... specific resources that pertain to a particular game, game type, or game variation GarageGames uses thesetwo basic subtrees, common and control, in its sample games, although the company uses different ... datablocks data-Game Structure When you create your game, you can use pretty well any organizational structure you like Your game will comprise script program modules, graphics images, 3D models, ... use Torque Script Trang 7Game Programming chapter 4 In the preceding two chapters you were introduced to a few new concepts: program-ming, 3D graphics, manipulating 3D objects, and stuff like
Ngày tải lên: 21/01/2014, 23:20
... intentionally left blankTrang 9Creating GUI Elements chapter 10 As you've seen by now, there is more to a 3D game than just the imaginary world into which the player plunks his avatar There is the real need ... the texture files known as skins. And you learned how to apply that understanding to images for game objects rangingfrom the simple (a soup can) to the complex (a human character) I hope you also ... make the skins ■ Make skins for other people's models ■ Make skins for other people for popular games like Half-Life and Tribes. ■ Make monster skins, policeman skins, airplane skins, light pole
Ngày tải lên: 26/01/2014, 18:20
3D Game Programming All in One- P25
... automaticallyremove the coins when the game ends We also add it to the CoinGroup in case we want toaccess it later Trang 2After putting that code in, copy C:\3DGPAi1\RESOURCES\CH22\ITEM.CS over ... means that the game will not create a new coin at the place where the coin waspicked up, if it is picked up The weapons of the ammo do this, but we don't want ourcoins to do it It's a game play design ... AudioClose3d; Trang 3Add these two lines to OnDisabled just before the call to SetImageTrigger:%obj.playDeathCry(); %obj.playDeathAnimation(-1); One more thing—copy the audio wave file C:\3DGPAi1\RESOURCES\CH22\ORC_
Ngày tải lên: 24/10/2013, 18:15
Tài liệu 3D Game Programming All in One- P5 ppt
... saving it asC:\3DGPAi1\book\looprint.cs Make the program print all the integers starting at 0 up toand including 250 That's a lot of numbers! Use a while loop to do it The for Loop When programming, ... version and try it out for yourself I've written my own smaller version; you can find it in theC:\3DGPAi1\Book\Exercises folder, named ParedFruit.cs Trang 3For a further illuminating exercise, try ... arrays at all Go ahead—take some time and give it atry You can compare it with my version in the C:\3DGPAi1\Book\Exercises folder, namedFermentedFruit.cs.Now, the final exercise is purely up to you
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P6 doc
... Fruit:$" @ %totalCost); } Programming Concepts 69 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Save this program as C:\3DGPAi1\book\TwotyFruity.cs and ... to Programming76 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. [...]... languages called Torque Script Coming up next, we'll delve into the world of 3D ... Team LRN chapter 3 3D Programming Concepts I n this chapter we will discuss how objects are described in their three dimensions in different 3D coordinate... Torque Game Engine to do
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P9 ppt
... will expand the game by adding game play code on both the client and the server sides. Chapter 4 ■ Game Programming 156 Trang 11Game Pl aychapter 5 I n Chapter 4 we created a small game, Emaga4 ... the game Once you have been deposited in the game, you have a small set of keyboard commands available to control your avatar, as shown in Table 4.3. Running Emaga4 153 Trang 8Chapter 4 ■ Game Programming ... //============================================================================function GameConnection::OnClientEnterGame(%this) // Called when the client has been accepted into the game by the server.// -{ // -// Create a player object %this.spawnPlayer(); }function GameConnection::SpawnPlayer(%this)//
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P10 pptx
... all the specific game play modules we need After that comes StartGame, which is where we put stuff that is needed every time a newgame starts In this case if we have prescribed game duration, then ... takes place In the case of our game timer, there is no game duration defined, so the game is ended, and the Schedule call will not take place If, for example,$Game::Duration had beenset to 1,800 ... end-of-game event that has beenscheduled; if no game duration was scheduled—as is our case at the moment—then noth-ing happens, quietly After that is the GameConnection::OnClientEnterGame method
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P11 ppt
... 12$Client::GameTypeQuery = "3DGPAI1";$Client::MissionTypeQuery = "Any"; When one of our servers contacts the master server, it uses the variable $Client::GameTypeQuery to filter out game ... types that we aren't interested in For your game,you can set any game type you like Here we are going to go with 3DGPAI1 because therewill be at least one 3DGPAI1 server listed on the master server, ... What GameConnection Messages Do GameConnection messages are of great importance to us during the negotiation processthat takes place between the client and server when a client joins a game They
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P12 doc
... override defaults for (%i = 1; %i < $Game::argc ; %i++){ %arg = $Game::argv[%i]; %nextArg = $Game::argv[%i+1]; %hasNextArg = $Game::argc - %i > 1; switch$ (%arg){ case "-fullscreen": ... Starts game without sound\n"@ " -prefs <configFile> Exec the config file\n" ); } function ParseArgs(){ Parent::ParseArgs(); // Arguments override defaults for (%i = 1; %i < $Game::argc ... {Parent::DisplayHelp();Error( "Common Mod options:\n"@ " -fullscreen Starts game in full screen mode\n"@ " -windowed Starts game in windowed mode\n"@ " -autoVideo Auto detect video,
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P13 docx
... common/server/game.cs OnServerCreated OnServerDestroyed OnMissionLoaded OnMissionEnded OnMissionReset GameConnection::onClientEnterGame GameConnection::onClientLeaveGame CreateGame DestroyGame StartGame ... ServerPlay2D ServerPlay3D common/server/clientConnection.cs GameConnection::onConnectRequest GameConnection::onConnect GameConnection::setPlayerName IsNameUnique GameConnection::onDrop GameConnection::startMission ... common/server/missionDownload.cs GameConnection::loadMission ServerCmdMissionStartPhase1Ack GameConnection::onDataBlocksDone ServerCmdMissionStartPhase2Ack GameConnection::clientWantsGhostAlwaysRetry GameConnection::onGhostAlwaysFailed
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P14 doc
... special textures used in games The quality that separates skins from regu-lar textures is that they typically wrap around the shape of a 3D model It is fairlyobvious that 3D monsters and player-characters ... to automobiles, wheelbarrows, mailboxes, rowboats, weapons, andother objects that appear in a 3D game Typically, skins are created after a model has been unwrapped, so that the skin artistknows ... creating any game files in this format, however 2 Choose Image, Increase Color Depth, 16 Million Colors You need to do this to getaccess to the full palette 3 Save the file as C:\3DGPAi1\resources\ch9\mycan.psp
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P16 docx
... games take place exclusively inside buildings or structures, like tunnels And many other games involve exclusive outdoor game play Then there aresome games that have a mix of each When your game ... approaches that 3D game engines use to model terrain in a 3Dworld In both cases 3D polygon models represent terrains In the external method we include the terrain as just another object in the game world. ... terrain, which in game terms is the combination of the topography (hilliness, for example) and groundcover (grass, gravel, sand, and so on) The topography is modeled using a 3D model, andthe ground
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P18 doc
... that 1 If you haven't already, save your torso asC:\3DGPAi1\resources\ch14\mytorso.ms3d 2 Now save your file as C:\3DGPAi1\resources\ch14\mylegs.ms3d 3 Delete the headmesh using theGroups tab in ... around in the 3D view, and you can now see a definite toonlike big-jawed, low-browed heroic figure tak- car-ing shape Okay, so not all heroes look like that. But we're making a game, right? So ... group as "head" in the Groups tab in the toolbox 29 Save your work as C:\3DGPAi1\ resources\ch14\myhead.ms3d By saving the head in its own file,you can keep itsafely out of theway while
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P19 pptx
... model to work in Torque 1 After saving your work, choose File, Export, Torque Game Engine DTS You willsee the Torque Game Engine (DTS) Exporter dialog box appear 2 We're going to take the defaults, ... it works in the Show Tool, it will work in the game,because the Torque Engine is behind both You now have an animated Hero character to use in your game! And it really isn't that ficult If you ... Exporter is included in your C:\3DGPAi1\resources\tools directory and is called ms2dtsexporter.dll Copy this file into your MilkShape directory, C:\ProgramFiles\MilkShape 3D 1.6.6, and then restart
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P20 docx
... Export, Torque GameEngine DTS You will see theTorque Game Engine (DTS)Exporter appear 10 You want to take the defaults buthave Collision Mesh set to None 11 Export the box to C:\3DGPAi1\fps\data\shapes\items\healthk-its.dts ... "Col-lision") Click OK when ready 3 Export your runabout to DTS format as C:\3DGPAi1\racing\ 1 Locate the file C:\3DGPAi1\racing\server\scripts\car.cs and open it with UltraEdit 2 There are two ... we'll make thing that can be used in game to counteract the effects of these weapons some-We'll also make some items that one might call decorations for the game The purpose of these items—some
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P21 doc
... look at how to make things for the game world environment Figure 17.29 The repositioned light entity. Trang 7Making the Game World Environment chapter 18 In many games, having a full suite of character ... distortion when the image is viewed in game, we need to distort its appearance outside the game environment in such a way that when the perspective comes into play in game, theimage looks natural Figure ... a terrain with the in-game editor We'll get into that at the end of this chapter First, however, we will visit sky, clouds,and water—the environmental triad of computer game ambience Skyboxes
Ngày tải lên: 26/01/2014, 18:20
3D Game Programming All in One- P22
... AudioClose3d; preload = true; Chapter 20 ■ Game Sound and Music566 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Chapter 19 ■ Creating and Programming ... sorts of sounds are usually called 3D sounds. The actual sound effects have no inherent 3D characteristics, but the game client handles them in a manner that imparts 3D positional information to each ... in business. Chapter 20 ■ Game Sound and Music564 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Chapter 19 ■ Creating and Programming Sound548 Table...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P26
... to the GarageGames Web site (http://www.garagegames.com) and click the Make Games button, you will find a user community that is large, active, and thriving. Several of the retail games made with ... 100); Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. This page intentionally left blank Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this ... Game6 62 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Torque Console Script Command Reference 669 AddOSCardProfile(vendor,renderer,allowOpenGL,allowD3D,preferOpenGL) Parameters:...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... used by the game through the resource manager. Usage: PurgeResources(); Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Appendix A ■ The Torque Game Engine ... LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Appendix A ■ The Torque Game Engine Reference688 GetBoxCenter(box) Parameters: box String containing two 3D tuples defining ... position. Usage: %height = GetTerrainHeight(%pos); Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Appendix A ■ The Torque Game Engine Reference694 GetVersionNumber() Parameters:...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P28
... Development Web Sites 3D Café 3D models and resources. http://www.3dcafe.com 3D Today Magazine 3D modeling tutorials, resources, and articles. http://3dtoday.com 3Dup.com 2D and 3D models and resources. http://www.3dup.com AngelCode Game ... SimDataBlock ParticleEmitterData GameBaseData ParticleEmitterNodeData GameBaseData PlayerData ShapeBaseData PrecipitationData GameBaseData ProjectileData GameBaseData ShapeBaseData GameBaseData ShapeBaseImageData GameBaseData SimDataBlock none SplashData ... information. http://www.gdconf.com Game Developer's Lair Game development news, articles, and resources. http://www.gamedeveloper.net GameDev.net Game development news, articles, and resources. http://www.gamedev.net Appendix...
Ngày tải lên: 29/10/2013, 01:15