... example motions while maintaining inversekinematic constraints As mentioned in the previous section, spacetime constraints can be used in or-der to include physics in character animation Gleicher ... terminatingjoint in the skeleton, shown in the figure, can be treated as kinematic sub-chains,exhibiting different behaviors depending on the motion being performed For in-stance, in a walking ... motion capturing artic-The interest in using motion capture for creating character animation is ing The main reason is that this technique can provide motion data for all degrees increas-of freedom
Ngày tải lên: 21/02/2014, 05:20
Character Animation potx
... “acting” for the main characters in an animation should probably be done in a single Action, the NLA is excellent for building variety in characters that do not hold the main focus of scene In ... figures in scientific presentations but mostly for playing around with character animation Ryan participated in the first Blender Summer of Documentation by writing the Introduction to Character Animation ... have constraints on them, which you can learn about in Chapter 7 Before you begin animating, let’s make the job a little easier In the Timeline window in the middle of the screen are the animation
Ngày tải lên: 08/03/2014, 16:20
... 47 5.7 Falling in different directions 48 5.8 Sitting and getting up from a chair 54 5.9 Rising from a supine position on the ground and balancing erect in gravity 55 5.10 Taking a step ... variety of strategies that peopleuse to maintain balance, including arm swing and stepping Surprisingly, they conclude thathuman subjects standing on a moving platform, respond to an anterior acceleration ... truly engineering marvels Walking gaits are the focus of most research work involving humanoid and animal-likerobots The Honda robot is capable of walking, turning, ascending and descending stairs
Ngày tải lên: 17/03/2014, 12:20
USE OF ANIMATION IN INFORMATION VISUALIZATION pptx
... comprehension Use anticipation and staging Do one thing at a time Reinforce animation with narration Distinguish dynamics from transitions Trang 5Congruence Principle • The structure and content ... staging for complex transitions Make transitions as long as needed, but no longer Trang 7Transition Animation • Short animation keeps user in context during view/data transitions Trend Animation ... • Rotations define 3D form • Translations define observer-relative displacements • Suggests Visual Pivot sliding animation may be perceived as observer-relative while rotating animations may
Ngày tải lên: 31/03/2014, 15:20
whats new in flash player 11
... release In contrast to these increincre-mental versions, with Flash Player 11 we begin to see the rapid evolution of the Flash runtime into something not only great at inter-active, gaming, media ... haven’t had this property in older versions of Flash Player MovieClip instances are unique in that they contain their own timeline, inde-pendent from the main timeline Often, a developer will ... animated in Flash Professional CS5.5, exported as part of a SWC, and linked into Flash Builder 4.5 There are other ways of doing this, but this method is very direct if you are not working within Flash
Ngày tải lên: 24/04/2014, 16:25
character animation 2d skills for better 3d
... studio animation paper peg bar light box x-sheets line tester pencils • let’s get animating key to key animation animating straight ahead • flipping, flicking and rolling flipping flicking rolling ... following people: Dee Honeybun for going through my unintelligible notes and turning them into somethingworth reading Marie Hooper for commissioning the book in the first place and putting up ... the timing for a ball bouncing across the screen Learningthe timing for the key positions is one of the hardest things in animation to do Using a linetester enables you to see how the timing is
Ngày tải lên: 01/06/2014, 07:56
Character Animation with Direct3D- P1 pdf
... computing at Curtin University, Perth, Australia, and has since been working in the Finnish game industry for 3 years He is currently working as a Tools programmer at Remedy Entertainment in Finland He’s ... Automatic Lip-Syncing 232 Conclusions 234 Further Reading 235 11 Inverse Kinematics 237 Introduction to Inverse Kinematics 238 Solving the IK Problem 240 Look-At Inverse Kinematics ... buying this book I hope you enjoy it and also learn something from it Trang 6Introduction .xi 1 Introduction to Character Animation 1 What Is Character Animation? 2 A Brief History of Character
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P2 ppt
... just interested in the skin layer (i.e., what the player sees) In Chapter 3, you will learn how to “skin a character.” See Figure 1.6 for an example of the wireframe rendering of a skinned character ... vector of integers vector<int> intVector; //push some numbers intVector.push_back(3); intVector.push_back(1); intVector.push_back(2); //Sum up the numbers in the vector int sum = 0; for(int i=0; ... Bones: 26 Height: 1.8 Units Chapter 1 Introduction to Character Animation 7 FIGURE 1.6 Three frames of a character animation using skeletal animation. Trang 3CODING CONVENTIONSThroughout this book
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P4 ppt
... device pointer) Next, the skinning information sent as a parameter to the CreateMeshContainer()will have to be stored if(pSkinInfo != NULL) { //Get Skin Info boneMesh->pSkinInfo = pSkinInfo; ... render a skinned character The first option is to do the skinning using the CPU— a.k.a software skinning The other option is to do the skinning directly with the GPU (graphics processing unit, ... software skinning, this would be easy to test using a simple mesh–ray intersection test H ARDWARE S KINNING O VERVIEW With hardware skinning, you can, of course, also do shadow casting, picking, etc.,
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P5 potx
... does not require skinning. Trang 4if(pSkinInfo != NULL) { //Store Skin Info and convert mesh to Index Blended Mesh } //Set ppNewMeshContainer to newly created boneMesh container } As you can ... been rigid objects containing no skinning information One way to include these objects would be to assign all vertices in them to one bone (the head bone, for example, in the case of the helmet) ... and render it using the shader RENDERING STATIC MESHES IN BONE HIERARCHIES Sometimes you might not want the character skinned Making animated machinery is a prime example Machinery rarely has
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P6 pdf
... structure Blending animations Compressing animation sets Animation callbacks Motion capture THETRACK STRUCTURE Before fading animations in/out, blending animations together, and more, one thing needs ... ani-mation controller using the D3DXCreateAnimationController()function A track was also used to activate a certain animation for the character using the animation controller’s SetTrackAnimationSet()function ... blend animations, consider the following example Figure 5.1 shows three animation sets, each containing a separate animation with details as shown Figure 5.1 shows the Walk, Run, and Sneeze animations
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P7 pdf
... about the following topics: Trang 5Basics of rigid body physics Quaternions Oriented bounding boxes Intersection tests Simulating a particle Simulating a spring In the beginning of this chapter, ... animations in this book, I need cover the “bare bones,” so to speak, of creating a physics engine The physics engine demonstrated in this chapter builds on simulating particles connected with springs In ... artist created animation. FIGURE 5.9 Mocap with actor jumping. Trang 2In this chapter you learned about some more advanced topics of character animation You learned about animation blending, which
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P8 potx
... mechanical clocks) In this book a specific subset of springs are of particular interest: springs with an infinite strength If you connect two particles with a spring like this, the spring will auto-matically ... animation, meaning that it is not created by an artist in a 3D editing program like the animations covered in earlier chapters Instead, it is created in runtime As its name suggests, ragdoll animation ... covers the following: Introduction to the Bullet physics engine Creating the physical ragdoll representation Creating constraints Applying a mesh to the ragdoll Before you continue with the rest
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P10 pptx
... combining morphing animation with skeletal animation In this chapter, you'll find: Introduction to morphing animation Morphing animation on the GPU with vertex shaders Combining morphing animation ... animation with skeletal animation Trang 3BASICS OFMORPHING ANIMATIONIn skeletal animation, each vertex was linked to one or more bones with associated weights In morphing animation, however, two ... coordinate (U, V) D3DDECLUSAGE_BLENDWEIGHT Blend weights for hardware skinning D3DDECLUSAGE_BLENDINDICES Blend indices for hardware skinning Trang 12The usage index tells the vertex shader which index
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P11 pptx
... 0.0f; int n = NumVertInfluences-1; IN.normal = normalize(IN.normal); for(int i = 0; i < n; ++i) { lastWeight += IN.weights[i]; p += IN.weights[i] * mul(position, FinalTransforms[IN.boneIndices[i]]); ... of combining skeletal animation with morphing animation The next chapter focuses on how to make a proper face for the character with eyes looking around, emotions showing, eye lids blinking, and ... more Chapter 8 Morphing Animation 191 EXAMPLE 8.3 Example 8.3 implements a morphing character (werewolf) combined with skeletal animation It is a simple morphing animation using only two morph
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P12 docx
... m_pFace: A pointer to the Face class containing the render targets. m_emotionIndex: Index to emotion render target. m_speechIndices[2]: Indices for the speech render targets (one for each animation ... behind creating a facial generation system So far you have had render targets that change the face by giving it emotions, blinking eyelids, etc However, there is nothing stopping us from changing ... wherein the user can create a face by tuning the morph weights Trang 12Making Characters Talk10 You now have some idea of how to animate a character face using morphing ani-mation as shown in the
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P13 doc
... (something with which you should already be familiar after implementing a skinned character using bone hierarchies) Forward kinematics come in very handy when trying to link something to ... 237 238 Character Animation with Direct3D So why should you bother implementing inverse kinematics? Well, without it your character animations... without it your character animations ... [...]... your game character IK can be used for many different things in games, such as placing hands on items in the game world, matching the feet of a character to the terrain, and much more
Ngày tải lên: 03/07/2014, 05:20
Tài liệu How to Cheat in Flash CS3 (P2) ppt
... to quickly distort the drawing into a different shape. EVIL MIME CHARACTER: YAHOO! SUPER MESSENGERS 6 Here’s the hand drawn in Flash using the Line tool. You may find the need for a variation ... an animation that gives an otherwise boring subject some life and personality. The same techniques can be applied to almost any object - including characters. 26 Shading 4: outlines T HIS ... constrain the adjoining corner an equal distance and in the opposite direction from each other. Think of it as tapering your shape. 5 Drag any of the eight tangent handles to warp your shape in...
Ngày tải lên: 19/01/2014, 22:20
Tài liệu How to Cheat in Flash CS3 (P1) pptx
... Soundbooth® Sound in Flash Dynamic sounds (AS3) Working with sound Interlude: Flash isn’t perfect Importing video Flash Video (FLV) Working with video Interlude: FLV tools and articles Event handling What ... of education and inspiration for you. All files can be opened in Flash 8 or Flash CS3. Some tutorials will include a CS3 icon which means that Flash CS3 is required due to CS3- specific features. ... drag Pausing the timeline Loading images (AS3) Loading images (AS2) Interlude: Objects, objects everywhere Interactivity Creating a dynamic screensaver Optimization Adobe Device Central CS3 Interlude:...
Ngày tải lên: 19/01/2014, 22:20
Tài liệu Digital Character Painting Using Photoshop CS3 P1 docx
... 30 Transferring Characteristics 30 Superimposing 30 Changing the Scale 30 Substituting 30 Distorting 30 Disguising the Character 31 Using Analogy 31 Creating a Hybrid 31 Evolving the Character 31 Changing ... as- piring artist will find something of use. Professionals will possibly find xviii Preface Using Wordplay 22 Fantasizing About the Character 22 Using Symbolism with the Character 23 Building the Character ... 23 Snowballing 23 Visiting Special Places for Inspiration 23 Developing Your Basic Idea 24 Using Caricature 25 Using Humor 25 Using Blotter Pictures 26 Using Exaggeration 27 Using Satire 28 Using Parody...
Ngày tải lên: 22/12/2013, 23:15
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