chapter 7 output and user interface design

User Interface Design for Mere Mortals PHẦN 7 ppsx

User Interface Design for Mere Mortals PHẦN 7 ppsx

... “Good Design”) • Obtaining information about and understanding your users (Chapters5,“How Users Behave,” and 6,“Analyzing Your Users”) 163 Trang 2Now that you’ve made the business case and you ... hap-pier user experience To help meet the goal of user interface design that is more human, you need to adhere to design imperatives by following principles and patterns of action and interface design ... follow-• Ethical—Ethical design is considerate and helpful and actually improveshuman situations In interface design, you can improve communicationbetween your user interface and the people who use

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User Interface Design for Programmers 2011 phần 7 docx

User Interface Design for Programmers 2011 phần 7 docx

... withstand your acting immature and stupid, it could use some work In the preceding chapters, I've brought up three principles: 1 Users don't read stuff (Chapter 9) 2 Users can't use the mouse (Chapter ... menu of available commands replaced the old command-line interfaces where you had to memorize the commands you wanted to use This is, fundamentally, the reason why command-line interfaces are simply ... Figure out the user model—how the user will expect to accomplish those activities 4 Sketch out the first draft of the design 5 Iterate over your design again and again, making it easier and easier

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Chapter 7 Constructors and Other Tools pptx

Chapter 7 Constructors and Other Tools pptx

... push_back ♦ Member function size() Trang 40Vector Example: Display 7.7 Using a Vector (1 of 2) Trang 41Vector Example: Display 7.7 Using a Vector (2 of 2) Trang 42Vector Efficiency♦ Member function ... Example: Display 7.1 Class with Constructors (1 of 3) Trang 14Class with Constructors Example: Display 7.1 Class with Constructors (2 of 3) Trang 15Class with Constructors Example: Display 7.1 Class ... Example: Display 7.3 A Class Member Variable (1 of 5) Trang 22Class Member Variable Example: Display 7.3 A Class Member Variable (2 of 5) Trang 23Class Member Variable Example: Display 7.3 A Class

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User Interface Design for Mere Mortals PHẦN 4 potx

User Interface Design for Mere Mortals PHẦN 4 potx

... learn more about design guidelines for user interfaces in Chapter 7,“Designing a User Interface,” and for Web sites in Chapter8,“Designing a Web Site.” Phase 2: Design, Testing, and Development ... functionality andworkflow design based on the users’ tasks and streamlines work beforeyou begin design No interface design is produced in this task • Conceptual model design—The team creates high-level design ... user interface design This section also dis-cussed the expectations that each stakeholder has regarding the interface andthe outcomes from good interface design, as well as usability design and

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User Interface Design for Mere Mortals PHẦN 5 pps

User Interface Design for Mere Mortals PHẦN 5 pps

... Note that good design goals for your product and your 110 Chapter 4 [...]... learned about good user design and what it takes to build both a good user interface and good user documentation, ... about good design goals. You must implement four good design goals into any user interface: to implement ethi- cal, purposeful, pragmatic, and elegant designs. The benefits of user design include ... users are and determine what interface suits 118 Chapter 5 those users best For example, if your primary users are sensing people and also the judging type, you may want to create an interface

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User Interface Design for Mere Mortals PHẦN 6 pptx

User Interface Design for Mere Mortals PHẦN 6 pptx

... effective user interface. .. interface design The opportunity is that the designer(s) can get a better grasp of the disconnections between the users’ goals and the user interface design ... knowledge, and you can design your user interface to meet the needs of this large group of users. To create a good interface or product design for your users, you need to have goals. Therefore, this chapter ... Covered in This Chapter The Users’ Mental Model The Experience Bell Curve Understanding the User’s Goals User and Task Analysis In Chapter 5,“How Users Behave,” you learned about how users behave

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User Interface Design for Mere Mortals PHẦN 8 ppsx

User Interface Design for Mere Mortals PHẦN 8 ppsx

... you will understand what you want users to see in yourinterface.Interaction design was covered next You learned about how to apply designprinciples and patterns to the four good design imperatives ... information quickly, and theuse of assistants and wizards to help get users up to speed and performingtasks more quickly and easily Trang 3The chapter ended with a discussion of the fifth and final step ... for users who use a program for long periods oftime Sovereign postures include a number of tools in the user interface sothat users can manipulate objects and controls A discussion about interface

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User Interface Design for Mere Mortals PHẦN 9 potx

User Interface Design for Mere Mortals PHẦN 9 potx

... the command-line interface, and the graphical user interface Why is Web design still a significant challenge? Because there are still too many browser limitations Why does Web design ... have to understand how a user interface works in the operating system for which you’re designing... leave, do the following: • Thank the users and the managers • Give the users a gift, even ... objectives. • Select users to represent the diversity in the user group. • Treat the users as partners. • Watch, listen to,and talk with users. Usually, do this one at a time, and observe their

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User Interface Design for Mere Mortals PHẦN 10 pptx

User Interface Design for Mere Mortals PHẦN 10 pptx

... 1-55860-870-2 • The Design of Everyday Things, by Donald A Norman, ISBN 0-465-06710-7 • Usability for the Web, by Tom Brinck et al., ISBN 1-55860-658-0 • User and Task Analysis for Interface Design, by ... Hackos and Janice C Redish, ISBN 0-471-17831-4 • Waiting for Your Cat to Bark?, by Bryan Eisenberg and Jeffrey Eisen-berg, ISBN 0-7852-1897-1 265 Trang 12oper-AJAX—See Asynchronous JavaScript and ... conduct user and task analysis? To get answers to questions about your users and the tasks they form. per-7. What three dimensions of information do personas connect? Demographics, psychographics, and

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User Interface Design for Programmers 2011 phần 2 ppsx

User Interface Design for Programmers 2011 phần 2 ppsx

... Trang 1A user interface is well designed when the program model conforms to the user model That's it Almost all good user interface design comes down to bringing the program model and the user model ... choice is the best user model, and it's up to you to make the program model match it The next step is to test your theories Build a model or prototype of your user interface and give some people ... Which brings us to our second major rule of user interface design: Every time you provide an option, you're asking the user to make a decision Asking the user to make a decision isn't in itself a

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User Interface Design for Programmers 2011 phần 3 ppsx

User Interface Design for Programmers 2011 phần 3 ppsx

... functions, and since users are completely free to ignore the choice and get their work done anyway, this is a good use of options. 20 Chapter 4: Affordances and Metaphors Overview Developing a user ... refuse to get with the program. 27 Figure 4-10: The Napster 2.0 user interface has five separate screens (Chat, Library, Search, Hot List, and Transfer), and you use the buttons at the top ... pushing. Other doors have big, rounded handles that just make you want to pull them. They even imply how they want you to place your hand on the handle. The handle affords pulling. It makes you

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User Interface Design for Programmers 2011 phần 4 potx

User Interface Design for Programmers 2011 phần 4 potx

... for the average DOS user versus twelve programs for a Mac user. Because all 37 Mac programs worked the same way, it was easy to learn a new one, so Mac users learned and used a larger number ... it had the standard log-on dialog that prompted you for a user name and a password. After you entered the user name, you were supposed to press Tab to go to the password field and type in a ... to our rule from Chapter 4. The point of a metaphor is to show the user the program model. On a Web page, tabs show the user how the site is organized into sections. Once the user clicks, it

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User Interface Design for Programmers 2011 phần 5 ppsx

User Interface Design for Programmers 2011 phần 5 ppsx

... history of user interfaces—from the early 1970s when interactive systems first appeared, to today's most modern GUI interfaces—has followed a pendulum Each generation of user interface designers ... minds." Good UI designers use consistency intelligently, and though it may not show off their creativity as well, in the long run it makes users happier Trang 2Chapter 7: Putting the User in Charge ... mittengrabben around the interface and they'll soon figure it out But some percentage of people will just sit there and fail to accomplish the task This distresses the user interface designers, who don't

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User Interface Design for Programmers 2011 phần 6 potx

User Interface Design for Programmers 2011 phần 6 potx

... Trang 1Chapter 9: People Can't Read When you design user interfaces, it's a good idea to keep two principles in mind: 1 Users don't have the manual, and if they did, they wouldn't ... been collected and embellished in a couple of great books like Tog on Software Design (Addison-Wesley, 1995), which is a lot of fun and a great introduction to UI design, and Tog on Interface (Addison-Wesley, ... exchange, you get a user interface that Trang 10Look closely at your program's user interface and give us all a break Pretend that we are gorillas or maybe smart orangutans and that we have trouble

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User Interface Design for Programmers 2011 phần 9 pptx

User Interface Design for Programmers 2011 phần 9 pptx

... Undo command, don't realize that Undo undoes the computer's actions as well as their own And if you watch them, they usually try to undo the error themselves by backspacing and retyping, and of ... Trang 7Chapter 16: Tricks of the Trade Overview Here we are, almost at the end of the book, and I still have a whole bunch of important factoids to tell you that don't fit neatly into chapters ... indicate areas where the user can't edit, and white backgrounds to indicate areas where the user can edit This has been a GUI convention for so long that most people understand it subconsciously

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User Interface Design for Programmers 2011 phần 10 pptx

User Interface Design for Programmers 2011 phần 10 pptx

... mouse-dexterity (see Chapter 10), and as you know, people can't use the mouse Trang 6Figure 17-3: Using dropdown listboxes for menus is inconsistent and confusing Many clever Web designers have realized ... my consulting company You can design your business cards over the Web, and when you're done, they print them and mail them to you Using the iPrint.com interactive designer, you can add text, move ... "tweak" the sizes and positions of objects (see Figure 17-1) Don't get me wrong; the designers of iPrint.com have done a heroic job of trying to work within the limitations of HTML, but designing business

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BÁO CÁO THỰC TẬP-Chapter 7 - PHYSICAL AND CHEMICAL ANALYSES

BÁO CÁO THỰC TẬP-Chapter 7 - PHYSICAL AND CHEMICAL ANALYSES

... 1996 UNEP/WHO ISBN 0 419 22320 7 (Hbk) 0 419 21730 4 (Pbk) Chapter 7 - PHYSICAL AND CHEMICAL ANALYSES This chapter was prepared by R Ballance In compiling this chapter, care has been taken to ... 2.1 and 175 mg l-1 BOD, the standard deviations were ± 0.7 and ± 26 mg l-1 respectively There is no acceptable procedure for determining the accuracy of the BOD test 7.5 Chemical oxygen demand ... 1 litre and standardise against standard sodium chloride solution Use replicates containing 25.00 ml standard NaCl solution and 25 ml distilled water Adjust titrant to 0.0705 mol l-1 and make

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Managerial economics  strategy by m perloff and brander  chapter 7 organization and market structure

Managerial economics strategy by m perloff and brander chapter 7 organization and market structure

... Trang 1Chapter 7Firm Organization and Market Structure Trang 2Table of Contents• 7.1 Ownership & Governance of Firms • 7.2 Profit Maximization • 7.3 Owner’s vs Manager’s Objectives • 7.4 The ... output? Trang 117.2 Profit Maximization• Rule 1: Set output where profit is maximized – If the firm knows its entire profit curve (Figure 7.1), it sets output at q*to get π*. • Rule 2: Set output ... none in 1950 and about 50% in 1970 – 75% of total compensation of a chief executive at S&P 500 firms came from incentives in 2009 Trang 177.3 Owners’ vs Managers’ ObjectivesFigure 7.2 Profit

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Soil improvement and ground modification methods chapter 7   objectives and approaches to hydraulic modification

Soil improvement and ground modification methods chapter 7 objectives and approaches to hydraulic modification

... described inSection 7.5.2.applica-7.3 WELL HYDRAULICS AND DEWATERING DESIGN In order to better understand the requirements and capabilities of a ing system, one needs to first understand the basics ... anisotropicproperties, transient flows, and even three-dimensional flows 7.4 DRAINAGE CAPACITY, PERMEABILITY, AND TESTS7.4.1 Groundwater Flow Terminology Before one can understand the hydraulics and analyses of dewatering, ... limitations and restrictions, but all can practically, safely,and relatively economically allow construction and/or remediation indifficult situations involving groundwater 7.2.2 Horizontal Drainage and

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Personality classic theories and modern research 6th chapter 7 cognitive and social conitive aspects of personality

Personality classic theories and modern research 6th chapter 7 cognitive and social conitive aspects of personality

... Aspects of Personality 7.1: Roots of Cognitive Approaches 7.2: Cognitive and Perceptual Mechanisms 7.3: George Kelly’s Personal Construct Theory 7.4: Social Intelligence 7.5: Explanatory Style ... Inc All Rights Reserved 7.7: Albert Bandura’s Social-Cognitive Learning Theory Objective: Describe Albert Bandura’s theory of social-cognitive learning − Albert Bandura − Bandura’s inspirations ... Learning Objectives (2 of 2) 7.5: Discuss the concept of explanatory style as a cognitive personality variable 7.6: Analyze the work done by Julian Rotter 7.7: Describe Albert Bandura’s theory of socialcognitive

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