... complete DirectX 9.0 is also available in the CD-ROM, under theDirectX directory Trang 14.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 ... 1998–2000 Midway Games West Inc GAUNTLET DARK LEGACY is a trademark of Midway Games West Inc Trang 7.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 ... KindergarteN.: Adventure Games, ADO.NET, and DirectShow Trang 15.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors...
Ngày tải lên: 13/12/2013, 04:15
... pass It just Trang 31Figure 10.29: The first pass texture map Figure 10.30: The base pass all by itself The code to draw the base pass appears in Listing 10.13 Listing 10.13: Code to draw the base ... mapping is fairly simple given its device description Have a look at DirectX 9.0 C++ Documentation/DirectX Graphics/Using DirectX Graphics/Techniques and Special Effects/Environment Mapping/Cubic ... looks like Figure 10.24 With point sampling, we get large, ugly, blocky texels With bilinear or trilinear filtering the problem is even worse: You get a blurry mess Trang 19Figure 10.24: Getting too...
Ngày tải lên: 08/08/2014, 23:20
microsoft visual basic game programming with directx phần 9 ppsx
... shows the Nettrix class diagram we came upwith in Chapter 1 Trang 9.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) ... better Nettrix game for the desktop, too,with faster code and drawing routines Trang 20.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 ... that's all for this chapter's sample game! Trang 19.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this text...
Ngày tải lên: 12/08/2014, 20:22
Advanced 3D Game Programming with DirectX - phần 2 doc
... // Holds the color of the pixels and rectangles // - PART 1: Draw 10,000 randomly colored pixels for( inti=0;i< 10000 ; i++ ) // Get a random color for the pixel Color = D3DCOLOR_XRGB( ... Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Desc: Sample application for Direct3D * * copyright (c) 2003 by Peter ... rand()%640, rand()%480, D3DCOLOR_XRGB( 0, 255, 0 ), "Advanced Direct3D 9.0" ); Trang 27Slowly the fog is thinning and the knowledge is becoming clearer… Chapter 3: Communicating with DirectInput...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 3 pot
... vectors that represent the directions along the three primary axes: i <1,0,0>, j <0,1,0>, and k <0,0,1> Figure 5.2: The i, j, and k vectors Many physics texts use the i, j, ... = bLoop ? DSBPLAY_LOOPING : 0L; if( FAILED( hr = m_pBuffer->Play( 0, 0, dwLooped))) Application: DirectSound Sample Adrian, the lead author of the DirectX 7.0 version of this book, has ... to get accustomed to it * copyright (c) 2002 by Peter A Walsh and Adrian Perez * See license.txt for modification and distribution information Trang 9 * Multiple sounds that use the same ...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 5 pptx
... 0.5 EDGE ammo attackEnemy 0.5 EDGE enemy attackEnemy 0.5 EDGE healthInv attackEnemy −0.5 EDGE ammoInv attackEnemy −0.5 EDGE enemyInv attackEnemy −0.6 Trang 29 EDGE healthInv findHealth 0.6 ... numbers a bit You could make the network strict if you'd like (setting the bias to 0.0), but for many applications 0.9 is close enough to 1.0 to count as being 1.0 OR Binary OR is similar to AND; ... findHealth 0.6 # EDGE ammoInv findAmmo 0.6 EDGE enemyInv findAmmo 0.6 # EDGE healthInv fleeToHealth 0.8 EDGE enemy fleeToHealth 0.5 # EDGE ammoInv fleeToAmmo 0.8 EDGE enemy fleeToAmmo 0.5 ...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 6 doc
... bestPercentage / 100 worstFloat = (float)PING_RECORDLENGTH * bestPercentage / 100.0f; worst = (int)worstFloat+(( worstFloat - (int)worstFloat ) != 0 ); sum = 0.0f; for(i=0;i< worst; i++ ... operations supported by IDirect3DDevice9::StretchRect() _0 VS20Caps The device supports vertex shaders 2.0 _0 PS20Caps The device supports vertex shaders 2.0 VertexTextureFilterCaps Lets you know ... cHost::GetAverageTransPing(50.0f) to get half the transmission ping is not the answer Using cHost::GetAverageTransPing(80.0f)/2 would work a lot better Why? By taking 80 percent of the transmission...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 7 ppsx
... m_rcScreenRect.right; DWORD dwRenderHeight = m_rcScreenRect.bottom; D3DVIEWPORT9 vp={0,0, dwRenderWidth, dwRenderHeight, 0.0f, 1.0f }; Trang 11Chapter 5, which uses the recommended projection matrix ... of view, near z plane distance, far z plane distance) By default these values are PI/2, 1.0, and 1000.0, respectively Trang 13eResult MakeProjectionMatrix(); Rebuilds the projection matrix using ... makes DirectX a nicer place to live I'm not going to give you an exhaustive look at the D3DX library, since it so large, but I really suggest you take a look at DirectX 9.0 C++ Documentation/DirectX...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 8 ppsx
... code, I chose to go with a universal 499 w-value of 0.0 instead (which resolves to the above Figure 9.24 ). The modified butterfly mask appears in Figure 9.25 . Figure 9.25: The modified ... m_pVertexBuffer->Lock( 0, 0, (BYTE**)&pVert, 0); if( FAILED( hr )) { throw cGameError("VB Lock failed\n"); } int i; // Copy data into the buffer for( i=0; iUnlock(); for( i=0; i m_index;... out ... GetOtherVert( sVert* v0, sVert* v1, sVert* notThisOne ) { sTriangle* pTri; for( int i=0; i<v0->m_triList.size(); i++ ) { pTri = v0->m_triList[i]; if( pTri->Contains( v0 ) &&...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 10 potx
... are six projects in the game workspace Three of them you've seen before: math3D, netLib, and gameLib The other three are gameServer, gameClient, and gameCommon I made gameCommon just to ease ... 29Symbols & Numbers Trang 30application, registering, 12 approximating, 378–379 approximative portal rendering, 497–498 artificial intelligence, see AI using to test line segments, 191-192 ... location of points, 191 bSphere3 structure, 172-173 b-spline curves, 373-374 Trang 31b-spline example application, 374-375 buffer, 96, 307-309, 322 see also sound buffers DirectSound, 96 Trang 32cubic...
Ngày tải lên: 08/08/2014, 23:20
microsoft visual basic game programming with directx phần 2 potx
... setting the bits one by one results in powers of 2: 1, 2, 4, 8, 16, and so on, for 00001, 00010, 00100, 01000, 10000, etc The easiest way to calculate powers of 2 is just to shift the bits to the ... Bits and Results for Some AND Operations 1 AND 2 = 0 01 AND 10 = 0 (false) 3 AND 12 = 0 0011 AND 1100 = 0000 (false) 3 AND 11 = 3 0011 AND 1011 = 0011 (true) In our code, if we want to check, for ... operand must be the array element wewant to check, arrBitGameField(Y), and the second operand must have the bits 00000000 01000000(16 bits total, with the 7th one checked) If we did our binary homework...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming with directx phần 3 ppt
... present in DirectX 9.0,only DirectSound has a managed interface Trang 14.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) ... procedure Do While Not objGameEngine.GameOver Trang 7.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of ... DialogResult.OK WinGameField = New frmGameField() Trang 2.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming with directx phần 4 ppsx
... >= 1000 / DesiredFrameRate Then ' Do the game scene rendering Trang 4.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) ... IMAGE_SIZE Usefulfor creating tiled game fields Trang 19.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this ... in different compositions, withgreat results Trang 11.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming with directx phần 5 ppsx
... Matrix.Identity CurrentLineNumber = 0 End If Trang 9.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this text ... "River Pla.Net") End If BackgroundMusic.Play() Trang 4.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The ... System.Environment.TickCount - LastTick >= 150 Then Trang 8.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this text...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming with directx phần 7 ppsx
... DirectX 9.0 Foreword... monster NET Game Programming with DirectX 7- 26 with the dialog icon pointer Santos Lobão and Ellen ISBN:1590590511 by Alexandre Hatton Apress © 2003 (696 ... in our game, drawn by the Brazilian graphical artist Waldivar Cesar. .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) ... guides, the starting point for any game animation. .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming with directx phần 8 ppt
... clsGameEngine.enNetWorkGame.Client Case DialogResult.Cancel Trang 20.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The ... If NetWorkType <> enNetWorkGame.No Then Trang 28.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of ... workflow for the main program of Netterpillars II Trang 17.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming with directx phần 10 pptx
... computers, 505-12 local area networks (LANs), 479 Lode Runner game, 598 loops, game, 619 Trang 20.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress ... expectations, 597–601 See also players broad audiences and, 628 high-end, 599–600 low-end, 600–601 and unsuccessful movement of games to 3D environments, 598–99 value and gameplay, 598 Trang 2.NET Game Programming ... first fifteen minutes, 630 Alice game, 596 basic, 623 Trang 12.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors...
Ngày tải lên: 12/08/2014, 21:20
microsoft visual basic game programming with directx phần 6 pdf
... actions or screens that will only 10. .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) The authors of this text ... a video with three lines of code, as shown in the following code: .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobão and Ellen Hatton ISBN:1590590511 Apress © 2003 (696 pages) ... Game Programming with DirectX. .. .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobão and Ellen Hatton Apress © 2003 (69 6 pages) ISBN:1590590511 The authors of this text...
Ngày tải lên: 12/08/2014, 20:22