... uniform random numbers U 0 ,U 1 ∈ (0, 1), then c(U 0 ,U 1 ) and s(U 0 ,U 1 ) are independent random numbers from the standard normal distribution N(0, 1) (i.e. with a mean of zero and a standard ... ranks for all players before the tournament can be too demanding a task To compensate for and to reduce the effect of seeding, we can introduce a random element into the pairing For example, ... modified and operated as freely as a true random sequence. Therefore, the design of a pseudo-random number generator must be done with great care – and this implies that the user also has to understand
Ngày tải lên: 14/08/2014, 11:21
... score points for a winnerw, for a loser , for a tie t local: number of roundst Trang 7TOURNAMENTS 69Exercises 3-1 Draw a bracket for a hill-climbing tournament (see Algorithm 3.3) and for a king ... max’s perspective and assign a positive value for max’s win, a negative value for his loss, and zero for a draw Let us denote this function with value(vi). Now, the minimax value for a nodev can ... whole and partial game trees, and alpha-beta pruning, which often reduces thenumber of nodes expanded during the search for a winning strategy Finally, we take a look at how we can include random
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 5 pptx
... Noughts and Crosses all the chance moves are marked and fixed before the coin is tossed for both of them. Let us change this rule: The player marks the first empty square and then the coin is used for ... Networking for Computer. .. scenarios), and the cost of a wrong decision is high For example, a strategy for a war remains stable and should be based on all available information Instead ... closest to the destination, exit the final waypoint, and proceed to the destination. Algorithms and Networking for Computer Games Jouni Smed and Harri Hakonen 2006 John Wiley & Sons, Ltd
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 6 pps
... sequential and concurrent eventsand possibly their corresponding actions; • is a perspicuous and concrete model for synchronizing internal and external events(i.e defining interaction); • can be formulated ... the execution sequence for the ‘entry’, ‘do’, and ‘exit’ actions becomes tootedious to follow Strict information hiding and encapsulation result in a more un-derstandable form of modularity • If ... freedom for managing complexity in an FSM: nestedstates and local variables Let us take an example and assume that we have to wait forthree different signals ‘e’, ‘f’ and ‘g’ (in any order) before
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 7 pps
... Belief and plausability. MODELLING UNCERTAINTY 153 the hypotheses are assigned beforehand. For instance, in the beginning when we have no information about hypothesis A,weletBel(A) = 0andPl(A) ... hypothesis 1: for all M ∈ (℘ () \{∅,}) do 2: m 3 (M) ← 0 3: end for 4: m 3 () ← 1 5: M 3 ← 6: e ← 0 7: for all M 1 ∈ M 1 do For pairs of members between M 1 and M 2 . 8: for all M 2 ∈ ... hardware) (ii) The logical platform builds upon the physical platform and provides architectures for communication, data, and control (e.g mutually exclusive data locks and communication rerouting
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 8 pps
... ongoing and the players can form teams and participate from all over the world. Devise a design for this game and list the possible problems stemming from the physical and logical platforms. 8-9 ... points for architecture realization and modification (e.g. in a form of interfaces). For example, the relays can be implemented so that they not only forward messages but also serve as a backbone for ... much information has to be sent and received by each participating computer and how quickly it has to be delivered by the network. Singhal and Zyda (1999) concretize this rule with the information
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 9 potx
... passwin-ords Afair playing field can be compromised, for instance, by tampering with the network traffic Algorithms and Networking for Computer Games Jouni Smed and Harri Hakonen 2006 John Wiley & ... For example, an aiming proxy can monitor the network traffic and keep a record of the opponents’ positions When the cheater fires, theproxy uses this information and sends additional rotation and ... Byencrypting the command packets, the cheaters have a lesser chance to record and forgeinformation However, to prevent a packet replay attack, it is required that the packetscarry some state information
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 10 pdf
... collections such as sets, mappings, and graphs For accessing data from these data collection, we use primitive routines and indexing abstractions A.2.1 Values and entities The simplest datum is ... assigned For example, to make e weightless, we can assign weight(e) ← If an entity is implemented as a software record or an object, the attributes are natural candidates for member variables and ... 1} for referring to binary numbers We can now express, for example, a 32-bit word by denoting w ∈ B32 , and refer to its ith bit as wi We can also define a set by using an interval notation For
Ngày tải lên: 14/08/2014, 11:21
Energy efficient algorithms and techniques for wireless mobile clients 0
... work environment My deepest gratitude goes to my wife Florence Anand and sons Mikhil Anand and Sashil Anand for their unflagging love and support throughout my life; this dissertation is simply impossible ... Soh Yu Ming and Mr Chong Lee Kee A special thanks to Associate Professor Ooi Wei Tsang and Associate Professor Roger Zimmerman for their productive comments for my thesis proposal and research ... Mun Choon for his constructive comments and support throughout the research period I appreciate to all fellow Ph.D students and friends at the Communication and Internet Research Lab for making
Ngày tải lên: 08/09/2015, 21:57
Energy efficient algorithms and techniques for wireless mobile clients 1
... System(OS) platform which had a technical architecture opti-mized for smartphones was Symbian OS [7] It was the most popular smartphone OS platform in the past decade among the enterprise and professionals ... the entire platform, while primarily relying on third parties for complements, called vertically integrated approach (VIA) For example, Apple and RIM blackberry smartphone platforms follow vertically ... plug-ins such as, Flash for browser based games Google’s ChromeOS [10] may become popular for cost effective devices for browsing and casual gaming due to its early support for HTML5 and minimalist approach
Ngày tải lên: 08/09/2015, 21:57
Energy efficient algorithms and techniques for wireless mobile clients 3
... probability distribution of application cycle demands, and obtains the demand distribution via online profiling and estimation Yuan and Nahrstedt [91] have designed and implemented Practical Voltage Scaling ... QoS specifications, device and transcoder characteristics, and data content Power-aware State Dissemination for Games All of the aforementioned techniques are applicable for latency tolerable applications ... Human Visual System (HVS) HEBS works on an image histogram and a transformation function which transform an original histogram into a new uniformly distributed one with a specified minimum dynamic
Ngày tải lên: 08/09/2015, 21:58
Distributed Algorithms and Protocols for Scalable Internet Telephony
... Comparison of Loss and Delay Performance across All Algorithms 63 2.29 Performance of Algorithms in Achieving a Target Loss of 0.07 65 2.30 Performance of Algorithms in Achieving ... 2.25 Performance of Adaptively Virtual Algorithms on Trace 58 2.26 Performance of Adaptively Virtual Algorithms on Trace 60 2.27 Performance of Adaptively Virtual Algorithms ... reviewing existing protocols for resource discovery (and finding them lacking for wide area applications), we present a scalable protocol for wide area service discovery, which is ideal for discovery...
Ngày tải lên: 06/11/2012, 10:35
Policy and Protocols for Multivendor IP Networks
... Juniper® and Cisco Routing Policy and Protocols for Multivendor IP Networks Juniper® and Cisco Routing Policy and Protocols for Multivendor IP Networks Walter J ... router and then passed on (advertised) to other routers Yet information about the formulation and use of these routing policies is quite hard to come by For example, the index to a major and standard ... routing protocols and routing policies adequately ISP personnel working with customers and users need to understand routing protocols, and routing policies especially, to provide guidance for the...
Ngày tải lên: 06/11/2013, 00:15
Build Mobile Websites and Apps for Smart Devices doc
... popular game for iOS It’s available on both the iPhone and iPad, and uses the same interface for both devices http://en.wikipedia.org/wiki/Fitts's_law Build Mobile Websites and Apps for Smart Devices ... familiar and easy-to-grasp interface for most users (mobile or otherwise) Figure 2.12 shows our wireframe for this screen Build Mobile Websites and Apps for Smart Devices (www.sitepoint.com) Design for ... Mobile Websites and Apps for Smart Devices (www.sitepoint.com) Design for Mobile 33 Figure 2.14 shows a basic mockup for this form It strikes a good balance by collecting all the information we...
Ngày tải lên: 17/03/2014, 21:21
The common management information services and protocols for the internet (CMOT and CMIP)
... existing standards from the international standards community (ISO and CCITT) and the Internet community Existing ISO standards and draft standards in the area of OSI network management form the ... IP-based and OSI-based Internet transport protocols for the purpose of carrying management information defined in the Internet-standard management information base Together with the relevant ISO standards ... implement CMIP and accompanying ISO protocols over OSI, TCP and UDP transport protocols This memo must be read in conjunction with ISO and Internet documents defining specific protocol standards Documents...
Ngày tải lên: 16/07/2014, 08:55
Internet Security Cryptographic Principles, Algorithms and Protocols - Chapter 2 pdf
... addresses and locate IP routers to reduce configuration and setup problems • The IPv6 header format is simplified and some header fields dropped This new header format improves router performance and ... Layer Protocols Two protocols exist for the transport layer: TCP and UDP Both TCP and UDP lie between the application layer and the network layer As a network layer protocol, IP is responsible for ... procedures to format text To overcome these difficulties, HTML TCP/IP SUITE AND INTERNET STACK PROTOCOLS 49 uses only ASCII characters for both main text and formatting instructions Therefore, every...
Ngày tải lên: 09/08/2014, 06:23
Internet Security Cryptographic Principles, Algorithms and Protocols - Chapter 3 ppt
... privacy and authentication service that can be used for electronic mail and file storage applications PGP uses IDEA for conventional block encryption, along with RSA for public-key encryption and ... the encryption keys for each round are K1 , K2 , , K16 , the decryption keys for each round are K16 , K15 , , K1 Therefore, the same algorithm works for both encryption and decryption The ... bits, Z2 to the next 16 bits, and so on The first eight subkeys for the algorithm are assigned such that the six subkeys are for the first round, and the first two for the second round After that,...
Ngày tải lên: 09/08/2014, 06:23
Internet Security Cryptographic Principles, Algorithms and Protocols - Chapter 4 pps
... 15], M[15], 22, 16] The basic MD5 operation for FF transformations of round is plotted as shown in Figure 4.12 GG, HH and II transformations for rounds 2, and are similarly sketched Round Let GG[a, ... on three 32-bit words B, C and D, and produces a 32-bit word as output Each operation performs a nonlinear operation of three of A, B, C and D, and then does shifting and adding as in MD5 The set ... Each operation performs a nonlinear function on three of A, B, C and D Let us show FF, GG, HH and II transformations for rounds 1, 2, and in what follows Round TE Let FF[a, b, c, d, M[k ], s, i ]...
Ngày tải lên: 09/08/2014, 06:23