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Family of Windows Mobile OSWindows Mobile Classic devices  Windows CE Compact Edtion - designed specifically for handheld devices, based on Win32 API  PDA personal digital assistant,

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Windows Phone 7

2010 - Microsoft's counter-attack

to smartphones market

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Family of Windows Mobile OS

Windows Mobile Classic devices

 Windows CE (Compact Edtion) -

designed specifically for handheld

devices, based on Win32 API

 PDA (personal digital assistant),

palmtop computer, PocketPC

were original intended platform

for the Windows Mobile OS

 For devices without mobile phone

capabilities, and those that

capabilities

 Ref: http://en.wikipedia.org/wiki/Windows_Mobile

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Family of Windows Mobile OS

Windows Mobile Classic devices

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Family of Windows Mobile OS

Windows Mobile Classic devices

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Family of Windows Mobile OS

Windows Mobile Professional devices

 2003 – Windws Mobile 2003

(Windows CE 4.2) - first release

under the Windows Mobile banner -

name changed form PocketPC to

Windows Mobile

 2005 - WM5 (CE5.0) - new

standard API created for a

simplified programming of 3D apps

and games with Direct3Dmobile It

use Net Compact Framework

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Family of Windows Mobile OS

Windows Mobile Professional devices

 2007 – WM6 (CE 5.2) – (also year of

introducing iPhone ) similar in design to

the Vista, works much like WM5, but

with much better stability

 Feb 2010 – WM6.5.3, was officially

announced as first Windows Phone

6.5.3 smartphone

WM 6

WM 6.5

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Windows Phone 7

 Launched in autumn 2010

 Starts new series of Windows Phones

 CE 6.0 kernel

 WM 6.x are not upgradeable to WP 7

 No backward compatibility yet

 Metro UI based on tiles, can be managed with drag'n'drop

 Integration with Xbox Live and Zune

 Find My Phone feature in Windows Live

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WP7 devices

 10 devices operating Windows Phone 7, made by HTC, Dell, Samsung, and LG

 More devices to be launched in 2011

 Based on Qualcomm chips QSD8250 and QSD8650 with features: Embedded Seventh-generation gpsOne GPS module, gpsOneXTRA Assistance, Adreno 200, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile,

DirectDraw, Recommanded Maximum Clock Frequency: 1000 MHz

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WP7 Minimum device requirements

 Capacitive, 4-point multi-touch screen with WVGA (800x480) resolution

 1 GHz ARM v7

 DirectX9 rendering-capable GPU

 256 MB of RAM with at least 8 GB of Flash memory

 Accelerometer, compass, ambient light sensor, proximity

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WP 7 gaming

 1GHz CPU witch ARM architecture

 Adreno 200 Graphics core (22 million triangles per/sec and133 M Pixels/sec)

 on February 8th, 2011, only apps made in XNA 4.0 will be accepted;

 OpenGL ES 2.0, Direct3D Mobile,

 With XNA 4.0,

3D graphic support:

- multitexturing (max 2 textures)

- Vertex Buffer Object

- Up to 3 per vertex lights

- Per pixel light

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Marketshare 2008 2009

Source: Gartner Research

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Marketshare 2009 2010

http://www.gartner.com/it/page.jsp?id=1466313

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Marketshare forecast

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Samsung to Discard Windows

Phone

Samsung Electronics, the world’s No 5 smartphone manufacturer, plans to discard the WP7 OS to increase phones

on the Android platform and with its own

smartphone operating system

http://www.telecomskorea.com/market-8281.html

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WP 7 growing popularity

 In the first 6 weeks phone manufacturers sold 1.5 million

Windows Phone 7 devices to mobile operators and retailers

 4th quarter of 2010 it had sold more than 2 million

 „Windows Phone 7 handsets are selling better than expected”

 T-Mobile USA said of WP7: "The customers are very satisfied with the experience We’ve done well with the devices that we sold”

 Many positive reviews

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Windows Phone Developer Tools from Microsoft site for free

http://create.msdn.com/en-us/home/getting_started

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Two WP dev frameworks

„The two frameworks, along Common Base Class Library provide a substantial number of

components for developers to construct applications on”

„Applications written for Silverlight or the XNA Framework today will run on Windows Phone with only a minor number of adjustments, such as for screen size or for device specific features”

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 framework for creating Rich Internet Application style

UI

 with emphasis on multimedia, animations, graphics,

with features and purposes similar to those of Adobe

Flash

 Hardware accelerated by DX

 Started on mobile with WP7 and Symbian (series 60)

FOR:

XAML based, event driven application framework

rapid creation of a Rich Internet Application-style user

interface

use Windows Phone controls

embed video inside your application

use an HTML web browser control

Silverlight and XNA

 Framework is focused on enabling game developers to be successful developing on Microsoft gaming platforms

 provides a complete set of managed APIs for game development

 platforms WP, Xbox 360, Zune HD, Windows OS

FOR:

high performance game

rapid creation of multi-screen 2D and 3D games

manage art assets such as models, meshes, sprites, textures, effects, terrains, or animations in the XNA Content Pipeline

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 Microsoft Expression Blend, UI desing tool (vector-based 2D widgets, and 3D widgets with hardware acceleration via DirectX), XAML-based

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Developing – location

with varying levels of accuracy and power consumption

 On top of the hardware sits the native code layer which communicates

directly with the available sources of location data and decides which

sources to use to determine the location of the device based on the

availability of data and on the performance requirements specified by the application.

 layer also communicates over the Internet with a Microsoft-hosted web

service to look up location-related information from a database

 User can choose between high accuracy or the default, power-optimized setting

 „MovementTresholdProperty” to set desired minimum change in position

 „StatusChange” (disable, ready, noData, initializing) and „PositionChange” Event

 Even when the Location Service is able to obtain location data, initializing and obtaining the first reading typically takes 15 seconds, but can take up to

120 seconds

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Developing – location - psudocode

using System.Device.Location // class import

GeoCoordinateWatcher watcher // variable declaration object

// Start the acquisition of data from the Location Service:

// eg Click the event handler for the “Start Location” button

private void startLocationButton_Click(object sender,

RoutedEventArgs e)

accuracy

watcher = new GeoCoordinateWatcher(GeoPositionAccuracy.High)

// use MovementThreshold to ignore noise in the signal

watcher.MovementThreshold = 20;

// Addind event handlers for the StatusChanged and PositionChanged events

watcher.StatusChanged += new

EventHandler<GeoPositionStatusChangedEventArgs>(watcher_StatusCha nged)

watcher.PositionChanged += new

EventHandler<GeoPositionChangedEventArgs<GeoCoordinate>>(watcher_ PositionChanged)

//start the Location Service

watcher.Start();

}

Based on Mirosoft's code samples http://msdn.microsoft.com/en-us/library/ff431782%28v=vs.92%29.aspx

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Developing – location Event handler for PositionChanged

Based on Mirosoft's code samples http://msdn.microsoft.com/en-us/library/ff431782%28v=vs.92%29.aspx

void watcher_PositionChanged(object sender, GeoPositionChangedEventArgs< > e){

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Developing – location Event handler for StatusChanged

Based on Mirosoft's code samples http://msdn.microsoft.com/en-us/library/ff431782%28v=vs.92%29.aspx

void watcher_StatusChanged(object sender, GeoPositionStatusChangedEventArgs e){

switch (e.Status)

{

case GeoPositionStatus.Disabled:

// The Location Service is disabled or unsupported

// Check to see if the user has disabled the Location Service

case GeoPositionStatus.Initializing:

// The Location Service is initializing

// Disable the Start Location button

case GeoPositionStatus.NoData

// The Location Service is working, but it cannot get location data

// Alert the user and enable the Stop Location button

case GeoPositionStatus.Ready:

// The Location Service is working and is receiving location data

// Show the current position and enable the Stop Location button

}

}

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Developing - Accelerometer

„Accelerometer is a sensor that measures acceleration forces such as gravity

or the forces caused by moving the sensor All Windows Phones have at

least one accelerometer sensor that, when accessed by the managed

Accelerometer AP Ican be used to provide input to applications”

„It is built on top of a more general sensor framework so other sensors that

may be supported by Windows Phones in the future will be accessed in a similar way”

Imports: using Microsoft.Devices.Sensors

Declaration: Accelerometer accelerometer = new Accelerometer()

Ad event: accelerometer.ReadingChanged += new

EventHandler<AccelerometerReadingEventArgs>(acc_ReadingChanged)

Implemet event: acc_ReadingChanged( ) { Disp.Invoke => AccChanged(e) }

Event is raised when accelerometer has new data Event handler is called from different thread than the one in which page is running, then Dispatcher class has to be used to invoke method in page’s thread:

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 Apps, games, and music as an

available category

 99$ for registration as

developer or up to five free

applications yearly; each

additional free application can

be listed for a $19.99 USD fee

 99$ for app subbmisom

 5 free points for app

subbmision

 70% of each application sale

will be paid to developers

 App must meet specified

requirememts

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Windows Phone 7 Application Certification

 The application must not terminate unexpectedly

 The application must render the first screen within 5 seconds after launch

 Application must not exceed 90 MB of RAM usage

 Location aware applications must not hang or terminate unexpectedly when the Location Service is turned off on the phone

 Sound effects through the SoundEffect class will be mixed with the

MediaPlayer The SoundEffect class should not be used to play background music

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 Forum

 Examples and code samples

 Books, free ebook with samples

 msdn.microsoft.com

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*Free „Bluescreen” application at Marketplace

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