... informit.com/learningseries for a complete list of available publications. Addison-Wesley Learning Series Trang 4Learning HTML5 Game Programming A Hands-on Guide to Building Online Games Using ... 1981-Learning HTML5 game programming : a hands-on guide to building online games using Canvas, SVG, and WebGL / James L Williams. p cm. ISBN 978-0-321-76736-3 (pbk : alk paper) 1 Computer games—Programming ... Trang 13Creating a Game Server 173 Making the Game Lobby 173 Creating Game Rooms with NowJS Groups 174 Managing Game Participants and Moving Between Game Rooms 175 Managing Game Play 175 Chapter
Ngày tải lên: 14/02/2014, 12:20
... means that the game will not create a new coin at the place where the coin waspicked up, if it is picked up The weapons of the ammo do this, but we don't want ourcoins to do it It's a game play design ... model ready to appear in the game as our avatar, we've gotwheels for him to get around in, and a way to figure out where he's been We've also put some things in the game world for the player to ... the server In the next chapter, we will add the featuresthat will be handled by the game client Trang 5The Game Client By now we've met most of our requirements, at least to the point of implementa-tion
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... )Parameters: missionType Game- or Mod-specific string map Mission or map name string botCount Number of AI bots allowed Return: nothingDescription: Starts dedicated game server with specified ... servers from the master server Trang 7Parameters: noneReturn: numericDescription: Gets the current game time Usage: %st = GetSimTime(); GetSubStr(str, loc, count) Parameters: str String to be processed
Ngày tải lên: 29/10/2013, 01:15
Tài liệu .NET Game Programming with DirectX 9.0 P1 docx
... used for game programming: the Speech API to generate game characters' voices, multithreading, and GDI+ for simple games A bonus chapter shows how to port a simple game to Pocket PC Sample games ... artificialintelligence in games In the following chapters, we continue to build new games and explore new topics relating to game programming, such as the basics of sprite creation, scrolling games, adventure games, ... create a good game project and organizing the game's team, as well as appendixeswritten by professionals from the game industry that serve as guides to game creation Trang 9.NET Game Programming
Ngày tải lên: 13/12/2013, 04:15
Tài liệu 3D Game Programming All in One- P1 docx
... to 3D Game Development 1 The Computer Game Industry .1 3D Game Genres and Styles .2 Game Platforms .8 Game Developer Roles 11 Publishing Your Game .15 Elements of a 3D Game ... ‘QuicknDirty’ game management tools for Novalogic’s Delta Force 2 game series He is currently working on the new and unique Tubettiworld action/adven- ture game (www.tubettiworld.com) using the Torque Game ... telecommunications His books are top sellers in the game programming genre, and his experience is echoed in the Course Technology PTRindus-Game Development series. A bout the Series Editor Team
Ngày tải lên: 24/12/2013, 17:15
Tài liệu 3D Game Programming All in One- P2 pptx
... strategy games and political strategy games Some of these games are evolving into strategic simulations, like the well-known SimCity series of games. Game Platforms This book is about computer games ... using theTorque Game Engine Trang 11Sports GamesSports games are a variation ofthe simulator class of games inwhich the developer's intent is to reproduce the broad ence of the game as accurately ... intimate knowledge of the capabilities of your in-game weapons Online FPSgames are so popular that some games have no single-player game modes Some action games are strictly 3rd PPOV, where you view
Ngày tải lên: 24/12/2013, 17:15
Tài liệu 3D Game Programming All in One- P3 ppt
... real game programming scripts Team LRN chapter 2 Introduction to Programming M y intent with this chapter is to help you understand programming concepts... Chapter 2 ■ Introduction to Programming ... www.verypdf.com to remove this watermark. Music Some games, especially multiplayer games, use little music. For other games, such as single- player adventure games, music is an essential tool for establishing ... created, leading to more immer- sive game environments. As mentioned earlier, this book will employ the Torque Game Engine from GarageGames (http://www.garagegames.com). The Torque is included
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P4 docx
... Frohnmayer, at theGarageGames site (http://www.garagegames.com) An instance of a Torque game can beset up as a dedicated server, a client, or both client and server If the game is both client Trang ... chapters when we start delving into real game programming scripts.Trang 5Introduction to Programming My intent with this chapter is to help you understand programming concepts and techniques and ... Along There you go You now have the basic Torque Game Engine plus a sample game installed Trang 4In the next chapter, we'll get into the basics of programming We'll use the TorqueEngine itself to
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P5 ppt
... ("⫺") A little strange for those who are adept with standard sec-ondary school math but new to programming languages is the multiplication symbol—an asterisk ("*") The division symbol, ... at 0 up toand including 250 That's a lot of numbers! Use a while loop to do it The for Loop When programming, we often need to execute a statement a specific number of times Consider the following
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P6 doc
... LRN chapter 3 3D Programming Concepts I n this chapter we will discuss how objects are described in their three dimensions in different 3D coordinate... Torque Game Engine to do most ... people and computer hardware together by using programming languages We then went off and started bullying the computer around, using one of those programming languages... I've done this in ... cost %totalCost = addEmUp($numFruitTypes); print("Total Price of Fruit:$" @ %totalCost); } Programming Concepts 69 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P8 pdf
... specific resources that pertain to a particular game, game type, or game variation GarageGames uses thesetwo basic subtrees, common and control, in its sample games, although the company uses different ... usingTorque Script and tested with the Torque Game Engine In the next chapter, we will dive deeper into learning how to use Torque Script Trang 7Game Programming chapter 4 In the preceding two chapters ... copied by multiple other datablocks data-Game Structure When you create your game, you can use pretty well any organizational structure you like Your game will comprise script program modules,
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P9 ppt
... Chapter 5 ■ Game Play Exec("./weapons/crossbow.cs"); } function StartGame() { if ( $Game: :Duration) // Start the game timer $Game: :Schedule = Schedule( $Game: :Duration * 1000, 0, "onGameDurationEnd"); ... creation. //============================================================================ function GameConnection::OnClientEnterGame(%this) // // Called when the client has been accepted into the game by the server. // { // Create a player object. %this.spawnPlayer(); } function GameConnection::SpawnPlayer(%this) // ... "onGameDurationEnd"); $Game: :Running = true; schedule( 2000, 0, "CreateBots"); } function OnMissionLoaded() { StartGame(); } function OnMissionEnded() { Cancel( $Game: :Schedule); $Game: :Running =
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P10 pptx
... all the specific game play modules we need After that comes StartGame, which is where we put stuff that is needed every time a newgame starts In this case if we have prescribed game duration, then ... takes place In the case of our game timer, there is no game duration defined, so the game is ended, and the Schedule call will not take place If, for example,$Game::Duration had beenset to 1,800 ... end-of-game event that has beenscheduled; if no game duration was scheduled—as is our case at the moment—then noth-ing happens, quietly After that is the GameConnection::OnClientEnterGame method
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P11 ppt
... the same direct messaging coin andgive us, as game programmers, a tremendous ability to send messages back and forthbetween the game client and the game server Direct messaging can also be an important ... What GameConnection Messages Do GameConnection messages are of great importance to us during the negotiation processthat takes place between the client and server when a client joins a game They ... 12$Client::GameTypeQuery = "3DGPAI1";$Client::MissionTypeQuery = "Any"; When one of our servers contacts the master server, it uses the variable $Client::GameTypeQuery to filter out game
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P12 doc
... override defaults for (%i = 1; %i < $Game::argc ; %i++){ %arg = $Game::argv[%i]; %nextArg = $Game::argv[%i+1]; %hasNextArg = $Game::argc - %i > 1; switch$ (%arg){ case "-fullscreen": ... Starts game without sound\n"@ " -prefs <configFile> Exec the config file\n" ); } function ParseArgs(){ Parent::ParseArgs(); // Arguments override defaults for (%i = 1; %i < $Game::argc ... {Parent::DisplayHelp();Error( "Common Mod options:\n"@ " -fullscreen Starts game in full screen mode\n"@ " -windowed Starts game in windowed mode\n"@ " -autoVideo Auto detect video,
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P14 doc
... In the following chapter, we will expand our understanding of using textures in game development by learning how to skin objects, such as player models and vehicles Team LRN 307 This page ... LRN chapter 9 Skins S kins are special textures used in games The quality that separates skins from... going to have vehicles in their games, and the Torque Engine does quite a nice job of supporting ... click OK to close the dialog box and apply the changes. Text There will be times when we want our game textures and images to contain text. Now we could use the paintbrush and try to write out our
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P15 pdf
... 3D game than just the imaginary world into which the player plunks his avatar There is the real need to provide the play-er with some method to make selections and othplay-erwise control the game ... make the skins ■ Make skins for other people's models ■ Make skins for other people for popular games like Half-Life and Tribes. ■ Make monster skins, policeman skins, airplane skins, light pole ... down and do it! In the next chapter, we will continue with the visual aspects of developing our game, butthis time we will be looking at how to create graphical user interface (GUI) elements,
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P16 docx
... games take place exclusively inside buildings or structures, like tunnels And many other games involve exclusive outdoor game play Then there aresome games that have a mix of each When your game ... patterns and characteristics thatare used in games In the next chapter, we will look at terrains, which are often used to provide that touch ofrealism in our game worlds Some of the ideas we've covered ... interesting outdoor game play Typically, a construct called a skybox is used to repre-sent all of the sky, from horizon to horizon Terrains Explained To understand terrains in a game developmentcontext,
Ngày tải lên: 26/01/2014, 18:20
3D Game Programming All in One- P22
... and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Programming Sound550 Table 19.10 Shortcut ... for use in a game, and then how to insert a sound into a Torque game. You've also seen how you can adjust a sound using Torque Script, as well as position a sound in the 3D game world. In ... in business. Chapter 20 ■ Game Sound and Music564 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Chapter 19 ■ Creating and Programming Sound548 Table...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P26
... to the GarageGames Web site (http://www.garagegames.com) and click the Make Games button, you will find a user community that is large, active, and thriving. Several of the retail games made with ... not been involved in the creation of the game for testing. Once you start letting outsiders play-test your game, you are now in the beta test phase. If the game is fun (and it will be, right?) then ... book—features you've been learning how to use to make your game but you also get the access to the core engine code, with the right to change it as you like to make your game do absolutely whatever...
Ngày tải lên: 24/10/2013, 18:15