... strips) is done outside of your game engine, either when the model is exported from a modeling program or through a separate tool that optimizes the data for your game Doing this effectively is ... Trang 1Now that you have a handle on lines, let’s move on to the heart and soul of almost every3D game in existence: the all-mighty polygon.Drawing Polygons in 3D Although you can (and will) do ... sets the current matrix equal to the identity matrix and is analogous to clearing thescreen before beginning rendering T i p The identity matrix is the matrix in which the diagonal element values
Ngày tải lên: 05/08/2014, 10:20
... 3D game than just the imaginary world into which the player plunks his avatar There is the real need to provide the play-er with some method to make selections and othplay-erwise control the game ... make the skins ■ Make skins for other people's models ■ Make skins for other people for popular games like Half-Life and Tribes. ■ Make monster skins, policeman skins, airplane skins, light pole ... down and do it! In the next chapter, we will continue with the visual aspects of developing our game, butthis time we will be looking at how to create graphical user interface (GUI) elements,
Ngày tải lên: 26/01/2014, 18:20
Beginning Game Programming with Flash ppt
... 90 Projects 90 Chapter 5 Game Development 93 The Game Plan 93 Phase One: Design Phase 94 Phase Two: Game Development and Coding 103 Code Used in the Game 103 Phase Three: Testing ... Simple Simon Piano Game 149 Creation of the Simple Simon Game 150 Game Logic Explanation 152 Summary 160 Review Questions 160 Project 161 Chapter 8 High Scores Game 163 What ... to control the game assets (graphics and sound files) dynamically and execute the game loop The game loop, in simple terms, checks for interactivity between the player and the game assets and
Ngày tải lên: 25/03/2014, 07:20
Beginning Game Programming (phần 4) pot
... in a game Sprites can be used for inanimate objects like trees and rocks, oranimated game characters like a hero/heroine in a role-playing game One thing is certain in the modern world of game ... sprite-based game Every single mech in the game is a 2D sprite stored in aseries of bitmap files The traditional 2D nature of this game becomes amazingwhen you consider that the game featured ... code’’. Another common type of sprite is the platformer game sprite, shown inFigure 7.16 Programming a platform game is more difficult than programming ashoot-’em-up, but the results are usually
Ngày tải lên: 07/07/2014, 03:20
Beginning Game Programming (phần 5) potx
... parts of any game; they help to really make the gamefeel more immersive and can add an enormous amount of emotion to a game.There is just a completely different reaction to any type of game when ... already available Afterall, DirectX itself is a game library written by someone else, and it makes no sense to adhere to a strict philosophy in game programming when all it does is slowyou down ... to learn absolutely everything about DirectX Audio, I recommend you acquire a copy of Beginning Game Audio Programming , by Mason McCuskey (also published by Thomson Course Technology PTR) This
Ngày tải lên: 07/07/2014, 03:20
Beginning Game Programming (phần 6) ppsx
... in the game. cpp file // Beginning Game Programming, ... cleans up before the game ends void Game_ End(HWND hwnd) { Kill_Keyboard(); Kill_Mouse(); dinput->Release(); } void BuildGameWorld() ... program. This is the code that goes in the game.h file. // Beginning Game Programming, Second Edition // ScrollTest program header file #ifndef _GAME_H #define _GAME_H #include <d3d9.h> #include ... file, which goes in the game. h header file // Beginning Game Programming, Second...240 Chapter 11 n Tile-Based Scrolling Backgrounds //initializes the game int Game_ Init(HWND hwnd) {
Ngày tải lên: 07/07/2014, 03:20
Beginning Game Programming (phần 7) pot
... triangles, so I’m not going to waste time on the subject Are you going to create a complete3D game by programming triangles to assemble themselves into objects and thenmove them around and do collision ... absolutelysuffice for our purposes here Did you know that most retail games use ambientlighting? Most of the dynamically-lit games are first-person shooters Modifying the Framework What comes next? ... can make changes to the files) pro-Nothing has changed in game.h since the last project, so you can just use one ofyour recent copies of game.h for this project or follow along with the Cube_Demo
Ngày tải lên: 07/07/2014, 03:20
Beginning Game Programming (phần 8) docx
... When you create your own 3D models, you’ll want to load them into your game to see how they scale compared to the rest of the game It’s better to adjust scale of the original model in your modeling ... 3ds max(.3ds) file from the Scene Editor, so this works well for creating models to be used in a game Figure 13.46 shows the completed Hummer in the Scene Editor The most surprising thing about ... screen 343 chapter 14 Trang 15Converting 3D FilesThe most difficult part of getting a model into your game is converting it tothe Direct3D format, which has an extension of X Without some guidance,you
Ngày tải lên: 07/07/2014, 03:20
Beginning Game Programming (phần 9) ppsx
... fullscreen mode, Direct3D, 93–95 G Game Boy Advance, 232 Game_End function, 66, 89, 92 game files, adding, 195–201 Game_Init function, 66, 89, 114, 145–146 GameLoop project, 67–74, 89 DrawBitmap ... libraries, 125 drawing, 122 framework, 122–140 Game_Init function, 145–146 game loop, 146–147 Game_Run function, 146 header files, 128–132 platformer games, 144–145 Project menu, 128, 133 Project ... a nutshell. 380 Chapter 15 n Complete 3D Game Trang 2What You Have LearnedThis chapter explained how to create a complete game from scratch to test the game framework that you have been learning
Ngày tải lên: 07/07/2014, 03:20
beginning opengl game programming 2004 phần 4 ppsx
... which can be used to both create realism and improve performance As you can see, the fun is just beginning! In this chapter, you’ll learn about: Using Colors in OpenGL When you pass primitives ... describedaccurately using such a simple model However, it does have practical applications For example, inmost games, many of the lights and most of the geometry are static, i.e they don’t change fromframe to ... 3D graphics: lighting It is one of the fewelements that can make or break the realism of your3D game So far, you’ve looked at how to build objects,move objects, put color on objects, and shade
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 7 docx
... is used instead to get results that are reasonably close. This approach isn’t really viable for game environments. Another drawback is that the reflection won’t pick up any objects moving in the ... blank TLFeBOOK chapter 10 Up Your Performance I n many graphics applications, and in virtually all games, maintaining an interactive frame rate and smooth animation is of utmost importance Although ... power of the underlying hardware In this chapter, you’ll learn several methods for improving your game s performance ■ ■ ■ Display lists Vertex arrays Frustum culling Display Lists After you’ve
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 8 pptx
... objects in our demos, and thus, we’ve been able to describe them explicitly in the code In a real game, however, you’ll be working withmodels containing hundreds or even thousands of polygons, and ... specified at any one time This meansthat if you want to represent more than one object in your game with vertex arrays, you have toeither combine all the data for them into a single set of arrays ... the indices in any order, you can also specspec-ify the same vertex repeatedly in the series In games, most vertices will be shared by more than one polygon; by storing the vertex once and accessing
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 10 pps
... 3D Models Making a Game: A Time to Kill Bonus Game In addition to the game included in Chapter 13, “The Endame,” we’re including the source code for the game from OpenGL Game Programming entitled ... Techniques and Algorithms in Game Programming Daniel Sanchez-Crespo Dalmau, New Riders, 2003 Game Scripting Mastery Alex Varanese, Premier Press, 2002 AI Techniques for Game Programming Mat Buckland, ... Lengyel, Charles River Media, 2003 Graphics Programming Real-Time Rendering Tomas Akenine-Möller, Eric Haines, A.K Peters, 2002 Game Development Game Programming Gems 1, 2, 3 Marc DeLoura (editor),
Ngày tải lên: 05/08/2014, 10:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc
... 360 gamepad Using the Xbox 360 Gamepad When you create a new XNA Windows Game project type, theUpdatemethod of theGame1class already includes code for dealing with user input: // Allows the game ... game level public static int GameLevel { get{return _gameLevel; }set{_gameLevel = value; }} The first step in creating a sprite is to include a new image in your game, so you canuse it through ... code forwin-testing collisions in theUpdatemethod of theGame1class At first, include the sprite’s variable definition at the beginning of theGame1class,along with the previous sprite definition
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt
... components.Count; i++){GameComponent gc = components[i]; if ((gc is DrawableGameComponent) && ((DrawableGameComponent) gc).Visible){ ((DrawableGameComponent) gc).Draw(gameTime); }}base.Draw(gameTime); ... /// <param name="gameTime">Provides a snapshot of timing values.</param> public override void Update(GameTime gameTime) { GamePadState gamepadState = GamePad.GetState(PlayerIndex.One); ... your game usingGameComponents and create the gamelogic itself, modifying and testing the state of these components inside the game’s loop You saw that you can implement simple sprites usingGameComponents
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx
... snippet: void session_GamerJoined(object sender, GamerJoinedEventArgs e) { if (e.Gamer.IsHost){ message = "The Host started the session!"; }else{message = "Gamer " + e.Gamer.Tag + " ... Starting and ending a game is also simple: when the host calls the StartGamemethod of the session object, all players enter the game playing state, and receive aGameStartedevent The GameEndmethod generates ... image</param> public NetworkScene(Game game, SpriteFont smallFont, SpriteFont largeFont, Texture2D background) : base(game){ blinking, the same way you did in the scene of the game’s beginning, in Chapter
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx
... XNA Windows Game project TheGame1class is generated automatically for you You need to define an object of the cls3Daxisclass, initialize it, and call the corresponding methods on theGame1class ... these mathematical details to usematrices and execute 3-D transformations in your program All game programminglibraries (from OpenGL to DirectX) offer ready-to-use matrix manipulation functions,and ... when creating a complete 3-D game Lights, Camera Effects! If you thought that defining and playing around with a camera and lights is something reserved for complex games, think again XNA makes
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx
... AnimationAlthough the game scenery is mainly composed of static objects, you might want to use some animated models for animated characters—the player and the nonplayable char-acters (NPCs)—in your game You ... store the skeletal animation data and by the game application to load this data at runtime To store the skeletal animation classes, create a new Windows Game Library project named AnimationModelContentWin ... char-acters (NPCs)—in your game You can create animated models in different ways For example, in a racing game the car might be an animated model because its wheels rotate as the vehicle moves You can easily
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx
... the building of the game, you’ll divide the game code into three different namespaces:GameBase,GameLogic(or Gameplay), andHelpers TheGameBasenamespace contains the entire game engine, having ... its game engine, and then you’ll work on its gameplay Start the game development by creating a new Windows Game project namedXNA TPS In this new game project, create the foldersGameBase,GameLogic, ... keep the game logic separate from the game engine, which helps you to develop, reuse, and main-tain the game code Starting the Game Engine (GameBase) You’ll start constructing the XNA TPS game by
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt
... tile); } Now, you create the game’s sky: // Create the sky gameLevel.SkyDome = new SkyDome(game); gameLevel.SkyDome.Initialize(); gameLevel.SkyDome.Load("SkyDome"); gameLevel.SkyDome.TextureMaterial ... theGameScreenclass, create its constructor: Trang 17public GameScreen(Game game, LevelCreator.Levels currentLevel): base(game){ this.currentLevel = currentLevel; } The constructor for theGameScreenclass ... override void Update(GameTime gameTime) { // Restart game if the player dies or kill all enemies if (gameLevel.Player.IsDead || numEnemiesAlive == 0)gameLevel = LevelCreator.CreateLevel(Game, currentLevel);
Ngày tải lên: 12/08/2014, 09:20
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