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Information system development p2 approaches to system development

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Approaches to System DevelopmentPoints to discuss : • The systems development lifecycle SDLC • Choosing the Predictive vs.. Adaptive Approach to the SDLC • Activities of Each SDLC Phase

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Meeting 2 Approaches to System DevelopmentMatakuliah : M0054 Information System Development

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Rules

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Bina Nusantara

Requirements

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Approaches to System Development

Points to discuss :

• The systems development lifecycle (SDLC)

• Choosing the Predictive vs Adaptive Approach to the SDLC

• Activities of Each SDLC Phase

• Two Approaches to System Development

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traditional method and the object-oriented method

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Learning Objectives (continued)

Process (UP), Extreme Programming (XP), and Scrum

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– Planned undertaking with fixed beginning and end

– Produces desired result or product

– Can be a large job with thousands of hours of effort or a small one-month project

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The Systems Development Lifecycle (SDLC)

– Provides overall framework for managing systems development process

– Predictive approach – assumes project can be planned out in advance

– Adaptive approach – more flexible, assumes project cannot be planned out in advance

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Choosing the Predictive vs Adaptive Approach to the SDLC

Figure 2-1

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Traditional Predictive Approach to the SDLC

project

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Information System Development Phases

Figure 2-2

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SDLC and Problem Solving

– Organization recognizes problem (project planning)

– Project team investigates, understands problem and solution requirements (analysis)

– Solution is specified in detail (design)

– System that solves problem is built and installed (implementation)

– System used, maintained, and enhanced to continue to provide intended benefits (support)

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“Waterfall” Approach to the SDLC

Figure 2-4

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Modified Waterfall Approach

with Overlapping Phases

Figure 2-5

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Newer Adaptive Approaches to the SDLC

– Project cycles through development activities over and over until project is complete

– Prototype created by end of each cycle

– Focuses on mitigating risk

– Each iteration refines previous result

– Approach assumes no one gets it right the first time

– There are a series of mini projects for each iteration 15

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The Spiral Life Cycle Model

Figure 2-6

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Activities of Each SDLC Phase

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Activities of Project Planning

– Economic, organizational, technical, resource, and schedule

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Analysis Activities

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Design Activities

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Implementation Activities

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Support Activities

– Small patches, repairs, and updates

– Small upgrades or enhancements to expand system capabilities

– Larger enhancements may require separate development project

– Help desk and/or support team

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– Comprehensive guidelines to follow for completing every SDLC activity

– Collection of models, tools, and techniques

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Relationships Among Components of a Methodology

Figure 2-8

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– Representation of an important aspect of real world, but not same as real thing

– Abstraction used to separate out aspect

– Diagrams and charts– Project planning and budgeting aids

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Some Models Used in System Development

Figure 2-9

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– Software support that helps create models or other required project components

– Range from simple drawing programs to complex CASE tools to project management software

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Some Tools Used in System Development

Figure 2-10

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– Collection of guidelines that help analysts complete a system development activity or task

– Can be step-by-step instructions or just general advice

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Some Techniques Used in System Development

Figure 2-11

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Two Approaches to System Development

– Also called OOA, OOD, and OOP

– Views information system as collection of interacting objects that work together to accomplish tasks

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Traditional Approach

– Improves computer program quality

– Allows other programmers to easily read and modify code

– Each program module has one beginning and one ending

– Three programming constructs (sequence, decision, repetition)

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Three Structured Programming Constructs

Figure 2-12

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Top-Down Programming

– Similar to top-down programming

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Top-Down or Modular Programming

Figure 2-13

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Structured Design

– What set of programs should be

– What program should accomplish

– How programs should be organized into a hierarchy

– Loosely coupled – module is independent of other modules

– Highly cohesive – module has one clear task

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Structure Chart Created Using

Structured Design Technique

Figure 2-14

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Structured Analysis

structured analysis

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Data Flow Diagram (DFD) Created Using Structured Analysis Technique

Figure 2-15

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Entity-Relationship Diagram (ERD) Created Using Structured Analysis Technique

Figure 2-16

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Structured Analysis Leads to Structured Design and Structured Programming

Figure 2-17

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Information Engineering (IE)

engineering approaches into traditional approach

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Object-Oriented Approach

to accomplish tasks

– Objects – things in computer system that can respond to messages

– Conceptually, no processes, programs, data entities, or files are defined – just objects

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Object-Oriented Approach to Systems

Figure 2-18

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Object-Oriented Approach (continued)

– Defines types of objects users deal with

– Shows use cases are required to complete tasks

– Defines object types needed to communicate with people and devices in system

– Shows how objects interact to complete tasks

– Refines each type of object for implementation with specific language of environment

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Object-Oriented Approach (continued)

– Writing statements in programming language to define what each type of object does

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Class Diagram Created During OO Analysis

Figure 2-19

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SDLC Variations

– Based on variation of names for phases

– No matter which one, activities/tasks are similar

– User-centered design, participatory design

– Sociotechnical systems

– Rapid application development (RAD)

– Prototyping

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Current Trends in Development

– The Unified Process (UP)

– Extreme Programming (XP)

– Scrum

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The Unified Process (UP)

– Booch, Rumbaugh, Jacobson

– Inception, elaboration, construction, transition

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The Unified Process (UP) (continued)

• Reinforces six best practices

– Develop iteratively

– Define and manage system requirements

– Use component architectures

– Create visual models

– Verify quality

– Control changes

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Unified Process Life Cycle

Figure 2-20

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Extreme Programming (XP)

informal user stories

programming done by small teams

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– Both are quick, agile, and self-organizing

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Visual Modeling Tool Repository Contains All System Information

Figure 2-21

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life cycle (SDLC)

adaptive approach to the SDLC

support

design, and implementation

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Summary (continued)

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