beginning c programming with xna game studio pdf

Microsoft XNA Game Studio Creator’s Guide- P6 docx

Microsoft XNA Game Studio Creator’s Guide- P6 docx

... VertexDeclarationobject is declared in the module declarations section so that the graphics device can later retrieve the correct position, color, and UV data private VertexDeclaration positionColorTexture; ... AddInitializeSurface()to the game class to create these vertices with po-sition, color, and UV coordinates: private void InitializeSurface(){ Vector2 uv = new Vector2(0.0f, 0.0f); Vector3 pos = new Vector3(0.0f, ... textureEffect; // shader object EffectParameter textureEffectWVP; // cumulative matrix w*v*p EffectParameter textureEffectImage; // texture parameter The Microsoft XNA game project template automatically

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P7 pps

Microsoft XNA Game Studio Creator’s Guide- P7 pps

... theSpriteBatchclass: SpriteBatch spriteBatch = new SpriteBatch(GraphicsDevice); ASpriteBatchobject is actually already included in the XNA template projectcode that is generated using the New Project ... should be the face that is not visible to the user Cullingoptions include CullClockwiseFace, CullCounterClockwiseFace, andre-en-None The base code usesCullMode.Noneto prevent your surfaces from pearing ... bytes: graphics.GraphicsDevice.Vertices[0].SetSource( VertexBuffer vertexBuffer, int startingElement, int sizeOfVertex ); Trang 22. TheGraphicsDevice’sIndicesobject is set with the corresponding

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Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

... function to your game class:float SineCycle(GameTime gameTime){ // less than full cycle of sine wave retrieves between 0 and 1. // full cycle for sine wave is 2*PI. if (cycleIncrement < 1) cycleIncrement ... sin(WaveCountPerCycle * PointInCycle * 2π)Add theSetWaterHeight()method to the game class: float SetWaterHeight(float cycleTime){ const float FREQUENCY = 6.0f; // wave count per cycle const float ... 2D objects with aSpriteBatchobject, XNA automatically adjusts the GraphicsDevice object to render in 2D This makes drawing with SpriteBatch objects easy, but you have to be careful because the

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P9 doc

Microsoft XNA Game Studio Creator’s Guide- P9 doc

... in the game class at this point to ani-mate the car: Matrix ScaleModel(){ const float SCALAR = 0.002f; return Matrix.CreateScale(SCALAR, SCALAR, SCALAR); float CarYDirection(Camera tempCam){ return ... permits changes to the view that occur when the car turns.You can read more about the viewer code in Chapter 17 Vector2 ChangeView(GameTime gameTime){ const float SENSITIVITY = 200.0f; const ... Window.ClientBounds.Width/2; int middleY = Window.ClientBounds.Height/2; Vector2 change = new Vector2(0.0f, 0.0f); if (gp.IsConnected == true) // give gamepad precedence change.X = gp.ThumbSticks.Right.X

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P11 pptx

Microsoft XNA Game Studio Creator’s Guide- P11 pptx

... continue to add bounding spheres or bounding boxes to improve the accuracy of your collision detection, you may encounter a performance decrease if too much collision checking is required each ... thumbstick A revisedSetView()method in the era class replaces the existing one to process changes to the camera’sLookdirectionfor each frame: cam-public void SetView(Vector2 viewChange){ ChangeView(viewChange.X, ... the game class, aMouseStateobject is declared: be calculated in the next frame Otherwise, the camera will use the right stick’s tion from the center to calculate the change in view: devia-Vector2

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Microsoft XNA Game Studio Creator’s Guide- P12 potx

Microsoft XNA Game Studio Creator’s Guide- P12 potx

... have been loaded, projectile objects can be created to track each rocket’s direction and whereabouts Declaring ten projectile objects in the game class in the module declarations area will make ... will create aProjectile class to assist with the implementation of your projectiles You will useProjectileto keep track of each rocket and to update its position TheProjectile class can be created ... to deactivate the projectile To allow access to these variablesthroughout the class, we place their declarations at the top of theProjectileclass(inside the class declaration):public Vector3

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Microsoft XNA Game Studio Creator’s Guide- P13 pptx

Microsoft XNA Game Studio Creator’s Guide- P13 pptx

... orientation of an object For example, in a rac-ing game, you might want to include a pace car when the cars are under a cautionflag Using keyframes, you can control the course that the pace car follows ... 11The next function uses the Bézier curve to figure out what part of the curve yourobject is on Unlike the last function, which checked the time, this one is checking thephysical location of the ... of the curve (0 percent) and the end of the curve (100 percent): Point on Bezier Curve = V start * (1 – fraction)3 + V control 1 * 3 * fraction * (1 – fraction)2 + V control 2 * 3 * fraction2

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P14 potx

Microsoft XNA Game Studio Creator’s Guide- P14 potx

... check the state of eachcontrol on each game controller at every frame Because it is possible to have up tofour game controllers connected to your Xbox 360, theGamePadStateobject is of-ten declared ... 360 gamecontroller, Zune controls, and possibly even a wireless racing wheel The XNAFramework greatly simplifies this task Specifically, theMicrosoft.Xna.Frame-work.Input namespace enables the capture ... to use thumbsticks They can be pushed up, down, and sideways to help with tasks such as controlling the player’s view or guid-ing the direction of game characters Each thumbstick stores a float

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Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

... TerrainContent.cs file:re-public class TerrainContent{ public byte[] height; public Vector3[] position; public Vector3[] normal; public float cellWidth, cellHeight; // hard coded values to match ... the corresponding section of ground, you will need to calculate the position vector associated with each pixel Also, to enable lighting, you will need to calculate the normal vector associated with ... reader’s location: [ContentTypeWriter] public class MyContentWriter : ContentTypeWriter<MyCustomContent>{ protected override void Write(ContentWriter wr, Trang 7public class MyReader : ContentTypeReader<MyCustomContent>{protected

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Microsoft XNA Game Studio Creator’s Guide- P16 ppt

Microsoft XNA Game Studio Creator’s Guide- P16 ppt

... class:float CellWeight(Vector3 currentPosition, Vector3 nextPosition){ Vector3 currRowColumn = RowColumn(currentPosition); int currRow = (int)currRowColumn.Z; int currCol = (int)currRowColumn.X; Vector3 ... objects in leading and trailing cells: public Vector3 ProjectedXZ(Vector3 position, Vector3 speed, float changeX = directionScalar * terrain.cellWidth * velocity.X; float changeZ = directionScalar ... colBorder; colBorder = currCol; // next cell at left of current cell Vector3 intersect = Vector3.Zero; // margins between current // and next cell intersect.X = -BOUNDARY + colBorder*terrain.cellWidth;

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P17 docx

Microsoft XNA Game Studio Creator’s Guide- P17 docx

... your cue instance variable ranges to control playback. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 462 463 CHAPTER 27 Adding Audio to Your Game Runtime Parameter Control Preset (RPC Preset) An RPC ... C H A P T E R 484 MICROSOFT && XNA GAME STUDIO CREATOR’S GUIDE !soundEngine.IsDisposed){ switch (cue3D.cue.Name){ case "engine1": // calculate speed based on change in position Vector3 ... four vectors: Vector3 Forward; // direction Vector3 Speed; // direction and magnitude MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 464 Vector3 Position; Vector3 Up; // uprightness The vectors are

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Microsoft XNA Game Studio Creator’s Guide- P18 potx

Microsoft XNA Game Studio Creator’s Guide- P18 potx

... // set the viewport before clearing screen graphics.GraphicsDevice.Viewport = CurrentViewport(player); graphics.GraphicsDevice.Clear(Color.CornflowerBlue); // draw objects DrawGround(player); Trang ... in the game class to determine how many game controllers are connected so it can assign control to both players accordingly The TotalControllersUsed()method needed for this example only considers ... screen accord-ingly at run time For the PC, you can even use the mouse and keyboard as one ofthese inputs Handling the different controllers is easy with the GamePadState class because each controller

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Microsoft XNA Game Studio Creator’s Guide- P19 pot

Microsoft XNA Game Studio Creator’s Guide- P19 pot

... // read incoming network packets. foreach (LocalNetworkGamer gamer in session.LocalGamers) foreach (LocalNetworkGamer gamer in session.LocalGamers) ClientWrite(gamer, localPosition, localView); ... Extensionprojects, 405 ContentImporter class, 403, 408ContentManager classdescription, 24models, 312particles, 334textures, 121ContentProcessor class, 402, 407ContentReader class, 409ContentTypeReader class, ... 193–198frames-per-second count,198–199 Game Studio projects, 8Game windows, 22closing, 26drawing and updating, 25–26example, 26–28 game foundation, 22–25Game1 class, 27–28Game1.cs fileaudio, 477cameras, 272color

Ngày tải lên: 02/07/2014, 06:20

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3D Graphics With XNA Game Studio 4.0

3D Graphics With XNA Game Studio 4.0

... 3D Graphics with XNA Game Studio 4.0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4.0 Copyright © 2010 Packt ... Free Access for Packt account holders If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books Simply use your login credentials ... the game project called Game1 .cs XNA will have created this file and added it to your project automatically The Game1 class is the main class in an XNA game By default, this class is automatically...

Ngày tải lên: 10/12/2013, 14:16

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XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

... Installing XNA Game Studio 4.0 Downloading the Tools App Hub Membership XNA Game Studio Connect Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox ... marketplace Go to the marketplace on your Xbox 360 and select All Games, select XNA Creators Club, and then select the XNA Game Studio Connect After the download has finished, you need to launch XNA Game ... Creators Club Premium membership when you launch the XNA Game Studio Connect, this is because the account that is currently logged in does not have the membership and can’t run XNA Game Studio Connect...

Ngày tải lên: 08/03/2014, 13:20

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microsoft  xna  game  studio  4 0  learn  programming  now

microsoft xna game studio 4 0 learn programming now

... http://create.msdn.com XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 360 and the XNA Game Studio application that you use to write games on your Windows PC When ... Chapter 1  Computers, C# , XNA, and You 15 When you click the button to run the program, a number of things happen in quick succession: XNA Game Studio compiles the source code files The source code ... detailed help with the procedure for connecting your Xbox to your PC by clicking the small blue question mark on the right side of the XNA Game Studio Device Center application Once you have completed...

Ngày tải lên: 05/05/2014, 15:09

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Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Microsoft XNA Game Studio Creator’s Guide- P10 pdf

... DrawMatrix(Matrix C) { String[] row = new String[4]; row[0] = Cell (C. M11) + Cell (C. M12) row[1] = Cell (C. M21) + Cell (C. M22) row[2] = Cell (C. M31) + Cell (C. M32) row[3] = Cell (C. M41) + Cell (C. M42) + + + ... Cell (C. M42) + + + + // output strings Cell (C. M13) + Cell (C. M14); Cell (C. M23) + Cell (C. M24); Cell (C. M33) + Cell (C. M34); Cell (C. M43) + Cell (C. M44); spriteBatch.Begin(SpriteBlendMode.AlphaBlend, ... this chapter to add a camera to your own game projects A C AMERA VECTORS Most cameras are constructed with logic that applies a common set of vectors and matrices The structure is often described...

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microsoft visual basic game programming with directx phần 6 pdf

microsoft visual basic game programming with directx phần 6 pdf

... Table of Contents NET Game Programming with DirectX 9.0 Imports Microsoft.DirectX.Direct3D Imports Microsoft.DirectX Foreword Preface Public Class ClsScreen Introduction Inherits clsSprite Chapter ... Pointer.CenterY > CurrentScreen.ActiveObjects(i).Y And _ NET Game Programming with DirectX 9.0 Pointer.CenterY < CurrentScreen.ActiveObjects(i).Y + _ Foreword CurrentScreen.ActiveObjects(i).Height ... Object1.UsesWith.CreateObjectAfterUse "" Then ' Create the new object on the screen Table of Contents CurrentScreen.ActiveObjects(CurrentScreen.ActiveObjectsNumber) = New _ NET Game Programming with DirectX...

Ngày tải lên: 12/08/2014, 20:22

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Tài liệu Programming with XML in the pdf

Tài liệu Programming with XML in the pdf

... Microsoft SQL Server™ 2000 Course 2389, Programming with ADO.NET Course 2071, Querying Microsoft SQL Server 2000 with Transact-SQL Course 2373, Programming with Microsoft Visual Basic NET, or Course ... Compact Disc Contents The Student Materials compact disc contains the following files and folders: Autorun.exe When the compact disc is inserted into the CD-ROM drive, or when you double-click ... document Manipulate cached XML documents in memory Query XML documents Transform XML documents Create new XML schemas programatically Programming with XML in the Microsoft® NET Framework Course...

Ngày tải lên: 24/01/2014, 09:20

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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx

... Template Choose Cocoa Static Library Adding Classes to the Library Source Code Listings for the DataSource Static Library Building the Project An Xcode Application Project Creating Your New Application ... Support Center App Store Resource Center 518 518 519 519 iTunes Connect News & Announcements 520 520 RSS Feed Subscription 520 Summary Appendix C: Cocoa Touch Static Libraries Xcode Project Template ... SplitView-based application In the Groups & Files section of Xcode, click the Classes group Choose File ➪ New File and select UIViewController subclass then check the UITableViewController subclass option...

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