THANH HOA EDUCATION AND TRAINING OFFICENGUYEN VAN TROI SEONDARY SCHOOL ---***---INITIATIVES AND EXPERIENCES IMPROVING THE QUALITY OF TEACHING ENGLISH THROUGH GAMES DESIGNED IN POWERPOIN
Trang 1THANH HOA EDUCATION AND TRAINING OFFICE
NGUYEN VAN TROI SEONDARY SCHOOL
-*** -INITIATIVES AND EXPERIENCES
IMPROVING THE QUALITY OF TEACHING ENGLISH THROUGH GAMES DESIGNED IN POWERPOINT FOR THE
STUDENTS OF GRADE 8 AT NGUYEN VAN TROI
SECONDARY SCHOOL
Author: Trần Thanh Sơn Position: Teacher
School: Nguyen Van Troi Secondary School Subject: English
THANH HÓA NĂM 2020
Trang 2CATEGORY 1
1 INTRODUCTION 2
1.1 The reason for choosing the topic .2
1.2 The purpose of research .3
1.3 Study subjects 3
1.4 Research Methodology .3
2 CONTENTS OF THE INITIATIVE EXPERIENCE 3
2.1 Rationale of the initiative experience ……… 3
2.2 Status of the problem before applying the initiative experience 3
2.3 The solutions were used to solve the problem……… 5
2.4 The effect of initiative experience for educational activities, with myself, the colleagues and the school……… 9
3 CONCLUSION AND REQUESTS ……….10
3.1 Conclusion……… … 10
3.2.Requests……… 10
REFERENCES……… 11
Trang 31 INTRODUCTION
1.1 The reason for choosing the topic.
As we can see, as society grows, the need to expand international relations more powerfully and language learning is an essential element, therefore English is introduced into schools as a main subject, be encouraged from pre-school, primary school It is compulsory at schools and universities That makes a dynamic environment of study and plays an important role in teaching and learning at schools This environment also means that the purpose
of the teaching process in general This environment is not only means but also the purpose of the teaching process in general, because no learners are always keen on and able to learn English well
So, how does an English teacher can bring students the interesting lessons and stimulate them to learn ? Each lesson will not just inculcate knowledge but also help students remember the impressive colorful picture and vivid sound of
it, so students will remember the lessons easily There are many ways to express this way However, the most affordable way is to design the games which integrated into the essential lessons
However, transferring or incorporating a lesson from traditional teaching methods to modern teaching methods such as current IT applications is something that many teachers still worry Teachers can only compose electronic lesson plans due to the Microsoft Office, specifically with Microsoft PowerPoint, but they do not have basic skills and they have a lot of difficulties
in using it In other words, although all English teachers want to use PowerPoint
to prepare lessons, they often do not attend a pro class for using Powerpoint and the knowledge comes from the process of self-learning and self-study
As an English teacher, I myself also met a lot of difficulties in the application of IT in interactive electronic lesson plans But with passion and eager spirit to learn From a teacher without much experience in the electronic lesson plans, I did not stop self-studying and improving IT from books, friends,
on the Internet and IT professionals on the forums So far, Preparing the electronic lesson plans in Powerpoint has become easier, I can create content lectures with integrated vivid games which are paid attention to students and colleagues to participate comments, appreciated well in recent years
From the above statement, I wanted to share the experience that I had while studying how to prepare the electronic lesson plans with Powerpoint, especially the difficult issues when designing the games to teach English effectively to all the colleagues who are beginning to research whether or not proficient as I was
in the previous years, in order to help you reduce the time and research partially That is the reason why I chose the theme:
Trang 4Improving the quality of teaching English through games designed in Power
Point for the students of grade 8 at Nguyen Van Troi secondary school"
1.2 The purpose of research.
Helping students at Nguyen Van Troi secondary schools learn English better through the games in Power Point
1.3.Study subjects.
Research subjects are students of grade 8 of Nguyen Van Troi Secondary School, school year 2018-2019 and 2019-2020
1.4 Research Methodology.
Research methodology through the documents: Book of Applied Informatics, Internet, textbooks 8 teacher book, exercise book and related documents
Research Methodology of actual survey, gathering information and data processing
Research methods from the actual teaching and learning of each student object
2 CONTENTS OF THE INITIATIVE EXPERIENCE
2.1 Rationale of the initiative experience
The integration of IT into teaching has been mentioned for a long time and very specific in the Directives on education such as: N0 29 Directive on the
"Application and development of IT in education and training would create a fundamental shift in the process of renewing the contents, programs, methods of teaching, learning and educational management”, or "Promoting the application
of ICT in education and training at all levels of education, school discipline under the guidance of IT as a tool of effective supporting for innovating teaching methods in the subjects” To accomplish these goals more effectively and improve the quality and quantity, the leaders of the school need to invest some more projectors for each classroom, a audio - visual standard classroom While these problems have not been enforced in time, the teachers' self-study and research for electronic lesson plans is essential, in order to serve the teaching in general and the learning English in particular Therefore, every teacher we all try our best to learn, to explore, to create, not to hesitate or not to
be shy to discuss with other colleagues and IT can be applied quickly and efficiently into each unit of study, that is the best thing to the most successful IT applications, contributing to build friendly schools, active students
2.2 Status of the problem before applying the initiative experience.
Trang 52.2.1 For the teachers:
Most teachers understand the importance and benefits of IT application in writing instructor as well as the integration of teaching English games which need more pictures, audio, and video clips illustrating the real life of the language, especially for secondary school students But until now there remain many teachers who are fearful of using electronic lesson plans because they think it will take time to prepare a period of teaching
The implementation of an elaborate lecture by a vivid evidence on the slides in the school is that teachers are often shy away and afraid to use Besides,
it was more the idea that, students are now very lazy, addicted to internet and online games, so as to achieve high quality in education, teachers must work very hard, guiding them to finish the homework well lost a lot of time
Several other teachers are concerned, if students many students play anything more, they will not take notes, so they do not learn much This is also somewhat limited to design games to teach English in general and in particular design on Powerpoint Facilities are lacking as well as one of the problems affecting the teaching of teachers in using the projectors
On the other hand, we want to "click" the mouse to truly effective lessons, the teachers had to be hard many times more than the traditional way of teaching In addition to basic knowledge about computers, using PowerPoint software proficiently, teachers need to have real passion, because design work requires creativity, acumen and aesthetic to hunt for data from multiple sources Besides, some teachers said that the design and change games in PowerPoint by higher information technology is very difficult and I was a teacher of English, that is hard to learn it composing electronic lesson plans has also concentrated
in just a few teachers who are interested in IT, not really required So, teachers just do some sample lessons and teaching performances, not to invest in teaching every lesson This situation is common in schools,
2.2.2 For the students:
Many students also said that, they did not have enough time to play at recess Besides, they also find English difficult to learn, economic difficulties, they almost did not get a chance to practice this language in real life Language learning is to attempt to obtain a high score, not to learn to use it as a means of communication in the future
However, the survey show that students, if we use the traditional teaching methods with white chalk and blackboard, the performance brings only about 50%, while the efficiency of the method of multimedia (audio - visual) is more than 80% Especially the children enjoyed learning English has integrated into the games, but the games are designed like those that students play computer
Trang 6games at home, it's nice The fact observations show that they are often not aware that they are doing so well at schools This is very good because the teacher has done any work: learning to play, Playing to learn Teachers have thus contributed to build friendly school roof for the children If the teacher does not provide interesting vivid lessons to be able to relate to reality and compare with Vietnamese, then they will not know where to study, because there are not many language centers with native speakers in Thanh Hoa City to learn
Besides equipment for the service of studying English at their home are not available to use Let us observe the statistic table of the second 45 minute test results, school year 2018 - 2019 by the pupils of grade 8 at Nguyen Van Troi secondary school as follows:
School year Grade of studentsNumber
The results Good Quite good Average Bad
2.3 The solutions were used to solve the problem.
2.3.1 Some of the highlights of designing games in power point.
In terms of themes, I would not say more about the effects of games in English that I would prefer to offer solutions, experience and how to design a number of popular games in the power point when teaching English at Nguyen Van Troi secondary school
Since this is the field of technology on how to communicate differently and receive information to students Second, the design of the power point games, most of us use the technique Trigger and visual basic programming objects which are available to MS PowerPoint and supporting PC operating system with
MS Office suite is enough Third, the new "interactive and depends on the object" is one of the effects in PowerPoint, this is not a new problem, but it is new to this form of teaching Fourth, the experience I shared what was sure that the teachers who are not proficient and crestfallen in composing electronic lesson plans can find and use Partly to bring the excitement and attract all students enrolled in the learning process to achieve higher results, including poor students
2.3.2 Solutions to design the popular games in teaching English effectively.
In two years, I have successfully implemented a number of common games while teaching English at Nguyen Van Troi secondary schools in Thanh Hoa City, specifically for grade 8 which I use projectors and embedded games in
Trang 7Powerpoint My lessons gave them the excitement, passion in English, even if they are good students as well as weak students It was thanks to this that the quality of my teaching comes up positive each year
So, let me share solutions to design 03 common games that I have done successfully and efficiently as follows:
Game 1 WHAT AND WHERE
* Purpose: Checking Vocabulary (Checking out newly learned vocabulary) If
the game Rub out and Remember or Slap the board is just a simple design to appear and disappear from the order under the quick direction of teachers What and Where is different We must make it appear word by word after being disappeared without order, so I had to use the Trigger Effect options to implement the new design
+ Step 1: Open the PPT, to AutoShapes -> Stars and Banners to draw the circle.
Text box is used to write the words superimposed on the circle
+ Step 2: Select effects appearing for all words Then choose the disappeared
effect for words again
+ Step 3: Select the first word in a circle 1 -> add any effects appear In the
options bar -> effects Effect select ->Trigger-> At Start Timing Effect
on click of select links circle 1 -> OK
Do the same for the rest of the circle So, when clicking on any circles and that word will appear I have adopted this solution for a lot of lectures in grade
8, for example :
Game 2 HANGMAN
* Purpose: Used to WARM UP (checking the vocabulary)
Trang 8This is one of games that is used to warm up students like very much Games also help children get excited and ready psychology when receiving a new lesson
The game is made for the whole class Each member will guess only a letter, and guessed letters will disappear If you guess correctly, it will appear on crosswords, letters which are not guessed correctly will be lost and frustrated face appears Students are given a symbol definition of the gallows After guessing 7 times incorrectly, the gallows complete and students will lose
For example, when teaching English 8, I've designed this game as follows:
+ Step 1: Using Line to draw frame of Hangman and 6 strokes, using
AutoShapes to paint their faces The effect appeared to 6 strokes and faces
+ Step 2: On Drawing -> choosing Rectangle to draw 8 squares -> copy 8
squares -> stick on the first 8 squares Right click to insert the word FOLKTALE
+ Step 3: Using a textbox to write A (eg A1 of 26 letters) Coloring
background and text Next, selecting arbitrary disappearing effects Using Trigger techniques for letter A1 selecting appearing effects for A2 in word FOLKTALE that is inserted after Triggering word A1 So, when clicking the letter A1, A1 will disappear and A2 will appear in keywords Do the same with the remaining letters F, O, L, K, T, E
However, it should be noted that there 2 letters L in the word FOLKTALE Using trigger for the letter L in the alphabet, we must insert 2 L with effect from FOLKTALE to appear in
+ Step 4: copying of the letter A in the alphabet Change letter A into the
letter B In the Trigger letters B, we exchange Link of A into B Remove the effects of the letter appeared A2 in this trigger Making effects of facial appearance I'm so sorry instead When we click on the letter B, letter B disappear and the face I'm so sorry appears Do the same with the remaining
letters of the alphabet that are not in the keywords FOLKTALE
Trang 9+ Step 5: Creating a circle with the letter Win, do not effect, clicking the
letters FOLKTALE and choose appearing effect of Blinds for these words appearing Using Trigger for these words the link at the word Win Insert effects
of appearing the smiling faces after this trigger if students can call out the new keywords when guessing 2, 3 letters, then we can still bring results for their victory by clicking on the word Win which will appear all letters in keywords and funny faces in applausing together To do this, we Select object -> Right click ->Select Hyperlink -> Choose Place in this document -> Choose slide to link and press OK
Game 3 PELMANISM
* Purpose: Used to warm up
These are games that test the student's vocabulary With this game students turn two arbitrary cells If It is fit together, paintings and word from the pair of infinitives in the past and shall be turned If you fail to comply, 2 menus closed for selection next time
For example, when teaching English 8, I asked children to find the pair of
infinitives and the past as follows:
+ Step 1: Draw 8 rectangles Use textbox to write 8 numbers below the left
corner Use textbox to write 8 words next
+ Step 2: Effect of letters to appear «go» Trong Timing section, select
Trigger and select the item to link link the item to No.1 Effect to disappear word «go» in Exit, in Timing, select Trigger and select the item to link In this article remains an item to link the cell 1 The next numbers, we do the same as
above For example :
Các ô chữ chưa được lật ra Hai cặp từ đã được mở
*Pelmaninism
lay
1
Ngu ngốc
2
amazement
3
Cắt ra
4
Gready
5 6 Chết
Foolish
Tham
9 lam 9 dead
Sự kinh
12 ngạc
Trang 10This is also one of the interesting games that students often find in The Road to Olympia at the Slalom competition by VTV3 channel when trying to design well
2.4 The effect of initiative experience for educational activities, with myself, the colleagues and the school.
With what I shared above and apply regularly in teaching has given me the positive results Specifically through the first test of the second semester of school year 2019 - 2020 as follows:
School year Grade Number ofstudents
The results Good Quite good Average Bad
In short, preparing the game in Powerpoint has brought great results compared with the traditional teaching, especially, with them in English The rate of excellent and good students increased, the rate of the average student reduce But, it can not completely replace the traditional method, besides the positive side, it does have certain limitations that teachers should note as those is: It's just a demonstration of software, supporting instruction, not a specialized software for teaching So, there should be flexibility to coordinate with white chalk blackboard to create the best results for the lesson
That is to say, if the English teacher with high qualifications in computing,
we can turn your lectures simple but full of vivid and beautiful images
However, it should be said that, even if the effect that the electronic lesson plans brings is very useful, but it does not mean that we can also teach every lesson by electronic lesson plans Because, if there is no white chalk blackboard, sometimes students will not know where to do more their exercises, to give more additional example Therefore, teachers need to combine flexibility of the method with the most efficient result, because there is no optimal unique method
at all
Finally, I want to say that the experience of designing the most common 3 games in teaching English that I share and I hope that they will help you teach better in near future Especially, most of the games are designed from Powerpoint applications in preparing electronic lectures But, to apply effectively, teachers should incorporate appropriately and have the concept of