Introduction "| want to have a go at drawing anime and game characters." "| want to draw manga." Or, "| want a job in Graphic Design." If you bought this book, you are probably thinking
Trang 1Basics for Beginners ˆ
Trang 4Introduction
"| want to have a go at drawing anime and game characters." "| want to draw manga." Or, "| want a job in Graphic Design." If you bought this book, you are probably thinking along these lines "But | can't draw as well as so-and-so from my Art club, and | am no match for that guy who researches manga and has started his own coterie magazine." There are a lot of people out there who would like to give it a try but don't because they think
it looks too difficult and don't know how to go about improving their drawing
| wrote this book to help these kind of people Those around you who are good at drawing were not born that way You too could draw if you could just change your way at looking at things slightly It is surprising how many people actually draw from memory (off the top of their head) Instead of concentrating on the difficulties involved
in drawing the human body, start by taking a long look at how the professionals approach it
The following is a list of special terms and abbreviations used in this book
Bishoujo: Young, pretty girl Bishounen: Young, attarctive boy CG: Computer Graphics Gakuen Genre: — School Life Genre OVA: Original Video Anime RPG: Role-playing Game SD: Simple Deformed (Exaggerated) Shoujo: Young girl
Shoujo manga: Girl's comics Takarazuka: An all-women theatrical company in Japan
Trang 5Ah! | can draw it.¥
| can draw it
Mr future anime Semaine ntl
Trang 6CONTENTS
Introduction es ee ee OTe COE TELE TEER ee rt tet os he: 2
Chapter 1 Let's get down to the basics!
4-1" Where are you goÌng WrOng? -: ->+ssneneen tt trteseteeeeseneteeesrslstlBRE 8
1-3 Where am l going wrOnQ? › -: .++*+*rereeterererrirrseerirreseieeerllkei +2
1-4 What makes a "good picture?" PT OCTET TCE eT ee 16 1-5 If you can hold a pen and draw straight lines in pencil,
you will be able to draw Oe er Try rrr TT ere Tee ee ee ese.ð'S,#fỐ%E 18
1-6 Start drawing for real! But before that -:-::*:*****=*=>*'trrrrrtrtrtrtrtrrre 20
1-7 Now flesh out the outline! SA00Addeokeeedỏesese.sseleeeosbioseÂsalaadieoeseeesessidesesoase.ss.ssseese.s.Š oD 1-8 It is time to think about body proportion s59 10“ ˆˆˆˆÓÓẮ 24
Chapter 2 Different Ways to Draw Characters’ Expressions
2-2_ Drawing For Reall Parts of the Face and PositlOn -:::++:+++++rrtrrtrrrerrrrrrrrree 30 2-3 Cross-Lines For Different Characters' Foreheads «sss 33 2-4 Draw Faces from Several Directions Siê e6 666/4.6.6 Ea Q12 <2 00sbtoetsieci94465-Ãd26553990439/66506.046/943 34
2-5_ |ntroduction to Different Types of Charac†@FS -: -::**+++*es,=strrrtrsrrtrrtre a7
2-6 Characters’ Expressions by Type/ Head
Exaggerated Type A/Girl š 4© 3€ '6iŠ 3 4 Vệ À/6:6)4'6:4i6604-4)56/66/609/9/0i06/6iElasreereesiv 3.4 See Sats eeiwesesereRrese 38 Exaggerated Type A/Boy Z.eosseel46541V%5cE34%2i91fXseeeveaseslileeeEpeSsEsvs9ssessegeeset66s6beiEes 40 Exaggerated Type B/Girl le neeie 6:6 6i ải6:6669/651024:9<144/%9-43/603.6:9.6isi3i644916%.X%‹b9/6.86/6:6'6 6:63:56 4e eelereeS siể'éS 42 Exaggerated Type B/Boy eeyeeeedasaialec.essss21V0E625/0026x E0 9sb5skXe'44/44:6564/66se.e:e'eieireeeielesráreẽ 44 Exaggerated Type C/Girl k.Ve eeeced435664 6606364644430 03 4609059 0Á66566ã+209641962949e3v/64/22:49990 50994 46 Exaggerated Type C/Boy .keAld + 6.14266461664315.2Ÿvevslksebs6kesliddC.e os.edeovveeesieeeeSefSS 48 Simple Type A/Girl Tế kiẾ G Ai 9.64 6/66 6 cecwpe-cccee seven see ebs0sae b6500 so ¥0 lS Vieiees SEW se Heian eH UReeeeeNe ees 50 Simple Type A/Boy " 52
Simple Type B/Gifl -: :-::-+:*+:++:*+r*tttthhthhttttttttrtrrrrrrdrrrrrrrrrree 54
Simple Type B/Boy i Ắ 56 Real Type: Shoujo Manga Genre/Girl H"⁄.ÔÔÔÔÔÔÔÔÔÔỐÔ 58 Heal Type: Shoujo Manga Genre/Boy """“- ÔÔÔÐÔÔÐÔÔÔỒÔ 60 Real Type: Game Genre/Girl g kesess.solsklEsex.£6ss.eeesavotssaseassaesiEessise 0sE#ssssiebss§ 62 heal Type: Game Genre/Boy 6ó 6i6:4'0.6'666.06007As 6646256 1404s909so9«aW Ea iax29212)/2912wxs402s 64 Real Type: Game Genre/Anti-heroine d.*oC6096444e0e1s6643eeseo0sws6eaio299159111eesows' 66 Advice from a Young Creator sa 666 i4(4643/6516244646606/96l664302/809/3/44/403l658e49:9i9.2:e/:e09001060/66.200199y2/4%-V08 68
Chapter 3 Drawing Bodies
Trang 7The Direction of the Body
3-4
ace A Girl's Body T722 (46 2(dict0sotvsaocEcckecesaskoesÐlEsisllskeeessssdeesseavVssvevkestkfS¿Slsv 2S 78
3-5 A Boy's Body -ssssnnennhnhnhhhrrrrrrrrrrrrrerrrreriiriiiririrenirrrireirrere 79
3-6 Characters' Expressions by Type/ Body
Exaggerated Type A/Girl T240 4u444s3.v.6066x0sYesevveskesessol 001 0sx6s2vveaSaeass vo 80 Exaggerated Type A/Boy aN bie whee aie 66:0 00S 5 eRET ES TNT Oe g USO NRE MELE ORON END SU UC eo Cn OS ins Ere 82 Exaggerated Type B/Girl {eddVdodSa9663656.7-s62-sasvee426647c09)27/.340209402ÿ7940217 s22 84 Exaggerated Type B/Boy jaa sachele 00 bee 6aGb0No.60609s50S SES ten yeens kas eM RRERAG TOR CanemnhsOSa <5 86 Exaggerated Type C/Girl Gdiginn.06 b.00 0.0,0.,60:'00 6.09 #64 oO 8 SSH ROSS Rae MeN SAREE EROS CARAT MERE TAN OWA DIC Co's 88 Exaggerated Type C/Boy Sede.esdd6eb6seseeoobskoolasagl0s 22 (l 107 017014 7910499/0.21324720 20% 90 Simple Type A/Girl V^44946esses6skeaeeeeeeeoeodelsosacS(4s 5A0) 04 77006747/10105121/4 060g (2194340119029 v/v 9Ÿ 92 Simple Type AI Boy `” ` ` - r7 94 Simple Type B/Girl léak&Gkkcs.eeeSeeeeeeesaeoeeeessltesec 00006 sa 6 6 96
Real Type: Manga Genre/Girl vvcbieddevessededsidewnewel sul MEET SEOETIN Sy MANNIE TS 6 400% 460.9605 100 Real Type: Manga Genre/Boy Ceve eseEvaseacc42002001941// 0100001011011 i6 10100(dri.cevc cv ves vs 102 Heal Type: Game Genre/Girl caehienipassy ea cdtedawhs ef Sesh SEsOPRNG Ce LeKeNS ¥ Ess ecedecerndecss 104 Real Type: Game Genre/Boy site 64a2s32414442/0463c4210/07 1.147/((2is/52acscestaoseesssa 106 Real Type: Game Genre/Anti-heroine ve k2 vĂ cà c3 RMA ESETESEV SH CRI ee dV Sede Teuss 108 Advice from a Young Creator § owen bs 6d USS ee 6058 a PRASAES ee MOP REKER DENMAN GREP EEA ES SMUREE ONS See denwh sess 7 10
Chapter 4 Drawing Detail
4-1 Drawing Supporting Characterseecccccccrereccceeeeeeeeeeeeeeeseeeeeeeseeeeeeeeeaeeeeeneeneeeens 112
4-2 The Design of the Supporting Characters:
Looking at Hit -+ »+s++rste x3 en60541496<60 6592x44500843/4808s2cedráxkeecbee 114 4-3 Hairstyle a la Carfo -:-s+-**srs+ 1x 24280061s6905585 86; 4ctx884-4IfA0iMMEtrieos4Sexeskik2 116 4-4 Practice Drawing Ey@§ -222rreeesenersrseseasrelaseclsllsll 165 11246/684350413 58164 119 4-5 Practice Drawing F@et -+-++trerrerrrrrrrrrrrrrrrrrrirrrerrsresrrere 123 4-6 Practice Drawing Hand& -+-+++++eteetettttteretrrtrtrrerrrrrree 126 4-7 Character Arrangement and the Yet 01 > RES 129
4-8 Go for the 360° Challenge! Wace GOcncpe Se be nbe ceW Uninc eoseg een ses buses ee hae Daees oe ks sb ae pee Th eases 133
Chapter5 Now, It's Time for the Real Test
5-4 A Critique: Example 1 Porras ese SOS eS MANA WERCDMeSNS ERS RUe CEN Ctu Ses sae keee cased ye necks bek layer ese aeee 134 ha” A Critique: Example 2 nig unde NUE PACES 656 V¥:0'0o CXCAGMAD WO RHEE OON Ce MAW MEER 69.9 S00 NS.0 00055454900 Se oem 136 5-3 A Critique: Example 3 Re GWA Shing o6E SS 6 s.e'e SNCe co's o6 esse WR NOT ROU MAMET Rech pe ches bind tek CeO NTRS Ree SNORT Ee 138 5-4 A Critique: Example 4 SPI ME POTTER TET COTTE Oe Le ee Le ee 140 5-5 A Critique: Example 5 S250 6540609xos46Ó46040565696669%666646466.66s6x6°x49009Á006001064600ci1516/(010 i0 Sr ý là 142 5-6 A Critique: Example 6 Sam ESE sc hce SOA b ew whe COCR Ce OeR Ashes O00 068 4 wKHUNRENS RONEN ERE ST CRONE OEE SCT eEEm 144 5-7 A Critique: Example 7 Sài ttsxdékdsst9eetd6dtek6oSTasdd6d6kla66G6092øe7sea6sce20)070740cas3 0626000660) 146 5-8 A Critique: Example 8 kế ccZacCcssvdsEigktladeesvoeeasseveslseszssssesosssrvssexssaa sen san 148
Trang 8HOW TO DRAW ANIME & GAME CHARACTERS Vol.1
Basics for Beginners and Beyond
by Tadashi Ozawa
Copyright © 1999 Tadashi Ozawa
Copyright © 1999 Graphic-sha Publishing Co., Ltd
First published in 1999 by Graphic-sha Publishing Co., Ltd
This English edition was published in 2000 by
Graphic-sha Publishing Co., Ltd
1-9-12 Kudan-kita, Chiyoda-ku, Tokyo 102-0073 Japan
Original design: Motoi Zige
English edition layout: Shinichi Ishioka
English translation: Lingua franca, Inc (an3y-skmt@asahi-net.or.jp)
Japanese edition editor: Sahoko Hyakutake (Graphic-sha Publishing Co., Ltd.)
Foreign language edition project coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.) All rights reserved No part of this publication may be reproduced,
stored in a retrieval system, or transmitted in any form or by any means,
electronic, mechanical, photocopying, recording, or otherwise,
without the prior written permission of the publisher
Chiyoda-ku, Tokyo 1123 Dominguez St., Unite “K”
URL:http://www.emanga.com/dmd/
Second printing: | March 2001
ISBN: 4-7661-1120-6
Printed and bound in China by Everbest Printing Co., Ltd
Trang 9Chapter 1
Let's get down to the basics!
Trang 10
‘(aia eae Let's get down to the basics!
Where are y0u going wrong?
Take for example the three points A, B and C below
What are you looking at when you draw the straight line A — B and the curved line A —> —> B? At the pencil? Or at points C
Next, look at the 7 random points below What can you see?
Just a cluster of points? Or can you faintly discern a shape? You haven't got it yet, have you?
Trang 11
Let's number the points at random You still naven't got it yet, have you?
Let's renumber the points to give them meaning You see, your eyes automatically follow the points in
order Those who can make out the shape from looking at points in this way are able to draw shapes
Finally the points are joined up Random lines join to form a shape Those talented at drawing can perceive
hidden lines within a picture and trace them smoothly Your ability to draw shapes depends on whether or
not you can visualize the points in the correct order
Trang 12ere Let's get down to the basics!
Have you heard of the phrase motion capture that is common in the world of computer games and Comuputer
Graphics(CG)? It is a useful system whereby the computer reads a person's movements using transmitters placed at certain points of the human body
Actually this same function is also evident in people who can draw well Think back to the method of drawing lines AB explained on the previous page An entire body or face is mapped out using points situated at the corners of the eyes, the bridge of the nose, arm joints etc This enables a proportional picture to be drawn Put another way, if you concentrate and look hard, you too can detect where such points are on the face and limbs
3 Draw an outline by joining up the points
4 Increase the number of points to decide the eyes, nose, beard, shape etc
5 You have done!
Trang 14es Let's get down to the basics!
Where am l going wrong?
First, where you are going wrong? Let's compare an amateur drawing with the work of a professional It is not just a matter of this picture is good and this one is bad A professional's work demands many things: attention to minute detail, knowledge of the subject matter, the ability to concentrate, and smooth line strokes Compare your drawings with the following pencil drawings and time how long you take
perspective right but
The gun is one-dimensional
When drawing from
the head down, there
is no room to draw the
feet at the bottom of
the paper Start by
working out the length
of the whole body
Trang 15And all this is done in pencil!
The professional's work
Let's make some changes because the set of poses lacks something
5
= i)
can't see
Make the character look
stronger by positioning hand on hip
Fix the position of
the sword and gun-
belt so that they
form a clear cross
section
‘Y Create an air of
| roughness Cut off one of
; | the legs of the jeans to
jazz up the design Don't draw shorts because they would not be suitable for this particular character
What you need is concentration, perseverance and a good design
You cannot do a good drawing without an image in mind (the design) of
how you are going to draw the character If you draw badly, you will lose
your ability to concentrate and your patience You will find yourself stuck
in a vicious circle because a good design will not come to you if you
have lost your concentration So, the design first
Trang 16Pay attention to the pose and
the way the left hand is drawn
The professional's work
Angulate the feet to make them three- dimensional
This took an
hour and a half
Trang 17Advanced: At a glance it
looks good but
Make eyebrows and eyes 7” | symmetrical
{ wavy hair looks softer ]
TS ie | Vary the thickness of the lines to
Slim down the fingers
to make them more
feminine
Pay attention to the position
of the hand Move the hand
to one side because it is
difficult to see properly if it
is over the body
ee
make the character more three-
dimensional
The accessory design is
important but also pay
attention to the details
Express a sense of weight
by flattening out the
bottom where it is in
contact with the ground
_ aoe -~
- a=
This was done
in 55 minutes!