... in OpenGL ES 2.0 OpenGL ES 2.0 is derived from the larger OpenGL 2.0 API, the programmable pipeline for rendering 3D graphics on desktops ES 2.0 is a suitable subset of OpenGL, optimized for resource ... graphics on Android using OpenGL ES 2.0 OpenGL ES 2.0 is derived from the extensive OpenGL 2.0 API, which is a popular API for rendering 3D graphics on desktops In fact ES 2.0 is a form of this ... to OpenGL ES 2.0, and account for its increasing popularity compared to older graphic rendering APIs for embedded devices I describe OpenGL ES 2.0’s support from computer-graphics communities
Ngày tải lên: 07/01/2017, 21:22
... in OpenGL ES 2.0 OpenGL ES 2.0 is derived from the larger OpenGL 2.0 API, the programmable pipeline for rendering 3D graphics on desktops ES 2.0 is a suitable subset of OpenGL, optimized for resource ... graphics on Android using OpenGL ES 2.0 OpenGL ES 2.0 is derived from the extensive OpenGL 2.0 API, which is a popular API for rendering 3D graphics on desktops In fact ES 2.0 is a form of this ... to OpenGL ES 2.0, and account for its increasing popularity compared to older graphic rendering APIs for embedded devices I describe OpenGL ES 2.0’s support from computer-graphics communities
Ngày tải lên: 07/01/2017, 21:23
opengl es android
... OpenGL ES con Android OpenGL ES con Android 1 Introducción a OpenGL ES: ¿qué es OepnGL? ¿Qué es? Variante simplificada de la API OpenGL para dispositivos integrados integrados La promueve ... el espacio 2dimensional y tres coordenadas (X, Y, Z) en el espacio 3dimensional En OpenGL los creamos en arrays, en una matriz desde -1 a +1: private float vertices[] =... formas deseadas, desde ... resultado es totalmente distinto! 14 Transformaciones geométricas: escalado Escalado del sistema de coordenadas Esta operación es la única que puede modificar... Carpeta de workspace: /OpenGL/
Ngày tải lên: 28/04/2014, 15:48
And Engine for android game development cookbook RAW
... want to base your entire games texture format on compressed textures, but for large quantities of subtle images, using compressed textures can add noticeable performance to your game 25 AndEngine ... also ff Creating the resource manager ff Applying options to our textures Applying options to our textures We've discussed the different types of textures AndEngine provides; now let's ... game for some revenue generation The engine object Before we start programming our game, it is a good idea to come up with the performance needs of the game AndEngine... with the Android
Ngày tải lên: 01/04/2014, 22:09
Writing real time games for android
... platforms) – Only OpenGL ES 1.0 is guaranteed OpenGL vs Canvas for 2D drawing (G1)... You don’t have to draw every frame (puzzle games, etc) • SpriteMethodTest provides a framework for ... SpriteMethodTest, 1000 sprites, OpenGL DrawTexture extension Runs at around ~10 fps on the G1 22 Android Drawing Methods • Canvas: – CPU-based 2D drawing Used for most of the Android UI – Fast for ... SpriteMethodTest application running on the G1 under Android SDK 1.1 500 1000 0 ms 24 91 ms 181 ms 272 ms 362 ms Which Method is Best? • Clearly, OpenGL ES + the draw_texture extension is fastest for
Ngày tải lên: 21/05/2014, 23:14
Áp dụng opengl es để tạo ứng dụng đồ họa 3d
... khởi tạo và thiết lập OpenGL ES, khi vẽ trên màn hình OpenGL ES sử dụng kĩ... OpenGL ES 1.1 nhấn mạnh về tốc độ phần cứng của các hàm API, trong khi OpenGL ES 1.0 chỉ tập trung ... unsigned int Sô nguyên ít nhât 32 bit có dấu và không dấu 9 [...]... 3: 3.1 OPENGL ES Giới thiệu về OpenGL ES OpenGL ES là một sản phẩm miễn phí bao gồm các hàm API cho phép tạo các ứng ... mềm cho phép triển khai OpenGL ES 1.1 hoàn toàn tương thích với bản OpenGL ES 1.0 và nó có thể dễ dang thêm các API giữa hai phiên bản Các đặc điêm của OpenGL ES được phát triên bởi
Ngày tải lên: 21/06/2014, 14:36
Pro OpenGL ES for Android potx
... three values. These values are joined together to form faces, which are flat surfaces that look remarkably like triangles. The triangles are then joined together to form objects or pieces of objects. ... implementations using the industry standard OpenGL ES toolkit for small devices. While Android can support both flavors—version 1.x for the easy way, and version 2.x for those who like to get where the ... in OpenGL makes screens with limited color palettes look somewhat nicer but at the expense of performance of course. glHint() in line 17 is used to nudge OpenGL ES to do what it thinks best...
Ngày tải lên: 15/03/2014, 20:20
Pro OpenGL ES for iOS potx
... standard OpenGL ES toolkit for small devices. While iOS supports both flavors—version 1.x for the easy way, and version 2.x for those who like to get where the nitty-is-gritty—I mainly cover the former, ... Framework API (and described in Apple’s official OpenGL ES 2.0 Programming Guide), it’s designed to ease the transition to OpenGL ES 2.0. When dealing with OpenGL, this particular matrix is called ... matrices. Fortunately, there are a number of different libraries to mimic these operations. One such library was released by Apple’s introduction of iOS 5. Called the ES Framework API (and described...
Ngày tải lên: 15/03/2014, 20:20
Learning OpenGL ES for iOS docx
... Combining Cocoa Touch with OpenGL ES This chapter’s first example application, OpenGLES_Ch2_1, provides the starting point for examples in this book. The program configures OpenGL ES to render an image ... simplifies many common programming tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES ... uses of OpenGL ES for iOS devices. Numerous example programs demonstrate graphics programming concepts. The website at http://opengles.cosmicthump.com/ hosts the examples, related articles,...
Ngày tải lên: 15/03/2014, 02:20
Mobile 3D Graphics with OpenGL ES and M3G
... array sizes (values per vertex) and data types. present). For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicate types byte, short, int, float, and double, respectively; and the values UNSIGNED ... vertices are transformed and lit, and primitives are clipped to a viewing volume in preparation for the next stage, rasterization. The rasterizer produces a series of framebuffer addresses and ... provides an efficient means for approximating curve and sur- face geometry by evaluating polynomial functions of input values. The next stage operates on geometric primitives described by vertices:...
Ngày tải lên: 03/11/2012, 11:23
iPhone OpenGL ES
... Systems Points / Vertex Triangles View Ports For OpenGL 1. Setup an Open GL ES Xcode Project Project Setup 1. Launch Xcode 2. File > New Project 3. iPhone OS Application > Open GL ES Application 4. ... 4); iPhone OpenGL ES Pro Tips Performance • Instruments > OpenGL ES pro ler • Donʼt use Fixed Point Arithmetic • Minimize Open GL Calls • Batch Drawing Calls • Minimize State Changes 4. Render ... optimizations • Provides a standard programming interface to the GPU • A very powerful way to create graphics What does it do? iPhone OpenGL ES Pro Tips General • Avoid transforming a UI View...
Ngày tải lên: 03/11/2012, 11:30
Tài liệu Pro Oracle Spatial for Oracle Database 11g P2 pptx
... 1 ■ SPATIAL INFORMATION MANAGEMENT16 6. See www.opengeospatial.org for information on approved standards, for an overview of ongoing standardiza- tion initiatives for spatial information data ... It uses SQL, a standard language for accessing relational databases, thus removing the need for specific languages to handle spatial data. • It defines the SDO_GEOMETRY data type, which is essentially ... optimal. By redesigning the query structures, changing operators, and nesting queries, it is possible to drasti- cally reduce the number of intermediate tables and the queries. M11, for instance,...
Ngày tải lên: 19/01/2014, 22:20
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