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Trang 2Social media adoption: The role of media needs and innovation
Uses and gratifications
Partial least squares
a b s t r a c t
This research is designed to empirically investigate how social media needs and innovation influence theadoption of social media amongst Internet users The theoretical perspective of the uses and gratifica-tions, and Rogers’ five characteristics of innovation are reviewed and extended to explain the needsand motivations of the consumer The study is conducted by testing and quantifying the relationshipbetween the uses and gratifications of social media, while taking into consideration the mediating effect
of social media technology innovation This research applies a two-phase, multimethod strategy in thecontext of Malaysia The strategy comprises the qualitative approach via focus group discussions (FGDs)with 48 respondents and the quantitative approach via online survey questionnaires with 428 respon-dents Overall, the findings suggest that social media adoption is significantly driven by three types ofneed category – personal (consisting of enjoyment and entertainment), social (consisting of social influ-ence and interaction) and tension release (consisting of belongingness, companionship, playfulness) Inturn, these needs are motivated by the social media innovation characteristics (relative advantage,observability, compatibility) that increase the likelihood of the adoption The research makes a significantcontribution in the area of media and technology adoption, which can be used to help marketers under-stand the factors that motivate social media usage, particularly the UXDs in designing human–computerinteraction strategies
Ó 2014 Elsevier Ltd All rights reserved
1 Introduction
The widespread global usage of Internet media has had a
tremendous influence on the social interaction between
individu-als, the community and society Based on the statistics released
by Internet World Stats in 2012, the number of global Internet
users amounted to 2,405,518,376 worldwide, which shows an
increment of 544% since 2000 (Internet World Stats., 2012) Of
these, each month, one billion Internet users actively used
Facebook, 800 million used YouTube, 343 million used Google+
and 200 million used Twitter and LinkedIn (Pick, 2013) These
numbers position social media as the most engaging online sites
worldwide (Radwanick, 2011) and depict phenomenal changes in
media consumption patterns (Mangold & Faulds, 2009)
Social media initially started as a medium of interaction that
allowed Internet users to create, generate and exchange media
content between users (Cooke & Buckley, 2008; Kaplan &
Haenlein, 2010), and initiate voluntary participation and nication (Bernoff & Li, 2008; Kaplan & Haenlein, 2010) As theInternet users experienced the ease of use and usefulness of socialmedia, it encourages immense adoption of the medium andenables the Internet user to gain power over information selection,thereby affecting their behavior and attitude by the new ways itbrought to their lives (Durukan, Bozaci, & Hamsioglu, 2012;Preece, 2001)
commu-Internet users have many options concerning their intention toexperience and use social media, due to the availability of hun-dreds of such social media sites with different features and targetuser groups For example, sites like Xanga and MySpace placeemphasis on journaling activities, classmates.com and ziaonei.comhelp former classmates reunite, while match.com and jiayuan.comare used to search for personal relationships Moreover, socialmedia sites vary in the degree to which innovative tools, such asinstant messaging, blogging, video/music sharing and games, areprovided to the users While the number of social media sites isincreasing at a phenomenal rate, some have received less traffic
or have even been terminated as a result of assertive competition.For instance, MySpace failed to provide a simple means of
http://dx.doi.org/10.1016/j.chb.2014.10.050
0747-5632/Ó 2014 Elsevier Ltd All rights reserved.
⇑ Corresponding author Tel.: +60 12 440 3110.
E-mail addresses: izzalasnira@gmail.com (I.A Zolkepli), yusniza@um.edu.my
(Y Kamarulzaman).
Contents lists available atScienceDirect
Computers in Human Behavior
j o u r n a l h o m e p a g e : w w w e l s e v i e r c o m / l o c a t e / c o m p h u m b e h
Trang 3navigation for its users (Wunker, 2011) making its users to
cyber-migrate to other social media (Zengyan, Yinping, & Lim, 2009)
Friendster received less traffic in the US since 2005 after
encoun-tering technical and social difficulties (Goldberg, 2007), while
SixDegrees, which has been recognized as the first social media site
in the world, failed to sustain its business and was terminated in
2000 On another instance, it is projected that Facebook to lose
80 per cent of its frequent users between 2015 and 2017 (ABC
News., 2014) as the younger users are cyber-migrating to other
social media that better satisfy their needs These real life
exam-ples indicate that at some point during the lifecycle of the social
media, users will reach a certain level of gratification and gain
ben-efit out of the usage Hence, the tendency of media adoption relies
on the psychological reasons that Internet users develop toward it
(Cheung, Chiu, & Lee, 2010; Dholakia, Bagozzi, & Pearo, 2004; Lee &
Ma, 2012; Quan-Haase & Young, 2010)
One of the prominent theories that explain social and
psycho-logical needs that motivate users to adopt the media is the Uses
and Gratifications Theory (UGT) (Blumler, 1979; Katz, Haas, &
Gurevitch, 1973) Previous studies that utilized UGT suggested
var-ious understandings of media needs and motivation; for instance,
media is used to satisfy immediate and deferred gratification, as
an informational and educational resource, for fantasy and
escap-ism, and also as a means to connect or disconnect from reality
(Charney & Greenberg, 2002; Diddi & La Rose, 2006; Kaye, 2004;
Ko, Cho, & Roberts, 2005) Besides media uses and gratifications,
the innovation characteristics of social media also exert an
impor-tant influence over the adoption decision Being built based on
Internet technology, social media has emerged as one of the most
influential innovative media in the twenty-first century (Lee & Ma,
2012) The five characteristics of innovation byRogers (2003)are
employed to describe the important innovations that take place
in manipulating the adoption decision As social media users are
active and use social media to meet psychological needs, the
inno-vation characteristics constitute a significant driver that motivate
usage Evidence from past studies have so far little emphasized
the technology innovation characteristics, which represent added
value to the social media (Cheung et al., 2010; Shin & Shin, 2011;
Fischer & Reuber, 2011)
Putting this into perspective, we integrate UGT and Rogers’ five
innovation characteristics to examine the antecedents of social
media adoption We attempt to address this phenomenon by
extending the prior work of UGT to explain users’ needs and
moti-vations, as well as incorporating innovation characteristics to
fur-ther understand the decision-making concerning adoption, which
are both presumed to hasten the process Hence, this study aims
to investigate the following: what explains consumer adoption of
social media? The needs and motivations to use social media are
a very important consideration for future knowledge concerning
consumer and social media marketing This research is of the
utmost importance both academically and practically to fill the
gaps in the current understanding on the consumer predictive
needs and their relation to the adoption behavior of social media
This article is structured as follows We first survey the
litera-ture in order to learn about the past results regarding needs with
respect to media adoption A thorough review is provided in the
earlier part to ensure that the antecedents of media adoption are
carefully captured as a prelude to the extension of a
multidimen-sional conceptualization of social media adoption These factors
are subsequently used to construct a set of hypotheses and a
research model In addition, social media innovation
characteris-tics are emphasized to determine the connection between the
needs and adoption This is followed by a description of the
empir-ical study, discussion of its results and make suggestions for future
research Through this research, we describe the potential outlook
of the antecedents of social media adoption so that future
researchers can further extend other intensifying mechanisms ofsocial media adoption for other countries or cultural background
2 Literature review2.1 Social media
We define social media as a group of Internet-based applicationsthat are built on the ideological and technological foundations ofWeb 2.0,1which allow the creation and exchange of user-generatedcontent (Kaplan & Haenlein, 2010; Parra-López, Bulchand-Gidumal,Gutiérrez-Tanˇo, & Dı˘az-Armas, 2011; Quan-Haase & Young, 2010).Social media is a social site that has so far received an enormousnumber of users and has managed to attract Internet users morequickly than any other medium online in terms of interaction andpersonalization It has seven functions – identity, conversations,sharing, presence, relationships, reputations and groups – in whicheach function allows the user to reveal and examine a specific facet
of the social media experience (Kietzmann, Kristopher, McCarthy, &Bruno, 2011) Irrespective of the functions, its benefits and uses weredeveloped from the exclusivity of user-generated content featuresthat were incorporated within the system In turn, these transformpassive individuals into active producers (Nov, Naaman, & Ye,
2010); share opinions, insights, knowledge and content (Cho, Chen,
& Chung, 2010); create and maintain relationships with other viduals with similar needs, interests or problems (Smock, Ellison,Lampe, & Wohn, 2011); and as a source of entertainment and self-expression (Kim, Jeong, & Lee, 2010) Behind these functions liessocial media innovation attributes that give the user ease of useand usefulness when using the medium (Xiang & Gretzel, 2010)
indi-In sum, the functions, uses and benefits of social media provide
a high level of online and offline integration through which theuser shows affective engagement We contend that the innovativefeatures afforded by social media are the indicators that induceInternet user psychological temptation to adopt social media.2.2 Media needs
In reviewing the media needs that lead to social media tion, previous research mostly employed UGT UGT redefineshow and why the individual uses media; explains the motivationalneeds that motivate the user to select the media, media channel ormedia content; and also describes the subsequent attitudinal andbehavioral effects (Diddi & La Rose, 2006; Lee & Ma, 2012; Rubin
adop-& Perse, 1987; Ruggiero, 2000) UGT assumes that users are directed in their behavior and are aware of their needs Purposivevalue, self-discovery, entertainment value, social enhancement andmaintaining interpersonal connectivity are the key needs that arewidely adopted for online media (Cheung et al., 2010) UGT alsooutlines the ways of classifying needs and gratifications Forinstance,Schramm, Lyle, and Parker (1961)classify media needs
goal-as immediate and deferred gratifications,Weiss (1971)classifiesthem as informational-educational and fantasist-escapist, while
McQuail, Blumler, and Brown (1972)suggest diversion, personalrelationship, personal identity/individual psychology and surveil-lance as important dimensions for the development of UGT.The key concept of UGT is that the choice consumers make whenconsuming media motivates their desire to gratify a range of needs
In UGT, the basic human needs that interact with the individualcharacteristics refer to the psychological setup, social position, lifehistory and society, which include a media structure that produces
1 The term Web 2.0 refers to the changes in Internet Technology from that of way communication to two-way communication, which exercises positive and
Trang 4one-perceived problems and one-perceived solutions to the user The
prob-lems and expected solutions are modelled into motives for
commu-nication, and lead to media behavior Such work places media uses
and consequences within the larger context of individual everyday
social habits and routines It suggests ways in which the
motiva-tions and traits lead to the consumption of the media over other
avenues for the fulfilment of individual needs (Palmgreen, 1984;
Papacharissi, 2009; Rubin, 1994; Rubin & Windahl, 1986; Stafford,
Stafford, & Schkade, 2004; Weng & Ding, 2012)
The categorization of UGT byKatz et al (1973)is the one widely
used in media research.Katz et al (1973)use UGT to analyze mass
media adoption in detail, which covers five important media –
tele-vision, radio, magazines, books and cinema Katz et al list 35 needs
that were drawn from the social and psychological functions of the
mass media, and which have been categorized as cognitive needs,
affective needs, personal integrative needs, social integrative needs
and tension release needs These needs have been employed in
many studies to understand the uses and consequences of various
media (Cheung et al., 2010; Ko et al., 2005; Lee & Ma, 2012;
Papacharissi & Mendelson, 2011; Smock et al., 2011) The strength
of UGT inKatz et al (1973)lies in its applicability to a variety of
media contexts It shares a frame of analysis that focuses on
motives, social and psychological antecedents, and cognitive,
atti-tudinal or behavioral outcomes (Palmgreen, 1984; Ruggiero,
2000; Severin & Tankard, 2010) This study extends the
categoriza-tion of Katz et al concerning the uses and gratificacategoriza-tions into a more
comprehensive one in the social media setting by taking into
consideration the innovative aspects of the medium
2.3 Past studies on media needs
Past research that employed UGT focuses on media or media
channels that examine media motives or media attributes with
rel-evant social and psychological antecedents to look at the
conse-quences or effects associated with the consumption of the
medium For instance, soap opera (Alexander, 1985; Babrow,
(Palmgreen, Wenner, & Rayburn, 1980; Rubin, 1981; Rubin &
1983, 1987; Rubin & Bantz, 1989), talk shows and radio shows
(Armstrong & Rubin, 1989; Surlin, 1986; Turow, 1974), watching
cable television (Becker, Dunwoody, & Rafaell, 1983; Jeffres,
1978), channel surfing (Walker & Bellamy, 1991; Ferguson,
1992), magazine and tabloid reading (Atwater, 2009; Payne,
Severn, & Dozier, 1988; Salwen & Anderson, 1984), watching
real-ity television (Papacharissi & Mendelson, 2007) and using the
Internet (Charney & Greenberg, 2002; Ko et al., 2005; Leung,
2001; Lo, Li, Shih, & Yang, 2005; Morris & Ogan, 1996;
Papacharissi, 2002a, 2002b; Stafford et al., 2004)
From these many studies,Rubin (1983)identifies nine recurring
consumer needs toward television adoption: (i) relaxation, (ii)
companionship, (iii) entertainment, (iv) social interaction, (v)
information, (vi) habit, (vii) pastime, (viii) arousal, and (ix) escape;
whilePalmgreen et al (1980)add (i) para-social interaction and (ii)
surveillance motive for news watching; and Bantz (1982)
introduces voyeurism for television programs.Rubin, Perse, and
engaging with interpersonal communication media: (i) pleasure,
(ii) affection, (iii) inclusion, (iv) escape, (v) relaxation, and (vi)
control Affection, inclusion and control come from
interpersonal-oriented needs, whereas pleasure, relaxation and escape are
developed within UGT itself and are used to study media usage
In addition, the construct of unwilling to communicate
represents a tendency to avoid oral communication and has been
identified as a motive for talk radio and Internet usage (Burgoon,
1976; Papacharissi & Rubin, 2000) Also, Internet users who find
face-to-face communication less rewarding are more likely to usethe Internet for social communication (Papacharissi, 2002a,2002b; Papacharissi & Rubin, 2000) Other dimensions that areused to link to media consumption include loneliness, anxiety, cre-ativity and sensation seeking It has been found that mood andcontent preference are strong predictors of selective viewing andthinking (Conway & Rubin, 1991; Perse & Rubin, 1990; Hawkins
et al., 2001)
Past studies have also given considerable attention to the mational and social uses of newer media InPerse and Courtright’s(1993)study of computer-mediated communication, they identifyfour types of need: (i) relaxation, (ii) entertainment, (iii) self-awareness, and (iv) excitement Subsequently, Perse and Dunn(1998)explore the use of computer connectivity to communicatewith other users through information services and find six needs:(i) learning, (ii) entertainment, (iii) social interaction, (iv) escapism,(v) passing time, and (vi) out of habit.Hardy and Scheufele (2005)
infor-have combined the research on computer-mediated tion and UGT to understand how exposure to hard news, togetherwith interpersonal communication, could lead to greater participa-tion in public affairs
communica-UGT assumptions are also employed to understand how sumers select and what they expect of online versus traditionalnews media (De Waal, Schonebach, & Lauf, 2006; Schoenbach, DeWaal, & Lauf, 2005) Conversely, Dimmick, Chen, and Li (2004)
con-detect an overlap between the niches of offline and online media,and a pronounced tendency for the Internet to displace traditionalnews sources, like television and print media Equally,Kaye andJohnson (2002) identify guidance, surveillance, entertainment,and social utility as the four primary motivations of political uses
of the Web that are connected to the amount of use, trust in ernment, feelings of efficacy, political interest, and likelihood tovote Also,Chyi (2005)employs the UGT framework to understanduser willingness to pay for online news content The closest paststudies that can be used to understand the needs for social mediaadoption are by Perse and Courtright (1993), Papacharissi andRubin (2000), Charney and Greenberg (2002), Stafford et al.(2004), Ko et al (2005), Chang, Lee, and Kim (2006), Quan-Haaseand Young (2010), Cheung et al (2010), andLee and Cho (2011)
gov-who studied media needs for the Internet or Internet-based media.These studies found that consumers use media to fulfil interper-sonal needs, which include the needs derived from offline mediagratification (e.g entertainment, information, relaxation, surveil-lance, pastime and escape) and newer online media needs (e.g.sociability, interaction, popularity, companionship, mobility,advancement, and convenience) However, this study investigatesthe other possible needs that might explain why people use socialmedia Different media have a different potential for motivatingconsumer involvement (Greenwald & Levitt, 1984), in which theinvolvement can be either enhanced or alleviated by the uniqueattributes of the media
findings pertaining to media needs, which provide a baseline indeveloping the multidimensional conceptualization of social mediaadoption Based on all these, and due to the inherent participatorynature of social media that exists in the online platform, we con-tend that some of these needs are relevant to the current context,and, hence, will use them in developing our research model Theseneeds were tested in the focus group discussion to investigatewhether or not they constitute an important variable to explainsocial media adoption
2.4 Social media innovationThe turn of the century brought a significant improvement inthe enhancement of technology innovation The innovation of
Trang 5social media provides users with a variety of communication tools.
For instance, Facebook allows users to broadcast messages to a
large audience using status updates and wall posts, while also
pro-viding features, such as chat, for messages that the user wishes to
keep private While the diversity of features available in the social
media allows for equally diverse forms of communication, previous
research addressing the motivation for using social media
consid-ers the possibility that usconsid-ers tend to use social media features for
the same purposes, which means that the motivation to adopt
social media is homogeneous (Smock et al., 2011) Although not
yet examined, the relationship between social media needs and
innovation is suggested through empirical evidence (Durukan
et al., 2012; Lee & Cho, 2011)
Innovation is the core construct in the study concerning
technology readiness that encourages the user to establish a certain
attitude toward the technology (Davis, 1989; Parasuraman, 2000)
It has been shown that the domain specific to innovation has a
posi-tive impact on adoption This reflects the tendency to learn and
adopt innovations within a specific domain of interest (Ho & Wu,
2011) In this study, social media innovation is proposed to be the
mediator that links consumer attitude with the outcome of using
social media Individuals with high technology innovativeness are
found to have a stronger intrinsic motivation to use new
technolo-gies and enjoy the stimulation of trying new technolotechnolo-gies compared
to less innovative individuals (Dabholkar & Bagozzi, 2002)
In view of the different ways in which innovation is acquired,
or innovativeness construct is widely used in much of the innovation
research The understanding of newness or innovativeness helps to
develop the dynamics of the innovation process and innovation
per-formance (Damanpour, 1996; Garcia & Calantone, 2002) In effect,
McCarthy, Ridgway, Leseure, and Fieller (2000) suggest that the
basis of innovation attributes relies on the innovation descriptive
properties and qualities or features that innovation possesses
Inno-vation possesses attributes in accordance with what is assigned by
individuals on the basis of perceptions (Dearing & Meyer, 1994)
Rogers (2003)in the Diffusion of Innovation Theory, posits that
innovation is spread through society based on the S-curve graph,
which explains that early adopters select the technology first and
are then followed by the majority until the innovation is common
to everyone The S-curve is an innovation- and system-specific
graph that is used to describe the diffusion of the social media
among the members of a specific system (i.e Internet users) In
relation to this, to date, there has been little research concerningthe impact of social media innovation and its influence on Internetusers, which will answer to the S-shape graph of social mediaadoption Rogers proposes a five-factor framework to explain theattributes of innovation that work as the predictors of the speed
of adoption He asserts that relative advantage, compatibility,observability and trialability are positively associated with adop-tion whilst complexity has a negative relationship These five char-acteristics of innovation are conceptually distinct, but empiricallyinterrelated through all five dimensions Subsequent studies havereplicated (Kitchen & Panopoulos, 2010; Lee, 2004), modified(Agarwal & Prasad, 1997) and extended (Kearns, 1992; Moore &Benbasat, 1991) this framework and have provided empirical sup-port for the assertion
We realize that social media adoption is highly related to vation uniqueness (Chung & Austria, 2010; Drury, 2008; Park, Kee,
inno-& Valenzuela, 2009; Parra-López et al., 2011; Raacke inno-& Raacke, 2008; Smock et al., 2011; Valenzuela, Park, & Kee, 2009),which increases the speed of technology adoption Innovationattributes of social media reflect the idea that the greater the inno-vation, the more room there is for adoption of the technology
Bonds-3 Conceptualizing social media adoptionThis research looks at the holistic view of social media adoption
in which emphasis is given to what drives consumers to adoptsocial media It is noted that personal, social and situational moti-vation stimulate social media adoption and are believed to changedepending on the cruciality of the needs and the motives of socialmedia usage Several media adoption antecedents are investigatedfrom the area of media and technology innovation In this study weadopt a parsimonious approach by classifying the needs based onthree categories in accordance withKatz, Blumler, and Gurevitch(1974) and McQuail (1979), and the innovation characteristicsbased onRogers (2003) These characteristics are considered rele-vant in the context of social media adoption since they touch onthe relative advantage of the social media, observability of themedium, compatibility of the medium with other technologicalmedia, and their complexity and trialability in terms of usage.These categories are the first order construct that consists ofpersonal needs, social needs, tension release needs and innovationcharacteristics Each of these four constructs is discussed in thefollowing sections
Table 1
Some empirical findings of previous studies pertaining media needs from 2000 to 2013.
communication, sights and sounds, career
communication with friends and family
Trang 63.1 Personal needs
Based onKatz et al (1974), personal needs are operationalised
as an individual’s desire to appear credible, confident, and project high
self-esteem These needs are closely related to an individual’s value
system Based on the surveyed literature, it is presumed that
personal needs have four measured constructs: (i) trendiness,
(ii) enjoyment, (iii) entertainment, and (iv) interactivity
3.1.1 Trendiness
Trendiness is operationalised as the extent to which an individual
perceives themself to be involved in the latest (technological) trends
(Boyd & Mason, 1999; Chryssochoidis & Wong, 2000; Van
Rijnsoever & Donders, 2009) In contrast to innovativeness,
trend-iness is considered as part of a lifestyle The consumer is presumed
to purchase new technologies to enhance social identity (Leung,
1998).Chang et al (2006)find that perceived popularity or
trend-iness is a significant factor to explain online game adoption
3.1.2 Enjoyment
Enjoyment is operationalised as happiness, pleasure and flow
when using any medium (Lin, Gregor, & Ewing, 2008) Consumers
that experience enjoyment show several distinct characteristics
with those that do not experience it; for instance, enjoyment has
been indicated as a contributor to educational outcomes (Goetz,
Hall, Frenzel, & Pekrun, 2006), motivation to engage in physical
activities (Motl, Berger, & Leuschen, 2000) and is theorized as
hav-ing a stabilizhav-ing influence on societal structures (Sato, 2006) Past
research on the Internet indicates that enjoyment forges social ties
to understand an individual’s evaluation and affection toward the
online usage (Koh & Kim, 2003).Nov et al (2010)find that
enjoy-ment is an intrinsic motivation that encourages online community
users to share photos, online discussions and gossip It is also
congruent withLin et al (2008), who consider the notion of
enjoy-ment as explaining an act to perform or an activity one engages in
(a sensation)
3.1.3 Entertainment
Entertainment is operationalised as the way social media serves
as a means for entertaining and escaping pressure (Lee & Ma,
2012) The value of entertainment is attributed to the media ability
to satisfy the user’s needs for emotional release and relief of
anxiety (Lee & Ma, 2012; Ruggiero, 2000; Siekpe & Kamssu,
2005) Conversely, research on content contribution on mobile
applications also suggests that contributing content on such
platforms provides a good source of entertainment (Chua, Goh, &
positively related to Internet news reading (Diddi & La Rose,
2006; Lee & Ma, 2012)
3.1.4 Interactivity
Interactivity is operationalised as a process of message exchange
(Song & Zinkhan, 2008) As proposed byRogers (2003), the
interac-tive innovation of social media offers two-way communication,
which helps to speed-up the adoption process because it attains
a critical mass of users more quickly Interactivity perceptions
include consumer characteristics and situations The perceived
values of interactivity contribute to a positive attitude toward
innovation, which affects the adoption (Song & Zinkhan, 2008)
3.2 Social needs
Social needs are operationalised based onKatz et al (1974)as
affiliation needs where the consumer intends to be part of a group,
wants to be recognized as part of the group and relates to a sense of
belonging It is based on the argument that much of the previous
research on motivation identifies the significance of social tions as a motivator for and benefit from participating in onlinemedia (Haddock & Zanna, 1999; Perugini & Bagozzi, 2001; Phang,Kankanhalli, & Sabherwal, 2009) Hence, it is presumed that socialneeds have two measured constructs: (i) social influence and(ii) social interaction
connec-3.2.1 Social influenceSocial influence is operationalised as the degree to which aconsumer perceives that important others believe he or she shoulduse certain technology (Venkatesh, Morris, Davis, & Davis, 2003).Previous research shows support for the role of subjective normsthat influence behavioral intentions (Ajzen, 1991; Fishbein &Ajzen, 1975).Chiasson and Lovato (2001)find that social influence
is a significant antecedent of the adoption of information systems.Social influence is posited as having a direct influence on consum-ers’ social media adoption This is because the group (friendshipconnection in social media) normally acts as a strong referencepoint to individuals, increasing compliance and the desire to beaccepted as one of the group members Such influences are likely
to be stronger than the more diffuse and less direct and personal,societal norms (Dholakia et al., 2004; Talukder & Quazi, 2011).3.2.2 Social interaction
Social interaction is operationalised as communication thatoccurs between two or more individuals, in which each person isaware of both his or her own membership in the group and rela-tionships to and with others that belong to the group and in whichthe interactions occur primarily through an Internet venue toachieve mutually shared goals (Bagozzi, Dholakia, & Pearo, 2007)
Park et al (2009)note that social interaction is regarded as one
of the gratifications that motivates college students to participate
in Facebook groups In line with this,Dunne, Lawlor, and Rowley(2010)conclude that maintaining relationships in the social con-text is a key driver for using social networking sites.Sun, Rubin,and Haridakis (2008) claim that one of the motives for Internetusage is social interaction Smock et al (2011) conjecture thatsocial media platforms offer features that foster the developmentand maintenance of relationships for social media users, which,
in turn, become a shared social experience
3.3 Tension release needsAccording toKohut (1977), the human organization of experi-ence is composed of the needs for grandiosity, the needs for ideal-ization and the needs for an alter ego or belongingness Thisconception emphasizes the relationship between the self andself-objects, which are the cognitive representations of other peo-ple and their actions toward developing an attitude It provides thestructure and motivation for the tension release needs for thisresearch Tension release needs are operationalised as the needfor escape and diversion from problems and routines (Katz et al.,
1974) Based on this operationalisation, it is presumed that tensionrelease needs have four measured constructs: (i) belongingness,(ii) companionship, (iii) playfulness, and (iv) escapism
3.3.1 BelongingnessBelongingness is operationalised as being part of to avoid feelings
of loneliness and alienation (Kohut, 1984) UGT stresses that uals interact with other media users to achieve a sense of belong-ing (Rubin & Windahl, 1986) Koh and Kim (2003) find thatbelongingness is one of the important indicators to determine vir-tual community adoption Also,Baumeister and Leary (1995), and
between the socializing gratification and media consumption toachieve a certain degree of belongingness The special features of
Trang 7social media let the user build a sense of belongingness toward the
medium Other research focuses on how belongingness interacts
with overall user well-being and feelings of individual loneliness,
which have been found to have a direct effect on individual
well-being (Reddy, Baum, Fleming, & Aiello, 1981; Rook, 1987)
However,Lee and Robbins (1995), who studied the social
connect-edness and social assurance scale, confirm that a sense of
belong-ingness influences individual perceptions toward an object and
how the individual behaviorally responds in demanding social
situations
3.3.2 Companionship
Companionship is operationalised as the feeling of being together
and being a member of a group of friends, spending time together,
socializing and networking (Ridings, Gefen, & Arinze, 2002)
Accord-ing toLee and Robbins (1995), individuals build companionship
from early infancy and extend it throughout their adult life As a
human being grows, the companionship serves as a model that
imitates and provides the experience of likeness Companionship
has been found to predict social satisfaction and well-being
(Baldassare, Rosenfield, & Rook, 1984), alleviate loneliness (Rook,
1987), increase leisure experiences (Unger, 1984), and provide a
point of social connectedness and assurance (Lee & Robbins,
1995) Likewise, peer affiliation or friendship connection has been
found to relate to self-esteem and mood, reduce stress and
facili-tate social interaction and friendships (Reddy et al., 1981; Wong
& Csiksazentmihalyi, 1991).Rook (1987)also indicates that
com-panionship is the strongest predictor of loneliness and social
satisfaction
3.3.3 Playfulness
Playfulness is operationalised as the degree to which a current or
potential user believes that the social site will bring a sense of pleasure
(Sledgianowski & Kulviwat, 2009) Past studies have revealed that
attitudinal outcomes of emotion, pleasure and satisfaction are the
result of playfulness (Sandelands, Asford, & Dutton, 1983)
Accord-ing to Moon and Kim (2001), playfulness is a critical factor that
reflects the user’s intrinsic acceptance of the Web Playfulness is
also known to affect the flow in human interaction Playfulness
measures how users experience fun when using and experiencing
technology (Van der Heijden, 2004).Moon and Kim (2001)view
playfulness as an intrinsic motivator, influenced by the user’s
expe-rience with the World Wide Web, which is also related to social
media in this context of research Individuals with a positive
play-fulness belief toward technology view interactions with technology
more positively than those with a less positive playfulness belief It
was found that playfulness has a direct effect on the behavioral
response to use the Web (Sledgianowski & Kulviwat, 2009)
3.3.4 Escapism
Escapism is operationalised as the extent to which the user
becomes so absorbed that they tend to fulfil their desire to ‘leave’
the reality in which they live in a cognitive and emotional way
(Henning & Vorderer, 2001) Hirschman (1983) conceptualizes
escapism as a utilitarian function because it relieves individual
mental burdens When consumers are so absorbed by the use of
technology, they tend to escape from reality (Saade & Bahli,
2005) Accordingly, the empirical results described bySaade and
Bahli (2005)assume that escapism contributes to the perception
of usefulness However, particularly in virtual world settings,
escapism not only contributes to the perceptions of usefulness
but also to the impression of entertainment (Jung & Kang, 2010)
Users are expected to become immersed in the use of the virtual
world and escaping reality will relieve them from their daily cares
or boredom (Close & Kukar-Kinney, 2009) Rubin, Haridakis, and
Eyal (2003)suggest that the media serves as a social relationship,
which functions on different levels, in that the media is used toconnect with, or escape from real-life relationships, and can also
be used to form parasocial relationships
3.4 Innovation characteristicsInnovation characteristics have been proposed as a mediator forthe consumer’s adoption of social media.Labby and Kinnear (1985)
suggest that innovation characteristics are a significant constructthat determines technology adoption, and that the predictivepower of this variable is strong Innovation is an idea, practice orobject that is perceived as new by an individual Innovation char-acteristics are operationalised as the characteristics of innovationthat are perceived by individuals as useful to help explain the rates
of adoption (Rogers, 2003) Innovation characteristics that are ceived as having a greater (i) relative advantage, (ii) compatibility,(iii) trialability, (iv) observability, and less (v) complexity, are thedimensions that are presumed to enhance the adoption of innova-tions (Rogers, 2003) In this context of research, innovation charac-teristics refer to the attributes of innovation that social media havethat bring social media users to a greater level of experience andgratification, and through which adoption is induced
per-3.4.1 Relative advantageRelative advantage is operationalised as the degree to which aninnovation is perceived as being better than the idea it supersedes.The degree of relative advantage is often expressed as the eco-nomic profitability that conveys social prestige (Rogers, 2003).The nature of the innovation determines the type of relative advan-tage that is important to the adopter Past studies have found rel-ative advantage to be one of the strongest predictors of adoption.The perceived attributes of innovation suggest that relative advan-tage is positively related to acceptability, thus making it one of themost effective factors for predicting acceptability or adoption (Ho
& Wu, 2011; Kitchen & Panopoulos, 2010)
3.4.2 CompatibilityCompatibility is operationalised as the degree to which an inno-vation is perceived as consistent with the existing values, past experi-ences and needs of the potential adopters An idea that is morecompatible is less uncertain to the potential adopter and fits moreclosely with the individual’s situation Compatibility helps givemeaning to the new idea so that it is regarded as being more famil-iar (Rogers, 2003) An innovation can be compatible or incompati-ble with sociocultural values and beliefs, previously introducedideas and/or client needs for the innovation Innovation that isincompatible with cultural values can block adoption Innovationshould be compatible with both cultural values as well as previ-ously adopted ideas The compatibility of an innovation with a pre-ceding idea can either speed up or retard the rate of adoption.Individuals cannot deal with innovation except on the basis ofthe familiarity The perceived compatibility of the new idea withthe previous experience of potential adopters leads users to utilizethe innovations correctly (Garcia & Calantone, 2002; Kitchen &Panopoulos, 2010; Rogers, 2003)
3.4.3 TrialabilityTrialability is operationalised as the degree to which an innova-tion may be experimented with on a limited basis New ideas thatcan be tried on the instalment plan are generally adopted morerapidly than innovations that are not divisible Some innovationsare more difficult to divide for trial than others (Rogers, 2003).The personal trying of an innovation is a way for an individual togive meaning to an innovation and to find out how it works underone’s own conditions If an innovation can be designed so as to betried more easily, it will have a more rapid rate of adoption (Davis,
Trang 81989; Venkatesh et al., 2003) Trying a new idea involves
re-inventing it so as to customize it more closely to the individual’s
condition An innovation may actually be changed during its trial
(Davis, 1989; Rogers, 2003)
3.4.4 Observability
Observability is operationalised as the degree to which the results
of an innovation are visible to others Some ideas are easily observed
and communicated to other people, whereas other innovations are
difficult to observe or to describe to others (Kitchen & Panopoulos,
2010; Rogers, 2003) The easier it is for individuals to see the
results of an innovation, the more likely they are to adopt Such
visibility stimulates peer discussion of a new idea, as the friends
and neighbors of an adopter often request evaluation information
concerning the innovation (Davis, 1989; Rogers, 2003)
3.4.5 Complexity
Complexity is operationalised as the degree to which an
innova-tion is perceived as relatively difficult to understand and use Any new
idea may be classified on the complexity-simplicity continuum
Some innovations are clear in their meaning to potential adopters
while others are not (Rogers, 2003) Complexity may not be as
important as relative advantage or compatibility for many
innova-tions, but for some new ideas complexity is a very important
bar-rier to adoption (Davis, 1989; Rogers, 2003)
4 Hypotheses development
As stated beforehand, the research model is built based on UGT
and the five innovation characteristics ofRogers (2003) It
incorpo-rates a different set of relational behaviors as well as a sequential
path in the outcome variable (adoption) The multidimensional
model was developed from the review of the literature; it involves
first order and second order constructs (latent and manifest
variables) The following examines the relationship presented in
the research model relating media needs, innovation
characteris-tics and adoption behavior, as illustrated inFig 1
4.1 Relationship between media needs and innovation characteristics
Understanding why people accept and reject technology has
proven to be one of the most challenging issues (Davis, Bagozzi,
& Warshaw, 1989; Swanson, 1988) Past studies have looked at
the impact of users’ beliefs and attitudes on technology usage
behavior (Davis et al., 1989; Srinivasan, Anderson, & Ponnavolu,
2002), and how, in turn, these beliefs and attitudes are influenced
by various factors including the innovation design and tics (Moore & Benbasat, 1991; Swanson, 1988), and involvement inthe development process of innovation (Baroudi & Orlikowski,1988; Franz & Robey, 1986) Incorporating the above mentioned,
characteris-it is hypothesized that:
H1a – Personal needs (trendiness, enjoyment, entertainment,interactivity) are positively influenced by the innovationcharacteristics of social media
H1b – Social needs (social influence, social interaction) arepositively influenced by the innovation characteristics of socialmedia
H1c– Tension release needs (belongingness, companionship,playfulness, escapism) are positively influenced by theinnovation characteristics of social media
4.2 Relationship between innovation characteristics and social mediaadoption
This research framework presumes that the innovation teristics of social media play the role of a mediator in the relation-ship between media needs and adoption The main purpose ofmeditational analysis is to examine why an association between
charac-a predictor (medicharac-a needs) charac-and outcome (charac-adoption) exists (Frazier,Tix, & Barron, 2004; Zhao, Lynch, & Chen, 2010).Raju (1980)sug-gests that innovation intervenes between the need for stimulationand innovative behavior as a mediator variable Empirical resultsshow a positive and significant relationship between the need forstimulation and innovation (Joachimsthaler, 1984; Roehrich,
2004) Hence, the need for stimulation is perceived to be an cedent of adoption, either directly or indirectly, through innova-tion Based on this background, we hypothesize that:
ante-H2– The innovation characteristics (relative advantage, patibility, observability, trialability, complexity) of social mediainfluence the adoption behavior of the consumer
com-4.3 Relationship between media needs and social media adoption
A more prolific approach to this relationship lies in an analysis
of the psychological processes involved in the induction of ior According toCartwright (1949), andLampe, Wash, Velasquez,and Ozkaya (2010), to influence the behavior of another person, achain of processes must be initiated within the person Theseprocesses are complex and interrelated, and are characterized ascreating a particular cognitive structure, creating a particular
Trang 9motivational structure and creating a particular behavioral
struc-ture Behavior is determined by the beliefs, opinions, and facts a
person possesses and by the needs, goals and values a person
has, and by the momentary control held over behavior (Durukan
et al., 2012; Fishbein & Ajzen, 1975; Westaby, 2005) From the past
studies on media, it is noted that certain media attributes affect the
users’ needs toward the media (Greenberg & Salwen, 2009)
Wasko and Faraj (2005)conceptualize that social reasons are a
factor in electronic participation, which are divided into structural,
(relating to the density of networks), thickness and thinness of ties
between individuals; cognitive, (relating to the level of shared
skills, knowledge, discourse and practice among network
participators) and relational (referring to identification with the
collective through shared norms and trust) This explains that the
social reasons for participating in electronic networks are
multi-layered and that contextualizing these interactions within
the concept of social media is helpful in gaining a more meaningful
understanding of participation Notwithstanding,Best and Krueger
existing social connections and ties into a new and larger community
In addition,Lampe et al (2010)explain that motivation contributes
to content-generation building for the online community and
highlighs that different motivations for use are tied to different
patterns of contribution by the network members
Furthermore, Raacke and Bonds-Raacke (2008), and
Papacharissi and Mendelson (2011)expose that in order to better
understand the extent to which users expect to enjoy the benefits
of media, various needs and desires that they establish toward the
media require fulfilment (Papacharissi & Mendelson, 2011; Raacke
& Bonds-Raacke, 2008) Individuals use the Internet to gather
information, meet new people, and communicate with both
geographically distant and close others, which contribute to the
prediction of psychosocial outcomes over and above the time spent
online Similar needs found concerning this include social
motiva-tion, achievement motivation and immersion (Perse & Ferguson,
2000; Shen & Williams, 2011; Smock et al., 2011) Consumer choice
of media is based on the perception that the media benefits will
affect the medium they choose to fulfil a particular task
H3a – Personal needs (trendiness, enjoyment, entertainment,
interactivity) are positively related to social media adoption
H3b – Social needs (social influence, social interaction) are
positively related to social media adoption
H3c – Tension release needs (belongingness, companionship,
playfulness, escapism) are positively related to social media
adoption
5 Method
This research uses the mixed methods approach, which allows
the logical integration of the qualitative and quantitative approach
(Creswell & Tashakkori, 2007) The approach helps to extend the
model by:
i Developing a construct to measure needs and motivation
Therefore, the qualitative method in the first stage of data
collection enriches the understanding of the construct by
exploring more items from the qualitative analysis
ii Measuring the relationships between needs and technology
innovation Therefore, the second stage of data collection
using the quantitative approach is used to measure the
rela-tionship between these variables
iii Enriching the validity of the research through the
combina-tion of both approaches, where, in the area of the social
media study, the research scope is considered as new due
to the fact that social media research is still in its infancy
(Fischer & Reuber, 2011; Hanna, Rohm, & Crittenden,
2011) Thus, using a qualitative and quantitative approachinduces confidence in building the research model
The mixed methods highlight some important aspects of thisresearch that allows us to: (i) derive confident results, (ii) stimulatethe creation of inventive methods as a new way of capturing a prob-lem to balance with data collection methods, (iii) uncover the unex-pected dimension of a phenomenon in which different viewpointsare likely to produce some elements that do not fit a theory, thustheory can be re-fashioned, (iv) lead to a synthesis or integration
of theories that brings diverse theories to bear on a common lem, and (v) serve as a critical test, by virtue of its comprehensive-ness for competing theories In essence, the qualitative focus groupwas used to validate and check for unidentified factors, as proposed
prob-by the research model, while the quantitative empirical survey wasused to determine the fit of the model, the validity of the hypothe-ses and testing of the mediation effect
5.1 Data collection5.1.1 Focus group discussion (FGD)
To revisit and broaden the scope of theoretical assumption cerning the role of media needs, a FGD was conducted concerningindividuals’ experiences with social media The convenience sam-pling approach was employed to recruit participants with a heter-ogeneous distribution of age and gender (Bryman & Bell, 2007;Minichiello, Aroni, Timewell, & Alexander, 1990) The aim of theFGD was to discover new information from individuals in respect
con-of social media experience This method was undertaken as a cursor to the survey research to support the development of theconceptual framework as well as the measurement items of thequestionnaire It also aimed to identify a range of drivers that moti-vate consumers to adopt social media
pre-This involved pre-testing, pilot testing and an actual FGD with
48 participants Participants were paid a small fee at the end ofthe session for their participation The discussions used semi-structured interviews that lasted about 40–60 min The discussionswere structured into nine topics: (i) enjoyment, (ii) entertainment,(iii) interaction, (iv) fashion/trend (v) socialability/social concerns,(vi) friendship/companionship, (vii) sense of belongingness, (viii)playfulness and (ix) escapism, relating to feelings, needs and moti-vation to use social media Open-ended questions were designed toaddress affective and cognitive responses toward adopting socialmedia Possible probes were developed to accompany eachquestion Initial impressions, overall themes, non-verbal behaviorand suggestions for improvements were addressed, and notes weremade The levels of familiarity and other group dynamics were alsonoted
The discussions were taped and fully transcribed to allow forcontent analysis to take place using Nvivo 9 Coding of the themewas undertaken to define the eligibility of the latent variablebefore it was statistically tested later in the quantitative stage.Focus group themes and results were reported using a descriptivesummary method described byKrueger (1994) that included adescriptive summary of each theme (refer to Appendix A fordescriptive summary results) The results of the analysis were cat-egorized into two; that is, media needs, which consist of ninethemes (enjoyment, entertainment, interaction, fashion/trend,sociability/social concerns, friendship/companionship, sense ofbelongingness, playfulness and escapism), and innovation charac-teristics, which consist of five themes (relative advantage, compat-ibility, trialability, observability and complexity) The emergingtrend toward social media adoption was identified
The FGD results confirm the latent variable proposed Themodel was validated and checked for missing factors No new
Trang 10construct or dimension was derived from the result; hence,
verify-ing that the structure of the research model is acceptable
How-ever, some participants stressed that innovation characteristics
are not necessarily important to encourage adoption This assertion
is significantly important to be examined through quantitative
analysis, in which the mediating effect of innovation
characteris-tics will be tested
5.1.2 Online survey research
Owing to the nature of the research, accessibility to the target
audience and facilities available, this study employed an online
survey, which involved a web-based questionnaire for the data
col-lection process The respondents, who consist of Malaysian
Inter-net users, were picked through stratified sampling, which was
then further sampled using simple random sampling Stratified
random sampling was done by dividing the Malaysian Facebook
users (based on data released by the Malaysian Statistical
Depart-ment) into six strata: (i) brand page, (ii) celebrity page, (iii)
enter-tainment page, (iv) media channel page, (v) sports page, and (vi)
places of interest page in accordance withSocialbakers (2012)
The link to the online survey was posted on these top six pages
from each of these strata The online survey research used survey
monkey (https://www.surveymonkey.com/) The online survey
was activated for eight weeks To encourage participation, we
offered respondents entry into a lucky draw to win one of ten
shopping vouchers worth MYR100, which were given to ten
ran-domly selected respondents The total number of respondents
was 428
The questionnaire was pre-tested and pilot-tested on 20 and
100 respondents, respectively The purpose of the pilot study was
to assess the reliability and validity of the scales Cronbach’s alpha
statistic was used to assess the reliability of the scales while
exploratory factor analysis with Varimax rotation was used to
check the construct (discriminant and convergent) validity of the
scales suggested byChurchill (1979) Some minor adjustments to
the wording and layout of the questionnaire were made on the
actual online survey
5.1.3 Description of the sample
The structure of the sample by gender was 40.7% males and
59.3% females, and by age 3.0% of the respondents were aged
below 20 years, 12.4% between 20 to 24, 55.1% between 25 to 34,
29% between 35 to 44 and 0.5% of the respondents were aged
above 44 years old All respondents had access to and habitually
used the social media They have used social media for about four
to six years and logged in several times a day In general, the use ofsocial media by the respondents are high
5.1.4 MeasuresAll constructs in the study involved multiple items The contentvalidity of the constructs was ensured by relying on pre-tested andpilot tested scales For the content validity of the adopted scales,experts in the field of marketing, media and IT were asked to verifythe scales None of the items proposed were dropped, whichallowed the items to be used for the pre-testing and pilot test
Table 2summarizes the sources used to operationalize the modelconstructs FollowingChurchill (1979), the existing scales under-went slight modification accordingly
The constructs were hierarchical measured using a 5-point ert scale Hierarchical constructs can be defined as constructsinvolving more than one dimension (Hair, Hult, Ringle, &Sarstedt, 2013) The hierarchical measurements assessing medianeeds consisted of personal needs (trendiness, enjoyment, enter-tainment, interactivity), social needs (social influence, social inter-action), tension release needs (companionship, belongingness,playfulness, escapism) and innovation characteristics (relativeadvantage, compatibility, complexity, trialability, observability).Since the research adopted items from various studies, factoranalysis was done to determine the underlying structure of thevariables before it proceeds with subsequent analysis The condi-tions for suitability of the data for factor analysis were checkedusing Kaiser–Meyer–Olkin (KMO) for sampling adequacy and Bart-lett’s test of sphericity (BTS) for the presence of correlations amongvariables (Nunnally & Bernstein, 1994) KMO indices should be
Lik->0.50 (0.906) and BTS should be significant at p value 0.000(p = 0.000) The factor analysis indicated 16 distinct factors includ-ing the dependent variable The 16-factor solution accounted for69.84% of the total variance These 16 factors were used to runanalysis
5.1.5 Analysis methodPartial Least Squares (PLS) was employed using SmartPLS soft-ware to estimate path models involving latent constructs, which
is indirectly observed by multiple indicators (hierarchical structs) It allows the conceptualization of a hierarchical modelthrough the repeated use of manifest variables A higher orderlatent variable is created by specifying a latent variable that repre-sents all the manifest variables of the underlying lower-orderlatent variables (Dijkstra, 2010; Hair et al., 2013) As a latent vari-able scores are determined in PLS path analysis, latent variables
con-Table 2
Construct, measurement variables & sources.
Personal needs Trendiness (TRN) Boyd and Mason (1999), Chryssochoidis and Wong (2000), Van Rijnsoever and Donders (2009)
Entertainment (ENT) Ducoffe (1996), Chen, Gillenson, and Sherrell (2002), Dholakia et al (2004)
Interactivity (INT) Song and Zinkhan (2008)
Social needs Social influence (SIF) Fishbein and Ajzen (1975), Davis (1989), Venkatesh et al (2003), Dholakia et al (2004)
Social interaction (SIN) Sun et al (2008), Dholakia et al (2004), Haridakis and Hanson (2009)
Tension release needs Companionship (CSHIP) Foster, Francescucci, and West (2010), Parker and Plank (2000), Dholakia et al (2004)
Belongingness (BLG) Lee and Robbins (1995)
Playfulness (PLY) Moon and Kim (2001), Lin, Wu, and Tsai (2005) Sledgianowski and Kulviwat (2009)
Innovation characteristics Relative advantage (RA) Moore and Benbasat (1991), Rogers (2003), Van Ittersum and Feinberg (2010)
Compatibility (COM) Complexity (COX) Trialability (TRL) Observability (OBS)
Trang 11scores for lower-order latent variables can be obtained, which can
be subsequently used as manifest variables for the higher-order
variables (Esposito Vinzi, Chin, Henseler, & Wang, 2010), which is
called repeated indicators approach as illustrated inFig 2
In Fig 2, we contructed the first order latent variables and
related them to their respective block of manifest variables
(TRN = 6 items, ENJ = 9 items, ENT = 8 items, INT = 8 items, SIF = 7
items, SIN = 7 items, CSHIP = 2 items, BLG = 7 items, PLY = 3 items,
ESC = 2 items, RA = 5 items, COM = 5 items, COX = 5 items, TRL = 5
items, OBS = 5 items) using mode A in their outer model The
load-ings represent the lower order loading The higher order latent
variables can now be constructed by relating them to block of
the underlying lower order latent variables (PERSONAL = items of
TRN, ENJ, ENT, INT; SOCIAL = items of SIF, SIN; TENSION = items
of CSHIP, BLG PLY, ESC; INNO = items of RA, COM, COX, TRL, OBS)
using mode B in outer model where the dashed lines represent
the secondary loadings Through this the hierarchical model can
now be estimated using PLS path modelling We obtain estimates
from lower loadings, higher loadings and structural parameters
Table 3represents the remaining latent and manifest variables thatwere used to run measurement and structural model analysis
6 Results6.1 Assessing the hierarchical structure using PLSThe evaluation of the measurement model for hierarchicalstructure is undertaken by confirming the reliability of each item,the reliability of each construct, convergent validity and discrimi-nant validity of the indicators (Gefen, Straub, & Boudreau, 2000)
We started the analysis by evaluating reliability and validity ofthe lower order constructs by analysing factorial loading, compos-ite reliability (CR) and AVE (Chin, 1998; Fornell & Larcker, 1981;Hair et al., 2013) The reliability of the construct measurementwas evaluated by examining the composite reliability and