For correct sampling we must use a sampling rate equal to at least twice the maximum frequency content in the signal.. Signal to Noise Ratio The ratio of the power of the correct signa
Trang 1Multimedia Engineering
-Lecture: Basics of Digital Audio
Lecturer: Dr Đỗ Văn Tuấn
Department of Electronics and
Telecommunications
Email: tuandv@epu.edu.vn
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1 Digitalization of Sound
2 Quantization and Transmission Audio
Lecture contents
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Sound is a wave phenomenon like light, and involves molecules of air being
compressed and expanded under the action of some physical device
For example, a speaker in an audio system vibrates back and forth and
produces a longitudinal pressure wave that we perceive as sound Since sound
is a pressure wave, it takes on continuous values, as opposed to digitized ones
Even though such pressure waves are longitudinal, they still have ordinary
wave properties and behaviors, such as reflection (bouncing), refraction
(change of angle when entering a medium with a different density) and
diffraction (bending around an obstacle)
If we wish to use a digital version of sound waves we must form digitized
representations of audio information
What is Sound?
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Digitization means conversion to a stream of numbers, and preferably these
numbers should be integers for efficiency
Figure below shows the 1-dimensional nature of sound: amplitude values
depend on a 1D variable, time (And note that images depend instead on a 2D set of variables, x and y)
Digitization
Figure: An analog signal: continuous measurement of pressure wave
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The graph in the above figure has to be made digital in both time and
amplitude To digitize, the signal must be sampled in each dimension: in time, and in amplitude
Sampling means measuring the quantity we are interested in, usually at
evenly-spaced intervals.
The first kind of sampling, using measurements only at evenly spaced time
intervals, is simply called, sampling The rate at which it is performed is called the sampling frequency.
For audio, typical sampling rates are from 8 kHz (8,000 samples per second) to 48
kHz This range is determined by Nyquist theorem (discussed later).
Sampling in the amplitude or voltage dimension is called quantization.
Thus to decide how to digitize audio data we need to answer the following
questions:
What is the sampling rate?
How finely is the data to be quantized, and is quantization uniform?
How is audio data formatted? (file format) Signals can be decomposed into a sum
Sampling and Quantization
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Nyquist Theorem
Signals can be decomposed into a sum of sinusoids
Figure: Building up a complex signal by superposing sinusoids
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Nyquist Theorem
Frequency is an absolute measure, pitch is generally relative – a perceptual
subjective quality of sound
Pitch and frequency are linked by setting the note A4 exactly 440 Hz
An octave above that note takes us to another A note An octave
corresponds to doubling the frequency Thus with the middle “A” on a piano (“A4” or “A440”) set to 440 Hz, the next “A” up is at 880 Hz, or one octave above
Harmonics: any series of musical tones whose frequencies are integral
multiples of the frequency of a fundamental tone
If we allow non-integer multiples of the base frequency, we allow non-“A”
notes and have a more complex resulting sound
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Nyquist Theorem
The Nyquist theorem states how frequently we must sample in time to be able
to recover the original sound For correct sampling we must use a sampling rate equal to at least twice the maximum frequency content in the signal This rate
is called the Nyquist rate
Nyquist Theorem: If a signal is band-limited, i.e., there is a lower limit f 1 and
an upper limit f 2 of frequency components in the signal, then the sampling rate
should be at least 2(f 2 − f 1 ).
Nyquist frequency: half of the Nyquist rate Since it would be impossible to
recover frequencies higher than Nyquist frequency in any event, most systems have an anti-aliasing filter that restricts the frequency content in the input to the sampler to a range at or below Nyquist frequency
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Signal to Noise Ratio
The ratio of the power of the correct signal and the noise is called the signal to
noise ratio (SNR) – a measure of the quality of the signal
The SNR is usually measured in decibels (dB), where 1 dB is a tenth of a bel
The SNR value, in units of dB, is defined in terms of base-10 logarithms of squared voltages, as follows:
The power in a signal is proportional to the square of the voltage
For example, if the signal voltage V Signal is 10 times the noise, then the SNR is
20 log10(10) = 20dB
In terms of power, if the power from ten violins is ten times that from one
violin playing, then the ratio of power is 10dB, or 1B
Noise
Signal Noise
Signal
V
V V
V
2
10 20 log log
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Signal to Quantization Noise Ratio
Aside from any noise that may have been present in the original analog signal,
there is also an additional error that results from quantization
If voltages are actually in 0 to 1 but we have only 8 bits in which to store
values, then effectively we force all continuous values of voltage into only
256 different values
This introduces a round-off error It is not really “noise” Nevertheless it is
called quantization noise (or quantization error)
The quality of the quantization is characterized by the Signal to Quantization
Noise Ratio (SQNR)
Quantization noise: the difference between the actual value of the analog
signal, for the particular sampling time, and the nearest quantization interval value
At most, this error can be as much as half of the interval
For a quantization accuracy of N bits per sample, the SQNR can be simply
expressed:
NdB
N V
V SNR
N Signal noise
Quan
Signal
02 6 log
20 2
/ 1
2 log
20 log
1
10 _
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Signal to Quantization Noise Ratio
Notes:
We map the maximum signal to 2 N-1 − 1 and the most negative signal to −2 N-1
Equation above is the Peak signal-to-noise ratio, PSQNR: peak signal and peak
noise
The dynamic range is the ratio of maximum to minimum absolute values of the
signal: V max /V min The max abs value Vmax gets mapped to 2 N-1 − 1; the min abs
value V min gets mapped to 1 V min is the smallest positive voltage that is not
masked by noise The most negative signal, −V max , is mapped to −2 N-1
The quantization interval is ∆V = (2V max )/2 N , since there are 2 N intervals The
whole range V max down to (V max − ∆V/2) is mapped to 2 N-1 − 1.
The maximum noise, in terms of actual voltages, is half the quantization
interval: ∆V/2 = V /2 N
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Signal to Quantization Noise Ratio
6.02N is the worst case
If the input signal is sinusoidal, the quantization error is statistically
independent, and its magnitude is uniformly distributed between 0 and half of
the interval, then it can be shown that the expression for the SQNR becomes:
SQNR = 6.02N + 1.76(dB)
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Audio Filtering
Prior to sampling and AD conversion, the audio signal is also usually filtered to
remove unwanted frequencies The frequencies kept depend on the application:
For speech, typically from 50Hz to 10kHz is retained, and other
frequencies are blocked by the use of a band-pass filter that screens out lower and higher frequencies
An audio music signal will typically contain from about 20Hz up to
20kHz
At the DA converter end, high frequencies may reappear in the output –
because of sampling and then quantization, smooth input signal is replaced
by a series of step functions containing all possible frequencies
So at the decoder side, a low-pass filter is used after the DA circuit
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Audio Quality vs Data Rate
The uncompressed data rate increases as more bits are used for quantization
Stereo: double the bandwidth to transmit a digital audio signal
Table: Data rate and bandwidth in sample audio applications
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Synthetic Sound
FM (Frequency Modulation): one approach to generating synthetic sound:
Wave Table synthesis: A more accurate way of generating sounds from digital
signals Also known, simply, as sampling
In this technique, the actual digital samples of sounds from real instruments are
stored Since wave tables are stored in memory on the sound card, they can be manipulated by software so that sounds can be combined, edited, and
enhanced
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Synthetic Sound
Figure: Frequency Modulation (a): A single frequency (b): Twice the frequency (c): Usually, FM is carried out using a sinusoid argument to a sinusoid (d): A more complex form arises from a carrier frequency, 2πt and a modulating frequency 4πt cosine inside the sinusoid
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1 Digitalization of Sound
2 Quantization and Transmission Audio
Lecture contents
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Quantization and Transmission Audio
Coding of Audio: Quantization and transformation of data are collectively
known as coding of the data
For audio, the μ-law technique for companding (Compressing and
Expanding) audio signals is usually combined with an algorithm that exploits the temporal redundancy present in audio signals
Differences in signals between the present and a past time can reduce the
size of signal values and also concentrate the histogram of pixel values (differences, now) into a much smaller range
The result of reducing the variance of values is that lossless compression
methods produce a bit-stream with shorter bit lengths for more likely values
In general, producing quantized sampled output for audio is called PCM (Pulse
Code Modulation) The differences version is called DPCM (and a crude but efficient variant is called DM) The adaptive version is called ADPCM
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Pulse Code Modulation
The basic techniques for creating digital signals from analog signals are
sampling and quantization
Quantization consists of selecting breakpoints in magnitude, and then
remapping any value within an interval to one of the representative output
levels
The set of interval boundaries are called decision boundaries, and the
representative values are called reconstruction levels
The boundaries for quantizer input intervals that will all be mapped into
the same output level form a coder mapping
The representative values that are the output values from a quantizer are a
decoder mapping Finally, we may wish to compress the data, by assigning
a bit
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Pulse Code Modulation
Every compression scheme has three stages:
The input data is transformed to a new representation that is easier or
more efficient to compress
We may introduce loss of information Quantization is the main lossy step
we use a limited number of reconstruction levels, fewer than in the original signal
Coding: assign a codeword (thus forming a binary bit-stream) to each
output level or symbol This could be a fixed-length code, or a variable length code such as Huffman coding
For audio signals, we first consider PCM for digitization This leads to
Lossless Predictive Coding as well as the DPCM scheme; both methods use differential coding As well, we look at the adaptive version, ADPCM, which can provide better compression
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PCM in Speech Compression
Assuming a bandwidth for speech from about 50 Hz to about 10 kHz, the
Nyquist rate would dictate a sampling rate of 20 kHz
Using uniform quantization without companding, the minimum sample
size we could get away with would likely be about 12 bits
Hence for mono speech transmission the bit-rate would be 240 kbps (20K
× 12 bits)
With companding, we can reduce the sample size down to about 8 bits
with the same perceived level of quality, and thus reduce the bit-rate to
160 kbps
However, the standard approach to telephony in fact assumes that the
highest-frequency audio signal we want to reproduce is only about 4 kHz Therefore the sampling rate is only 8 kHz, and the companded bit-rate thus reduces this to 64 kbps
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PCM in Speech Compression
However, there are two small wrinkles we must also address:
Since only sounds up to 4 kHz are to be considered, all other frequency
content must be noise Therefore, we should remove this high-frequency content from the analog input signal This is done using a band-limiting filter that blocks out high, as well as very low, frequencies
A discontinuous signal contains not just frequency components due to the
original signal, but also a theoretically infinite set of higher-frequency components:
This result is from the theory of Fourier analysis, in signal processing
These higher frequencies are extraneous
Therefore the output of the digital-to-analog converter goes to a
low-pass filter that allows only frequencies up to the original maximum to
be retained
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PCM in Speech Compression
The complete scheme for encoding and decoding telephony signals is shown as
a schematic in the figure below As a result of the low-pass filtering, the output becomes smoothed
Figure: PCM signal encoding and decoding
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Differential Coding in Audio
Audio is often stored not in simple PCM but instead in a form that exploits
differences – which are generally smaller numbers, so offer the possibility of using fewer bits to store
If a time-dependent signal has some consistency over time (“temporal
redundancy”), the difference signal, subtracting the current sample from the previous one, will have a more peaked histogram, with a maximum around
zero
For example, as an extreme case the histogram for a linear ramp signal that has
constant slope is flat, whereas the histogram for the derivative of the signal
(i.e., the differences, from sampling point to sampling point) consists of a spike
at the slope value
So if we then go on to assign bit-string codewords to differences, we can
assign short codes to prevalent values and long codewords to rarely occurring ones
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Lossless Predictive Coding
Predictive coding: simply means transmitting differences – predict the next
sample as being equal to the current sample; send not the sample itself but the difference between previous and next
Predictive coding consists of finding differences, and transmitting these using
a PCM system
Note that differences of integers will be integers Denote the integer input
signal as the set of values Then we predict values as simply the previous value, and define the error en as the difference between the actual and the predicted signal:
But it is often the case that some function of a few of the previous values
provides a better prediction Typically, a linear predictor
f
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The idea of forming differences is to make the histogram of sample values
more peaked
For example, the first figure plots 1 second of sampled speech at 8 kHz,
with magnitude resolution of 8 bits per sample
A histogram of these values is actually centered around zero
The last figure shows the histogram for corresponding speech signal
differences: difference values are much more clustered around zero than are sample values themselves
As a result, a method that assigns short code-words to frequently
occurring symbols will assign a short code to zero and do rather well: such
a coding scheme will much more efficiently code sample differences than samples themselves
Lossless Predictive Coding