Bi-matrix games with fuzzy goals: another approach

Một phần của tài liệu Fuzzy mathematical programming and fuzzy matrix games tủ tài liệu bách khoa (Trang 191 - 196)

LetSm,Sn,A andB be as introduced in the Section 9.2. Letv0,w0 be scalars representing the aspiration levels of Player I and Player II respectively. Then the bi-matrix game with fuzzy goals under consid- eration here is, denoted by BGFG, and is defined as

BGFG=(Sm, Sn, A, B, v0, , w0, ),

where ‘’ and ‘’ are the fuzzified versions of ‘≤’ and ‘≥’ respectively.

Therefore the game BGFG gets fixed only when the specific choices of membership functions are made to define fuzzy inequalities ‘’ and

‘’. Here we shall interpret ‘’ and ‘’ in the sense of Zimmerman [91]

although a more general interpretation in terms of modalities and fuzzy relations can also be taken.

Let t be a real variable and a ∈ R. Let pˆ > 0. We now recall the notation “t pˆ a” from Chapter 6 and note that this is to be read as

t is essentially greater or equal to a with tolerance p”, and is to beˆ understood in terms of the following membership function

9.3 Bi-matrix games with fuzzy goals: another approach 181

àD(t)=

⎧⎪⎪⎪⎪

⎪⎪⎨⎪⎪⎪⎪

⎪⎪⎩

1 ,ta,

1− at

ˆ p

,(ap)ˆ ≤ta, 0 ,t<(apˆ).

We also recall the below given lemma from Chapter 6.

Lemma 9.3.1.Let t1pˆa, t2pˆa, α ≥ 0, β ≥ 0 and α+β = 1. Then αt1+βt2pˆ a.

In view of the above discussion we include tolerancesp0,p0for Player I, and,q0andq0for Player II respectively in our definition of the fuzzy bi-matrix gameBGFGand therefore takeBGFGas

BGFG=(Sm, Sn, A, B, v0, p0, p0, w0, q0, q0, , ).

Now we define the meaning of an “equilibrium solution” of the fuzzy bi-matrix gameBGFG.

Definition 9.3.1 (Equilibrium solution ofBGFG).A point(x∗, y∗)∈ Sm ×Sn is called an equilibrium solution of the fuzzy bi-matrix game BGFG if

xTAyp0 v0, ∀xSm, xTByq0 w0, ∀ySn, xTAyp0 v0,

xTByq0 w0.

Remark 9.3.2.For the crisp scenario above inequalities become xTAy∗≤v0,∀xSm,

xTByw0,∀ySn, xTAy∗≥v0, and

xTBy∗≥w0.

Therefore for all xSm, ySn we have xTAy∗ ≤xTAy∗ and xTByxTBy∗ which is the same as the definition for an equilibrium solution for the (crisp) bi-matrix gameBG.

182 9 Fuzzy Bi-Matrix Games

In the Definition 9.3.1, the setsSm andSn are convex polytopes, there- fore in view of Lemma 9.3.1, for the specific choice of membership functions of type àD(t), it is sufficient to consider only the extreme points (i.e. pure strategies) ofSm and Sn. This observation leads to the following fuzzy non-linear programming problem (FNP)

(FNP) Find (x, y)such that

Aiyp0 v0, (i=1,2, . . . ,m), BjTxq0 w0,(j=1,2, . . . ,n), xTAyp0 v0,

xTByq0 w0, xSm, ySn,

where for i = 1,2, . . . ,m, Ai denotes the ith row of A and for j = 1,2, , . . . ,n, Bj denotes the jth column of B.

Now as per the requirement for the use of Lemma 9.3.1, we have to define the specific linear membership functions of type àD(t) for all the fuzzy constraints. Therefore membership function ài(Aiy), (i= 1,2, . . . ,m), which gives the degree to which ysatisfies fuzzy constraint Aiypo voandνj(BTjx), (j=1,2, . . . ,n), which gives the degree to which x satisfies the fuzzy constraintBTjxpo wo, are given as

ài(Aiy)=

⎧⎪⎪⎪⎪

⎪⎨⎪⎪⎪⎪

⎪⎩

1 ,Aiyv0, 1−Aiyv0

p0 ,v0≤Aiyv0+p0, 0, ,Aiyv0+p0, and

νj(BjTx)=

⎧⎪⎪⎪⎪

⎪⎪⎨⎪⎪⎪⎪

⎪⎪⎩

1 ,BjTxw0, 1−BjTxw0

q0 ,w0 ≤BjTxw0+q0, 0 ,BjTxw0+q0, respectively.

Similarly, linear membership functions for the fuzzy constraints xTAyp0 v0 and xTByq0 w0 are defined as follows

à0(xTAy)=

⎧⎪⎪⎪⎪

⎪⎨⎪⎪⎪⎪

⎪⎩

1 ,xTAyv0,

1−v0−xTAy

p0 ,v0≥xTAyv0−p0, 0 ,xTAyv0−p0,

9.3 Bi-matrix games with fuzzy goals: another approach 183

and

ν0(xTBy)=

⎧⎪⎪⎪⎪

⎪⎨⎪⎪⎪⎪

⎪⎩

1 ,xTByw0,

1− w0−xTBy

q0 ,w0 ≥xTByw0−q0, 0, ,xTByw0−q0.

Now employing the above mentioned membership functions and fol- lowing Zimermann’s approach [90], we obtain the crisp equivalent of the fuzzy non-linear programming (FNP) as

(NLP) max λ

subject to,

λ≤1−Aiyv0

p0 , (i=1,2, . . . ,m), λ≤1−BjTxw0

q0 , (j=1,2, . . . ,n), λ≤1+xTAyv0

p0 , λ≤1+xTByw0

q0 , xSm,

ySn, λ∈[0,1].

The above discussion leads to the following theorem:

Theorem 9.3.1 Let (x∗, y∗, λ∗) be an optimal solution to the problem (NLP). Then (x∗, y∗) is an equilibrium solution of the fuzzy bi-matrix game BGFG and λ∗ is the least degree up to which the respective aspi- ration levels (goals)v0 and w0 of Player I and Player II are met.

Remark 9.3.3.Let (x∗, y∗, λ∗) be a solution to the (NLP) with λ∗= 1. Then BGFG becomes the (crisp) bi-matrix game BG and (x∗, y∗) becomes its equilibrium solution. Therefore various results of (crisp) bi-matrix game theory follow as a special case of fuzzy bi-matrix game theory. Further, forλ∗=1, the non-linear programming problem (NLP) reduces to the system

184 9 Fuzzy Bi-Matrix Games

Aiyv0, (i=1,2, . . . ,m), BjTxw0,(j=1,2, . . . ,n), xTAy=v0,

xTBy=w0, xSm, ySn, which implies Theorem 1.6.1.

Special Cases:

It has already been explained in Remark 9.3.3 that various results of crisp bi-matrix game theory follow as a special case of fuzzy bi-matrix game theory. In the following certain other special cases are presented so as to bring out differences/similarities between the results of this section with that of Nishizaki and Sakawa as presented in Section 9.2.

1. Let us recall from Section 9.2 that if(x∗, y∗, p∗, q∗)is a solution of the quadratic programming problem (QPP) then it is also an equi- librium solution of the fuzzy bi-matrix gameBFG, where

(QPP): max xT

A

¯ aa

y+xT

B b¯−b

ypq subject to,

A

¯ aa

ype, BT

b¯−b

xqe, eTx=1, eTy=1, x,y≥0.

Now from Mangasarian and Stone [52] and also from results of Section 9.2, it is known that if (x∗, y∗, p∗, q∗) is an optimal so- lution to the above quadratic programming problem (QPP) then xTAy∗=paa) andxTBy∗=qbb). Therefore to obtain (crisp) bi-matrix game as a special case of the fuzzy bi-matrix game (BFG), the membership function values à1(xTAy∗) and à2(xTBy∗) should be equal to 1. Therefore we should havexTAy∗≥a¯andxTBy∗≥b;¯ which can be written as paa) ≥ a¯ and qbb) ≥ b. Since no¯ relationship betweena¯andpaa), and also betweenb¯ and qbb),

Một phần của tài liệu Fuzzy mathematical programming and fuzzy matrix games tủ tài liệu bách khoa (Trang 191 - 196)

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