java game programming tutorial 3d

Black Art of Java Game Programming PHẦN 10 doc

Black Art of Java Game Programming PHẦN 10 doc

... the javac, java, and appletviewer commands You will find the complete JDK documentation at the URL http://java.sun.com/ javac - The Java Compiler javac compiles Java source code. Synopsis javac ... of paths java - The Java Interpreter file:///D|/Downloads/Books/Computer/Java/Blac f%20Java%20Game%20Programming/appendix-d.html (2 von 5) [13.03.2002 13:21:15] Trang 5java executes Java programs.Synopsis ... in java and javac file:///D|/Downloads/Books/Computer/Java/Blac f%20Java%20Game%20Programming/appendix-d.html (4 von 5) [13.03.2002 13:21:15] Trang 7Table of ContentsTrang 8Black Art of Java Game

Ngày tải lên: 12/08/2014, 09:21

100 278 0
3D Game Programming All in One- P25

3D Game Programming All in One- P25

... automaticallyremove the coins when the game ends We also add it to the CoinGroup in case we want toaccess it later Trang 2After putting that code in, copy C:\3DGPAi1\RESOURCES\CH22\ITEM.CS over ... means that the game will not create a new coin at the place where the coin waspicked up, if it is picked up The weapons of the ammo do this, but we don't want ourcoins to do it It's a game play design ... AudioClose3d; Trang 3Add these two lines to OnDisabled just before the call to SetImageTrigger:%obj.playDeathCry(); %obj.playDeathAnimation(-1); One more thing—copy the audio wave file C:\3DGPAi1\RESOURCES\CH22\ORC_

Ngày tải lên: 24/10/2013, 18:15

30 474 0
3D Game Programming All in One- P27

3D Game Programming All in One- P27

... )Parameters: missionType Game- or Mod-specific string map Mission or map name string botCount Number of AI bots allowed Return: nothingDescription: Starts dedicated game server with specified ... IncrementsNpatchlevel by 1 Usage: IncreaseNPatch(); InitContainerRadiusSearch (loc, radius, mask) Parameters: loc 3D coordinate radius To be searched mask Mask of object type to look for Return: nothingDescription: ... servers from the master server Trang 7Parameters: noneReturn: numericDescription: Gets the current game time Usage: %st = GetSimTime(); GetSubStr(str, loc, count) Parameters: str String to be processed

Ngày tải lên: 29/10/2013, 01:15

30 398 0
Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

... Introduction to 3D Game Development 1 The Computer Game Industry .1 3D Game Genres and Styles .2 Game Platforms .8 Game Developer Roles 11 Publishing Your Game .15 Elements of a 3D Game ... Moving Right Along 87 Chapter 3 3D Programming Concepts 89 3D Concepts .89 Coordinate Systems .90 3D Models .92 3D Shapes .94 Displaying 3D Models 95 Transformation .95 ... ‘QuicknDirty’ game management tools for Novalogic’s Delta Force 2 game series He is currently working on the new and unique Tubettiworld action/adven- ture game (www.tubettiworld.com) using the Torque Game

Ngày tải lên: 24/12/2013, 17:15

30 425 0
Tài liệu 3D Game Programming All in One- P4 docx

Tài liệu 3D Game Programming All in One- P4 docx

... Frohnmayer, at theGarageGames site (http://www.garagegames.com) An instance of a Torque game can beset up as a dedicated server, a client, or both client and server If the game is both client Trang ... chapters when we start delving into real game programming scripts.Trang 5Introduction to Programming My intent with this chapter is to help you understand programming concepts and techniques and ... Along There you go You now have the basic Torque Game Engine plus a sample game installed Trang 4In the next chapter, we'll get into the basics of programming We'll use the TorqueEngine itself to

Ngày tải lên: 21/01/2014, 23:20

30 445 0
Tài liệu 3D Game Programming All in One- P5 ppt

Tài liệu 3D Game Programming All in One- P5 ppt

... saving it asC:\3DGPAi1\book\looprint.cs Make the program print all the integers starting at 0 up toand including 250 That's a lot of numbers! Use a while loop to do it The for Loop When programming, ... version and try it out for yourself I've written my own smaller version; you can find it in theC:\3DGPAi1\Book\Exercises folder, named ParedFruit.cs Trang 3For a further illuminating exercise, try ... arrays at all Go ahead—take some time and give it atry You can compare it with my version in the C:\3DGPAi1\Book\Exercises folder, namedFermentedFruit.cs.Now, the final exercise is purely up to you

Ngày tải lên: 21/01/2014, 23:20

30 335 0
Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

... Team LRN chapter 3 3D Programming Concepts I n this chapter we will discuss how objects are described in their three dimensions in different 3D coordinate... Torque Game Engine to do ... three-dimensional (3D) simulation of a real (or imagined) object a 3D model In order to make the model more visually realistic, we add visual characteristics, Team LRN 89 90 Chapter 3 ■ 3D Programming ... Torque Script Coming up next, we'll delve into the world of 3D programming at a similar level, and discover the basics of 3D objects, and then how we can manipulate them with Torque Script

Ngày tải lên: 21/01/2014, 23:20

50 410 0
Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

... specific resources that pertain to a particular game, game type, or game variation GarageGames uses thesetwo basic subtrees, common and control, in its sample games, although the company uses different ... datablocks data-Game Structure When you create your game, you can use pretty well any organizational structure you like Your game will comprise script program modules, graphics images, 3D models, ... use Torque Script Trang 7Game Programming chapter 4 In the preceding two chapters you were introduced to a few new concepts: program-ming, 3D graphics, manipulating 3D objects, and stuff like

Ngày tải lên: 21/01/2014, 23:20

30 402 0
Tài liệu 3D Game Programming All in One- P10 pptx

Tài liệu 3D Game Programming All in One- P10 pptx

... all the specific game play modules we need After that comes StartGame, which is where we put stuff that is needed every time a newgame starts In this case if we have prescribed game duration, then ... takes place In the case of our game timer, there is no game duration defined, so the game is ended, and the Schedule call will not take place If, for example,$Game::Duration had beenset to 1,800 ... end-of-game event that has beenscheduled; if no game duration was scheduled—as is our case at the moment—then noth-ing happens, quietly After that is the GameConnection::OnClientEnterGame method

Ngày tải lên: 21/01/2014, 23:20

30 356 0
Tài liệu 3D Game Programming All in One- P11 ppt

Tài liệu 3D Game Programming All in One- P11 ppt

... 12$Client::GameTypeQuery = "3DGPAI1";$Client::MissionTypeQuery = "Any"; When one of our servers contacts the master server, it uses the variable $Client::GameTypeQuery to filter out game ... types that we aren't interested in For your game,you can set any game type you like Here we are going to go with 3DGPAI1 because therewill be at least one 3DGPAI1 server listed on the master server, ... What GameConnection Messages Do GameConnection messages are of great importance to us during the negotiation processthat takes place between the client and server when a client joins a game They

Ngày tải lên: 21/01/2014, 23:20

30 273 0
Tài liệu 3D Game Programming All in One- P12 doc

Tài liệu 3D Game Programming All in One- P12 doc

... override defaults for (%i = 1; %i < $Game::argc ; %i++){ %arg = $Game::argv[%i]; %nextArg = $Game::argv[%i+1]; %hasNextArg = $Game::argc - %i > 1; switch$ (%arg){ case "-fullscreen": ... Starts game without sound\n"@ " -prefs <configFile> Exec the config file\n" ); } function ParseArgs(){ Parent::ParseArgs(); // Arguments override defaults for (%i = 1; %i < $Game::argc ... {Parent::DisplayHelp();Error( "Common Mod options:\n"@ " -fullscreen Starts game in full screen mode\n"@ " -windowed Starts game in windowed mode\n"@ " -autoVideo Auto detect video,

Ngày tải lên: 21/01/2014, 23:20

30 313 0
Tài liệu 3D Game Programming All in One- P13 docx

Tài liệu 3D Game Programming All in One- P13 docx

... common/server/game.cs OnServerCreated OnServerDestroyed OnMissionLoaded OnMissionEnded OnMissionReset GameConnection::onClientEnterGame GameConnection::onClientLeaveGame CreateGame DestroyGame StartGame ... ServerPlay2D ServerPlay3D common/server/clientConnection.cs GameConnection::onConnectRequest GameConnection::onConnect GameConnection::setPlayerName IsNameUnique GameConnection::onDrop GameConnection::startMission ... common/server/missionDownload.cs GameConnection::loadMission ServerCmdMissionStartPhase1Ack GameConnection::onDataBlocksDone ServerCmdMissionStartPhase2Ack GameConnection::clientWantsGhostAlwaysRetry GameConnection::onGhostAlwaysFailed

Ngày tải lên: 26/01/2014, 18:20

30 319 0
Tài liệu 3D Game Programming All in One- P14 doc

Tài liệu 3D Game Programming All in One- P14 doc

... LRN chapter 9 Skins S kins are special textures used in games The quality that separates skins from... going to have vehicles in their games, and the Torque Engine does quite a nice job of supporting ... We can use the bare model... that they typically wrap around the shape of a 3D model It is fairly obvious that 3D monsters and player-characters would have texture skins, but the term can ... automobiles, wheelbarrows, mailboxes, rowboats, weapons, and other objects that appear in a 3D game Typically, skins are created after a model has been unwrapped, so that the skin artist

Ngày tải lên: 26/01/2014, 18:20

30 287 0
Tài liệu 3D Game Programming All in One- P15 pdf

Tài liệu 3D Game Programming All in One- P15 pdf

... intentionally left blankTrang 9Creating GUI Elements chapter 10 As you've seen by now, there is more to a 3D game than just the imaginary world into which the player plunks his avatar There is the real need ... the texture files known as skins. And you learned how to apply that understanding to images for game objects rangingfrom the simple (a soup can) to the complex (a human character) I hope you also ... make the skins ■ Make skins for other people's models ■ Make skins for other people for popular games like Half-Life and Tribes. ■ Make monster skins, policeman skins, airplane skins, light pole

Ngày tải lên: 26/01/2014, 18:20

30 370 0
Tài liệu 3D Game Programming All in One- P16 docx

Tài liệu 3D Game Programming All in One- P16 docx

... games take place exclusively inside buildings or structures, like tunnels And many other games involve exclusive outdoor game play Then there aresome games that have a mix of each When your game ... approaches that 3D game engines use to model terrain in a 3Dworld In both cases 3D polygon models represent terrains In the external method we include the terrain as just another object in the game world. ... terrain, which in game terms is the combination of the topography (hilliness, for example) and groundcover (grass, gravel, sand, and so on) The topography is modeled using a 3D model, andthe ground

Ngày tải lên: 26/01/2014, 18:20

30 293 0
Tài liệu 3D Game Programming All in One- P18 doc

Tài liệu 3D Game Programming All in One- P18 doc

... Open the file C:\3DGPAi1\resources\ch14\myhero.ms3d 2 Select File, Merge, and choose the arms file you just created, which should be called C:\3DGPAi1\resources\ch14\myarms.ms3d 3 Choose both ... around in the 3D view, and you can now see a definite car- toonlike big-jawed, low-browed heroic figure tak- ing shape. Okay, so not all heroes look like that. But we're making a game, right? ... as "head" in the Groups tab in the toolbox. 29. Save your work as C:\3DGPAi1\ resources\ch14\myhead.ms3d. By saving the head in its own file, you can keep it safely out of the way

Ngày tải lên: 26/01/2014, 18:20

30 266 0
Tài liệu 3D Game Programming All in One- P19 pptx

Tài liệu 3D Game Programming All in One- P19 pptx

... model to work in Torque 1 After saving your work, choose File, Export, Torque Game Engine DTS You willsee the Torque Game Engine (DTS) Exporter dialog box appear 2 We're going to take the defaults, ... it works in the Show Tool, it will work in the game,because the Torque Engine is behind both You now have an animated Hero character to use in your game! And it really isn't that ficult If you ... Exporter is included in your C:\3DGPAi1\resources\tools directory and is called ms2dtsexporter.dll Copy this file into your MilkShape directory, C:\ProgramFiles\MilkShape 3D 1.6.6, and then restart

Ngày tải lên: 26/01/2014, 18:20

30 325 0
Tài liệu 3D Game Programming All in One- P21 doc

Tài liệu 3D Game Programming All in One- P21 doc

... look at how to make things for the game world environment Figure 17.29 The repositioned light entity. Trang 7Making the Game World Environment chapter 18 In many games, having a full suite of character ... distortion when the image is viewed in game, we need to distort its appearance outside the game environment in such a way that when the perspective comes into play in game, theimage looks natural Figure ... a terrain with the in-game editor We'll get into that at the end of this chapter First, however, we will visit sky, clouds,and water—the environmental triad of computer game ambience Skyboxes

Ngày tải lên: 26/01/2014, 18:20

30 254 0
Java Game Programming for Dummies

Java Game Programming for Dummies

... chapters cover many aspects of Java that are particularly useful for game programming, but not necessarily specific to game programming. If you're still new to coding Java and want to brush up ... that can help you program games like the pros. This icon points out Java 1.1 differences from Java 1.02. This icon points out Java 1.2 differences from Java 1.1 or Java 1.02. This icon marks ... false; public void run () { while (running) { repaint(); (continued) k(jj%%  Java Game Programming For Dummies Matching Animations to Game Events with Scripts 224 Interfacing the programmer and the artist...

Ngày tải lên: 04/11/2013, 11:15

196 583 0
3D Game Programming All in One- P22

3D Game Programming All in One- P22

... sorts of sounds are usually called 3D sounds. The actual sound effects have no inherent 3D characteristics, but the game client handles them in a manner that imparts 3D positional information to each ... for use in a game, and then how to insert a sound into a Torque game. You've also seen how you can adjust a sound using Torque Script, as well as position a sound in the 3D game world. In ... time it's AudioClose3d . (Don't type this in—it's already in sndProfiles.cs.) datablock AudioDescription(AudioClose3d) { volume = 1.0; isLooping= false; is3D = true; ReferenceDistance=...

Ngày tải lên: 18/10/2013, 00:15

30 438 0
w