of database queries. But it turns out that all that syntax turns into straightforward method calls. Query Expressions Versus Method Cal...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 3 ppsx

Programming Linux Games phần 3 ppsx

... Initialize the penguin position data. */ init_penguins(); /* Animate 30 0 frames (approximately 10 seconds). */ for (frames = 0; frames < 30 0; frames++) { /* Draw the background image. */ src.x = 0; src.y ... (10,10) to (25 ,30 ), relative to the position of the window. SDL would report this as an SDL MOUSEMOTION event. The event structure’s motion.x and motion.y fields would contain 25...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 4 pdf

Programming Linux Games phần 4 pdf

... 126 CHAPTER 4 Mono Stereo 8 bit 16 bit 8 bit 16 bit 11025 Hz 11,025 22,050 22,050 44 ,100 22050 Hz 22,050 44 ,100 44 ,100 88,200 44 100 Hz 44 ,100 88,200 88,200 176 ,40 0 Table 4 1: Storage consumed ... 6); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); /* Create a 640 x480, 16 bit window with support for OpenGL rendering. Unfortunately we won’t know whether this is hardware accelerated. *...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 5 pps

Programming Linux Games phần 5 pps

... dmabuffer_size/2; for (i = 0; i < amount; i++) { dmabuffer[i] = samples[position+i]; } LINUX AUDIO PROGRAMMING 1 95 error, but unable to respond immediately, such as when it’s not ready for more data. ... 200 CHAPTER 5 Returns Open file descriptor connected to the ESD server. This might be a pipe or a socket. Returns < 0 on failure. Parameters flags—ESD playback flags. See Listing...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 6 pptx

Programming Linux Games phần 6 pptx

... samples and 2 for 16- bit samples. signedflag—1 to request signed samples, 0 to request unsigned samples. In practice, 16- bit samples are almost always signed (−32, 768 32, 767 ) and 8-bit samples ... never processes more than 4,0 96 bytes, regardless of how much data you request. I’m sure there’s a perfectly good reason for this, but it escapes me. LINUX AUDIO PROGRAMMING 217 if (alGe...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 7 ppsx

Programming Linux Games phần 7 ppsx

... different address lengths). connect returns 0 on success and −1 on failure. NETWORKED GAMING WITH LINUX 277 Function connect(sock, addr, addr len) Synopsis Attempts to establish a network connection ... several possible ways to make this control available to the script. NETWORKED GAMING WITH LINUX 279 Code Listing 7 1 (tcpclient.c) /* A simple TCP/IP client program that uses sockets....

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 8 pps

Programming Linux Games phần 8 pps

... very difficult. The problem is pretty simple, actually. Most major online games use a client/server model (see page 301). Client/server games should theoretically do all of the game world’s processing ... hacked clients would be of no consequence, and games like Half-Life would be free of cheaters. For basic performance reasons, however, very few games actually work this way. If a clien...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 9 pdf

Programming Linux Games phần 9 pdf

... GAMING WITH THE LINUX CONSOLE 3 49 In case this simple event interface doesn’t fit your application’s needs, GPM also provides ... %s\n", SDL_GetError()); return 1; } /* Draw a diagonal line across the screen. */ DrawLine16(screen, 0, 0, 6 39, 4 79, 0xFFFF); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Pause. */ SDL_Delay(5000); return 0; } I would ... line), but I find these descriptions som...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 10 pot

Programming Linux Games phần 10 pot

... specific to their “parent” Linux distributions; SuSE, Caldera, and TurboLinux are RPM-based, and Debian’s packaging system has found its way into Corel Linux and Storm Linux (which are actually ... Standard Filesystem Hierarchy Standard, 393–397 Chapter 10 To Every Man a Linux Distribution You’ve probably noticed that there are a lot of Linux distributions floating around the Int...

Ngày tải lên: 06/08/2014, 09:20

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Microsoft SQL Server 2000 Programming by Example phần 4 pdf

Microsoft SQL Server 2000 Programming by Example phần 4 pdf

... NOT NULL, Microsoft SQL Server 2000 Programming by Example 238 The number of UNIQUE constraints in a table is limited by the maximum number of indexes per table, which is 249 nonclustered ... index_name index_description index_keys Microsoft SQL Server 2000 Programming by Example 210 Figure 6.23. To insert a new row into a full page, SQL Server...

Ngày tải lên: 08/08/2014, 22:20

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