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Numbers and counting file folder games in color

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Nội dung

What’s Inside Each game includes the following: • an introductory page for the teacher that provides a suggestion for introducing the game • step-by-step assembly directions • Extending

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in C OL O R

by Susan Julio

New York • Toronto • London • Auckland • Sydney

Mexico City • New Delhi • Hong Kong • Buenos Aires

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Scholastic Inc grants teachers permission to photocopy the pattern pages from this book for classroom use

No other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise,

without permission of the publisher For information regarding permission, write to

Scholastic Inc., 557 Broadway, New York, NY 10012-3999.

Cover design by Jason Robinson Interior design by Solas Cover and interior illustrations by Rusty Fletcher

ISBN-13: 978-0-439-46592-2 ISBN-10: 0-439-46592-3 Copyright © 2009 by Susan Julio Published by Scholastic Inc All rights reserved.

Printed in China.

1 2 3 4 5 6 7 8 9 10 40 16 15 14 13 12 11 10 09

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About This Book 4

Making & Using the File-Folder Games 5

What the Research Says 6

Meeting the Math Standards 6

File-Folder Games Counting Sheep ( counting from 1–10) 7

Hungry Hogs ( recognizing numbers from 1–20) 21

The Cat’s Pajamas ( matching sets to numbers) 35

Apple-Seed Number Sentences ( comparing numbers) 49

Batting Practice ( sequencing numbers) 63

Hippo Hurdles ( adding 1) 77

Pet Shop ( odd and even numbers) 91

Pecking Order ( ordinal numbers) 105

Leap Frog ( skip-counting by 2s) 119

In the Doghouse ( matching numbers to number words) 131

Contents

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About This Book

File-Folder Games in Color: Numbers & Counting offers an engaging and fun way to motivate

children of all learning styles and help build their number knowledge Research shows that knowing and understanding numbers is fundamental in developing more advanced math skills

In addition, the games in this book will help children meet important math standards (See What the Research Says and Meeting the Math Standards, page 6, for more.)

The games are a snap to set up and store: Just tear out the full-color game boards from this book, glue them inside file folders, and you’ve got ten instant learning center activities Children will have fun as they practice counting to ten with Counting Sheep, matching numbers to sets with The Cat’s Pajamas, adding one in Hippo Hurdles, skip-counting by twos in Leap Frog, and much more

What’s Inside

Each game includes the following:

• an introductory page for the teacher that provides a suggestion for

introducing the game

• step-by-step assembly directions

• Extending the Game activities to continue reinforcing children’s

skills and interest

• a label with the title of each game for the file-folder tab

• a pocket to attach to the front of the file folder for storing the game parts

• directions that explain to children how to play the game

• an answer key

• game cards

• one or more game boards

• some games also include game

markers, game counters, and

a game cube or spinner

S K I L L

This game provides practice in matching s

ets to numbers from 1–20.

m count the objects and point out the number on the board for that amount Finally, d

isplay one game card at a time Have children count the dots and find the matchin

g number on the board

A S S E M B L I N G T H E G A M E

 Remove pages 37–47 from the book along the perforated lines Cut out the file-folder label and pocket from page 37 Glue the label onto the file-folder tab Tape the sid

es and bottom of the pocket to the front of the folder.

 Cut out the directions, answer key, and game cards on pages 39 and 41 When the game is not in use, store these items in the pocket on the front of the folder

 Cut out the two game boards on pages 43 and 45 and glue them to the inside of the folder.

 Cut out the game cube and game counters on page 47

Assemble the game cube Place each set of game counters in a separate zipper storage bag and store in the file-folder pocket

E X T E N D I N G T H E G A M E

• Play a modified version of Bingo Have a caller pull o

ne card at a time from a paper bag, count the dots, and call the number The c

hild with that number

on his or her game board covers it with a marker The

game continues until a player covers all the numb ers on his or her game board

• Randomly call out addition facts up to 20 and have c

hildren find the sums (or use flash cards) If a sum is on a player’s game board,

he or she covers the number with a marker The first one to cover all the n

umbers wins.

'% (

a4

a * +

,

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Making the File-Folder Games

In addition to the game pages, you will need the following:

• 10 file folders (in a variety of colors, if possible) • glue stick or rubber cement

Tips

• Back the spinners, game cubes, and game markers with tagboard

before assembling Laminate for durability

• Before cutting apart the game cards, make additional copies (in color or

black and white) for use with the Extending the Game activities

• Place the accessories for each game, such as spinners, game cubes, game

counters, and game markers in separate, labeled zipper storage bags

Keep the bags in a basket near the games

Using the File-Folder Games

• Before introducing the games to children, conduct mini-lessons to review

the numbers and math concept used in each game

• Model how to play each game You might also play it with children

the first time

• Give children suggestions on how to determine the order in which players

take turns, such as rolling a die and taking turns in numerical order

• Store the games in a math center and encourage children to play in pairs

or small groups before or after school, during free-choice time, or when they

have finished other tasks

• Send the games home for children to play with family members and friends

• Use the Extending the Game activities to continue reinforcing children’s skills

and interest

Storage Ideas

Keep the file-folder games in any of these places:

• math center

• vertical file tray • file box

• plastic stacking crate

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Connections to the McREL Math Standards

Mid-continent Research for Education and Learning

(McREL), a nationally recognized, nonprofit

organization, has compiled and evaluated national

and state standards—and proposed what teachers

should provide for their PreK–K students to grow

proficient in math This book’s games and activities

support the following standards:

Understands and applies basic and advanced

properties of the concepts of numbers including:

represent the quantity of objects

representations of numbers (e.g., written numerals,

objects in sets)

numbers)

(e.g., 4 is less than 10)

Uses basic and advanced procedures while performing

the processes of computation including:

adding or taking away objects

Source: Kendall, J S & Marzano, R J (2004) Content knowledge:

A compendium of standards and benchmarks for K–12 education

Aurora, CO: Mid-continent Research for Education and Learning

Online database: http://www.mcrel.org/standards-benchmarks/

Connections to the NCTM Math StandardsThe activities in this book are also designed to support you in meeting the following PreK–K standards recommended by the National Council of Teachers of Mathematics (NCTM) for Number and Operations: Understand numbers, ways of representing numbers, relationships among numbers, and number systems:

many” in sets of objects

magnitude of whole numbers and of ordinal and cardinal numbers and their connections

and use them in flexible ways, including relating and composing numbers

quantities they represent

Source: National Council of Teachers of Mathematics (2000)

Principles and Standards for School Mathematics Reston, VA:

NCTM www.nctm.org

Meeting the Math Standards

What the Research Says

Number is central to our mathematics curriculum NCTM, in its Principles and Standards for School Mathematics (2000), stresses the importance of attaining “a rich understanding of

numbers—what they are; how they are represented with objects, numerals, or on number lines; how they are related to one another; how numbers are embedded in systems that have structures and properties; and how to use numbers and operations to solve problems.” Learning numbers and what they represent is critical for early mathematical development and is essential for understanding operations and developing computational fluency

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Counting฀Sheep This game provides practice in counting objects from 1–10.

I N T R O D U C T I O N

Display ten sheep counters from the game Chorally count to ten with children, pointing

to one counter at a time as you go along Then call out different numbers between

1–10 Invite volunteers to count the sheep, one-by-one, up to each named number

A S S E M B L I N G T H E G A M E

1 Remove pages 9–19 from the book along the

perforated lines Cut out the ile-folder label and

pocket from page 9 Glue the label onto the

ile-folder tab Tape the sides and bottom of the

pocket to the front of the folder

2 Cut out the directions, answer key, and game

cards on pages 11 and 13 When the game is

not in use, store these items in the pocket on the

front of the folder

3 Cut out the two game boards on pages 15 and 17

and glue them to the inside of the folder

 Cut out the game cube and game counters on page 19

Assemble the game cube Place each set of counters in a

separate zipper storage bag and store in the ile-folder pocket

E X T E N D I N G T H E G A M E

• Use a wipe-off pen to write a number from 1–10 on a set of ten sheep

counters in each color Then have children sequence the counters on their

game boards

• Make up simple word problems for children to solve For instance, say, “Two

sheep were in the meadow Three more sheep joined them How many sheep

are in the meadow now?” Have children use the counters and game board to

show how they get their answer

S K I

L L

Players: 2

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Counting Sheep

C o

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Counting Sheep

G E T R E A D Y T O P L AY

• Each player chooses a game board and a set of 12 sheep counters

• Shuffle the number cards Place them facedown

T O P L AY

1 Roll the game cube Take the number of cards shown on the cube

2 Look at the number on each card Count out that many sheep onto your game board Each time, check your answer on the answer key Did you count the correct number of sheep?

• If so, keep the number card

• If not, put the card on the bottom of the stack

3 After each turn, take the sheep counters off your game board

 Keep taking turns Play continues until all the cards have been used The player with the most cards wins the game

6 7 8

9 10

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Counting Sheep Game Boar

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Counting Sheep Game Boar

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Assemble the cube by folding as shown Glue closed.

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Display the number cards from the game Name a number and ask a volunteer

to point out the matching card Repeat until each number from 1–20 has been

identiied

A S S E M B L I N G T H E G A M E

1 Remove pages 23–33 from the book along the

perforated lines Cut out the ile-folder label and

pocket from page 23 Glue the label onto the

ile-folder tab Tape the sides and bottom of the

pocket to the front of the folder

2 Cut out the directions, answer key, and game cards

on pages 25 and 27 When the game is not in use,

store these items in the pocket on the front of the

folder

3 Cut out the two sides of the game board on pages 29 and 31

and glue them to the inside of the folder

 Cut out and assemble the game cube and game markers on page 33

E X T E N D I N G T H E G A M E

• Make a duplicate set of number cards Then invite children to use 10 pairs

of matching cards to play Memory

• Place the number cards in a paper bag Have children take turns drawing

two numbers from the bag, reading the numbers, and telling which one is

the highest (or lowest)

Hungry฀Hogs

Start

Finish

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Hungry Hogs

A N S W E R K E Y

Hungry Hogs

G E T R E A D Y T O P L AY

• Each player places a game marker on Start

• Shuffle the cards Stack them facedown on the game board

T O P L AY

1 Take the top card and read the number

Did you say the correct number?

• If so, roll the cube and move ahead

to the first space in that color

• If not, your turn ends

2 After each turn, place the card on the bottom of the stack

3 Keep taking turns The first player to reach Finish wins the game

P L AY I N G T I P S

• Players may land on and share the same space

• Players must roll the matching color to move to Finish

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Hungry Hogs Game Car

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XXXXXXX Game Car

Start

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XXXXXXX Game Car

Finish

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Hungry Hogs Game Cube and Game Markers

Fold the tabs on the game markers

so they stand up.

Fold here Fold here Fold here.

Assemble the cube by folding as shown Glue closed.

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Write the numbers 1–20 on the chalkboard Then show children sets of 1 to 20

objects, such as crayons, counters, and so on Have them count the objects and point

out the number on the board for that amount Finally, display one game card at a

time Have children count the dots and ind the matching number on the board

A S S E M B L I N G T H E G A M E

1 Remove pages 37–47 from the book along the

perforated lines Cut out the ile-folder label and

pocket from page 37 Glue the label onto the

ile-folder tab Tape the sides and bottom of the

pocket to the front of the folder

2 Cut out the directions, answer key, and game

cards on pages 39 and 41 When the game is

not in use, store these items in the pocket on

the front of the folder

3 Cut out the two game boards on pages 43 and 45 and

glue them to the inside of the folder

 Cut out the game cube and game counters on page 47

Assemble the game cube Place each set of game counters in a

separate zipper storage bag and store in the ile-folder pocket

E X T E N D I N G T H E G A M E

• Play a modiied version of Bingo Have a caller pull one card at a time from a

paper bag, count the dots, and call the number The child with that number

on his or her game board covers it with a marker The game continues until a

player covers all the numbers on his or her game board

• Randomly call out addition facts up to 20 and have children ind the sums (or

use lash cards) If a sum is on a player’s game board, he or she covers the

number with a marker The irst one to cover all the numbers wins

The฀Cat’s฀Pajamas

'%

(

a4 a*

a a + a,

-'

a a.

, a(

4 a%

a' a+

* a-

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The Cat’s Pajamas

T h e C

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The Cat’s Pajamas

1 Roll the game cube Take that number of cards

If the cube lands on , take one card

Then roll again and take that number of cards

Count the dots on each card Is that number on a circle on your cat?

• If so, cover that circle with a counter Keep the card

• If not, put the card on the bottom of the stack

After each turn, check the answer key Is each answer correct?

If not, take the counter off that circle

Put the card on the bottom of the stack

Keep taking turns The irst player to cover all of the circles on his or her cat calls out, “I’m the Cat’s Pajamas!” That player wins the game

11

2

3



Game Board 1 (left side)

Game Board 2 (right side)

5 7

10 12

13 16

18 19

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The Cat’

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9

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Assemble the cube by folding

as shown Glue closed.

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Review the meaning of the signs for greater than (>), less than (<), and equal to

(=) Then name pairs of numbers between 1 and 9 For each pair, have children

tell whether the irst number is greater than, less than, or equal to the second

number Help them write a number comparison sentence on the chalkboard

A S S E M B L I N G T H E G A M E

1 Remove pages 51–61 from the book along the

perforated lines Cut out the ile-folder label and

pocket from page 51 Glue the label onto the

ile-folder tab Tape the sides and bottom of the

pocket to the front of the folder

2 Cut out the directions and answer key on page

53 When the game is not in use, store these

items in the pocket on the front of the folder

3 Cut out the two game boards on pages 55 and 57 and

glue them to the inside of the folder

 Cut out the game cubes and game counters on pages 59 and 61

Assemble the game cubes Place each set of game counters in a

separate zipper storage bag and store in the ile-folder pocket

E X T E N D I N G T H E G A M E

• Copy and cut out two sets of the apple-seed counters for each player

Use a different color of paper for each set After players set up a

number comparison sentence, have them check it by counting out the

corresponding number of apple seeds for each side of the sentence

• To provide more numbers to compare, trim sticky notes to it the sides of the

number cubes Then write numbers from 1–20 on the notes and attach them

to the cubes Have children use these modiied cubes to play the game

Apple-Seed฀Number฀Sentences

6 -

is less than

<

is greater than

>

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Apple-Seed Number Sentences

A pp

-S ee

d

N um

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Apple-Seed Number Sentences

A N S W E R K E Y

Players: 2

Apple-Seed Number Sentences

G E T R E A D Y T O P L AY

Each player chooses a game board and takes a set of 10 apple-seed counters

T O P L AY

1 Roll the three game cubes Look at the sign and numbers they land on

Can you make a true number sentence with the sign and numbers?

• If so, place the cubes in the box to show your number sentence

Then put an apple seed on your game board

• If not, your turn ends

2 After each turn, check the answer key Is your answer correct?

If not, take the apple seed off the game board

3 Keep taking turns The first player to use all of his or her apple seeds wins the game

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Apple-Seed Number Sentences Game Boar

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Apple-Seed Number Sentences Game Boar

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Apple-Seed Number Sentences Game Cubes

Assemble the cube by folding as shown Glue closed.

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Display the game cards in random order Ask children to help you put the

players in order by the numbers on their shirts Then mix up the cards again

This time, choose four cards for children to put in numerical order Encourage

them to refer to a number line, if needed Repeat several times to provide

additional practice

A S S E M B L I N G T H E G A M E

1 Remove pages 65–75 from the book along the

perforated lines Cut out the ile-folder label and

pocket from page 65 Glue the label onto the

ile-folder tab Tape the sides and bottom of the

pocket to the front of the folder

2 Cut out the directions, answer key, and game cards

on pages 67 and 69 When the game is not in

use, store these items in the pocket on the front of the folder

3 Cut out the two sides of the game board on pages 71 and 73

and glue them to the inside of the folder

 Cut out and assemble the game cube and game markers on page 75

E X T E N D I N G T H E G A M E

• Randomly distribute the game cards to children If needed, copy a few extra

cards and replace the number on the shirts to create a set of cards equal to

the number of children in the class Then, on a signal, have children line up

according to the numbers on their cards

• Place the game cards in a paper bag Invite children to take turns removing

3 to 4 cards at a time and putting the cards in numerical order After each

turn, have them return the cards to the bag for the next player

* ,

* ,

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Batting Practice

A N S W E R K E Y

Players: 2

Batting Practice

G E T R E A D Y T O P L AY

• Each player chooses a team and the matching game marker

Place each marker on any yellow base on the game board

• Shuffle the cards Stack them facedown on the game board

T O P L AY

1 Roll the cube Move that number of spaces

Follow the directions on the space

2 If the space has a bat, take a card Read the number

Does it match a number in the top box on your team’s side?

• If so, place the card on the box

• If not, put the card on the bottom of the stack

3 After each turn, check the answer key Is your answer correct?

If not, put the card on the bottom of the stack

 Keep taking turns Cover the boxes for your team in order from top

to bottom The first player to cover all of his or her boxes wins the game

P L AY I N G T I P S

• Players may land on and share the same space

• Players may place only one card on each of their team’s boxes

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