In this study, I would like to clarify the way I didthrough the topic " Some solutions to apply information technology with Microsoft powerpoint software in teaching English to improve t
Trang 32.2 Status of the problem before applying the initiative
2.4 The effect of initiative experience for educational
activities, with myself, the colleagues and the school
Trang 4SIGNATURE TABLE, ABBREVIATION
- & & & -
For ease of use and to avoid repeating the long spelling of certain words, I usethe following rules of writing:
Trang 51 Introduction
1.1 The reason for choosing the topic
As we can see, as society grows, the need to expand international relationsmore powerfully and language learning is an essential element, therefore English
is introduced into schools as a main subject, be encouraged from pre-school,primary school It has become a compulsory subject at schools
Teaching is an art, teaching in the classroom can only be an art when it isconducted under the control of the teacher's talent Teaching aids are a usefulmeans of teachers The more modern the equipment is , the more required theteacher must have a certain level, knowledge, and skills to use it effectively.With the theme of the school year "Promote information technology in teachingactivities", many modern equipments for teaching have been equipped not onlyfor schools in urban areas but also appearing in schools in rural, remote andisolated areas However, to apply the teaching of teaching subjects, not allteachers can do it It requires teachers to have a certain level of computer science,
in addition need to explore and learn, to prepare lectures with Power Point
As a young teacher, trained in basic information technology, I soon absorbthe importance of applying IT in teaching especially teaching English But whenpreparing a lesson, there are many problems Through learning on books, friends,colleagues; I have gained some experience in preparing different types ofexercises for middle school English instruction.The process of preparing theexercises is often very time-consuming, especially teachers who areinexperienced, do not have the conditions to learn, have to tinker on their own,the more time and effort it takes to prepare
Being aware of that, I think that I need to present my experiences to helpprepare an electronic lesson plan period more simple At the same time, this isalso an opportunity for me to learn from the experiences of my friends andcolleagues across the province In this study, I would like to clarify the way I didthrough the topic " Some solutions to apply information technology with Microsoft powerpoint software in teaching English to improve the quality of
Thuoc district, Thanh Hoa province "
I hope this innovation from my teaching experiences can add something toenhancing teaching and learning English quality
1.2 Research purpose
There are many the purpose such as:
First, Research and learn maximum features of the equipment that has been
provided to make teaching more effective and professional
Second, Formation and development of student self-learning methods Approach gradually changed from "teacher-centered" to "student-centered".Third, Create awareness and excitement for students through beautiful images,rich sound or the ranking points from the contest quick
Trang 6Fourth, Use tools and software to create interaction hold teachers andstudents, students with students
Last but most important, Using this tool will help students at Ban CongSecondary school learning English better through the games in Power Point
1.3 Research obbjects
Some solutions to apply information technology with Microsoftpowerpoint software in teaching English to improve the quality of English lessonsfor grade 8th students at Ban Cong Secondary school, Ba Thuoc district, ThanhHoa province 1.4 Research methods
During the study, I used the following methods:
Survey and investigation were applied to investigate the quality of studentswhen they approached Informative Techonology with Microsoft PowerpointSoftware in English lessons
Observation was applied to observe the activities of students during the timethey were included in English lessons
Practice was applied when the teachers used Informative Techonology withMicrosoft Powerpoint Software to organize activities for students in Englishlessons
Analysis, statistics, synthesis, compararison and assessment were applied toassess the progress of students when they approached the InformativeTechonology with Microsoft Powerpoint Software to learn English
2.1 Rationale of the initiative experience
The integration of IT into teaching has been mentioned for a long time and veryspecific in the Directives on education such as: N0 29 Directive on the
"Application and development of IT in education and training would create a fundamental shift in the process of renewing the contents, programs, methods of teaching, learning and educational management”, or "Promoting the
application of ICT in education and training at all levels of education, school discipline under the guidance of IT as a tool of effective supporting for innovating teaching methods in the subjects” To accomplish these goals more
effectively and improve the quality and quantity, the leaders of the school need
to invest some more projectors for each classroom, a audio - visual standardclassroom
In addition, The objective of the scheme in 2020: Completely change theteaching and learning applications English Promoting ICT to teach English
While these problems have not been enforced in time, the teachers’ selfstudy
and research for electronic lesson plans is essential, in order to serve the teaching
in general and the learning English in particular Therefore, every teacher we alltry our best to learn, to explore, to create, not to hesitate or not to be shy todiscuss with other colleagues and IT can be applied quickly and efficiently intoeach unit of study, that is the best thing to the most successful IT applications,contributing to build friendly schools, active students
2.2 Status of the problem before applying the initiative experience
2.2.1 For the teacher:
Trang 7Most teachers understand the importance and benefits of IT application inwriting instructor as well as the integration of teaching English games whichneed more pictures, audio, and video clips illustrating the real life of thelanguage, especially for secondary school students But until now there remainmany teachers who are fearful of using electronic lesson plans because they think
it will take time to prepare a period of teaching
The implementation of an elaborate lecture by a vivid evidence on the slides
in the school is that teachers are often shy away and afraid to use Besides, it wasmore the idea that, students are now very lazy, addicted to internet and onlinegames, so as to achieve high quality in education, teachers must work very hard,guiding them to finish the homework well lost a lot of time
Several other teachers are concerned, if students many students playanything more, they will not take notes, so they do not learn much This is alsosomewhat limited to design games to teach English in general and in particulardesign on Powerpoint Facilities are lacking as well as one of the problemsaffecting the teaching of teachers in using the projectors
On the other hand, we want to "click" the mouse to truly effective lessons,the teachers had to be hard many times more than the traditional way of teaching
In addition to basic knowledge about computers, using PowerPoint softwareproficiently, teachers need to have real passion, because design work requirescreativity, acumen and aesthetic to hunt for data from multiple sources Besides,some teachers said that the design and change games in PowerPoint by higherinformation technology is very difficult and I was a teacher of English, that ishard to learn it Composing electronic lesson plans has also concentrated in just afew teachers who are interested in IT, not really required So, teachers just dosome sample lessons and teaching performances, not to invest in teaching everylesson This situation is common in schools
2.2.2 For the students:
Most of the children love the subject, are diligent and eager to learn,voluntarily study and do homework in class and at home Always enthusiasticallyparticipate in post building When they are taught a new form of learning, theyare both interested and passionate about the way they are offered It is veryhelpful in helping children remember the lesson
Many students also said that, they did not have enough time to play atrecess Besides, they also find English difficult to learn, economic difficulties,social life like Ba Thuoc district, they almost did not get a chance to practice thislanguage in real life Language learning is to attempt to obtain a high score, not
to learn to use it as a means of communication in the future
However, the survey show that students, if we use the traditional teachingmethods with white chalk and blackboard, the performance brings only about50%, while the efficiency of the method of multimedia (audio - visual) is morethan 80% Especially the children enjoyed learning English has integrated intothe games, but the games are designed like those that students play computergames at home, it's nice The fact observations show that they are often not awarethat they are doing so well at schools This is very good because the teacher has
Trang 8done any work: learning to play, playing to learn Teachers have thus contributed
to build friendly schoolroof for the children If the teacher does not provideinteresting vivid lessons to be able to relate to reality and compare withVietnamese, then they will not know where to study, because there are not anylanguage centers with native speakers in Ba Thuoc to learn
In order to have accurate data on student quality of English, beforeconducting the test, I conducted a survey of 62 students of grade 8th at Ban CongSecondary School, Ba Thuoc district, Thanh Hoa province Let us observe thestatistic table of pre-study results as follows:
Table 1: Pre-study results
Less interest Not interest
%
2.2.3 For the school :
The school's facilities: computers, projectors are fully equipped to createvery favorable conditions for teachers and students to use
2.3 The solutions were used to solve the problem
Each English unit is equivalent to a new language lesson Each lesson is taught for a different duration (maybe 1 or 2 periods), depending on the lengthand difficulty of the lesson Therefore, in each 45-minute lesson, teachers mustdesign a 45-minute lesson plan to suit the characteristics and level of students
In terms of themes, I would not say more about the effects of games in
English that I would prefer to offer solutions, experience and how to design anumber of popular games in the power point when teaching English at Ban CongSecondary school
Trang 9Since this is the field of technology on how to communicate differently andreceive information to students
First, the design of the power point games, most of us use the technique Trigger and visual basic programming objects which are available to MS
PowerPoint and supporting PC operating system with MS Office suite is enough
Second, the new "interactive and depends on the object" is one of theeffects in PowerPoint, this is not a new problem, but it is new to this form ofteaching
Lastly , the experience I shared what was sure that the teachers who are notproficient and crestfallen in composing electronic lesson plans can find and use.Partly to bring the excitement and attract all students enrolled in the learningprocess to achieve higher results, including poor students
Solutions to design the popular games in teaching English effectively
In this year school, I have successfully implemented a number of common
games while teaching English at Ban Cong Secondary school, specifically forgrades 8 which I use projectors and embedded games in Powerpoint
My lessons gave them the excitement, passion in English, even if they aregood students as well as weak students It was thanks to this that the quality of
my teaching comes up positive each year
So, let me share solutions to design some common games that I have donesuccessfully and efficiently as follows:
2.3.1 Chatting (Used to WARM UP)
Getting started usually takes a very short time compared to the lesson, but
is extremely important This is the first job the teacher does when entering theclassroom, opening a lesson
However, the form in the lesson needs to always change to attract students,depending on the purpose and specificity of the lesson, the teacher can choosespecific activities to suit (this part can be used as warm up for a linguistic lesson)
Example: English 8 Unit 11: Traveling around Vietnam (Getting started) T: Do you like traveling ?
2.3.2 Brainstorming: (Used to WARM UP) 2.3.2.1.
Outline of the game
The "Brainstorming" trick means presenting a topic for the whole class tocomment on, the teacher’s tip can be written on Microsoft Powerpoint, it doesn'ttake time because you have to prepare, in this tip you only need to write the
Trang 10topic and ask students to give their ideas, can compare and compare according tothe answers shown on the screen
To design, I have used textbox in the Control Toolbox to be able to interact with students during the slideshow It means that,if only at a basic level, it can’t interact back and forth in the slide show, the teacher can’t add to what students say
Specifically, while the PowerPoint presentation slides, any further action onthe keyboard or the mouse pointer will only make a certain object or slideappears, therefore we can not write a text paragraph when playing normally.However, how to use the TextBox in the Control Toolbox allows users to addtext even when the program is being shown
It is interesting that this utility program are available in PowerPoint andusing it is very simple and easy
For example: English 8 Unit 11: Traveling around Vietnam
Period 69: Lesson 4: Read
Brainstorming (Getting started)
Reuse bottles
Ways to reduce the reuseplastics bags
amount of garbage
Recycle old bottles
Use paper to wrap food
2.3.2.2.Steps to create a game
Step 1: Open the PPT file, go to View, Toolbars Control Toolbox
Step 2: On 1 AutoShapes drawing circles and arrows In the circle,rightclick, select Add Text to write from the mainstream should elicit
Next, in the Control Toolbox toolbar, select the box Text box (box with
letters abc), then the mouse will have a plus sign (+), drag the mouse to the
arrows on the screen and drag your mouse to draw a box Text box with white
Step 3: Right click the Text Box now just created, click Properties and set the following parameters
Step 4: Copy and paste that square on the left arrow
With a simple way, in addition to designing games Brainstorming orNetworks, I can create other lectures as additional types of exercises simplemultiple choice and many other exercises to support additional abundant lessons frame box appear as hollow inside
ExterKey Behavior: select
True (Allows writing in the text )
Multiline: select True
(To be able to write a lot of
lines, if a cell write two or
more lines)
Trang 11In addition, during the lecture, students see that my presentation slides are
not only what I ''arrange '' and ask students to listen to, or follow, so by this
design, I called some students, who type faster on your computer, directly typetheir answers
This makes them feel much more indifferent than doing on the blackboardand encourage them to learn foreign languages
With this exercise, students will use the keyboard and type in any answerbox that you can do it Then the teacher can feedback and correct them 2.3.3 Matching game (Used to WARM UP) 2.3.3.1 Outline of the game
Matching" teachers we often use because it is fast and does not take time.Students are excited, this trick is very easy to compose on the computer, andteachers do not have to spend time using teaching equipment, using posters orsupplementary boards
If you match words with pictures, you can scan pictures and have pictures,and visual images of students can easily practice and the class becomes lively,instead of the traditional way of teaching, just looking at pictures in books
And in this way of composing on a large screen with clear pictures and wecan change the picture more vividly without being different from the topic,students can easily focus and pay attention
For this game, we need 2 parts: the front and back parts of the game and thelinks
When doing the effect, lines will appear connecting the front and back parts
You can also give the answer as follows 1 d
Example: English 8 Unit 2 : Making arrangement
Lesson 1: Getting started
directory
Trang 123 A public
telephone
2.3.3.2 Steps to create a game
Step 1 Create the previous part (question) and after, draw the arrows Step 2 Create an effect
Select the before and after sections for the effect to appear (Add effect
entrance) Select each arrow, (Add effect entrance) for the arrows to appear.
Alternatively you can also do Match the words or phrases to the pictures… Yougive 6 or 8 pictures, for phrases… Numbered pictures, Motion path effect formoving words or phrases The next time can replace other pictures, replace thecontent… so that it is reasonable
2.3.4 Jumbled word game (Used to WARM UP)
2.3.4.1.Outline of the game
This game is quite simple, initially create a text box, in this text box youtype the letters of a word out of order
Example : - UTERRCIM = turmeric
- BFEE = beef
2.3.4.2.Steps to create a game
Effect the Add effect entrance for this text box Copy out multiple revisions
of the letters in accordance with the arrangement Remember that the answermust be given after all Jumbled words have appeared 2.3.5 Hangman (Used to
WARM UP)
2.3.5.1.Outline of the game
This is one of games that is used to warm up students like very much.Games also help children get excited and ready psychology when receiving a newlesson
The game is made for the whole class Each member will guess only aletter, and guessed letters will disappear If you guess correctly, it will appear oncrosswords, letters which are not guessed correctly will be lost and frustratedface appears Students are given a symbol definition of the gallows Afterguessing 7 times incorrectly, the gallows complete and students will lose
Example:
Using game Hangman to warm up in:
Trang 13English 8: Unit 4: Our Past
Step 1: Using Line to draw frame of Hangman and 6 strokes, using
AutoShapes to paint their faces The effect appeared to 6 strokes and faces Step
2 : On Drawing choosing Rectangle to draw 8 squares copy 8 squares stick onthe first 8 squares Right click to insert the word
FOLKTALE
Step 3 : Using a textbox to write A (eg A1 of 26 letters) Coloring
background and text Next, selecting arbitrary disappearing effects Using
Trigger techniques for letter A1 selecting appearing effects for A2 in word
FOLKTALE that is inserted after Triggering word A1 So, when clicking the
letter A1, A1 will disappear and A2 will appear in keywords Do the same withthe remaining letters F, O, L, K, T, E
However, it should be noted that there 2 letters L in the word FOLKTALE Using trigger for the letter L in the alphabet, we must insert 2 L with effect fromFOLKTALE to appear in
Step 4: copying of the letter A in the alphabet Change letter A into theletter B In the Trigger letters B, we exchange Link of A into B Remove theeffects of the letter appeared A2 in this trigger Making effects of facialappearance I'm so sorry instead When we click on the letter B, letter B disappearand the face I'm so sorry appears Do the same with the remaining letters of thealphabet that are not in the keywords FOLKTALE
Step 5: Creating a circle with the letter Win, do not effect, clicking theletters FOLKTALE and choose appearing effect of Blinds for these wordsappearing Using Trigger for these words the link at the word Win Insert effects
of appearing the smiling faces after this trigger If students can call out the newkeywords when guessing 2, 3 letters, then we can still bring results for theirvictory by clicking on the word Win which will appear all letters in keywords
and funny faces in applausing together To do this, we Select object Right click Select Hyperlink Choose Place in this document Choose slide to link and press OK
2.3.6 Shark attack(Used to WARM UP)
Lesson 2: Speak
b Steps to create a game
2.3.5.2 Steps to create a game
Trang 142.3.6.1 Outline of the game
This game consists of 2 steps, 2 pictures representing 2 teams When theteacher asks a question, the students answer or give a word, they guess and findthe word If there is a wrong answer, or a wrong guess, the avatar will advance 1step, until the picture goes through the last ladder, it disappears and the team gets
a negative point
For example: English 8: Unit 10: Recycling– Lesson 3: Listen I
did with the FERTILIZER as follows:
F E R T I L I Z E R
Although the purpose of Hangman Bắt
đầu trò chơi
and Shark attack is the same, with the
design of some animations, I gave students the relaxation and excitement to start anewlesson To design in Power point, I also used the Trigger to make:
Step 1: Using Rectangle to draw 10 squares numbered from 1-10 Whenyou click on any digit, the letters in the keyword above will appear similar to
Trang 15Step 3: How to move the boy when students guess the wrong letters:
Click on the boy, in the Add Effects, we choose Motion Paths Select
down The first point is the first stair, ends at 2nd stair
Copy and paste to the final stair However, at the end of stair, we add
Motion Paths - Right and drag lines to fish as it is going to eat
Add image effects of boy's disappearance in Grow and Turn These inserted after effects of down at the final rank when going to the final stair, boys will be ejected to fish and slowly disappear Click OK to finish the design
process
2.3.7 Pelmanism(Used to WARM UP)
2.3.7.1 Outline of the game
The game often uses a pair of synonyms, antonyms when turning theword, if the word is the same, the crossword disappears, if not, then turn it over
as at first
To do this we just create 1 word pair, then
copy and edit
2.3.7.2 Steps to create a game
Step 1 : Draw 8 rectangles Use textbox to
write 8 numbers below the left corner Use textbox
to write 8 words next Step 2. Create an effect
Effect of letters to appear «go»
Trong Timing section, select Trigger and select the item to link link the
item to No.1
Effect to disappear word «go» in Exit, in Timing, select Trigger and select
the item to link In this article remains an item to link the cell 1
The next numbers, we do the same as above
Create effects for text bought like buy text
To be faster, you can press Ctrl, click on the cell number 1 and the text boxhas the word buy, copy, paste edit number 1 'into 2 , fix buy to bought want Arrange numbers, letters properly When we have not shown the slideshow
we have the following picture
The text layer is on top for easy editing However, when it is shown, the
Trang 16Similar to the games mentioned above, you also save this file as Pelmanism.
2.3.7.3 How simple?
Every time, we need to create this game, we open the file, copy and paste itwhere we need it Edit the words to make sense So you have a very easy gamethat will only take you about 10 minutes for the next time
This is also one of the interesting games that students often find in The Road to Olympia at the Slalom competition by VTV3 channel when trying to
design well
2.3.8 What/ Where (Used to check the vocabulary)
After learning vocabulary, the teacher needs to conduct some quickapplication exercises which are also a form of checking the student's wordcomprehension and comprehension level
Eg: "Rub out and remember; slap the board; what and where; Bingo;jumbled words, wordsquare, crossword puzzle, matching, gap - filling, guess thepicture, Multiple choice ”
For the purpose of composing on computers, it is very convenient forteachers to go to class
2.3.8.1.Outline of the game
If the game Rub out and Remember or Slap the board is just a simpledesign to appear and disappear from the order under the quick direction ofteachers What and Where is different We must make it appear word by word
after being disappeared without order, so I had to use the Trigger Effect options
to implement the new design
2.3.8.2.Steps to create a game
Step 1: Open the PPT, to AutoShapes Stars and Banners to draw the circle Text box is used to write the words superimposed on the circle
Step 2: Select effects appearing for all words
Then choose the disappeared effect for words again
Step 3: Select the first word in a circle 1 add any effects appear
In the options bar effects Effect select Trigger At Start Timing Effect on click of select links circle 1 OK
Do the same for the rest of the circle So, when clicking on any circles and
that word will appear
I have adopted this solution for a lot of lectures in grade 8 such as for
example when teaching English 8 - Unit 4: Our Past – Listen and read, I
designed as the images following:
number box is above
Trang 172.3.9 Rub out and remember (Used to check the vocabulary)
2.3.9.1.Outline of the game
Rub out and remember Usually used to reinforce words after teaching words.You can use word lessons to create games or design your own
2.3.9.2.Steps to create a game
If you use the word teaching part to create a game, after you have createdthe effects for the word teaching, you continue to create the effect of
disappearing (Add effect Exit) for the words, then appear (Add effect
entrance ) turn to the words to check
You can take advantage of the next time just changing the word, the effectcan stay the same If you design your own design, then let all words appear (each