... NSLog(themessage); NSLog(@”Tweet button tapped!”); the picker the “%@” in the s tring format get replaced with the values w e pass in. To figure out what Mike chose on the picker, we need to ask the ... Once the count gets t o 0, the object’s dea lloc is called and the memory is f reed. Trang 27you are here 4 103objective-c for the iPhone Determine how many references are left at the end of the ... know from adding the picker and the button, match the magnet with the method or file that you’ll need to edit to add the text field Add an IBOutlet and @property declaration for the UITextField
Ngày tải lên: 14/08/2014, 20:21
... multiple views So, how these views fit together? Before you pick the template for our bartending app, take a minute to look at how you want the user to interact with the drink information We’re going ... views iPhone UI Design Magnets Solution Using the components shown below, lay out the two views we’ll be using for the app We’ll call iter Drink Mix This bar will back and for have buttons, like the ... empty table cell And add the title in the Inspector, here If you don’t add the title here, you won’t have a back button later Setting the title for the main view of the app means that additional
Ngày tải lên: 14/08/2014, 20:21
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx
... how the dictionaries are put together, we can use this information to populate the detail view, too If you give the detail view controller the dictionary of the selected drink, it can populate the ... Views Are pushed onto the stack via the table view or buttons Can be subclassed and extended like any other class Modal views force the user to interact with them before they can be dismissed ... we use the For each drink, the name of key name forgredients the drink, in s, and so on for ingredient plists and modal views Update your code to handle a plist of dictionaries Armed with the knowledge
Ngày tải lên: 14/08/2014, 20:21
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 6 ppsx
... send them when I see the notification they were interested in I package up the notification information into a nice object for them and then call their method Doesn’t take me long at all; the ... taps in the Drink name field and the field becomes the first responder Now the iPhone OS needs to show the keyboard 1 The NSNotificationCenter invokes the target selector and passes it information ... notification-specific information in them. The notification object contains the name of the notifica tion and the object it pertains to (or nil if there’s no related object). The keyboard size is in the NSNotification
Ngày tải lên: 14/08/2014, 20:21
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 7 ppsx
... Then we’d tell the tab bar controller to load the first one as the Fugitive List and the second one as the Captured List Rather than do that, we just put all those controls for the list in the ... navbar.To change the title for the Fugitive List view controller, double-click on the title in the nav bar and type “Fugitives” For the tab, click on the first item, ⌘1, change the Bar Item Title ... controllers for the two table views, along with the detail view They’ll handle gettting the right data, depending on which view the user is in Frank: Plus a navigation controller for the table
Ngày tải lên: 14/08/2014, 20:21
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 8 docx
... with the Managed Object Context, the template set up the rest of the stack for us Managed Object Context Persistent Store Coordinator Persistent Object Store The template set up the stack for ... write For security and stability reasons, the iPhone OS locks down the filesystem pretty tight When an application is installed, the iPhone OS creates a directory under /User/Applications on the ... in the application documents direc tory for the database, not the application bundle. We need to take a closer look at how those directories are set up Trang 12iPhone app structureThe iPhone’s
Ngày tải lên: 14/08/2014, 20:21
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 9 potx
... asking for the camera and it doesn’t have one But more than the simulator not having the camera, the iPod touch doesn’t either Who cares? Apple The iPhone isn’t the only device using apps One of the ... which for now includes the iPod Touch and the iPhone Part of the approval process for apps is that they are checked for compatibility with the iPod Touch Author’s note: We don’t have insider information ... make sure the UIImageView is updated when the view is shown You’ll need an outlet for the UIImageView; then link it in Interface Builder Add the code for the UIImagePickerController in the takePictureButton
Ngày tải lên: 14/08/2014, 20:21
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 10 pps
... more appealing in the works Trang 19Map Kit is new with iPhone 3.0With the latest major iPhone update, Apple opened up the API for the maps that are used on the iPhone The data for the maps comes ... CapturedPhotoView with the image Resize the image and the button then drag an MKMapView to the bottom half of the view Add the outlets and code for the MKMapView. Now that you have all the support stuff ... position information To try and make that a little smoother for the user, we enable it as soon as the view appears to give it a head start before the user needs the location. Q: Is there any
Ngày tải lên: 14/08/2014, 20:21
Creating 3D Game Art for the iPhone with Unity Part 4 ppt
... The test is simple; install the scene on the iPad and iPhone while using the Internal Profiler to monitor the frame rate as I fill the entire screen with the transparent polygon I also used the ... Give the Illusion There’s More to the Level Trang 4Now, for the level showcased in this book, I didn’t go as far with the level tiles as to make them totally seamless, as it wasn’t necessary for ... level The whole manner in which you construct the level can bear great importance on the performance In Chapter 2, we looked at the creation of Tater and the process was fairly straightforward
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 5 pot
... the performance desired for the project. The first step was to create the bones on the centerline, which are the pelvis, spine, chest, and head bones. I started with the pelvis by setting the ... the controller bone to not influence the Vertex Group or weighting by disabling its Deform option. FIG 5.11 The Image Shows the Basic Skeleton for Tater. 100 Creating 3D Game Art for the iPhone ... 30 I then parented the PelvisRotHelper to the Pelvis with the Keep Offset option as shown in Fig 5. 31 Finally, the first Spine bone was parented to the PelvisRotHelper with the
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 6 pptx
... IK for Legs The first thing I needed to do was to add another bone to the foot area that would act as the main controller for the leg and foot I selected the tail of the Foot Bone and aligned the ... in the IK Constraint for the Leg It Allows Me to Point the Knee.FIG 6.7 The Elbow Bone Is Set at the Pole Target in the IK Constraint for the Arm It Allows Me to Position the Elbow 123 Trang 3Finally, ... See the Position of the Pole Target for the Knee FIG 6.18 In This Image, You Can See the Basic Controls Working 130 Trang 10mesh vertices and disabling the Deform property for a bone is the easiest
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 7 pps
... parent it to the hand The script takes a variable of type Transform, which represents the IK_Hand.L Bone in the mesh In the script, the gun’s Transform is then parented to the hand, and its local ... 164 FIG 7.13 The Blending Mode for the Clip Is Set to Add in the Properties Panel for the Track FIG 7.14 You Can Adjust the Speed of a Clip in the Playback Settings by Changing the Scale Property ... option for baking animation, so you can bake the F-Curves in Blender before exporting the FBX file The quickest way is from the DopeSheet Editor First, hit the A key to select all of the keyframes
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 8 potx
... Basis with the Scale in Lightmap Setting 197 Creating 3D Game Art for the iPhone with Unity that the resolution for one of the barrels... Quality for the Lightmap ... Contains the Settings for Controlling the Features... each other For example, in Fig 8. 6, you can see stair stepping in the top half of the map because the UVs are not scaled to the ... 7.38, you can see the completed logic for the target pieces. 178 Creating 3D Game Art for the iPhone with Unity FIG 7.35 The Bullet Physics Engine Defaults to 9.8. FIG 7.34 The Ground Is Set
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 9 ppsx
... script for supporting different resolutions The script only rotates the screen if the device running the game is the iPad, otherwise 2 29 Creating 3D Game Art for the iPhone ... on the Seams, You Can See That the Seams Become Visible in the Lightmap. In Photoshop, you can then adjust the strength of the dirt by adjusting the opacity of the layer. Again, saving the ... maximum size as well as the format for the texture The size you choose for your textures depends on your game as well as the device the game is running on For instance, you’ll
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 10 docx
... a.18 This is the full scene for the standard definition version The Game Play Scene In this section, you can see various elements from the game play scene In the video walk-through for the app, I ... how the app was created, which will also cover the coding of the game as well I created two scenes to support the different resolution of the iPhone 4 and older iDevice generation The device the ... message to play the attached animation for the FBX take file and instantiate a particle Prefab for the explosion at the position of the target.Trang 16FIG a.26 This image shows the actual particle
Ngày tải lên: 08/08/2014, 13:21