install xna game studio 4 0 windows 8

3D Graphics With XNA Game Studio 4.0

3D Graphics With XNA Game Studio 4.0

... Trang 23D Graphics with XNA Game Studio 4.0Create attractive 3D graphics and visuals in your XNA games Trang 33D Graphics with XNA Game Studio 4.0Copyright © 2010 Packt Publishing All rights ... Vector3(300, 300, -1800), Vector3.Zero, GraphicsDevice); We need to update the camera in the Update() method: // Called when the game should update itself protected override void Update(GameTime gameTime) ... 35 this.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), aspectRatio, 0.1f, 1000000.0f); } public virtual void Update() { } } Creating a target camera Now that we

Ngày tải lên: 10/12/2013, 14:16

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Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

... full cycle for sine wave is 2*PI. if (cycleIncrement < 1) cycleIncrement += 0.0000005f * (float)gameTime.ElapsedGameTime.Milliseconds; // adjust when sine wave cycle complete it rises and falls ... Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. > <Style>Regular</Style> Trang 8<! If you uncomment ... lapse between frames and keep value between 0 & 1000 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 1000; Trang 12// intervalTime has been reset

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P9 doc

Microsoft XNA Game Studio Creator’s Guide- P9 doc

... gameTime.ElapsedGameTime.Milliseconds/170.0f; // game pad connected - car not moving forward or reverse if (gp.ThumbSticks.Left.Y == 0.0f && gp.IsConnected) return 0.0f; // don't Spin wheels // game ... downward The X and Z values remain the same, but the Y value is down 0.07 units from 0.9f: view = new Vector3(0.0f, 0.83f,-0.5f); Trang 5To adapt the camera’s look and feel for a car, obviously ... const float WHEELRADIUS = 0.126f; const float FRONT_MAX_X = 0.23f; const float FRONT_MAX_Z = 0.251f; const float BACK_MAX_X = 0.24f; const float BACK_MAX_Z = -0.29f; Trang 14// 3: build cumulative

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Microsoft XNA Game Studio Creator’s Guide- P10 pdf

... 2.0f; A.M44 = 0.0f; When you run the code, you will see the result does indeed match the manual cal- culation: | 5.00 4.00 10.00 3.00 | |-4.00 -5.00 -11.00 -3.00 | | 7.00 5.00 13.00 4.00 | |-4.00 ... A.M11 = 0.0f; A.M12 = 0.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 = 1.0f; A.M22 = 4.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 4.0f; A.M32 = 2.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 = 0.0f; A.M42 = 0.0f; ... 1.0f; B.M12 = 0.0f; B.M13 = 0.0f; B.M14 = 0.0f; B.M21 = 0.0f; B.M22 = 1.0f; B.M23 = 0.0f; B.M24 = 0.0f; B.M31 = 0.0f; B.M32 = 0.0f; B.M33 = 1.0f; B.M34 = 0.0f; B.M41 = 3.0f; B.M42 = 5.0f; B.M43

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P11 pptx

Microsoft XNA Game Studio Creator’s Guide- P11 pptx

... MathHelper.Pi/180.0f; float sin = (float)Math.Sin(angle/2.0f); // create the quaternion. Vector4 quaternion = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y ... Vector4 RotationQuaternion(float degrees, Vector3 direction){ Vector4 unitAxis = Vector4.Zero; Vector4 axis = new Vector4(direction, 0.0f); // only normalize if necessary if ((axis.X != 0 && ... { // exit if no change to view if (X == 0 && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50.0f; const float SCALEY = 2000.0f; Vector3 look = view - position; //

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P12 potx

Microsoft XNA Game Studio Creator’s Guide- P12 potx

... Matrix(); // zero matrix position.M14 = 1.0f; // set W to 1 so you can transform it // move to tip of launcher orbitTranslate = Matrix.CreateTranslation(0.0f, 0.0f, -0.85f); // use same direction as ... UpdateProjectile(GameTime gameTime){ previousPosition = position; // archive last position position += speed // update current position * (float)gameTime.ElapsedGameTime.Milliseconds/90.0f; SetDirectionMatrix(); ... #endif gamepad = GamePad.GetState(PlayerIndex.One); // launch rocket for right trigger and left click events if (gamepad.Triggers.Right > 0 && gamepadPrevious.Triggers.Right == 0 #if

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P13 pptx

Microsoft XNA Game Studio Creator’s Guide- P13 pptx

... Vector3( END+5.0f, 0.4f, -5.0f); // end // 2nd line between Bezier curves (4th route) lineB[0] = new Vector3( END+5.0f, 0.4f, -5.0f); // start lineB[1] = new Vector3( END+5.0f, 0.4f, 5.0f); // end ... (1st route) bezierA[0] = new Vector3( END+5.0f, 0.4f, 5.0f); // start bezierA[1] = new Vector3( END+5.0f, 2.4f, 3.0f*END); // ctrl 1 bezierA[2] = new Vector3(-END-5.0f, 4.4f, 3.0f*END); // ctrl ... route) bezierB[0] = new Vector3(-END-5.0f, 5.4f, -5.0f); // start bezierB[1] = new Vector3(-END-5.0f, 4.4f, -3.0f*END); // ctrl 1 bezierB[2] = new Vector3( END+5.0f, 2.4f, -3.0f*END); // ctrl

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P14 potx

Microsoft XNA Game Studio Creator’s Guide- P14 potx

... Matrix.CreateTranslation(0.0f, -3.6f, 0.0f); scale = Matrix.CreateScale(0.8f, 0.8f, 0.8f); rotateY = Matrix.CreateRotationY(0.0f); rotateX = Matrix.CreateRotationX(0.0f); if (surfaceName == "wall"){ ... the light with the camera in DrawIndexedGrid(): lightEffectPosition.SetValue(new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); When you run this version of the code, you will still see the point light. It will ... from the Update() method: gamePadState[0] gamePadState[1] gamePadState[2] gamePadState[3] = = = = GamePad.GetState(PlayerIndex.One); GamePad.GetState(PlayerIndex.Two); GamePad.GetState(PlayerIndex.Three);...

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

... thumbstick Y DrawFonts("ThumbSticks.Left.X", ++line); DrawFonts("= " + X.ToString(), ++line); DrawFonts("ThumbSticks.Left.Y", ++line); DrawFonts("= " + Y.ToString(), ... DrawFonts("DPad.Left: pressed", ++line); else DrawFonts("DPad.Left: released", ++line); if (zunePad.DPad.Right == ButtonState.Pressed) // Right DrawFonts("DPad.Right: pressed", ... 1DrawFonts("DPad.Up: released", ++line);if (zunePad.DPad.Down == ButtonState.Pressed) // Down DrawFonts("DPad.Down: pressed", ++line); else DrawFonts("DPad.Down: released", ++line);

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P16 ppt

Microsoft XNA Game Studio Creator’s Guide- P16 ppt

... difference.Length(); if(lengthToNewCell==0) // prevent divide by zero return 0.0f; // weighted distance in current cell relative to the entire 430 Trang 4// distance to projected position return ... also Y to match the height of the terrain below: void UpdateShipPosition(GameTime gameTime){ const float HOVER_DISTANCE = 0.04f; // ship's X, Y, Z position without hover distance above the ground ... directionScalar){ float weight = 0.0f; float startWeight = 0.0f; float totalSteps = (float)numCells; Vector3 nextPosition; Vector3 cumulativeNormal = Vector3.Zero; for (int i = 0; i <= numCells; i++)

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P18 potx

Microsoft XNA Game Studio Creator’s Guide- P18 potx

... (LocalNetworkGamer gamer in session.LocalGamers) Read(gamer); } Adding Network Capability to the Game Class To enable networking objects in your game, you must reference the GamerServices...498 MICROSOFT ... method (in the game class) at the program start: Vector3 position, view; position = new Vector3( 0.5f, 0.9f, BOUNDARY - 0.5f); view = new Vector3( 0.5f, 0.7f, BOUNDARY - 1.0f); cam[0] = new Camera(position, ... call statement inside the InitializeBaseCode() method of the game class: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 496 497 CHAPTER 28 Multiplayer Gaming // cam.setProjection(Window.ClientBounds.Width,

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P19 pot

Microsoft XNA Game Studio Creator’s Guide- P19 pot

... 406–407GetAccelerationVolume method,480–481 GetCue method, 463–464, 479, 482GetPositionOnCurve method, 348GetPositionOnLine method, 348GetRuntimeReader method, 403,408–409 GetRuntimeType method, 403, 408GetState method ... 97GamePadState classinput, 494, 497Quake II animation, 453states, 41, 380–381, 390GamerEnded event, 508GamerJoined event, 508–509GamerJoinEvent method, 509, 512,521–522 GamerLeft event, 508GamerServices ... 483AudioEmitter class, 463, 482AudioEngine class, 461–462AudioListener class, 463, 482audioProject.xap file, 473, 477–478Auditioning Utility, 468 Authoring tool, 461, 464–468AutoComplete format,

Ngày tải lên: 02/07/2014, 06:20

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Programming C# 4.0 phần 8 doc

Programming C# 4.0 phần 8 doc

... withdraw $200 It will write back a newbalance of $1,034 You just withdrew $200 and paid $1,000 to another account, butyour account only has $200 less in it than before rather than $1,200—that’s ... Running Example 15-10 against string instead ofMyType produces this output: mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Naming | 599 Trang 24The version number ... don’t specify one, the compiler sets it to 0.0.0.0 But Visual Studio puts an assem- bly-level attribute in the AssemblyInfo.cs file setting it to 1.0.0.0, which is why we see that in the output

Ngày tải lên: 06/08/2014, 09:20

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A Programmer’s Introduction to PHP 4.0 phần 8 pps

A Programmer’s Introduction to PHP 4.0 phần 8 pps

... setcookie("phprecipes[uid]", "4139b31b7bab052", time()+3600); setcookie("phprecipes[color]", "black", time()+3600); setcookie("phprecipes[preference]", "english", ... name=\"seenform\" value=\"y\"> Your first name?:<br> <input type=\"text\" name=\"fname\" size=\"20\" maxlength=\"20\" value=\"\"><br> ... type=\"text\" name=\"email\" size=\"20\" maxlength=\"35\" value=\"\"><br> <input type=\"submit\" value=\"Register!\"> </form>

Ngày tải lên: 09/08/2014, 12:22

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Building your First Mobile Game using XNA 4.0 docx

Building your First Mobile Game using XNA 4.0 docx

... we have a device that supports an 800 X 480 resolution In portrait, the x axis will be 480 pixels and the y axis 800 In landscape, x will be 800 pixels and y 480.The orientation will change automatically ... 101Fields 101 Update 103 Scene Implementation 104Path 104Fields 105 Initialize 105 Update 105 Scene implementation 106 Fields and properties 107 Initialize 108 RandomizeButtons method 108 Update 109 ... the GameSprite class 24Fields 37 Initialize 37 Update 37Result 38 Trang 12Mixing 2D and 3D 44Properties 46 Constructor 46 Methods 46 Fields 48 Constructor 48 Methods 48 Fields 49 Initialize 49

Ngày tải lên: 16/03/2014, 07:20

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Migrating from Windows NT 4.0 to Windows 2000

Migrating from Windows NT 4.0 to Windows 2000

... to Windows NT 4.0 Service Pack 4, and then upgrade to Windows 2000 Server B Upgrade all Windows NT Workstation 4.0 computers to Windows NT 4.0 Service Pack 4, and then upgrade to Windows 2000 ... a Windows 2000 domain, it would need service pack 4 Installing service pack 4 isn’t an option here so it will have to be upgraded to Windows 2000 The final step is to change the Windows 2000 ... WDCDNS to Windows 2000 Server D Upgrade DENFP to Windows 2000 Server Answer: D Explanation: The first computer to be upgraded when upgrading a Windows NT domain to Windows 2000 is always the Windows

Ngày tải lên: 18/10/2013, 17:15

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XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... Functionality 397 Gamers and Profiles 40 2 GameDefaults 40 5 Presence 40 6 Privileges 40 6 With Friends Like This 40 7 Summary 40 8 16 Multiplayer Networking 40 9 Multiplayer Games 40 9 Getting Ready ... game, you need to install the latest version of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number...

Ngày tải lên: 08/03/2014, 13:20

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microsoft  xna  game  studio  4 0  learn  programming  now

microsoft xna game studio 4 0 learn programming now

... Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite. ■ To test your games on a console, you need an Xbox 3 60 tted with a ... A Windows PC with 3-D graphics acceleration if you want to run your XNA games on your PC. ■ Microsoft Windows Vista or Windows 7. ■ Microsoft Visual Studio 201 0 C# Express Edition for Windows ... brain. 2. You must have an Xbox 3 60 to create games with C# and XNA. 3. XNA is a programming language. 4. XNA Game Studio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework. ...

Ngày tải lên: 05/05/2014, 15:09

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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows đ Phone 7 Game Development ffirs.indd ... GameInfo Screen 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game...

Ngày tải lên: 16/02/2014, 00:20

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Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Microsoft® XNA™ Game Studio 3.0 Unleashed pot

... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2 785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... Struct 44 2 Microsoft XNA Game Studio 3 .0 Unleashed x From the Library of Neil Preston ptg 602 2 785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2.6 Before and after deploying a game to ... 3 94 Ambient Lighting 397 Directional Lighting 399 Bump Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade...

Ngày tải lên: 29/03/2014, 02:20

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