In a longitudinal wave, such as sound, the direction of particle motion is parallel to the direction of wave motion.. If the speaker is small in comparison with the wavelength being emi
Trang 1Module 01
Analog and Digital Audio
In this module you will learn about the nature of sound, soundproofing, acoustics and acoustic treatment, analog audio electronics and digital audio
Learning outcomes
To understand the way in which sound behaves in air, how sound interacts with hard and soft
•
materials; flat and irregular surfaces
To possess the basic background knowledge of recording studio acoustic design
Trang 2Real world components 32
Resistors in series and parallel 33
Digital versus analog 34
Analog to digital conversion 36
Problems in digital systems 38
Trang 3The Nature of Sound
We all know the experience of sound, and we all
learned in school that it is a vibration of air molecules
that stimulates our eardrums People who work with
sound every day tend not to think about the science
of sound and take it for granted But unless you have
assimilated a good understanding of the nature of the
medium in which you work, how are you ever going to
make it really work for you?
Sound starts with a vibrating source, commonly the
vocal folds (formerly known as the ‘vocal cords’ or
sometimes ‘vocal chords’), musical instruments and
loudspeaker diaphragms, as far as we are concerned
Let us think of a loudspeaker diaphragm It vibrates
forwards and backwards and pushes against air
molecules On a forward push, it squeezes air molecules
together causing a ‘compression’, or region of high
pressure On pulling back it separates air molecules
causing a ‘rarefaction’, or region of low pressure The
compressions and rarefactions travel away from the
diaphragm in the form of a wave motion
Wave motions are all around us, from the water
waves we see in the sea (best viewed from a ship -
the breaking effect near the shore disguises their true
nature), to all forms of electromagnetic radiation such
as x-rays, light, microwaves and radio waves
The child’s toy commonly known as the ‘slinky spring’
can display a wave very much like a sound wave The
slinky is a spring – the metal versions work best –
of around 15 cm in diameter and perhaps 4 m long
when lightly stretched If two people pull it out and
one gives a sharp forward and backward impulse, the
compression produced will travel to the end of the
spring and – if the other person holds his or her end
firmly – reflect back
This demonstrates a longitudinal wave where the
direction of wave motion is in the same direction of
the motion of the actual material (we can call the
motion of the material the ‘particle motion’) A sound
wave is a longitudinal wave
Vocal folds - illustration courtesy University
of California, Berkley
‘Slinky’ spring - photo by Roger McLassus
(GFDL)
Trang 4Contrast this with a water wave where the wave
moves parallel to the surface of the sea, but water
molecules move up and down This is a transverse
wave Electromagnetic waves are transverse waves
too
One feature that the water wave demonstrates
perfectly is that if you look out from the side of a
ship at a piece of flotsam riding the wave, the wave
appears to travel from place to place, carrying energy
as it does so, but the flotsam simply bobs up and
down Other than wind or tide acting directly on the
flotsam itself, it will bob up and down all day without
going anywhere
This is true of sound too A sound wave leaves a
loudspeaker cabinet, but this doesn’t mean that air
travels away from the cabinet The air molecules
simply vibrate forwards and backwards, never going
anywhere (When air molecules travel from one place
to another that is called, in purely technical terms, a
wind!)
If this were not so then either a vacuum would
develop inside or around the cabinet and there would
be a danger of asphyxiation Obviously this doesn’t
happen Oddly enough, if you put your hand in front
of a bass loudspeaker you will feel a breeze, if not a
full-on wind, on your hand This is an illusion since
you feel the air molecules when they press on your
hand, but not when they pull back
In a transverse wave, such as a water wave,
the direction of particle motion is at right angles
(‘perpendicular’) to the direction of wave motion In
a longitudinal wave, such as sound, the direction of
particle motion is parallel to the direction of wave
motion
Although the longitudinal wave in the slinky spring
is similar to a sound wave, it doesn’t quite tell the
whole story The slinky wave is confined within the
spring whereas a sound wave spreads out readily
It is possible to think of each air molecule (actually
oxygen, nitrogen and an increasing amount of carbon
dioxide) that vibrates under the influence of a sound
wave as a sound source in its own right
Transverse wave created on a string Photo
courtesy Union College
Trang 5Molecules are of course very small, and it is a feature of
small sound sources – or point sources – that they emit
sound equally in all directions, or ‘omnidirectionally’
So where light travels over great distances in straight
lines, sound merely has a tendency to follow a
straight-line path, and readily spreads out from that path in an
ever-widening arc, particularly at low frequencies
[Regarding point sources - it is also worth considering
the example of a small loudspeaker emitting a low
frequency tone If the speaker is small in comparison
with the wavelength being emitted, then it will have
the characteristics of a point source and will obey the
inverse square law - sound pressure halves for every
doubling of distance from the source.]
Frequency
To compare the range of frequencies in human
experience, a satellite TV signal - for example - has
a frequency of around 10 to 14 GHz The Olympic
Games have a frequency of 8 nanohertz (they happen
once every four years!)
1 hertz (Hz) means one cycle of vibration per
Sound comes in virtually all frequencies but our
hearing system only responds to a narrow range
The upper limit of young human ears is usually
taken to be 20 kilohertz (kHz) (twenty thousand
vibrations per second) This varies from person to
person, and decreases with age, but as a guideline
it’s a good compromise If a sound system can handle
frequencies up to 20 kHz then few people will miss
anything significant
At the lower end of the range it is difficult to know
where the ear stops working and you start to feel
vibration in your body In sound engineering however
we put a figure of 20 Hz on the lower end We can
hear, or feel, frequencies lower than this but they are
generally taken to be unimportant
Trang 6Frequency is related to wavelength by the formula:
velocity = frequency x wavelengthThis applies to any wave motion, not just sound The
velocity, or speed, of sound in air is a little under 340
meters per second (m/s) This varies with temperature,
humidity and altitude, but 340 m/s is a nice round
number and we’ll stick with it If you work out the
math, this means that a 20 Hz sound wave travelling
in air has a wavelength of 17 metres!
The extreme physical size of low frequency sound
waves leads to tremendous problems in soundproofing
and acoustic treatment At the other end of the scale,
a 20 kHz sound wave travelling in air has a wavelength
of a mere 17 mm Curiously, the higher the frequency
the more difficult it is to handle as an electronic,
magnetic or other form of signal, but it is really easy
to control as a real-life sound wave travelling in air
Low frequencies are easily dealt with electronically,
but are very hard to control acoustically
Trang 7The decibel
The concept of the decibel a convenience that allows
us to compare and quantify levels in the same manner
through different media In sound terms, decibels can
be used for every medium that can store or transport
sound or a sound signal, for instance
real sound travelling in air
A change in level of 3 dB means exactly the same thing
in any of these media Without decibels we would have
to convert from newtons per square metre (sound
pressure), volts, nanowebers per square metre, etc
Decibels have another advantage for sound The ear
assesses sound levels logarithmically rather than
linearly So a change in sound pressure of 100 µN/m2
(micro-newtons per square meter) would be audibly
different if the starting point were quiet (where it
would be a significant change in level) then if it were
loud (where it would be hardly any change at all) A
change of 3 dB is subjectively the same degree of
change at any level within the ear’s range
[Sound pressure is measured in newtons per square
meter You may think of the newton as a measure of
weight One newton is about the weight of a small
apple.]
An important point to bear in mind is that the decibel
is a ratio, not a unit It is always used to compare two
sound levels
To convert to decibels apply the following formula in
your scientific calculator:
20 x log10 (P1 /P2 )
…where P1 and P2 are the two sound pressures you
want to compare So if one sound is twice the pressure
of another then P1 /P2 = 2 The logarithm of 2 (base
Optical film soundtracks, variable density and variable area Illustration by Iain F
Trang 810) is 0.3, and multiplying this by 20 gives 6 dB
Actually it’s 6.02 dB but we don’t worry about the odd
0.02
This is useful because we commonly need to, say,
increase a level by 6 dB, but it doesn’t actually tell us
how loud any particular sound is because the decibel
is not a unit The answer to this is to use a reference
level as a zero point The level chosen is 20 µN/m2
(twenty micro-newtons per square meter), which is,
according to experimental data, the quietest sound
the average person can hear
We call this level the ‘threshold of hearing’ and it can
be compared to the rustle of a falling autumn leaf
at ten paces We quantify this as 0 dB SPL (sound
pressure level) and now any sound can be compared
with this zero level Loud music comes in at around
100 dB SPL; the ear starts to feel a tickling sensation
at around 120 dB SPL, and hurts when levels approach
130 dB SPL
If you are not comfortable with math, it is useful to
remember the following, which apply to both sound
pressure and voltage (but decibels work differently
when referring to power):
-80 dB = one ten thousandth
Trang 9Do you need to understand decibels to be a sound
engineer?
The answer is, “Yes - to a point” You need to be able
to relate a change in decibels to a fader movement,
and from there to an image in your aural imagination
of what that change should sound like In addition to
that, you’ll get producers telling you to raise the level
of the vocal “a bit” How many decibels equal “a bit”?
Only the experience you will gain in the early years of
your career will tell you
Trang 10The inverse square law
There is more to find out about the inverse square
law Here is an interesting point
The maximum rate of decay of a sound as you move
away from it is 6 decibels per doubling of distance
(the sound pressure halves) This is simply due to
the spreading-out of sound - the same energy has to
cover an ever greater area
If the sound is focused in any way, by a large source
or by reflection, then it will fade away at a rate less
than 6 dB per doubling of distance This fact is of great
importance to PA system designers
The ultimate focused sound source is the old-fashioned
ship’s speaking tube Sound is confined within the
tube and can travel over 100 meters and hardly fade
away at all
Trang 11It’s going to be a long time before anyone invents a
way to transfer an electronic or digital signal straight
into the brain, bypassing the ears Until then, at some
stage sound must always pass through the air, and
this is the most difficult and least understood part of
its journey
When sound is created, whether it is the human voice,
speaking or singing, a musical instrument or plain
old-fashioned noise, it travels through the air, bounces
from reflecting surfaces, bounces again and mingles
with its own reflection, then enters the microphone
The same happens at the other end of the chain Sound
leaves the speakers, and although part of the energy
will be transmitted directly to the listener, much of it
will bounce around the room over a period of anything
from half a second or less in a domestic environment
up to several seconds in a large auditorium
Compare this with an electrical signal
Once created, the signal travels in a one-dimensional
medium – a cable or circuit track The signal can’t
escape until it reaches its intended destination, there
is nothing that it can bounce off (unless the cable is
several kilometers long when it will reflect from the
ends unless measures are taken), and the worst that
can happen is that electrical resistance will lower the
level slightly
This is a little bit of a simplification, but it’s fair to
say that everything about the behavior of electrical
signals can be calculated easily
This is not the case with acoustics Sound travels in
three dimensions, not one, and will readily reflect
from almost any surface When the reflections mingle,
constructive and destructive interference effects occur
which differ at every point in the room or auditorium
The number of reflections is, for all practical purposes,
infinite
Even with today’s sophisticated science and computer
technology, it is not possible to analyze the acoustics of
An audio cable is a dimensional medium
Trang 12one-a room with complete precision, one-accounting for every
reflection It would rarely happen that the electrical
components of a sound system of any kind would be
installed (professionally of course) and then be found
not to work as expected
It is normal however to complete the acoustic design
of a room or auditorium, and then expect to have to
make adjustments when the building work is complete
Hopefully these adjustments will not cost more than
the margin of error allowed for in the budget
Acoustics is a complex science in practice, but in
theory it’s all very simple The acoustics of a room
(acousticians use the term ‘room’ to mean an
enclosed space of any size) are determined by just
three factors: the timing of reflections, the relative
strengths of reflections, and the frequency balance of
reflections
Look around you at the various surfaces in the room If
you speak to a colleague, the sound of your voice will
travel directly to his or her ears It will also bounce off
the nearest surface producing a reflection that arrives
at the ear after a certain number of milliseconds
(sound travels just under 34 cm in a millisecond –
one foot per millisecond is often used as a handy rule
of thumb in non-metric countries even though it is a
little bit on the low side) It will bounce off the next
nearest surface with a slightly longer delay, then the
next Then reflections of reflections will start to arrive
At first they will be spaced apart in time but soon
there will be so many reflections that they turn into a
general mush of reverberation
Some surfaces will be more absorbent, so reflections
are lower in level Some surfaces will favour certain
ranges of frequencies These three factors almost
completely determine the acoustics of a room
There is a fourth factor that is worth mentioning –
movement If anything moves in the room – source,
listener or any reflecting surface – then the Doppler
effect comes into play
The Doppler effect is best demonstrated by the siren
of a passing police car, which appears to drop in pitch
Trang 13as it goes past Sound can’t travel faster than its
natural velocity in any given medium, so if the sound
source moves, then velocity of the source converts to
a rising in pitch for an approaching source, a lowering
of pitch (acoustic red shift if you like) for a source that
is moving away
In most contexts where acoustics are important, neither
the source nor listener will be moving significantly,
nor will the reflecting surfaces
What will be moving however is the air in the room
due to convection effects and ventilation You can see
this quite clearly if you anchor a helium balloon so
that it can float midway between floor and ceiling
Even in a living room it will move around more than
you would expert
This effect is often modelled in digital reverberation
units where it adds useful thickening to the sound, or
‘chorusing’ as some sound engineers might say
Trang 14Standing waves
Although acoustics is a science, the ultimate arbiter of
good acoustics is human judgment There are certain
basics that must be adhered to, derived from common
knowledge and experience, and also statistical tests
using human subjects
Firstly, a room that is designed for speech must
maintain good intelligibility Too much reverberation
obscures the words, as do reflections that are heard
by the listener more than 40 milliseconds or so after
the direct sound
Late reflections cause phonemes (the sounds that
comprise speech) to overlap Short reflections actually
aid intelligibility by making unamplified speech
louder
For both speech and music there is the requirement
that the reverberation time (normally defined as the
time it takes for the reverberation to decrease in
level by 60 dB – the RT60 ) is in accordance with that
commonly found in rooms of a similar size
A small room with a long reverberation time sounds
odd, as does a big room with a short reverberation time
We can thank the British Broadcasting Corporation
(BBC), who probably own and operate more purpose
designed acoustic spaces than any other organization
in the world, for codifying this knowledge
One of the most common problems in acoustics, that
particularly affects ‘room-sized’ rooms, rather than
concert halls and auditoria, is standing waves The
wavelength of audible sound ranges from around 17
mm to 17 m Suppose that the distance between two
parallel reflecting surfaces is 4 m Half a wavelength
of a note of 42.5 Hz (coincidentally around the pitch
of the lowest note of a standard bass guitar) will fit
exactly between these surfaces As it reflects back and
forth, the pattern of high and low pressure between
the surfaces will stay static – high pressure near the
surfaces, low pressure halfway between The room will
therefore resonate at this frequency and any note of
this frequency will be emphasized The reverberation
time at this frequency will also be extended
Standing wave demonstration using a string
Trang 15This will also happen at integral multiples of the standing
wave frequency Smaller rooms sound worse because
the frequencies where standing waves are strong are
well into the sensitive range of our hearing
Standing waves don’t just happen between pairs of
parallel surfaces If you imagine a ball bouncing off all
four sides of a pool table and coming back to where it
started; a standing wave can easily follow this pattern
in a room, or even bounce off all four walls, ceiling
and floor too
Wherever there is a standing wave, there might
also be a ‘flutter echo’ Next time you find yourself
standing between two hard parallel surfaces, clap your
hands and listen to the amazing flutter echo where all
frequencies bounce repeatedly back and forth It’s not
helpful either for speech or music
[At higher harmonics than the fundamental frequency,
the pattern of high and low pressure can be such
that there is high pressure in the centre between the
boundaries and low pressure elsewhere The pressure
is always high at the boundaries.]
The solution to standing waves is firstly to choose the
proportions of the room so that the standing wave
frequencies are spread out as much as possible
Square rooms concentrate standing waves into a
smaller number of frequencies A cube shaped room
would be the worst Non-parallel walls are good, but
these damned clever standing waves will still find a
way We need
Trang 16Acoustic Treatment
The function of acoustic treatment is to control
reverberation time and to reduce the levels of
standing waves We’ll come back to standing waves
in a moment
If surfaces can be made more absorbent then
obviously reflections will be reduced in strength,
hence reverberation time will be less
Soft materials such as carpet, drapes and especially
mineral wool all find applications as porous absorbers
Porous absorbers however only work well when they
are at least a quarter of a wavelength thick
This means that they are only really practical for
high and high mid frequencies If the only acoustic
treatment used in a room is porous absorption, then
the room will sound incredibly dull and lifeless
Another type of absorber is the panel or membrane
absorber A flexible wood panel (around 4 mm to 18
mm thick) mounted over a sealed air space (around
100 mm to 300 mm in depth) will resonate at low
frequencies, and as it flexes will absorb energy
If damping material (typically mineral wool) is added
inside, or a flexible membrane is used, then this
type of absorber can be effective over a range of low
frequencies Drill some holes in the panel and the
absorption becomes wide band
Ideal! Panel absorbers with little damping can be
tuned to the frequencies of standing waves and control
them very effectively The other way of dealing with
standing waves, and at the same time waving a magic
wand and making the room sound really great, is to
use diffusion Irregular surfaces break up reflections
creating a denser pattern of low level reflections
than would occur with mirror-like flat surfaces The
irregularities however have to be comparable in size
to the wavelengths you want to diffuse Sound is
always difficult to control
Panel absorber
Trang 17There has always been a lot of confusion between the
role of materials that reflect sound, and materials that
absorb sound Sound-absorbing materials are NOT
good at blocking sound transmission
This is not to say that they have no function in
soundproofing Just that the general public consensus
is that to provide soundproofing, all you need is lots
of absorbent material This is 100% absolutely not so
Here’s an example
Suppose a partition is created from a very thick
layer of mineral wool (the most cost-effective sound
absorber there is) Suppose it is so thick that it absorbs
75% of the sound pressure that falls upon it, leaving
only 25% to transmit through to the other side This
seems good, since the sound pressure has dropped to
a quarter
However, when you consider this in decibel terms,
reducing sound pressure to a quarter is a change of
minus 12 dB So if the sound pressure on the side
where the sound originates is 100 dB SPL, the sound
pressure on the other side of the partition is still a
very significant 88 dB SPL
This is a noticeable difference, but it’s hardly
soundproofing For really effective soundproofing we
need a drop of at least 45 dB, and preferably more
Even then, the sound will very likely be audible on the
other side of the partition
Materials
Effective soundproofing can only be provided by
materials which reflect sound energy Such materials
would be massive and non-porous, such as concrete,
or a well-made brick or blockwork wall Here is a list
Trang 18Plywood and dense particle board
The two characteristics that all of these have in common
is mass and non-porosity The last item, ‘proprietary
flexible soundproofing materials’ covers an immense
range of potential solutions, some of which - when
you look at their advertising material - seem to work
by magic rather than physics They will only work if
they are massive and non-porous - simple as that
The three requirements for good
soundproofing
Having looking briefly at the materials, we can
now consider the three requirements for good
Mass means what it says Double the mass of a
partition and you get 6 dB more insulation
Continuity of structure not only means non-porosity,
it means that the soundproofing should enclose the
room in question absolutely 100% If there is any
place where sound can get through, it will You could
spend a lot of money and see it wasted because of
‘acoustic holes’ in the structure
‘No defects’ really means the same as continuity
of structure Except that it is one thing to design a
room with no acoustic holes, quite another thing to
see it through to completion successfully Builders
do not always comply with architects’ plans 100%,
and the short-cuts they take could well compromise
Trang 19consideration is that it should be vibrated effectively
to make sure there are no air pockets
Bricks
A house brick often has a hollow in one surface,
known as the ‘frog’ BBC practice is to lay bricks with
their frogs uppermost (which is not always the case
in conventional building practice) because then they
have to be filled completely with cement This makes
the wall heavier than it may otherwise have been, and
therefore a little bit better at soundproofing
Plasterboard (drywall)
Plasterboard consists of a layer of gypsum plaster
around 12 mm thick sandwiched between two sheets
of thick paper With it you can make a ‘dry partition’
A wooden framework is constructed and layers of
plasterboard nailed on
The BBC’s ‘double Camden partition’ consists of two
such frameworks, onto which are nailed a total of
eight layers of plasterboard
The advantage of dry partitions is that they can be
constructed while the rest of the studio complex is
still operational Concrete and bricks are very much
more messy, making it more likely that operation
will have to be closed down totally Dry partitions
are sometimes called ‘lightweight partitions’ This is
because you can divide a room into two using just two
sheets of plasterboard on the wooden framework But
by the time you have added enough extra layers for
good soundproofing, it is no lighter than a brick wall
providing the same degree of insulation
Plywood and particle board such as
chipboard and MDF
These are all good materials - obviously the denser,
and therefore heavier, the better They are more
expensive than plasterboard however, so they are
only used where they are needed
Glass
Glass is a very good material for soundproofing, but it
Trang 20is expensive Therefore it is only used when you need
to see through the soundproofing
Metal
Once again, this is a very good material for
soundproofing, but it is expensive in comparison to the
alternatives It is only used where its high density is
important in achieving a relatively thin soundproofed
partition It is most commonly found in soundproofed
doors, which may have a lead lining
Proprietary flexible soundproofing
materials
With regard to the comments made above, these are
generally expensive in comparison with their acoustic
worth They should only be used where flexibility or
ease of installation is important They may also be
used as damping material
For instance a metal panel in a car may vibrate and
transmit energy to the passenger compartment If it
were damped, then not only would the vibration would
be reduced, but significant energy would be taken out
of the sound wave
Trang 21Construction techniques
A room is made up from a variety of surfaces and
components, all requiring their own construction
Whatever material the wall is made out of, it is better
to use two thin walls spaced apart rather than one
thick one of equivalent mass
Remembering that soundproofing is best achieved by
reflection, and that reflection occurs at the boundary
between one material and another, it makes sense to
provide four boundaries rather than two
At first thought, it may seem that if a partition has a
sound transmission class (STC) of say 35 dB, and two
such partitions are provided, then the overall STC will
be 70 dB This is not the case
By doubling the mass you get an extra 6 dB, and by
spacing apart the two leaves of the partition you might
gain another 3 dB
This may not sound like much, but it costs hardly
anything so it is worth having
The reason why you don’t get twice as many decibels of
sound reduction is that the two leaves remain coupled
together In fact the more closely they are coupled,
the more the object of the exercise is defeated
Double-leaf brick walls (‘cavity walls’) are often
constructed using wire or plastic ties which couple the
leaves together for mechanical strength For a wall
that is designed for good soundproofing, the use of
such ties should be minimized Care should be taken
Trang 22not to allow cement to fall onto the ties In normal
building, this would not matter
Also, builders are known to have a habit of depositing
rubbish between the leaves of a cavity wall This of
course must not be allowed to happen as it couples
the leaves of the partition
The space between the partitions should be filled
with absorbent material such as mineral wool This
is where absorbent material does have a place in
soundproofing If the cavity is left empty, sound will
bounce back and forth between the leaves and some
of the reflected energy will end up being transmitted
If this can be absorbed significantly, then the insulation
will be better
Ceiling
The difficulty in building a sound proofed ceiling is
mounting sufficient mass horizontally The brute force
solution is to lay concrete on top of metal shuttering,
preferably as a double-leaf construction The concrete
could be up to 175 mm thick in total As always, mass
wins
For a less heavily engineered solution, the BBC
recommend woodwool slabs Woodwool is a sheet
or board made from a mixture of thin strips of wood
and cement, which are bound together through
compression within a mould Layers of plasterboard
can be used too, providing they are adequately
supported
‘Acoustic tiles’ are virtually useless as sound
insulation, although they do find application in acoustic
treatment
Floor
Once again, mass rules But also there is a technique
known as the ‘floating floor’, which is widely used in
studio construction
The fully engineered floating floor would consist of a
concrete slab formed on metal shuttering, supported
on rubber pads or even heavy-duty springs The mass
of the slab is important as the mass-spring system