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Mobile marketing the challenges of the new direct marketing channel and the need for automatic targeting and optimization tools

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In this chapter the authors describe novel methods now available to mobile phone operators to optimize targeting and improve profitability from VAS offers... In such delivery systems per

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Chapter 8 Mobile Marketing:

The Challenges of the New Direct

Marketing Channel and the Need for Automatic Targeting and Optimization Tools

The mobile phone market is becoming

increas-ingly saturated and competitive (Leppaniemi &

Karjaluoto, 2007) In several European countries

mobile phone penetration is now over 100% and first-time customers (new users that enter the market and expand the business) are practically inexistent (The Netsize Guide, 2009) In the US, similar competitive intensity has also become the norm after the introduction of wireless number

ABSTRACT

In most developed countries competition among mobile phone operators is now focused on switching customers away from competitors with extremely discounted telephony rates This fierce competitive environment is the result of a saturated market with small or inexistent growth and has caused operators

to rely increasingly on Value-Added Services (VAS) for revenue growth Though mobile phone tors have thousands of different services available to offer to their customers, the contact opportunities

opera-to offer these services are limited In this context, statistical methods and data mining opera-tools can play

an important role to optimize content delivery In this chapter the authors describe novel methods now available to mobile phone operators to optimize targeting and improve profitability from VAS offers.

DOI: 10.4018/978-1-60960-067-9.ch002

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portability by the Federal Communications

Com-mission in November 2003 Facing saturated and

stagnant markets, mobile service operators are

now focused on attracting competitors’

custom-ers Because one of the main factors influencing

customers’ operator choice is the availability of

a more convenient telephony rate plan, (Eshghi,

2007), mobile operators are relying increasingly on

price competition for customer acquisition while

revenue expansion comes mostly from

Value-Added Services (VAS) Examples of these services

include the provision of sports information, news,

and weather forecasts, download of ring-tones,

games, music, short movies, and even TV shows,

all for a fee Occasionally some of these services

are offered for free In such cases the objective

of the service is not generating revenue directly

but doing so indirectly For example, revenues

can be generated indirectly through the charges

related with the data transmission services or the

browsing of additional web pages over the phone

In the case of free viral videos aimed at building

brand awareness and word-of-mouth, firms usually

wish to build or sustain future revenue streams and

long-term goals which are even more difficult to

assess (future revenues could be associated with

product sales both via the mobile phone or offline,

depending on the firm that launches the videos)

In addition, services may be offered for free in

order to improve users’ experience, satisfaction,

and loyalty These products or services are

pro-duced by the mobile service provider itself or by

external content providers, in which case revenue

sharing contracts are established: mobile

opera-tors and content producers each take a percentage

of the revenue generated, with the share of each

depending on the type of content and on the power

split between organizations

Push Versus Pull Delivery Systems

In a Pull delivery system (one of the types of

VAS delivery system), mobile phone users

initi-ate on their own a search for a product or service

they might be willing to buy (e.g., browse sites through the mobile phone to download videos, games, or a new ring-tone) Currently one of the most popular and successful Pull delivery system is the App Store, developed by Apple

in conjunction with the iPhone launch Anyone can now produce applications for the iPhone to

be sold worldwide through the App Store once Apple approves the application The App Store is

a “moderated” type of services, that is, Apple has

to make sure all material sold through its store is legal, does not violate operator restrictions (these differ from country to country), does not include offensive material, and so on Apple is ultimately responsible for the applications sold at the store These applications are also value-added services and the revenues obtained from their sale are split between Apple and the developer who designed and produced the application

Notice that Apple does not send messages to iPhone users selling (“pushing”) these applica-tions, instead mobile users go to the App Store and search for the applications of their interest These systems can be very successful and generate significant revenue As a matter of fact, recently Apple announced (Kerris & Bowcock, 2009) that

a total amount of more than 1.5 billion tions have been downloaded since its inception and more than 65,000 different applications are today available on its App Store

applica-Alternatively, in a Push delivery system (the other type of VAS delivery system), the mobile phone operator is the initiator of the communica-tion with the user (i.e., actually it sends an offer

to the user) to stimulate the purchase of a specific product/service, or to have the user respond to

an offer In such delivery systems periodically mobile phone operators send text (SMS) and/or multimedia (MMS) messages to mobile phone us-ers that contain typically one or more commercial offers These offers invite users to subscribe or acquire services and/or to download digital prod-ucts (e.g., ring-tones, TV shows, video clips) that can be purchased directly from the mobile phone

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in a few clicks Messages sent to mobile phones

might also direct users to browse additional web

pages or download data over the phone, which can

also produce additional revenues depending on

the type of service contract Hence, in such Push

systems mobile phone users are not the initiator of

the communication and do not search for specific

applications or products they might need or desire

Mobile phone operators are actively engaged

in targeting users with specific offers (Wray &

Richard, 2009), and users only need to respond

to such offers Figure 1 presents an example of an

MMS commercial message sent to mobile phone

users that offers a wallpaper image for download

Mobile users can simply click on the message to

download the image and set it as wallpaper on

their mobile phone The cost of the service will

be added to their monthly bill or deducted from

their pre-paid account

Push Delivery System

Push delivery system is focused mainly by the

authors in this chapter Their objective is to

review and discuss how mobile operators can

actively optimize the delivery and targeting of

offers to their customer base The goal of

opera-tors is to maximize revenues by delivering the

offers with the highest profit potential From the

mobile operators point of view, it is noted that

the Push delivery system is in general very cost

effective Whereas lower telephony rates that attract new telephony customers place a direct negative pressure on company revenues, and may even produce a (tolerated) loss This type

of Value-Added Services represent an additional revenue source and tend to be associated to sig-nificant profits when properly managed The cost

of operations is often dominated by the one-time investment on the message-delivery infrastructure and, subsequently, each message can be sent at zero (or close to zero) marginal cost As a result, operators can easily reach millions of potential buyers at little cost making the profit potential

of these advertising-related services very high.Despite the great benefits mobile phone opera-tors can extract from these Push value-added ser-vices, their effective management poses significant challenges: operators need to target users with a selection of messages from a massive catalogue

of offers while facing limited testing capacity and heterogeneity in the content production process Recently, and in response to these challenges, researchers have developed new tools and meth-ods specific to this direct marketing channel that allow a more profitable use of value-added offers These tools and methods take advantage of the detailed logs of customer interaction with the offered services kept by current infrastructures These logs track all the messages and offers sent

to a customer and the corresponding feedback (e.g., whether the customer opened a message, viewed a page, bought a video, or clicked on a link) The information contained in these logs can then be used by an automated targeting system

to aid message selection and customer targeting.The chapter reviews and analyzes the chal-lenges faced by mobile operators in managing their VAS systems and discusses some of the methods available to improve profitability for the direct targeting activities of mobile phone operators engaged in the delivery of value-added services Based on the vast experience in implementing optimization systems in this area, the authors describe many of the experiments they carried out

Figure 1 An example of a Multi Media Message

(MMS) offer as shown on the mobile phone screen

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Also the findings, which the authors believe, can

aid mobile phone operators in the management

and design of their offers is also explained The

remaining of this chapter is organized as follows

Next the challenges faced by this new direct

marketing channel is described Then the findings

from previous research and from the authors own

experiments regarding the management of these

services is presented The chapter concludes with

discussing future areas of research in the mobile

marketing domain

CHALLENGES IN THE

MANAGEMENT OF MOBILE

VAS SYSTEMS

The management of mobile phone value-added

services presents several significant challenges,

which will be discussed in this section In the

following sections alternative methods that can

be employed to deal with such challenges will

be described

Massive Number of Value-Added

Service Offers and the Need

for Fast-Learning Methods

Because VAS are now a significant revenue

source, and central to profitability, mobile phone

operators and external production companies have

become increasingly creative and extremely fast

in generating new services and offers Virtually

anyone with computer skills can create digital

content to be offered to mobile users As a result,

production businesses have proliferated in the

market and provide new offers to mobile phone

operators on a daily basis In addition, traditional

media companies (music labels and TV networks)

quickly transform their existing products into

content to be delivered via mobile phones

As a consequence of these market features,

the number of alternatives that mobile operators

have available to send to mobile phone users is

now extremely large and growing quickly It is not unusual in this context to have tens of thousands

of possible products or services to advertise at any moment and, in most cases, the content catalogue grows by dozens of new items a day, a growth rate that is not likely to be reduced This massive num-ber of offers to be tested and studied poses some difficulties in terms of knowledge discovery For example, previously the direct marketing industry had used human-intensive methods to classify, optimize, and test different offers and then target these to specific individuals In the case of the thousands of multimedia messages available in current catalogues to be advertised to mobile users,

it is simply too costly, thus prohibitive to rely on human experts for their content classification and testing Instead, automatic systems that require minimum human intervention become essential.Finally, because of the sheer size and growth rate of content catalogues and because of the limited life of many of the offers (e.g., many of the offers expire in a matter of few days; some expire on the same day of their release or even

in a matter of few hours, as in the case of news videos), mobile operators face significant difficul-

ties in the implementation of standard pre-testing

methods Traditionally, companies have relied

on pre-testing to determine the best offers to be sent to specific target groups whenever facing a low cost of contact and a large target population (e.g., email marketing) (Nash, 2000) In such contexts, pre-testing is a simple and economical procedure that, in a nutshell, works as follows: alternative executions of a specific persuasive message are sent to different sub-samples from the target population; after a certain period of time, the responses from each execution are compared among themselves and the best ones are chosen for use with the rest of the population Because

of the massive number of offers that needs to

be tested quickly (before they expire), this task becomes either not feasible or ineffective in the context of mobile marketing

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Limited Contact Opportunities per

Customer and the Need for Targeting

Even though most mobile operators can contact

millions of customers, the number of

opportuni-ties to contact each customer is quite small In

order to send commercial offers to mobile phones,

many countries require the advertiser, content

producers, or the telephony provider to obtain

the receivers’ permission in advance (though the

requirements for opt-in or opt-out systems vary

from country to country) (Barwise & Strong, 2002;

Salo & Tahtinen, 2005) This factor significantly

reduces the total available customer base for

targeted offers

In addition, mobile devices are highly personal

instruments that users take with them almost

everywhere at all times Mobile operators have

recognized that if messages are not accepted in

advance, are not relevant to the receiver, arrive

at an inconvenient time, or too frequent, the

re-ceiver can easily regard mobile offers as illegal,

intrusive, and irritating (Wehmeyer, 2007; Ngai

& Gunasekaran, 2007; Barnes & Scornavacca,

2008; Barwise & Strong, 2002) As a result,

operators have now understood that offers sent

to mobile phones should not be based on a mass

communication paradigm Instead, in order to

avoid service cancellation or an operator switch,

only a limited number of messages should be sent

to individuals and these should be targeted and

personalized to the receiver’s needs Confirming

this belief, previous research has demonstrated

that few well-targeted messages are more

effec-tive than many generic ones (Bauer, Neumann,

& Reichardt, 2005)

As a result, today operators follow very strict

business rules that limit the number of messages

sent periodically to users In many typical real-life

applications operators have restricted to one per

day the number of messages that could be sent to

each user, though each company sets its own limits

and often adjusts these to the country in which

it is operating Some operators are

experiment-ing new business models in which the telephony service is provided free of charge in exchange for advertising exposure (i.e., mobile users can make calls and send text messages if they are willing

to be exposed to a certain number of daily ads) However, at the time this chapter is being writ-ten, reports from companies like Blyk in the UK and Mosh Mobile in the US that have adopted this business model are not extremely positive Recently, Blyk has been acquired by Orange who reportedly plans to offer students a range

of promotions, such as tickets and possibly free calls and texts, in return for receiving advertising

on their mobile phones (Wray, 2009) Even when

a message can contain more than one offer, the total number of offers per message varies typically from one to four due to the limited screen size of users’ handsets Hence, each person can only be exposed to no more than a very small fraction of all possible offers

Because of these limitations and constraints,

message targeting, which was once heralded as an

advantage of mobile marketing, has now become

a requirement in any VAS Push Management

System together with systems that allow for the optimization of message design However, with the reduced number of contact opportunities, these tasks (message targeting and design optimization) are also more challenging

Structural Limitations and the Need to Cluster Users

A third challenge associated with the targeting and knowledge discovery in the context of mobile value-added services relates to structure limita-tions Though each infrastructure might have different constraints, from the experience of the authors, current systems are typically restricted

to sending no more than a few hundreds of

dif-ferent messages a day Because each message

can be sent to thousands of different individuals, message delivery systems can reach millions of customers a day as long as individuals are grouped

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in a meaningful way (e.g., in clusters based on

previous response to offers) and all individuals in

a cluster receives a common message

These constraints might ease over time

How-ever, full customization and personalization (one

customized message sent to each individual) is not

yet feasible in existing infrastructures and it is far

from becoming feasible As a result, methods to

adequately cluster individuals and decide which

message to send to each cluster are central for

revenue optimization

Content Categorization

and the Need for Automatic

Categorization Systems

A final challenge that mobile operators face in

managing VAS relates to the different

catego-rization of offers used by each content provider

with whom the company contracts Because each

producer provides his own content, created

inde-pendently, each producer has also developed their

unique categorization schema and is not always

willing to change it For instance, a java game

from producer A might be classified in a category

called “Entertainment.” A similar java game from

producer B could instead be classified by that

producer as “Online Games.” Hence, the offers

coming from multiple producers can be assigned

to categories with very different names and with a

very different breadth (e.g., “Entertainment” as a

category will include many other types of offers,

not only online games)

The differences in name and scope of

vendor-specific categories pose another optimization

challenge Content categories could be powerful

predictors of purchase for specific groups or

in-dividuals given their previous purchase history

(similarly to applying collaborative filtering to

categories and users) Despite this potential, given

the way the category information is currently

collected by mobile phone companies, this

vari-able introduces mostly noise into the analysis It

is then necessary to develop approaches that can

overcome this problem to better learn message performance and decide on targeting and message optimization

In sum, the challenges that any Push VAS optimization and management system needs to overcome are significant However, the authors experience reveals that it is possible to design and implement systems that can deal with such challenges by relying on recent statistical and data-mining (Close, Pedrycz, Swiniarski, & Kurgan, 2007) techniques The authors have also conducted several experiments whose results can help mobile operators in the development of such systems and the design of their offers In the next section previous research in this area and the methods proposed to overcome the challenges discussed above is reviewed, and the results of some of the experiments is described

CUSTOMER CLUSTERING

One of the challenges in managing Push VAS services is that current systems cannot send a cus-tomized offer to each mobile phone user Instead,

in order to reach millions of customers, current systems need to deliver a common message to groups of users Clustering customers in a mean-ingful way is then essential to the management

of such Push systems The objective would be to group together customers with similar interests and then proceed to knowledge discovery, testing, and message targeting by taking into account and relying on these user clusters (Giuffrida, Sismeiro,

& Tribulato, 2008)

Behavioral Clusters

User clustering can be achieved using efficient clustering algorithms that rely on non-supervised classifiers and on customer-centric data, which might include demographic information and the previous response to commercial offers (i.e., previous behavior) As noted, however that in

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many real-life mobile applications demographic

information is often too noisy and sparse and, as

in the case of mobile phone pre-paid accounts,

might not be available all together

Hence, from the experience, clustering and

optimization systems that rely on demographic

information are often unreliable, especially when

compared with systems that rely on previous

re-sponse and behavior This result follows closely

what researchers in marketing have found both

in the online and bricks-and-mortar

environ-ments Indeed, previous research has concluded

that standard demographics information is rarely

predictive of consumer decision making Instead,

past purchase and consumption behavior provides

far better predictions of future purchases and

con-sumption (Eshghi et al., 2007; Montgomery, 1999)

In the previous applications, the authors have

relied successfully on user behavior, in the form of

purchase histories, to cluster successfully mobile

phone users Purchase histories can be represented

as a vector of dummy variables that specifies if

an item has been bought, or not, by the user in the

past; previous behavior can also be represented

as a vector of integers reflecting how many times

the user has bought from a specific offer category

Hence, it can be assumed that two customers

are similar (and should be placed together in a

cluster) if they buy similar content over time or,

more precisely, if they shop in similar categories

in a similar proportion Different strategies

ex-ist to discover customer behavior patterns from

such type of data (Sarwar, Karypis, Konstan, &

Reidl, 2001) but any fast and efficient clustering

algorithm with good scalability like the spherical

k-means algorithm (Dhillon & Modha, 2001a;

Dhillon, Fan, & Guan, 2001b; Zhong, 2005) can

be used (this is a particular version of the

histori-cal k-means (Mac Queen, 1967) and is based on

dot-product metrics that nicely fit with the mobile

marketing domain as discussed in Giuffrida et

al (2008))

Delta Clustering

The set of mobile phone customers that needs to

be clustered is not static or stable: new customers join the service, others discontinue the service, and still others make purchases; all on a daily basis Naturally that this will require that any system based on customer clustering takes into account these dynamics In the limit, customers might need

to be re-clustered on a daily basis, which might

be a costly operation depending on the algorithm used, the number of customers, and the number

of categories or items in the purchase history Based on the authors experience, changes in the customer based are very low probability events Because customer histories and customer status change very slowly, it is possible to overlook the evolution in the customer base over short periods and perform delta clustering without any signifi-cant loss in precision (Giuffrida et al., 2008) It can be re-assigned, each day if necessary, those users with new purchasing activity in the previous day; it can be started from the status of the latest cluster execution and use the centroids found in the latest run as a starting point (after the new purchase data is collected)

Cluster centroids, and a truly full clustering run, are conducted only over larger periods of time (e.g., every two weeks) This allows the considerable reduction of the execution time needed to analyze the data The new clustering schema will include the recent users’ activities, and depending on the purchasing of a specific content, a user might switch to a different cluster that in this new run shows a greater affinity with her new purchase history Keeping clusters stable (or almost) for longer periods of time also provides additional benefits: not only does it reduce computation time,

it also reduces the likelihood of sending multiple exposures of the same message to a significant number of users Indeed, when customers with different past viewing histories are re-grouped together, it becomes more difficult to satisfy the no-multiple-show condition Also, frequently

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changing customers might lead the system to

discard a good offer too frequently, just because

a significant part of the cluster has seen it before

Hence, in the applications used in this chapter,

the authors typically make a trade-off between

how often to perform a complete re-clustering

and how long to maintain the population within

each cluster (relatively) stable This is however an

empirical question that can be investigated with

some experimentation (e.g., It is able to define

an adequate frequency for re-clustering after few

trials only)

Managing Non-Clickers

One of the problems with clustering mobile phone

users based on their previous behavior is that, at

any point in time, there is always a significant

por-tion of mobile users that never buy anything, that

is, never click on the offers (called non-clickers)

For example, in one of the previous applications

only about 35% of the population had purchased

something in the past (called clickers), whereas

the remaining 65% had never purchased anything

(non-clickers) As a result, only use the activity

of a minority of the mobile users to perform the

clustering could be used For the majority of the

users (non-clickers) historical information is not

provided

To try to get usable information from

non-clickers, previous researchers have proposed

simple heuristics that have performed well in

real-life applications For example, in Giuffrida

et al (2008) the authors send good offers to

non-clickers, that is, non-clickers are targeted with

offers that tend to perform well overall, among the

entire clicker population (regardless of the

clus-tering schema) In addition, and to avoid pushing

only few offers, the authors split the non-clickers

group into smaller sets (in their case each subset

had about fifty thousand users) Then, the authors

target each set of non-clickers following the

empirical purchasing likelihood computed from

the clicker population By doing this the authors

also reduce the risk of picking one bad offer and sending it to a large number of customers Note also that each new customer, upon arrival, needs

to be first inserted into a non-clicker set The customer will then be assigned to clicker groups (through full clustering or delta clustering) as soon

as he/she makes a purchase The results reported

in Giuffrida et al (2008) show this method works extremely well

Number of Clusters

The task of choosing the right number of clusters

k is always a challenging one (Sugar & James,

2003) This depends on many factors such as customer base size and number of categories In general, a large number of clusters produces a more precise targeting However, a large number

of clusters requires a longer clustering execution time and data preparation time, larger storage space, and a longer message delivery process Notice that sending messages to many clusters

is time consuming, as the delivery engine has to pause for few seconds (or even minutes) between two consecutive deliveries (for technical reasons)

In addition, for marketing reasons, most mobile operators require that all customers receive mes-sages within a well-defined time frame Hence, any optimization and targeting system needs to make sure that the number of cluster is small enough not

to extend for too long the delivery phase.The final choice on the number of clusters depends upon the available storage, computation power, and the gains that adding further clusters might provide in terms of predictive accuracy In the previous applications authors have weighed all these factors and monitored the clustering per-formance as a function of the number of clusters

to make a decision of how many clusters to use For example, the spherical k-means clustering algorithm has an objective function one wants

to minimize The authors graph the value of this function for different numbers of clusters and then decide on how many clusters to use Fig-

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ure 2 shows the value of this k-means objective

function for the clustering of a real database of

mobile-phone users periodically targeted with

commercial messages The commercial messages

could be classified in one of 12 mutually exclusive

categories (these categories were obtained using

a text-mining method similar to the one which is

described in the subsequent section) The

catego-ries considered are: ring-tones, vocal ring-tones,

wallpapers, videos, songs, news, games, calendars,

services, promotions, sports, and multimedia

(User-specific 12-dimentional vector of purchase

frequencies is used to cluster individuals.)

As it can be seen from Figure 2, using about

20 to 30 clusters provides very good results:

performance improvements beyond the 11-cluster

solution are minimal, and improvements beyond

a 20 cluster solution are practically inexistent In

an application like this, unless there were

techni-cal problems of relevance (e.g., storage and

de-livery time) one would select about 20 clusters to

be used in a real system

Visualizing and Interpreting Clusters

To get a better understanding of the clusters tained, it is possible to use several visualization tools Figure 3 provides an example of a graphical representation of the outcome of the user cluster-ing with 20 clusters

ob-In Figure 3, the first line represents the clusters Each column, coded with two shades of green for easy differentiation, represents a cluster and the width of the column represents its size There are

20 columns, one for each cluster, and clusters are listed from the smallest to the largest The remain-ing lines represent the product categories and in the intersection of a cluster and a category the authors have coded the affinity between the two

Hence, given a row r and a column c, the element [r,c] represents the affinity of cluster c to catego-

ry r, and the darker the stronger this affinity

(af-finity is coded in different shades of grey, from almost white to almost black) For example, the darker elements of the matrix indicate a very strong affinity, meaning that all the users of that cluster have bought from the corresponding cat-egory Very light grey indicates a weak affinity—

Figure 2 Clustering quality as a function of the number of clusters

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customers of that cluster were not interested in

that category

Wider clusters are strongly associated to one

category and, as a result, are well defined in terms

of possible targeting strategies Clusters depicted

in columns 15, 17 and 20 are good examples:

us-ers in these clustus-ers bought products in only one

category Smaller clusters present strong affinity

with at least one category, though often with more

than one Only the clusters depicted in second

and sixth columns have less defined targeting

strategies: their users bought products in almost

every category

To get a better understanding of how

custom-ers cluster together as a result of their purchasing

history, user clusters have been depicted using

Self-Organizing Maps (SOM), (De Hoon, 2002)

which depict the customers’ vectors from an

N-dimensional space into two dimensions (the

representation is such that if two items are close

to each other in the N-dimensional space they

will be close also in the two-dimensional space)

Figure 4 represents the user density in a 2D space

with respect to all the categories The color scale

shows the maximum density area in dark red and

the minimum in dark blue (each image is

normal-ized with respect to the size of the corresponding

category)

This type of graph provides further rich

infor-mation on the 20 clusters For example, the three

categories in the first column have dense areas

(dark red groups of users) that are wide and not

well defined, surrounded by low density areas

group of people (shown in cyan) All the others

categories have smaller dense areas, well defined,

and surrounded by dark blue areas Categories such as ring-tones and games have some overlaps (the big cluster of users in the Games category is

in the same area as the dense cluster of users sociated with ring-tones) meaning that a subset

as-of their customers are interested in both types as-of products In contrast, sports and news have little overlap, with few common customers This initial analysis provides the first insights into how user respond to the offers and how to possibly target them There are however other tools that can significantly help in this task

Figure 3 Affinity matrix representation

Figure 4 User concentration over categories

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LEARNING ON NEW OFFERS

Though mobile user clustering resolves some of

the challenges, it does not provide an answer to

many others One of the challenges that clustering

does not resolve relates with the need to acquire

knowledge on a very large (and growing) content

catalogue Every day dozens of new offers are

added to the catalogue of mobile operators To

optimize targeting decisions, mobile operators

need to learn how likely users are to respond to

each offer and who (or which cluster) is likely

to respond Such learning needs to be performed

while dealing with the challenges which are

described previously and using the often limited

information available to mobile operators The

mobile operator might know, for example, the

of-fer’s category, as defined by the content provider,

the content (e.g., image and text), and the price of

the product or service being featured For all new

offers mobile operators do not know how they

have performed (as they have never been tested),

though operators might know how mobile users

have purchased in the past (if exposed to an offer)

and the performance of offers previously delivered

In some cases mobile operators might know also

the demographic information of mobile users,

though such information might be too unreliable

and, as in the case of pre-paid accounts, it might

not even exist

In addition, the learning phase in these

opti-mized Push delivery systems should be as

auto-matic as possible, requiring minimal human

inter-vention and ideally, they should run unsupervised

Fortunately, recent research has proposed several

automatic methods to improve the learning on new

offers that can rely on the limited information set

available to mobile operators Next the authors

reviews some of these methods and explain how

they can be implemented in real systems

Using Heterogeneous Category Information in Performance Prediction

Category information can be highly valuable to infer the purchasing likelihood of certain groups

of mobile users in the absence of actual purchase histories specific to each new offer (mobile operators do not know how each new offer will perform before testing it or sending to the entire user population but they might know how offers

of the same “type” have performed in the past)

If mobile users have purchased in the past from specific categories (e.g., ring-tones or games), it

is likely that they will keep on buying in those categories (Fennel, Allenby, Yang, & Edwards, 2003; Montgomery, 1999) for analyses in which previous behavior is a very good predictor of future behavior) Category information also al-lows researchers to learn on “types” of offers instead of learning on specific offers by applying sophisticated statistical or data-mining models

on categories instead of individual offers Also, when learning on categories of offers (instead of specific offers) it is possible to use the acquired knowledge on other new offers of the same type and researchers can capitalize on having more information available by pooling together offers

of the same type When learning on specific fers the knowledge is lost once the offer expires.Despite the potential information contained in offer categories, there are two challenges when using these in predicting offer performance First, with the categorizations different vendors provide, mobile phone operators get diversed In addition, the library of offers is extremely large (as compared to the learning occasions) and expands

of-at a significant pace, making it difficult to use a human-based labeling to create a common labeling for all offers To solve these problems previous research has proposed the use of a common and finer categorization of all offers that is generated

by an automatic system (Giuffrida et al., 2008).To obtain this categorization the authors in Giuffrida

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