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We decided to examine the effect of macro-level factors (i.e., team attributes) and applied hierarchical linear modeling analysis to a sample of data collected from 96 individuals nested[r]

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Should I e-collaborate with this group? A multilevel model of usage intentions Ofir Turel * , Yi (Jenny) Zhang1

Sreven G Mihaylo College of Business and Economics, California State University, Fullerton, P.O Box 6848, Fullerton, CA 92834-6848, USA

1 Introduction

The use of ad hoc teams has become increasingly common in

today’s organizations because it allows flexible and efficient use of

expert employees with varying backgrounds[27] Furthermore,

recently, organizations have increasingly relied on electronic

collaboration tools, such as email and discussion boards, for

facilitating communications among ad hoc team members The

combination of these trends has led to the creation of virtual teams

or technology-mediated teams[5]consisting of employees who are

not necessarily co-located and who rely on technology for most of

their communication Furthermore, these individuals work on

interdependent tasks and share responsibility for the outcomes[29]

Because of the increased popularity it is important to

understand what drives their use and performance [18] It is

especially important to understand what drives individuals to use

e-collaboration tools when assigned to ad hoc teams, because it

can have important consequences, such as increased efficiency and

time saving[23] In many cases individuals assigned to a project

team can choose among several means of communication,

including electronic tools, face-to-face meetings, or a combination

For such decision, team members must consider a range of factors

and tradeoffs: online collaboration tools may benefit them for example by reducing peer pressure, but their use may also present challenges to effective communications due to, time delays in response, lack of social cues, and lack of assurance of participation

[20] Several studies have examined e-collaboration models [14], although mostly by taking either an individual- or team-level perspective, but not a joint perspective; i.e., one that takes into account the individual decision makers in the broader team context in which the decision is made While contextual team-level variables may influence individual team member behaviors

[13], little empirical research in the IS field has studied such cross-level effects[3]

The focus of our study was on level-spanning effects in electronic collaboration Specifically, we argued that users employed mental accounting processes [25] when deciding to use a specific electronic collaboration tool; and that the decision depended on both the properties of the tool and on the qualities of the team with which one is working These two elements are intertwined through Media Richness Theory; e-collaboration systems that often rely on lean-media (e.g., text based commu-nications) should be perceived as more suitable for interactions within competent teams due to their probable lower equivocality and task difficulty That is, team attributes may alter one’s general usage intentions beyond the mere effect of system-referenced perceptions

Examination of cross-level relationships required multilevel empirical perspectives The focal team attributes on which we

A R T I C L E I N F O

Article history:

Received 1 August 2009

Received in revised form 5 October 2010

Accepted 28 December 2010

Available online 13 January 2011

Keywords:

Online collaboration

Virtual teams

Social loafing

Hierarchical linear modeling

Technology use

Team potency

Multilevel theory

Mental accounting

Media richness

A B S T R A C T The use of online collaboration tools for virtual teamwork has been studied extensively, but mainly at the individual-level We decided to examine the effect of macro-level factors (i.e., team attributes) and applied hierarchical linear modeling analysis to a sample of data collected from 96 individuals nested in

34 virtual teams Our results suggested that the development of behavioral e-collaboration intentions by individual virtual team members was affected by their perceptions about the system, as described by individual-level IT use theories, and macro-level factors pertaining to the team The collaboration technology was perceived to be less useful when employed to communicate with social loafers; and collective social loafing negatively influenced the teams’ potency assessments After controlling for individual-level perceptions of system usefulness, team potency augmented team members’ intentions

to use the online collaboration technology with similar teams It also improved team performance

ß2011 Elsevier B.V All rights reserved

* Corresponding author Tel.: +1 657 278 5613; fax: +1 657 278 5940.

E-mail addresses: oturel@fullerton.edu (O Turel),

1

Tel.: +1 657 278 4851; fax: +1 657 278 5940.

Contents lists available atScienceDirect

Information & Management

j o u r n a l h o m e p a g e : w w w e l s e v i e r c o m / l o c a t e / i m

0378-7206/$ – see front matter ß 2011 Elsevier B.V All rights reserved.

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focused included the overall level of social loafing in the team and

its potency (or shared belief in its effectiveness) These attributes

have been cited as key predictors of teamwork behaviors and

performance[4,10] The key system-referenced predictor we used

was perceived usefulness: the focal antecedent of IT usage intention

[15] Our research model is shown asFig 1

2 Conceptual background

While technology acceptance has been extensively studied,

little is known about such processes in virtual teams A Technology

Acceptance by Groups (TAG) framework addresses this issue It

posits that teams develop positive feeling towards a technology

based on behavioral attitudes of team members towards the

technology These attitudes are then shaped by technological

factors that the group considers important (e.g., complexity), and

psycho-social factors (e.g., majority support) [22] The TAG

framework has received some empirical support but not much

is known about the formation of behavioral intentions in the team

This was the focus of our study

While task considerations are applicable to user decisions

about any use of technology (e.g., task-technology fit

consider-ations), team characteristics are factors that should be considered

by users of electronic collaboration tools We conceptualized the

formation of technology use decisions on electronic collaboration

tools as a process that spanned levels of measurement Usage

decisions were therefore seen as being developed by individuals

based on the individual-level system assessment of perceived

usefulness and attributes of the teams to which they belonged (its

potency)

2.1 Social loafing

Social loafing is the lack of, or reduction in, motivation and thus

of effort when individuals work together as opposed to how they

work individually It is a negative phenomenon that results in

productivity loss when working in groups Social loafing is thus

important to investigate because it can negatively affect team

performance in both offline and virtual contexts

Individuals may loaf in team settings for many reasons First,

team members who do not feel their contributions are essential to

the final product, tend to loaf Second, team members loaf when

there is lack of evaluation of the individual Third, social loafing is

affected by the perceived fairness of a team’s decision process[21]

When people work collectively, they tend to match their co-workers efforts

At the individual level, perceived loafing refers to the perception of any loafing behavior of the team by an individual

At the group level, social loafing refers to the consensus of members about collective loafing in the group[19]

2.2 Team potency

Team potency is the shared belief of a group about its general effectiveness It is a group-level form of a general efficacy assessment Team potency obviously affects team outcomes Accordingly, IS studies have been focusing on this concept[1] While team potency increases team performance[6], it had not previously been seen as a predictor of technology use behavior Thus, we decided to examine its effect in a virtual team context, i.e., as a predictor of team performance and individual-level technology usage decisions We also examined a group-level antecedent for team potency: the level of within-team social loafing

3 Theoretical model and hypothesis development

3.1 Individual-level model

When deciding whether a technology is useful, individuals normally refer to their experiences with it and assess its ability to achieve their objectives In the context of virtual teams, it is argued that the level of social loafing is an external factor that can affect perceptions of system usefulness

Social loafing in virtual teams may be executed through silence (e.g., a team member who waits for others to generate their inputs, hoping that they will be sufficient) or result in undelivered promises (when a team member promises to do something but does not) Silence and text-based promises may

be difficult to interpret (e.g., ‘‘Are the teammates all working on the task?’’) Such messages (or lack thereof) would be classified

as equivocal According to Media Richness Theory, lean media (i.e., communications media that is deficient in transmitting information such as facial expressions, voice, etc.) is not effective in dealing with messages containing less (or no) information Therefore, with social loafers the underlying lean technology should be perceived as less efficient and useful Thus:

Fig 1 The multilevel research model.

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H1 Social loafing, as perceived by team members, will negatively

affect the usefulness they attribute to the electronic collaboration

system

Consistent with technology use research, the individual-level

model assumes that the usefulness attributed to the electronic tool

will positively affect users’ intentions to use it in future similar

contexts

H2 Perceived usefulness will positively affect behavioral

inten-tion to use the electronic collaborainten-tion system in a similar context

in the future

3.2 Group-level model

While both team potency and social loafing have been studied in

team contexts, little work has examined the relationship between

them The literature has provided anecdotal evidence that they are

correlated [30] Yet no studies have apparently been made to

develop the relationship between them It is suggested that the

expectancy-value theory can explain the effect of social loafing on

team potency; an individual’s behavioral motivation is affected by

the expectation that the behavior will have a particular

conse-quence, and on the degree of affect towards the outcome Given the

contingency between effort and performance, lower effort results in

lower performance expectancy which can lead to further effort

reduction by other group members Thus, when some virtual team

members loaf, others may also loaf in order to adjust their feelings of

inequity; thus the collective effort will be reduced This will lead to a

collective reduction in the team’s shared belief in its competency

H3 The collective social loafing in a team will negatively affect

team potency

Highly competent teams can be expected to perform better

than others [12] Highly potent teams try to solve challenging

problems and work diligently towards this end, which results in

improved performance

H4 Team potency will positively affect team performance

3.3 Cross-level effects

Macro-level attributes (e.g., organizational climate) often

influence individual-level phenomena (e.g., individual

perfor-mance) Such cross-level effects have been well established in

traditional team contexts[24] The underlying mechanism for such

effects involves two steps First, team members assess the

macro-environment (the team in which they work) based on the observed

behaviors of their teammates Through a process of information

exchange, collection, and assimilation they develop a team

assessment (e.g., is my team competent?) In the second step, this

assessment is used as a partial basis for decision making; attributes

of the macro-environment considered and they can encourage (or

deter) the individuals to act in a certain fashion Arguably, the same

process applies to virtual teams: team attributes are assessed based

on team member behaviors and influence decision making

Specifically, team potency, a shared team-level assessment of

general ability, influences individual team members’ behavioral

intentions to e-collaborate Based on mental accounting theory the

decisions one makes are informed by a range of perceived utility

gains and losses In the virtual team context, one first considers the

value of the IT tool in performing the task Second, users should

consider the team members who use the technology for

communi-cation In essence, the individuals consider the general value of the

IT artifact for the task and then they consider how the particular

team will collaborate using the tool

Potent teams are likely to better utilize lean media in the e-collaboration environment, try harder to resolve any lean-media issues (such as lack of trust, conflict, etc.) and thus overcome the potential deficiencies of the online environment [17] We therefore argued that members of potent teams are more likely

to develop stronger future usage intentions towards an e-collaboration tool After judging that their team is highly competent, team members should expect lower ambiguity, higher quality of submissions, fast responses from peers, and low levels

of social loafing; all of which result in stronger willingness to e-collaborate Thus:

H5 After controlling for individual level perceptions of usefulness, team potency at the group level will incrementally and positively affect team members’ intentions to use online collaboration tech-nology with a similar team in the future

4 Research method

4.1 Participants

Students in an introductory MIS course presented at a US university were asked to complete an online collaboration assignment (worth 10% of their final grade) after which they were asked to voluntarily complete a survey Survey completion was encouraged by adding small grade incentives Business students were selected for this study because they often used online collaboration tools for completing group assignments; thus they were familiar with the technology and the collaborative setup with which our study was concerned

Special attention was given to group size and setting as these are pertinent to the phenomena we were investigating According to social impact theory, there are two macro-explanations for social loafing First, there is a dilution effect which is related to the size of the group: individual members have less motivation to contribute to group effort in larger groups Second, there is an immediacy gap; as members of a group become more isolated (e.g., in virtual teams), they contribute less to the group effort Both drivers existed in our setup In e-collaboration research it is common to use teams of three

to six members To retain power we used groups of 3 or 4 members from different sections of the course

The assignment involved 103 individuals who were randomly divided into 33 groups of 3 members plus one group with 4 members Out of these, 96 individuals completed the post-exercise survey (a 93% response rate) They were nested in 34 groups: 26 with 3 completed surveys, 7 with 2 completed surveys, and one with 4 completed surveys The sample consisted of 51 men (53%) and 45 women with ages ranging from 18 to 56 (with an average age of 23.4) Many participants had worked full-time (from zero to

30 years; with an average of 3 years)

4.2 IT artifact and procedure

Individuals from different class sections were randomly pre-assigned to groups, and asked to collaborate online using only the assigned e-collaboration work-space when producing a report The work-space was a bulletin board through which individuals could exchange ideas and drafts, and develop their final submission by posting messages and files to others in their group Communica-tions were asynchronous, and did not allow the exchange of large media files or the use of streaming media Based on informal discussions with participants, the system was used for three tasks:

(1) Coordinating, timing, and dividing the work;

(2) Sending partial or draft submissions and exchanging ideas; and (3) Reviewing and integrating the partial submissions

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The assignment asked all teams to produce a short report on a

case study pertaining to privacy issues imposed by the Apple

iPhone It built on materials covered in class and relied on their

personal interpretation, analysis, and opinion

In order to minimize face-to-face collaboration, participants

from different sections were randomly assigned to groups and

asked to collaborate only via the assigned technology

Time-stamped messages were checked to ensure sufficient

collabora-tion Participants were given four weeks to complete

the assignment, after which they were asked to complete a

questionnaire

The respondents had a second group-assignment (given several

weeks after the first); it was similar to the first, in which they chose

between using the collaboration tool or other means of

collabora-tion (e.g., face-to-face meetings); the second assignment was

intended to measure their behavioral intentions

4.3 Measures

The survey instrument included two sections In the first, demographic information, such as age, gender, and work experi-ence was solicited; in the second, items pertaining to the research model were solicited These items were based on existing validated instruments All survey questions were measured by using a one to seven point Likert scale anchored on ‘‘strongly disagree’’ (1) and

‘‘strongly agree’’ (7) The grades that groups got for their team assignment (a maximum of 55 points; were assigned by an instructor external to this study) were used as a proxy for Team Performance This reduced the risk of common method variance because data were recorded from two separate and independent sources Several individuals were asked to review the survey and,

as a result, some minor changes were made The measures are shown inTable 1

Table 1

The measurement instrument.

Team potency (TP) [11] TP1 Our team has confidence in itself

TP2 Our team believes it can become unusually good by producing high-quality work TP3 Our team expects to be known as a high performing team

TP4 Our team feels it can solve any problem it encounters TP5 Our team believes it can be very productive TP6 Our team can get a lot done when it works hard TP7 No task is too tough for our team

Perceived social loafing (SL) [9] SL1 Individuals in this group deferred responsibilities they should assume to other group members

SL2 Individuals in this group put forth less effort when other group members were able to do the work SL3 Individuals in this group did not do their share of the work

SL4 Individuals in this group spent less time working on the task if other group members were available SL5 Individuals in this group put forth less effort than other members of the work group

SL6 Individuals in this group avoided performing undesirable tasks as much as possible SL7 Individuals in this group left work for others to do, which they should really complete SL8 Individuals in this group were less likely to volunteer to do a task if another group member was available SL9 Individuals in this group took it easy if other group members were willing to do the work

SL10 Individuals in this group deferred work to other group members if they were available Perceived usefulness (PU) [28] PU1 Using this e-collaboration tool improves group members’ ability to satisfactorily complete the group project

PU2 Using this e-collaboration tool saves group members’ time in completing the project PU3 Using this e-collaboration tool for completing the project enhances the group’s effectiveness PU4 I find this e-collaboration tool to be useful for completing group projects

Behavioral usage intentions (BI) BI1 Assuming I have access to this e-collaboration tool, and I can choose to use this tool or not, I intend to use

it for the second group project BI2 Given that I have access to this e-collaboration tool, and I can choose to use this tool or not, I predict that

I would use it

Table 2

Descriptive statistics for items and constructs.

Item Mean Std dev Factor loading Residual variance Item-total correlation Cronbach’s alpha Internal consistency Convergent validity (AVE)

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5 Data analysis and results

A combination of data analysis methods was used PLS-Graph

was used for estimating the individual and group level models

(H1–H2 and H3–H4 respectively) Each model was estimated

separately using the relevant dataset (individual- or group-level)

Cross level effects (H5) were estimated using the hierarchical

linear modeling approach with HLM6.04, which allowed

decom-posing variance to within- and between-team components

5.1 Individual-level model estimation

The dataset with 96 individual-level responses was used as

input for this analysis First, common method bias was assessed

through Harman’s single factor test; the possibility was ruled out

because two major factors with opposite signs and reasonably

similar degrees of explained variance (48% and 30%) had resulted

Second, a controlled model that included age, sex, and working

experience was computed None of these control variables were

found to be significant, and thus they were removed from further

analyses Third, a table of descriptive statistics was constructed

(Table 2) to assess construct validity All factor loadings exceeded a

threshold value of 0.7, and all item-to-total correlation values

exceeded 0.35 with relatively low residual variance Construct

reliabilities were further supported by Cronbach’s alphas over 0.80,

measures of internal consistency over 0.7, and measures of

convergent validity over 0.5

A matrix of loadings and cross-loadings was constructed

together with a matrix of inter-construct correlations for assessing

the convergent and discriminant validities of constructs (Tables 3

and 4, respectively) The first demonstrated that all items loaded

on their respective constructs but did not load on other constructs

The second strengthened the validity of the measurement model;

the square root of the average variance extracted (AVE) for each

construct (on the diagonal) was larger than the corresponding

inter-construct correlations (below the diagonal) Overall, the

measurement model was therefore assessed as valid

T-statistics for the structural relationships were obtained using

a bootstrapping procedure with one hundred re-samples Both

coefficients were significant (p < 0.001), which provided support

to the two individual-level hypotheses Individuals who believed that their team members engaged in social loafing perceived the collaboration tool as less useful Perceptions of usefulness, however, augmented users’ behavioral intention to use the online collaboration tool in the future (the second assignment of our study) Perceived social loafing explained 13.4% of the variance of perceived usefulness, and it then explained almost 70% of the variance in behavioral future usage intent

5.2 Group-level model estimation

Team potency and perceived social loafing were assessed by individuals and aggregated to capture group-level feelings The aggregation was based on the assumption that the group-level unit was represented by individual ratings pertaining to the same attribute Thus the average score for a team would be appropriate, given an acceptable level of within-group consensus

Within-group inter-rater agreement (rwg) is often used for assessing consensus, and as the basis upon which aggregation decisions are made It captures the extent to which ratings from different team members are interchangeable While there are other measures of reliability (e.g., ICC), the strengths of rwgare that

it can deal with multi-item scales, and it is not based on between-team variance[7] In our study, rwgwas calculated for the social loafing and team potency scales following the James et al procedure Scores of 0.86 and 0.87 respectively, exceeded the suggested cutoff of 0.7 These scores indicate that individuals who belonged to the same group provided reasonably similar assess-ments of both social loafing and team potency of their groups Furthermore, the two scales were highly reliable at the individual level, with Cronabach’s alpha of 0.97 and 0.96, respectively Given the high within-scale reliability and the acceptable within-group reliability, perceptions of social loafing and team potency were aggregated into group level concepts by taking the mean across scales and team-members (i.e., the team potency of group 1 was calculated as the average of all team potency scale items as reported by all members of group 1) Group construct scores were further normalized (team potency and social loafing were measured on a one to seven scale, whereas performance was measured on a 0–55 scale)

Overall, a dataset with 34 normalized group level observations was used for group-level model estimation Because single indicators were used for capturing group level constructs, and their reliability had been established, the measurement model was irrelevant Descriptive statistics for the non-normalized group-level constructs and intra-construct correlations are shown in

Table 5 Using a bootstrapping procedure with 100 re-samples, the structural model demonstrated that all hypothesized relationships

Table 3

Loadings and cross-loadings.

Perceived social loafing Perceived usefulness Behavioral intentions

Table 4 Inter-construct correlations and square roots of AVE.

Perceived social loafing Perceived usefulness Behavioral intentions

Table 5

Descriptive statistics for group-level constructs.

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at the group level were supported Groups with high social loafing

developed lower assessments of team potency (b= 0.66, p < 0.01)

Team potency, in turn, positively affected team performance

(b= 0.28, p < 0.05) The collective social loafing in groups explained

44% of the variance in team-level team potency, and team potency

explained 8% of the variation in team performance

5.3 Estimating cross-level effects

Because the dependent variable inH5was at the individual level

and the predictor at the group level, HLM 6 was used First, a null

model which had no predictors at either level was estimated This

was used for assessing the within-group and between-group

variance components, and testing whether there was sufficient

between-group variation for further analysis The results

demon-strated that 78% of the variance in behavioral intentions resided

within teams (individual level), and the rest (ICC = 22%) resided

teams (group level) A chi-square test for the

between-groups variance component (p < 0.05) indicated that it significantly

differed from zero, and a multilevel analysis was thus plausible

Second, a model that includes only individual level effects

(perceived usefulness, as a control variable for us) was constructed

and estimated Centering was performed around group means for

individual-level variables, because group-mean centering is less

biased, and leads to less ambiguous interpretation than other

centering approaches[8] The results demonstrated that perceived

usefulness (centered on group means) had a significant effect on

behavioral intentions (b= 0.87, p < 0.001) After controlling for

perceived usefulness, 66% of the variance was between-teams and

this is significant (p < 0.001) Thus, a multilevel model should be

examined for estimating cross-level effects Therefore a two-level

model was specified and tested In this, perceived usefulness

predicted behavioral intentions at the individual level, and team

potency, at the group level, predicted the intercept of the

behavioral intentions regression equation at the individual level

The results provided support for H5 (g= 0.69, p < 0.001), after

controlling for perceived usefulness (b= 0.87, p < 0.001)

The HLM procedure allowed us to decompose the variance

explained by behavioral intention into within-group and

between-group parts Perceived usefulness explained 56% of the

within-group variance in behavioral intentions, whereas team potency

explained 33% of the between-group variance These components

were combined using the formula of Bryk and Raudenbush[2] The

total R2 showed that the full model explained 51% of the total

variance in behavioral intentions This result was more accurate

than the individual-level PLS analysis because PLS analyses assume

independence of individual records, whereas data from individuals

within a team may not be fully independent Therefore, the final

model reported the HLM results when applicable (seeFig 1)

6 Discussion

We conceptualized and validated a multilevel theory of

technology usage in electronic collaboration settings, linking the

negative effects of social loafing behaviors to future usage intentions

by individuals, and to team performance Our study further covers

important aspects of virtual teams, and distinguished between

within- and between-group variance components

Social loafing emerged as a key concept in e-collaboration

settings Individuals who perceived their group as engaging in it

believed that electronic collaborating means were less useful A

group’s consensus on the social loafing behaviors within the group

affected its potency evaluation Groups with high levels of social

loafing were less likely to believe in their ability to excel across

tasks Teams that believed they could perform well across tasks

outperformed less potent teams

Separating group-level from individual-level effects apparently was warranted, because after controlling for perceived usefulness, 66% of the variance in behavioral intentions was found to be between-teams This further demonstrated that team potency was a macro-level factor that affected team members’ future use intentions, after controlling for individual level assessments of usefulness

Note that an individual-level only model may be flawed in the presence of moderate to high within-team correlations[31] In such models, the interdependence between responses from individuals who belong to the same virtual team is ignored This

is typically done for keeping the model simple, but it can generate inaccuracies[26]

Ultimately, our study demonstrated the importance of group level attributes, through measures taken from individual team members, as well as the potential importance of cross-level effects

in IS research

6.1 Managerial implications

First, managers should be aware of the negative impact that social loafing has on both electronic collaboration technology adoption and team performance They should further devise ways for reducing the actual and perceived social loafing The methods may include reducing team size, increasing team cohesiveness, and emphasizing the importance of teams’ missions [16] Managers should have a face-to-face start-up meeting for their collaboration teams, in which they help team members know each other and to internalize the importance of their mission Alternatively, they should restructure tasks so that interdependencies are reduced, and individuals, with their contribution, are identifiable Finally, managers can implement control mechanisms and milestones to increase oversight and minimize social loafing

6.2 Limitations

Potential limitations of this study included:

1 Our use of student participants may have limited the generalizability of our findings Teams in organizational contexts may face different issues (e.g., budget constraints) Nevertheless, the motivational mechanism (grades as opposed

to appraisals by a supervisor), together with the behavioral future intentions objective, added realism to our findings By using a controlled experimental setting with a well defined task,

we controlled for many external factors, thus focusing on the variables of interest

2 We did not capture changes in behaviors and assessments over time Longitudinal studies would further benefit our under-standing of e-collaboration phenomena

3 We used only one level of context (team level) for explaining usage intentions and performance However, there are higher-levels (division, company, etc.) that may also affect the results

4 Team performance may have been affected by the capabilities

of a single outstanding team member and not the collective To mitigate this concern, the correlation between subject-matter knowledge, as measured by the midterm score of the highest performing team member, and team performance was assessed A correlation of 0.24 (p < 0.17) indicated that there was no significant relationship

7 Conclusion

Our study has presented a multilevel theory of the development

of technology usage intentions by individual members of virtual teams It showed that users of e-collaboration tools consider both system attributes (micro-level factors) and team characteristics

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(macro-level factors) when developing e-collaboration intent This

seems to be anchored in media richness and mental accounting

theories Taken together, this study shows that social loafing

behaviors within teams can diminish team potency assessments,

perceptions of technology usefulness, and thus, behavioral usage

intentions and team performance As such, ways for reducing

social loafing and increasing team potency in virtual teams should

be explored

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Ofir Turel is a Professor of Information Systems and Decision Sciences at the College of Business and Economics, California State University, Fullerton Before joining the academia, he held senior positions in the information technology and telecommunications in-dustries His research interests include a broad range of behavioral and managerial issues in various informa-tion systems contexts His work received several national and international awards, and was presented

in many conferences He published over 30 articles in journals such as MIS Quarterly, Journal of MIS, Communications of the ACM, Information & Manage-ment, Journal of Information Systems, Behavior & Information Technology, Telecommunications Policy, Group Decision and Negotiation, and Communications

in Statistics.

Yi (Jenny) Zhang is an Associate Professor in the Department of Information Systems and Decision Sciences at California State University, Fullerton She holds a B.S in Electronic Engineering, a M.S and Ph.D in Information Systems Her current research interests include virtual teams, virtual communities, and busi-ness intelligence Her work has been published in Behavior & Information Technology, the International Journal of E-Business Research, the Journal of Informa-tion Privacy & Security, and the Journal of EducaInforma-tion for Business.

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