apos one size fits all apos

Bank regulation: One size does not fit all

Bank regulation: One size does not fit all

... exemplary shifts in the funding structure for each bank in the sample The focus is on the “one size fits all” leverage ratio requirement of Pillar 1 because it can be seen as an equity ratio that ... Trang 1Scienpress Ltd, 2017 Bank Regulation: One Size Does Not Fit All David Grossmann 1 and Peter Scholz 2 JEL classification numbers: G21, G28, G32 ... other components of bank’s equity or debt, regarding accounting standards and tax law, benefit from ROA Hence, ROA could be split into components that belong to Tier 1 capital and into components

Ngày tải lên: 01/02/2020, 22:11

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3D Game Programming All in One- P28

3D Game Programming All in One- P28

... Parameters: noneReturn: nothingDescription: Begins periodic messages to the master server that show that this server is still Usage: StartRecording(myDemo); StopHeartbeat() Parameters: noneReturn: ... "blah"); Trang 4Parameters: noneReturn: nothingDescription: Stops the currently recording demo Usage: StopRecording(); StopServerQuery() Parameters: noneReturn: nothingDescription: Cancels ... processed resultant string Description: Converts all characters in str to uppercase Usage: %var = Strupr(%value); SwitchBitDepth() Parameters: noneReturn: numeric 1 = success, 0 = fail Description:

Ngày tải lên: 29/10/2013, 01:15

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3D Game Programming All in One- P31

3D Game Programming All in One- P31

... Liability: THE SOLE REMEDY FOR BREACH OF THIS LIMITED WARRANTY SHALL CONSIST ENTIRELY OF REPLACEMENT OF THE DEFECTIVE DISC IN NO EVENT SHALL COURSE PTR OR THE AUTHOR BE LIABLE FOR ANY OTHER DAMAGES, ... POSSIBILITY OF SUCH DAMAGES EXISTS Disclaimer of Warranties: COURSE PTR AND THE AUTHOR SPECIFICALLY DISCLAIM ANY AND ALL OTHER WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MER-CHANTABILITY, ... 367–368 internal method approach to, 368 mirroring, 594 SDTS (Spatial Data Transfer Standard), 367 sizes, 377 spread of, 366 Terrain Manager, 368 TessSurface/TessShore property, 535 test editors,

Ngày tải lên: 08/11/2013, 00:15

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Tài liệu 3D Game Programming All in One- P5 ppt

Tài liệu 3D Game Programming All in One- P5 ppt

... would use a loop to store all the initial values—the names, costs, and quantities Then the codewould really be a lot smaller! To review, an array is a data structure that allows a collective name ... called problem decomposition We break a big problem down into smaller problems that are easier to solve This is often called the top-down approach We keep doing this until problems become small ... result is assigned to %myFullName.Familiar stuff by now, right? Well, try this one on for size: %myAge = 30; // (actually it isn't you know !) %myAge = %myAge + 12; // getting warmer ! At this

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

... readability in mind Decompose large problems into small ones, and assault the small problems with functions... dimension, depth "into" the screen We call this on-screen three-dimensional (3D) simulation ... and countEm , these functions have another construct, called a parameter. Sometimes we use the word argument instead, but because we are all friends here, I'll stick with parameter. Functions with ... and resumes execution at the code where the function was called. There isn't always a return statement in a function, so don't be annoyed if you see functions without them. In the

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

... instance In these examples: $myObject.maxSize $explosion.maxSize $beast.maxSizethemaxSize property could have three entirely different meanings For $myObject,maxSize mightmean the number of items it ... Another difference to note is the last line, which is a call to DoMoveTest This allows us toload and run the program in one go, using the exec call After the Torque Engine compilesthe program, it ... shrinking { if (%scale > 3.0) // and isn't too small %scale -= 0.3; // then make it smaller else $grow = true; // if it's too small, don't let it grow smaller } %shape.setScale(%scale SPC %scale SPC

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P9 ppt

Tài liệu 3D Game Programming All in One- P9 ppt

... n Chapter 4 we created a small game, Emaga4 Well, not really a game—more of a really simple virtual reality simulation We created a few important modules to get the ball rolling. In this chapter ... available at all times when the program is running, not just when an actual game simulation is under way, which is the case with a normal action map. Finally, there is a list of stub routines All of ... client. Then we define some GameConnection methods The first one,OnClientEnterGame, simply calls the SpawnPlayer method, which then calls the CreatePlayer method using the hard- coded transform

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P10 pptx

Tài liệu 3D Game Programming All in One- P10 pptx

... function ClearCenterPrintAll() { } function ClearBottomPrintAll() { }The first function in this module,OnServerCreated, is pretty straightforward When called, it loads all the specific game play ... the number open-of milliseconds in 30 minutes OnMissionLoadedis called by LoadMission once the mission is finished loading All it reallydoes is start up the game play, but this is an ideal location ... based upon whatever mission was loaded The next function,OnMissionEnded, is called at the conclusion of the running of a mission,usually in the DestroyServer function Here it cancels the end-of-game

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P11 ppt

Tài liệu 3D Game Programming All in One- P11 ppt

... us to define the TellEveryone message handler, which is really just a special purpose function, somethinglike this: function ServerCmdTellEveryone(%client,%msg) { TellAll(%client,%msg); } Notice ... message to all of the other clients that are connected to the server, and we'll do that bycalling the TellAll() function Now we could put the code right here in our ServerCmdTellEveryone message ... client as a call onConnectionRequest() Parameters: none Return: "" (null string) Indicates that connection is accepted. None Indicates rejection for some reason. Description: Called when

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P12 doc

Tài liệu 3D Game Programming All in One- P12 doc

... PortInit function is called from here, if the server will Trang 5be a multiplayer server The last, but certainly not the least, thing that CreateServer doesis call LoadMission This call kicks off a ... disables resources, as mentioned, and also game mechanisms. It stops further connections from happening and deletes any existing ones; turns off the heartbeat processing; deletes all of the server objects ... capabilities for players. MessageClientMessageTeamMessageTeamExceptMessageAll MessageAllExceptChatMessageClientChatMessageTeamChatMessageAllSpamAlertGameConnection::SpamMessageTimeoutGameConnection::SpamReset

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P13 docx

Tài liệu 3D Game Programming All in One- P13 docx

... FpsMetricsCallback TerrainMetricsCallback VideoMetricsCallback InteriorMetricsCallback TextureMetricsCallback WaterMetricsCallback TimeMetricsCallback VehicleMetricsCallback AudioMetricsCallback ... appear to be made of blocks of stone Thestone blocks are merely components of the textures applied to the tower and wall objects There are no stone blocks actually modeled in that scene The same ... OnChatMessage It's called a pseudo-handler because the function that calls OnChatMessage isnot really calling out from the engine However, it is useful to treat this operation as if acallback message

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P14 doc

Tài liệu 3D Game Programming All in One- P14 doc

... ■ Show All This type shows all underlying pixels All pixels of the mask are white Paint the mask with grays or black to hide portions of the underlyinglayers ■ Hide All This type hides all underlying ... complex images 5 In an image with more than one layer, select the Resize All Layers check box toresize the entire image Leave the box unchecked to resize only the active layer 6 To change the ... will clone allvisible data rather than just the data from the current layer If not enabled, only the data on the current layer when the source point was defined is cloned Trang 2To use the Clone

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P15 pdf

Tài liệu 3D Game Programming All in One- P15 pdf

... CreateCanvas, or if youalready have a canvas, calling Canvas.Repaint;—we used CreateCanvas in Chapter 7.TheminExtent property specifies the smallest size that you will allow this control to beshrunk down ... already learned and appliedalmost all of the new skills required to do the clothing Trang 4The JacketIt's a leather jacket Quite a nice one too Wouldn't mindone like that myself! The color is ... virtual pixels are scaled in size according to the actual canvas size, which you can change by setting the value ofthe global variable $pref::Video::windowedRes and then calling CreateCanvas, or

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P16 docx

Tài liệu 3D Game Programming All in One- P16 docx

... thetexture image size is 64 pixels by 64 pixels orsmaller and needs to be made larger, youshould make a new texture at the larger size.The same goes the other way: If the image size Chapter 11 ... these surfaces is to create one smaller texture that is replicated manytimes across the surface, rather than simply making one large texture The replication will usually take place in two dimensions ... Realistic: Accurate at 1:1 scale in all dimensions with high-resolution textures representing the terrain cover. Semirealistic: Accurately scaled, usually to a smaller size Often the vertical scale

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P17 ppt

Tài liệu 3D Game Programming All in One- P17 ppt

... objects are deleted. Delete All All objects in the workspace regardless of their selection state are deleted. Select All All objects in the workspace are selected. Select None All objects in the workspace ... what we've just gone over. In later chapters you'll learn how to make more difficult and challenging shapes, like player-characters, vehicles, and weapons. In this chapter we'll ... the smallest grid X, Y, and Z position (to see the smallest grid positions, zoom all the way in). The grid size can be changed using the File, Preferences menu. Weld Together Creates one vertex

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P18 doc

Tài liệu 3D Game Programming All in One- P18 doc

... Figure14.34 If you've done step 32 correctly, then asyou scan around the other views, you will seethat only one vertex has been selected 34 Switch to the Right Side view and drag that lonevertex up to ... Figure 14.33 Select and hide these vertices Trang 1235 Unhide all the hidden vertices using the Edit,Unhide All command.36 Select all the vertices from both meshes located atthe places where you ... And now the moment we've all been waiting for:Choose Vertex, Weld Vertices All vertices that share identical common nates will be "welded" together This basicallymeans that superfluous

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P19 pptx

Tài liệu 3D Game Programming All in One- P19 pptx

... Actually we can use more than one node for a mesh giving different parts of the mesh to different nodes When we built the torso mesh, we actually combined two primitivestogether, remember that? One ... the vertices that areattached to one node move in one way, while the vertices attached to the other node movedifferently Or not It all depends on how you rig it.None of this is strictly necessary ... Minimum visible size (pixels) If the projected screen size of the bounding radius of the shape drops to the minimum visible size, the shape will no longer render.This is normally used to switch

Ngày tải lên: 26/01/2014, 18:20

30 325 0
Báo cáo toán học: "Van der Waerden/Schrijver-Valiant like Conjectures and Stable (aka Hyperbolic) Homogeneous Polynomials: One Theorem for all" ppt

Báo cáo toán học: "Van der Waerden/Schrijver-Valiant like Conjectures and Stable (aka Hyperbolic) Homogeneous Polynomials: One Theorem for all" ppt

... and Cd (p) = Ce (p), Nd (p) = Ne (p) Moreover cone Ce (p), called hyperbolic cone, is convex Corollary 5.4: For any two vectors in the hyperbolic cone d1 , d2 ∈ Ce (p) the following set equality ... conjecture(s) and homogeneous polynomials Recall that an n × n matrix A is called doubly stochastic if it is nonnegative entry-wise and its every column and row sum to one The set of n × n doubly stochastic ... Therefore p(T + X) = p(T ) for all T ∈ Ce (p) As Ce (p) is a non-empty open subset of Rm , equality (37) follows from the analyticity of p Consider the vector of all ones e = (1, , 1) ∈ Rn and...

Ngày tải lên: 07/08/2014, 15:23

26 284 0
3D Game Programming All in One- P22

3D Game Programming All in One- P22

... choose Edit, Select All and then click the Play button All tracks on a given channel will be mixed automatically for playback Halts playback Records a new track from your microphone or another input ... copy of all or part of a track or set of tracks into new tracks Selects all of the audio in all of the tracks Redo Cut Copy Paste Delete Silence Insert Silence Split Duplicate Select All Table ... on a portion of the audio data Doing this allows you to view more data detail for a smaller time period Changes the zoom factor to one inch of data for one second of time; this is the default zoom...

Ngày tải lên: 18/10/2013, 00:15

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3D Game Programming All in One- P25

3D Game Programming All in One- P25

... escapeCommand = "MessageBox_Edit.onEscape();"; historySize = "5"; maxLength = "120"; }; }; }; It is all familiar stuff, but take note that the outer object, MessageBox, is initially invisible The code ... context: We'll change all instances of findFirstFile($Server::MissionFileSpec) to fFF(), all instances of findNextFile ($Server::MissionFileSpec)) to fNF(), and finally, all instances of getMissionDisplayName ... then sends the message to the common code server function called ChatMessageAll The ChatMessageAll function will distribute the message to all of the other clients logged in to our game Next, let's...

Ngày tải lên: 24/10/2013, 18:15

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