... interact with when you are using DirectX Graphics It does basically nothing except for creating the Direct3D device object, which I talked about previously It is the device that is used to interact with ... out in DirectX 9.0 C++ Documentation/ DirectX Graphics/Reference/Direct3D C++ Reference/Interfaces/IDirect3D-Device9/GetDeviceCaps in the online documentation Implementing Direct3D with cGraphicsLayer ... devices through a COM interface, just like with Direct3D The interface name in DirectX 9.0 is IDirectInputDevice8 Note You may be wondering why in DirectX 9.0 the device is called IDirectInputDevice8
Ngày tải lên: 08/08/2014, 23:20
... accommodate the needed functionality, but I felt it was better to leave the code unchanged from the DirectX SDK Without any further ado, let's just dive into the code The details of how this code works ... author of the DirectX 7.0 version of this book, has a few interesting hobbies As part of an ongoing effort, he does extracurricular activities that actually have nothing to do with programming ... accompaniment to your own projects without too much difficulty Now it's time to focus on the 3D mathematics that you need to start exploring the next dimension with Direct3D What is the matrix?
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 4 ppsx
... to know how to draw the triangles with the supplied information There are currently three ways to do this; the third has just become a hardware feature with DirectX 9.0 Here is a polygon mesh ... move from object space to world space Now, while the camera is defined with the same n, o, a, and p vectors as defined with the other transforms, the matrix itself is different In fact, the ... documentation First, let's define some values You initially start with the width and height of the viewport and the horizontal field of view Trang 4With these parameters, the following projection matrix
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 5 pptx
... get health!" and have it go get it Points are described with two floating-point coordinates, edges with two indices, and portals with two indices and a third index corresponding to the cell ... Trang 26 Advanced 3D Game Programming using DirectX 9.0 The NeuralNet description file (*.nn) details the network that the application will run Each line that isn't a comment starts with a keyword ... which appears in Figure 6.14 Figure 6.14: The graph with the final parent-pointers and costs Using Graphs to Find Shortest Paths Now, armed with Dijkstra's algorithm, you can take a point and
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 6 doc
... by the device manufacturer, that Direct3D uses to work directly with the display hardware Applications never interact with the HAL With the infrastructure that the HAL provides, Direct3D exposes ... hit and player X's new health is Y." Until that message is received, all the animations performed around/with the player should be as non- interfering and superficial as a sound effect All ... most people start writing an engine, they begin with some graphics, then add keyboard or mouse support because graphics are more important and without graphics, the keyboard and mouse are useless
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 7 ppsx
... makes DirectX a nicer place to live I'm not going to give you an exhaustive look at the D3DX library, since it so large, but I really suggest you take a look at DirectX 9.0 C++ Documentation/DirectX ... unfortunately there isn't Animation is a rich topic, from key frame animation to motion capture to rotoscoping I'll just be able to give a sweeping discussion about a few techniques used in animation, then ... frame of animation in memory If you have a model with 500 vertices, at 24 bytes (3 floats) per vertex, that's 12 kilobytes of memory needed per frame If you have several hundred frames of animation,
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 9 pot
... mapping is fairly simple given its device description Have a look at DirectX 9.0 C++ Documentation/DirectX Graphics/Using DirectX Graphics/Techniques and Special Effects/Environment Mapping/Cubic ... and then draw it again with the detail map The dest color will be the base map color, and the source color will be the detail map color All you need to do is have the source blending factor ... Trang 29result of the modulation is blended with the frame buffer destination color using an addition blend (source factor = 1, dest factor = 1) Source code to implement gloss mapping appears
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 10 potx
... matrices, Tsource and Tdest Then to compute Mtranslocator, you do the following steps: Transform the vectors from world space to the local coordinate space of the source matrix (multiply them by Tsource−1) ... cell the polygons are in); when they're used with approximative portal rendering, a little more work needs to be done Mirrors can be implemented with a special portal that contains a transformation ... are the same size (but not necessarily the same orientation), a source portal and a destination portal When you look through the source portal, the view is seen as if you were looking through
Ngày tải lên: 08/08/2014, 23:20
Tài liệu .NET Game Programming with DirectX 9.0 P2 doc
... games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword ... games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword ... games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword
Ngày tải lên: 13/12/2013, 04:15
Tài liệu .NET Game Programming with DirectX 9.0 P1 docx
... site (http://www.apress.com) The complete DirectX 9.0 is also available in the CD-ROM, under theDirectX directory Trang 14.NET Game Programming with DirectX 9.0by Alexandre Santos Lobão and Ellen ... ever had the pleasure to workwith It was your ideas that made this book—not anyone else's It's been fun working with you To Peter Blackburn, you've been a constant source of support You were the ... all the details about managed DirectX 9.0, this book is a very good starting pointfor Managed DirectX 9.0 programming because we delve into the basics of every DirectX component—Direct3D, DirectSound,
Ngày tải lên: 13/12/2013, 04:15
configuring ipcop firewalls - closing borders with open source
... FirewallsClosing Borders with Open Source How to set up, configure, and manage your Linux firewall, web proxy, DHCP, DNS, time server, and VPN with this powerful Open Source solution Barrie Dempster ... Borders with Open Source Copyright © 2006 Packt Publishing All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without ... Security; he has worked with clients ranging from small businesses with a handful of employees to multinational banks He has a varied background, including experience working with IT in ISPs, manufacturing
Ngày tải lên: 07/04/2014, 15:22
Getting started with open source development
... related topics: Getting started with DB2 Express-C Getting started with Ruby on Rails Getting started with PHP Getting started with Python Getting started with Perl The following figure ... material, or help with translating this book to another language, please send an email of your planned contribution to db2univ@ca.ibm.com with the subject “Getting started with open source development ... Introduction to open source development 211.1 A brief history about open source development 21 1.2 The evolution of the open source movement 22 1.3 FLOSS - Free, libre, open source software 24
Ngày tải lên: 23/04/2014, 23:07
Báo cáo hóa học: " Research Article Existence and Asymptotic Stability of Solutions for Hyperbolic Differential Inclusions with a Source Term" docx
... this paper, we are concerned with the global existence and the asymptotic stability of weak solutions for a hyperbolic differential inclusion with nonlinear damping and source terms: y tt − Δy t ... solutions for nonlinear wave equations with nonlinear damping and source terms [4,5, 10,13,18] in the past twenty years Thus, in this paper, we will deal with the existence and the asymptotic ... and a nonlinear source term The difficulties come from the interaction between the p-Laplacian and source terms As far as we are concerned, there is a little literature dealing with asymptotic
Ngày tải lên: 22/06/2014, 18:20
Báo cáo hóa học: "BLOWUP FOR DEGENERATE AND SINGULAR PARABOLIC SYSTEM WITH NONLOCAL SOURCE" docx
... Trang 1SYSTEM WITH NONLOCAL SOURCEJUN ZHOU, CHUNLAI MU, AND ZHONGPING LI Received 23 January 2006; Revised 3 April 2006; Accepted 7 April 2006 We deal with the blowup properties ... with the blowup properties of the solution to the degenerate and singular par-abolic system with nonlocal source and homogeneous Dirichlet boundary conditions The existence of a unique classical ... we consider the following degenerate and singular nonlinear reaction-diffusion equations with nonlocal source: x q1 u t −x r1 u x x = a 0v p1 dx, (x,t) ∈(0,a) ×(0,T), x q2v t −x r2v x x
Ngày tải lên: 22/06/2014, 22:20
Character Animation with Direct3D- P1 pdf
... Reading 72 4 Skeletal Animation 73 Keyframe Animation 74 Animation Sets 76 The ID3DXAnimationController Interface 79 Loading the Animation Data 79 Multiple Animation Controllers ... .xi 1 Introduction to Character Animation 1 What Is Character Animation? 2 A Brief History of Character Animation 2 Morphing Animation and Skeletal Animation 5 The Soldier 7 Coding ... 84 vi Contents Trang 85 Advanced Skeletal Animation Techniques 85The Track Structure 86 Blending Multiple Animations 88 Compressing Animation Sets 90 Animation Callback Events
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P2 ppt
... book in your own projects. DIRECTX 9 VERSUS DIRECTX 10 In this book I will use DirectX 9 to do all rendering and resource management You might ask, why?—the newer DirectX 10 is already out! Well, ... following DirectX libraries: d3d9.lib DirectX Core Library d3dx9.lib DirectX eXtension Library That’s it! That pretty much covers the boring part You are now ready to write, compile, and build DirectX ... 26 Height: 1.8 Units Chapter 1 Introduction to Character Animation 7 FIGURE 1.6 Three frames of a character animation using skeletal animation. Trang 3CODING CONVENTIONSThroughout this book I
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P4 ppt
... bone weight (wx) with the bone transformation matrix (Mx) for all influencing bones and sums up the result (MTot) The resulting matrix is then used to transform the vertex In DirectX, the information ... in memory is the major upside of software skinning With this temporary mesh, things like shadow casting, picking, etc., become a bit easier With software skinning, it also doesn’t matter how ... fired hit one of the enemy soldiers With software skinning, this would be easy to test using a simple mesh–ray intersection test H ARDWARE S KINNING O VERVIEW With hardware skinning, you can, of
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P6 pdf
... ID3DXAnimationSet* anim1 = NULL; ID3DXAnimationSet* anim2 = NULL; m_animController->GetAnimationSet(rand()%numAnimations, &anim1); m_animController->GetAnimationSet(rand()%numAnimations, ... industry With Mocap equipment you can produce much more life-like animations than you can with more traditional 3D animation tools The rates with which you can create new character animations ... blend animations, consider the following example Figure 5.1 shows three animation sets, each containing a separate animation with details as shown Figure 5.1 shows the Walk, Run, and Sneeze animations
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P7 pdf
... motion capture animation to traditional artist created animation. FIGURE 5.9 Mocap with actor jumping. Trang 2In this chapter you learned about some more advanced topics of character animation You ... between two animations by blending between them Another advanced topic covered in this chapter was animation callbacks, with which you can time events in your game to when a specific animation ... animation You learned about animation blending, which is something you’ll definitely need if you ever aim to create a realistic character With it, you can create new animations by blending two
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P8 potx
... figure out is how a particle behaves when it collides with a plane (remember the world is described with OBBs, which in turn can be described with six planes) “To describe collision response, we ... particles connected with springs In Chapter 7, a ragdoll will be created from an existing character using an open source physics engine CHAPTER 6 EXERCISES Implement particles with different mass ... 2001 Trang 12Ragdoll Simulation7 Ragdoll animation is a procedural animation, meaning that it is not created by an artist in a 3D editing program like the animations covered in earlier chapters
Ngày tải lên: 03/07/2014, 05:20
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