In the context of interface design, this task analysis methodology is used for checking if the information ¯ows identi®ed during the initial task analysis andtask description, is adequat
Trang 1While many dierent task analysis techniques exist
to suit the dierent design requirements in systems, our
primary focus here is on techniques that help in
design-ing the interface The key issues involved in designdesign-ing a
human interface with automated equipment are
asses-sing what will be needed to do a job (the types of
information that human operators will need to
under-stand the current system status and requirements; the
types of output that human operators will have to
make to control the system), and deciding how this
will be provided Table 3provides a summary of the
important activities involved in the process of interface
design and the corresponding task analysis technique
to use in designing this activity We present brief maries of each of these techniques in the followingsections The reader should refer to Kirwan andAinsworth [6], or other articles on task analysis, for adetailed discussion of the dierent task analysis tech-niques
sum-Hierarchical Task Analysis This enables the analyst
to describe tasks in terms of operations performed bythe human operator to attain speci®c goals, and
``plans'' or ``statements of conditions'' when each of
a set of operations has to be carried out to attain anoperating goal Goals are de®ned as ``desired states of
Table 2 Checklist for Task Analysis Activities
For every important task:
Intrinsics of the task What is the task?
What are the inputs and outputs for the task?
What is the transformation process (inputs to outputs)?
What are the operational procedures?
What are the operational patterns?
What are the decision points?
What problems need solving?
What planning is needed?
What is the terminology used for task speci®cation?
What is the equipment used?
Task dependency and What are the dependency relationships between the current task and the other tasks and systems?criticality What are the concurrently occurring eects?
What is the criticality of the task?
Current user problems What are the current user problems in performing this task?
Performance criteria What is the speed?
What is the accuracy?
What is the qualityTask criteria What is the sequence of actions?
What is the frequency of actions?
What is the importance of actions?
What are the functional relationships between actions?
What is the availability of functions?
What is the ¯exibility of operations?
User discretion Can the user control or determine pace?
Can the user control or determine priority?
Can the user control or determine procedure?
Task demands What are the physical demands?
What are the perceptual demands?
What are the cognitive demands?
What are the envirornmental demands?
What are the health and safety requirements?
Adapted from Ref 5.
Trang 2tent, and actions and feedback required of the
opera-tor Once a broad list of activities and the tasks
involved have been generated using either hierarchical
task analysis or activity sampling, task decomposition
can be used to systematically expand on the task
descriptions The various steps involved in task
decom-position are presented inFig 6
Decision±Action Diagram This is one of the most
commonly used tools for decision making Figure 7
is an example of a decision±action diagram [7] The
decision±action diagram sequentially proceeds through
a series of questions (representing decisions) and
pos-sible yes/no answers (representing actions that can be
taken) The questions are represented as diamonds,
and the possible alternatives are labeled on the exit
lines from the diamond A thorough knowledge of
the system components, and the possible outcomes of
making decisions about system components is essential
for constructing complete and representative decision±
action diagrams
Table-Top Analysis As the name implies, this is a
technique through which experts knowledgeable
about a system discuss speci®c system characteristics
In the context of interface design, this task analysis
methodology is used for checking if the information
¯ows identi®ed during the initial task analysis andtask description, is adequate for successful task com-pletion Table-top analysis, hence, typically follows theinitial hierarchical or other forms of task analysiswhich yield task descriptions, and provides informa-tion input for the decomposition of the tasks A num-ber of group discussion techniques exist in practice,including the Delphi method, the group consensusapproach, the nominal group technique, etc., for con-ducting table-top analysis, each with its own meritsand demerits
Walk-Through/Talk-Through Analysis These lyses involve operators and other individuals havingoperational experience with the system, walking andtalking the analyst through observable task com-ponents of a system in real time Walk-through isnormally achieved in a completely operational system
ana-or in a simulated setting ana-or even in a mock-up setting.Talk-through can be performed even without a simula-tion of the systemÐthe only requirements are drawingand other system speci®c documentation to enable theanalysts to set system and task boundaries while per-forming the talk-through analysis For more informa-tion on walk-through and talk-through analyses, refer
to Meister [8]
Figure 5 Activities involved in activity sampling
Trang 3760 Mital and Pennathur
Figure 7 (continued)
Trang 4Human Interfaces for Automated Systems 761
Figure 7 (continued)
Trang 5acterization exercise described in Sec 1.3.1.1; the
checklist used for user characterization can be used
for person speci®cation also One of the widely used
techniques for person speci®cation is the position
ana-lysis questionnaire Broadly, position anaana-lysis
ques-tionnaires require the operator to identify for their
speci®ed tasks andjobs, the information input, the
mental processes, the work output, the context of the
job, the relationship with other personnel in the
sys-tem, and any other relevant job characteristics Using
the responses from the operators, the skill content of
tasks and jobs can be determined, and can help in
designing personnel selection and training programs
to ensure optimal human±machine interaction
Ergonomics Checklists These checklists are generally
used to ascertain if a particular system meets
ergo-nomic principles and criteria Ergoergo-nomics checklists
can check for subjective or objective information and
can cover issues ranging from overall system design to
the design of individual equipment Checklists can also
range in detail from the broad ergonomic aspects to
the minute detail Table 4 provides an example of a
checklist for equipment operation A number of
other standard checklists have also been developed
by the ergonomics community Important among
these are the widely used and comprehensive set of
checklists for dierent ergonomics issues by
Woodson [10,11], MIL-STD 1472C [12] which covers
equipment design (written primarily for military
equip-ment, but can be used as a guide to develop checklists),
EPRI NP-2360 [13] which is a checklist for
mainte-nance activities in any large-scale system,
NUREG-0700 [14] which is a comprehensive checklist for
con-trol room design, the HSE checklist [15] which deals
with industrial safety and human error, and the
numer-ous checklists for CRT displays and VDUs [16,17]
1.3.1.3 Characterization of the Situation
Apart from the user and the task variables that could
aect system performance, the external environment in
which the system functions can also in¯uence the
human±system interaction performance.Table 5
pro-vides a representative checklist for the most commonly
encountered situations for which the system analyst
must obtain answers, and attempt to provide for
these situations in design
1.3.2 Allocation of Functions
In designing the human±machine interface, once
com-prehensive information about the users and the
activ-ities/tasks these users will perform is known (throughthe use of tools presented in the earlier sections), thespeci®c activities and tasks need to be assigned either
to the humans or to the machines The allocation offunctions is a necessary ®rst step before any furtherdesign of the interface in the human±machine systemcan be carried out
The need for solving the function allocation blem directly stems from the need to decide the extent
pro-of automation pro-of manufacturing activities This is sobecause, in the present day manufacturing scenario,the decision to make is no longer whether or not toautomate functions in manufacturing, but to whatextent and how
The function allocation problem is perhaps as old asthe industrial revolution itself Fitts' list, conceived in
1951 (Table 6), was the ®rst major eort to resolve thefunction allocation problem
However, while Fitts' list provided fundamental andgeneric principles that researchers still follow forstudying function allocation problems, its failure toprovide quantitative criteria for function allocationresulted in its having little impact on engineeringdesign practices The development of practical andquantitative criteria for allocating functions is com-pounded by an important issue: unless one candescribe functions in engineering terms, it is impossible
to ascertain if a machine can perform the function;and, if one can describe human behavior in engineeringterms, it may be possible to design a machine to do thejob better (than the human) But many functions can-not be completely speci®ed in engineering (numerical)terms This implies that those functions that cannot bespeci®ed in engineering terms should be allocated tohumans, with the rest allocated to the machines Inaddition, for the practitioner, function allocation con-siderations have been limited due to the lack of [19]:
1 Systematic and step-by-step approaches to sion making during function allocation
deci-2 Systematic and concise data for addressingissues such as the capability and limitations ofhumans and automated equipment, and underwhat circumstances one option is preferableover the other
3 Methodology for symbiotic agents such as ufacturing engineers and ergonomists, to inte-grate human and machine behaviors
man-4 Uni®ed theory addressing domain issues such asroles, authorities, etc
5 Integration of other decision-making criteria(such as the economics of the situation) so
Trang 6take over the function when circumstances
demand it
A number of approaches have been suggested in the
literature for solving the function allocation problem
Some of the promising approaches include function
allocation criteria based on speci®c performance
mea-sures (time required to complete tasks, for example)
[20±24], criteria based on comparison of capabilities
and limitations of humans with particular attention
given to knowledge, skills, and information sources
and channels [25±34] criteria based on economics
(allo-cate the function to the less expensive option),
[21,35,36], and criteria based on safety (to the human
operator in the system) [37±39]
Experiments with these approaches suggest that
functions that are well-proceduralized permitting
algo-rithmic analysis, and requiring little creative input, are
prime candidates for automation On the other hand,
functions requiring cognitive skills of a higher order,
such as design, planning, monitoring, exception
hand-ling, etc., are functions that are better performed by
humans The prime requirements for automating any
function are the availability of a model of the activities
necessary for that function, the ability to quantify that
model, and a clear understanding of the associated
control and information requirements Clearly, there
are some functions that should be performed by
machines because of:
1 Design accuracy and tolerance requirements
2 The nature of the activity is such that it cannot
be performed by humans
3 Speed and high production volume
require-ments
4 Size, force, weight, and volume requirement
5 Hazardous nature of the activity
Equally clearly, there are some activities that should be
performed by humans because of:
1 Information-acquisition and decision-making
needs
2 Higher level skill needs such as programming
3 Specialized manipulation, dexterity, and sensing
needs
4 Space limitations (e.g., work that must be done
in narrow and con®ned spaces)
5 Situations involving poor equipment reliability
or where equipment failure could prove
catastrophic
6 Activities for which technology is lacking
Mital et al [7] provide a generic methodology in theform of decision-making ¯owcharts for the systematicallocation of functions between humans and machines.Figure 7, presented earlier is a part of these ¯owcharts.These ¯owcharts are based on the requirements ofcomplex decision making, on a detailed safety analysis,and on a comprehensive economic analysis of the alter-natives These function allocation ¯owcharts are avail-able for dierent manufacturing functions such asassembly, inspection, packaging, shipping, etc., andshould be consulted for a detailed analysis of the ques-tion of manufacturing function allocation
1.3.3 Information Presentation and Control1.3.3.1 The Scienti®c Basis for Information
Input and ProcessingReduced to a fundamental level, human interactionwith automation can be said to be dependent uponthe information processing ability of the human, andupon the exchange of information among the dierentelements in a system Over the years, behavioral scien-tists have attempted to explain human informationprocessing through various conceptual models andtheories One such theory is the information theory[40] Information, according to information theory, isde®ned as the reduction of uncertainty Implicit inthis de®nition is the tenet that events that are highlycertain to occur provide little information; events thatare highly unlikely to occur, on the other hand, pro-vide more information Rather than emphasize theimportance of a message in de®ning information,information theory considers the probability of occur-rence of a certain event in determining if there is infor-mation worth considering For instance, the ``no-smoking'' sign that appears in airplanes before takeo,while being an important message, does not conveymuch information due to the high likelihood of itsappearance every time an aircraft takes o On theother hand, according to information theory, messagesfrom the crew about emergency landing procedureswhen the plane is about to perform an emergency land-ing convey more information due to the small like-lihood of such an event Information is measured inbits (denoted by H) One bit is de®ned as the amount ofinformation required to decide between two equallylikely alternatives
When the dierent alternatives all have the sameprobability, the amount of information (H) is given by
H log2N
Trang 7where N is the number of alternatives For example,
when an event only has two alternatives associated
with it, and when the two alternatives are equally
likely, by the above equation, the amount of
informa-tion, in bits, is 1.0
When the alternatives are not equally likely (i.e., the
alternatives have dierent probabilities of occurrence),
the information conveyed by an event is given by
hi log2 1=pi
where hiis the information associated with event i, and
pi is the probability of occurrence of event i
The average information (Hav conveyed by a series
of events having dierent probabilities is given by
HavXpi log2 1=pi
where pi is the probability of the event i
Just as a bit is the amount of information,
redun-dancy is the amount of reduction in information from
the maximum due to the unequal probabilities of
occurrence of events Redundancy is expressed as a
percentage, and is given by
% Redundancy 1 Hav=Hmax 100
Information theory, while providing insight into
measuring information, has major limitations when
applied to human beings It is valid only for simple
situations which can split into units of information
and coded signals [41] It does not fully explain the
stimulus-carrying information in situations where
there are more than two alternatives, with dierent
probabilities
The channel capacity theory, another theory
explain-ing information uptake by humans, is based on the
premise that human sense organs deliver a certain
quantity of information to the input end of a channel,
and that the output from the channel depends upon the
capacity of the channel It has been determined that if
the input is small, there is very little absorption of it by
the channel, but that if the input rises, it reaches the
threshold channel capacity, beyond which the output
from the channel is no longer a linear function of the
input [41] Experimental investigations have shown
that humans have a large channel capacity for
infor-mation conveyed to them through the spoken word
than through any other medium A vocabulary of
2500 words requires a channel capacity of 34 to 42
bits per second [42] Designers must keep in mind
that in this day and age of information technology,
the central nervous system of humans is subjected to
more information than the information channel can
handle, and that a considerable reduction in theamount of information must be carried out beforehumans process the information
In addition to theories such as the informationtheory and the channel capacity theory that explaininformation uptake, many conceptual models ofhuman information processing have been proposed
by researchers over the last four decades Figure 8shows one such fundamental model (most othermodels contain elements of this basic model) depictingthe stages involved in information processing [43] Thekey elements of the model are perception, memory,decision making, attention, response execution, andfeedback The following is a brief discussion of each
of these elements
Perception may involve detection (determiningwhether or not a signal is present), or identi®cationand detection (involving detection and classi®cation).The theory of signal detection [43±45] through the con-cept of noise in signals, attempts to explain the process
of perception and response to the perceived signals.Four possible outcomes are recognized in signal detec-tion theory: (1) hit (correctly concluding that there is asignal when there is one), (2) false alarm (concludingthat there is a signal when, in actuality, there is none),(3) miss (concluding that there is no signal when, inactuality, there is one and (4) correction rejection (cor-rectly concluding that there is no signal when there isnone) The fundamental postulate of signal detectiontheory is that humans tend to make decisions based oncriteria whose probabilities depend upon the probabil-ities of the outcomes above The probability of observ-ing a signal, and the costs and bene®ts associated withthe four possible outcomes above, determine theresponses of the human to the signal The resolution
of the human sensory activities (ability to separate thenoise distribution from the distribution of the signal)has also been found to aect the signal detection cap-ability of the human
Memory, in humans, has been conceptualized asconsisting of three processes, namely, sensory storage,working memory, and long-term memory [43].According to this conception, information from sen-sory storage must pass through working memorybefore it can be stored in long-term memory Sensorystorage refers to the short-term memory of the stimu-lus Two types of short-term memory storage are wellknownÐiconic storage associated with visual senses,and echoic storage associated with the auditory senses[46] Sensory storage or short-term memory has beenshown to be nearly automatic requiring no sustainedattention on the part of the human to retain it
Trang 8tion is said to be divided (among the tasks) While
much of the theoretical base for explaining
perform-ance of tasks requiring divided attention is still
evol-ving [43,49], some guidelines for designing tasks that
require divided attention are available, and are
pro-vided in Table 10 When humans maintain attention
and remain vigilant to external stimuli over prolonged
periods of time, attention is said to be sustained
Nearly four decades of research in vigilance and
vigi-lance decrement [50±53] has provided guidelines for
improving performance in tasks requiring sustained
attention (Table 11)
In addition to the factors discussed above,
consider-able attention is being paid to the concept of mental
workload (which is but an extension of divided
atten-tion) Reviews of mental workload measurement
tech-niques are available [54±56], and should be consulted
for discussions of the methodologies involved in
men-tal workload assessment
1.3.3.2 The Scienti®c Basis for Human Control
of SystemsHumans respond to information and take controllingactions The controlling actions of the human aremediated through the motor system in the humanbody The human skeletal system, the muscles, andthe nervous system help bring into play motor skillsthat enable the human to respond to stimuli Motorskill is defned as ``ability to use the correct muscleswith the exact force necessary to perform the desiredresponse with proper sequence and timing'' [57] Inaddition, skilled performance requires adjusting tochanging environmental conditions, and acting con-sistently from situation to situation [58] A number
of dierent types of human movements have beenrecognized in the literature [46] These include discretemovements (involving a single reaching movement to atarget that is stationary), repetitive movements (asingle movement is repeated), sequential movements
Table 7 Common Human Biases
Humans attach more importance to early information than subsequent information
Humans generally do not optimally extract information from sources
Humans do not optimally assess subjective odds of alternative scenarios
Humans have a tendency to become more con®dent in their decisions with more information, but do not necessarily becomemore accurate
Humans tend to seek more information than they can absorb
Humans generally treat all information as equally reliable
Humans seem to have a limited ability to evaluate a maximum of more than three or four hypotheses at a time
Humans tend to focus only on a few critical factors at a time and consider only a few possible choices related to these criticalfactors
Humans tend to seek information that con®rms their choice of action than information that contradicts or discon®rms theiraction
Human view a potential loss more seriously than a potential gain
Humans tend to believe that mildly positive outcomes are more likely than mildly negative or highly positive outcomes.Humans tend to believe that highly negative outcomes are less likely than mildly negative outcomes
Adapted from Ref 43.
Table 8 Recommendations for Designing Tasks Requiring Selective Attention
Use as few signal channels as possible, even if it means increasing the signal rate per channel
Inform the human the relative importance of various channels for eective direction of attention
Reduce stress levels on human so more channels can be monitored
Inform the human beforehand where signals will occur in future
Train the human to develop optimal scan patterns
Reduce scanning requirements on the human by putting multiple visual information sources close to each other, and by makingsure that multiple sources of auditory information do not mask each other
Provide signal for a sucient length of time for individual to respond; where possible, provide for human control of signal rate
Adapted from Ref 46.
Trang 9alternative stimuli [66] Choice reaction time has been
shown to be in¯uenced by a numerous factors,
includ-ing the degree of compatibility between stimuli and
responses, practice, presence or absence of a warning
signal, the type and complexity of the movement
involved in the responses, and whether or not more
than one stimulus is present in the signal Movement
time is defned as the time from the beginning of the
response to its completion It is the time required to
physically make the response to the stimulus
Movements based on pivoting about the elbow have
been shown to take less time, and have more accuracy,
than movements based on upper-arm and shoulder
action Also, it has been determined that movement
time is a logarithmic function of distance of movement,
when target size is a constant, and further that
move-ment time is a logarithmic function of target size, when
the distance of movement is constant This ®nding is
popularly known as Fitts' law [67], and is represented
as
MT a b log2 2D=W
where MT is the movement time, a and b are empirical
constants dependent upon the type of movement, D is
the distance of movement from start to the center of
the target, and W is the width of the target
Human response to stimuli is not only dependent
upon the speed of the response, but also on the
accuracy of the response The accuracy of the human
response assumes special importance when the
response has to be made in situations where there is
no visual feedback (a situation referred to as ``blind
positioning'') Movements that take place in a blind
positioning situation have been determined to be
more accurate when the target is located dead-ahead
than when located on the sides Also, targets below the
shoulder height and the waist level are more readily
reachable than targets located above the shoulder or
the head [68] The distance and speed of movement
have also been found to in¯uence the accuracy of the
response [69,70]
1.3.3.3 Displays
Types of Displays A display is de®ned as any indirect
means of presenting information Displays are
gener-ally one of the following four types: visual, auditory,
tactual, and olfactory The visual and the auditory
modes of displaying information are the most
common Displays based on tactile and olfactory
senses are mostly used for special task or user
situations (e.g., for the hearing impaired)
Selecting the mode of display whether it should bevisual or auditory in nature) is an important factor due
to the relative advantages and disadvantages certainmodes of display may have over other modes, for spe-ci®c types of task situations (auditory mode is betterthan visual displays in vigilance), environment (light-ing conditions), or user characteristics (person's infor-mation handling capacity) Table 12 provides generalguidelines for deciding between two common modes ofinformation presentation, namely, auditory and visual.The types of displays to use to present informationalso depend on the type of information to present.Dierent types of information can be presented usingdisplays when the sensing mode is indirect.Information can either be dynamic or static.Dynamic information is categorized by changesoccurnng in time (e.g., fuel gage) Static information,
Table 12 Guidelines for Deciding When to Use VisualDisplays and When to Use Auditory Displays
Immediacy of actionrequirement of message
overburdened
overburdenedEnvironmental factors
too dark requiringsigni®cant adaptation
Adapted for Ref 71.
Trang 10on the other hand, does not change with time (e.g.,
printed safety signs) A number of other types of
infor-mation are also recognized in the literature Table 13
provides a list of these types along with a brief
descrip-tion of the characteristics of these types of informadescrip-tion
In the following sections, we discuss
recommenda-tions for the design of dierent types of visual and
auditory displays (we restrict our attention in this
chapter only to these two common modes) We ®rst
provide a brief discussion of the dierent factors
aect-ing human visual and auditory capabilities We then
present speci®c display design issues and
recommenda-tions for these two broad types of displays
Visual displays: factors affecting design
Accommo-dation refers to the ability of the lens in the eye to focus
the light rays on the retina The distance (of the target
object from the eye) at which the image of the object
becomes blurred, and the eye is not able to focus the
image any further, is called the near point There is
also a far point (in®nity, in normal vision) beyond
which the eye cannot clearly focus Focal distances
are measured in diopters One diopter is 1/(distance
of the target in meters) Inadequate accommodation
capacity of the eyes result either in nearsightedness
(the far point is too close) or in farsightedness (the
near point is too close) Literature recommends an
average focusing distance of 800 mm at the resting
position of the eye (also known as the resting
accom-modation) [72] Due to changes in the iris (which
con-trols the shape of the lens), aging results in substantial
receding of the near point, the far point remaining
unchanged or becoming shorter Figure 9 shows how
the mean near point recedes with age It is
recom-mended that the designer use this information whendesigning visual displays
Visual acuity is de®ned as the ability of the eye toseparate ®ne detail The minimum separable acuityrefers to the smallest feature that the eye can detect.Visual acuity is measured by the reciprocal of thevisual angle subtended at the eye by the smallest detailthat the eye can distinguish Visual angle (for anglesless than 108) is given by
Visual angle in minutes 3438H=Dwhere H is the height of the stimulus detail, and D isthe distance from the eye, both H and D measured inthe same units of distance Besides minimum separablevisual acuity, there are other types of visual acuitymeasure, such as vernier acuity (ability to dierentiatelateral displacements), minimum perceptible acuity(ability to detect a spot from its background), andstereoscopic acuity (ability to dierentiate depth in asingle object) In general, an individual is considered tohave normal visual acuity if he or she is able to resolve
a separation between two signs 10 of arc wide Visualacuity has been found to increase with increasing levels
of illumination Luckiesh and Moss [73] showed thatincreasing the illumination level from approximately
10 l to 100 l increased the visual acuity from 100
to 130%, and increasing the illumination level fromapproximately 10 l to 1000 l increased the visualacuity from 100 to 170% For provision of maximumvisual acuity, it is recommended that the illuminationlevel in the work area be 1000 l Providing adequatecontrast between the object being viewed and theimmediate background, and making the signs and
Table 13 Commonly Found Types of Information and Their Characteristics
Quantitative information Information on the quantitative value of a variable
Qualitative information Information on the approximate value, trend, rate of change, direction of change, or other
similar aspects of a changeable variableStatus information Information on the status of a system, information on a one of a limited number of conditions,
and information on independent conditions of some classWarning and signal Information on emergency or unsafe conditions, information on presence or absence of some
Representational Pictorial or graphic representations of objects, areas, or other con®gurations
information
Identi®cation information Information in coded form to identify static condition, situation, or object
Alphanumeric and Information of verbal, numerical, and related coded information in other forms such asSymbolic information signs, labels, placards, instructions, etc
Time-phased information Information about pulsed or time-phased signals
Adapted from Ref 46.
Trang 11has been determined to be the largest when
the surrounding luminance is within the range of
70 cd/m2, and more than 1000 cd/m2 [75] Also,
Luckiesh and Moss [73] showed that increasing the
illumination level from approximately 10 l to
100 1 increased the contrast sensitivity from 100 to
280%, and increasing the illumination level from
approximately 10 l to 1000 l increased the contrast
sensitivity from 100 to 450% The literature [41] also
recommends that the background be at least 2%
brighter or darker than the target for optimal contrast
sensitivity As brie¯y described above, visual acuity
and contrast sensitivity are aected by a number of
factor, such as luminance level (in general, the higher
the luminance, the more the visual acuity and contrast
sensitivity), contrast, exposure time, motion of the
target, age (there is a decline in both visual acuity
and contrast sensitivity with age), and training
(through surgery of the eye or through corrective
lenses, etc.)
Adaptation is another factor that aects the visual
capability of the human eye It is de®ned as the
changes in the sensitivity of the eye to light A
mea-sure of adaptation is the time it takes for the eye to
adapt to light or dark It has been found that, in
general, adaptation to light occurs more quickly than
adaptation to the dark Darkness adaptation has
been found to be quick in the ®rst 5 min of
expo-sure; nearly 80% of the adaptation to darkness has
been shown to take about 25 min with full
adapta-tion taking as much as one full hour [41]
Adaptation can also be partial (depending on
whether the visual ®eld contains a dark or a bright
area), and can aect the sensitivity of the retina and
the vision For optimal adaptation, the overall
recommendation is to provide the same order of
brightness on all important surfaces, and provide a
stable and non¯uctuating levels of illumination It is
also important to avoid the eects of glare (which is
a process of overloading the adaptation processes of
the eye) This can be achieved by avoiding excessive
brightness contrasts, avoiding excessive brightness in
the light source, and providing for transient
adaptation
The ability of the eye to discriminate between
dif-ferent colors is called color discrimination Color
dis-crimination de®ciency is due to the reduced sensitivity
of the particular (to a color) cone receptors While it is
dicult to measure precisely the type and degree of a
person's color de®ciency, it is important from the
perspective of designing tasks which require perception
of colored targets for task performance
The ability to read, and the ability to perceive ing, are the other key factors that have to be accountedfor when designing visual displays
mean-Design recommendations for visual displays Asalready mentioned, visual displays are classi®ed onthe basis of the type of information they present tothe user Information presented to the user can bestatic or dynamic in nature Display of dynamic infor-mation will require capture of the changing nature ofthe information (for example, continuous changes inspeed indicated by the tachometer in the car) Staticdisplays do not display, in real time, the changes in theinformation content in time (Note that, in static dis-plays, the displays themselves do not change with time.However, static displays can be used to present, in theform of graphs, for example, changes in informationcontent over time, after the event has occurred; staticdisplays do not provide information in real time.)Almost all dynamic visual displays contain elements
of one of the more fundamental forms of static mation displays, namely, textual information, informa-tion in the form of graphical displays, information insome coded form, or symbolic information In the fol-lowing sections, we ®rst brie¯y present recommenda-tions on design of these four forms of static visualdisplays We then provide guidelines on designingdynamic information displays
infor-Static visual displays The literature distinguishesbetween two forms of textual displaysÐtextualdisplays in hardcopy format, and textual displays invisual display terminals or computer screens [46].While there are differences in performance based onwhether the display is in hardcopy form or in a visualdisplay unit, there are three essential characteristics ofany display in the form of text; the textual displayshould be visible, legible, and readable Visibility ofthe text refers to the characteristic that makes acharacter or a symbol distinguishable and separatefrom its surroundings Legibility of the text refers tothe characteristic of alphanumeric characters thatmakes it possible to identify one character from theother The stroke width, the character format, con-trast, illumination etc., in¯uence the legibility of thetext Readability of the text refers to the characteristic
of alphanumeric characters that enables organization
of the content into meaningful groups (of information)such as words and sentences
Various factors in¯uence the visibility, the legibility,and the readability of textual information presented inhardcopy form They are typography, size, case,layout, and reading ease
Trang 12The typography has been found to be especially
important when the viewing conditions are
unfavor-able, or when the information is critical (such as a
sign warning of danger) Typography depends on
factors such as the stroke width of the alphanumeric
character (ratio of thickness of the stroke to height of
the character), the width-to-height ratio of the
character, and the type style
Table 14 also provides accepted guidelines, based on
research, for size of characters, case, layout of
characters, and for reading ease of alphanumeric
characters Some examples of type style and other
aspects in typography of text are given inFig 11
Numerical text can also be represented in graphicalforms Graphs can be in dierent forms such as linegraphs, bar and column graphs, pie charts, etc.Pictorial information such as in the form of graphsimproves the speed of reading, but the general recom-mendation in the literature is to combine pictorialinformation with information in the form of plaintext, improve the accuracy of the information pre-sented [76,77]
The visibility, readability, and legibility of display-terminal-based text has been found to dependupon the typography, the reading distance, the size ofcharacters, and hardware considerations, such as the
Table 14 Recommendations for Design of Hardcopy Text
Typography
Stroke width When the illumination is reasonable, use 1 : 6 to 1 : 8 for black on white and 1 : 8 to 1 : 10 for
white on blackWhen the illumination is reduced, use thick letters than thin letters for greater readabilityWhen illumination is low or with low background contrast, use boldface characters with a lowstroke width±height ratio
When letters are highly luminous, use 1 : 12 to 1 : 20 ratioWhen letters are black on a highly luminous background, use thick strokesWidth±height ratio Use a 3 : 5 ratio for most practical applications; for transluminated or engraved legends, use 1:1Size of character
For close reading When the reading distance is 12 to 16 in.:
Use 0.09±0.11 in or 22 to 270 of visual angle for normal use of alphanumeric charactersWhen the viewing distance is 28 in.:
For critical use under 0.03 fL luminance, and variable position of character, use 020±0.30 in.height
For critical use over 1.0 fL luminance, and variable position of character, use 0.12±0.20 in.height
For critical use under 0.03 fL luminance, and ®xed position of character, use 0.15 to 0.30 in.height
For critical use over 1.0 fL luminance, and ®xed position of character, use 0.10±0.20 in.height
For noncritical use 0.05±0.20 in heightFor distant reading Use Ws 1:45 10 5 S d, and HL Ws=R, where Wsis the stroke width, S is the
denominator of the Snellen acuity score (20/20, 20/40 etc.), d is the reading distance, HListhe height of the letter, and R is the stroke width-to-height ratio of the font
Case In general, use lowercase letters than uppercase letters for better readability
Use initial uppercase for search tasksLayout
Interletter spacing Provide close-set type than regular-set type where possible for easier readability
Interline spacing Increase spacing between lines for better clarity
Reading ease
Type of sentence Use simple, armative, active sentences where possible
Order of words Match order of words in sentence to the order of actions to be taken
Adapted from Ref 46.
Trang 13respectively, are said to be dependent on the relative
(comparing more than one stimulus) and the absolute
judgments (identi®cation of stimulus without the
opportunity to compare) of people It has also been
shown that humans, in general, have the ability to
make better relative judgments than absolute
judg-ments [47,78] This being the case, the orthogonality
or independence of the coding schemes determines how
unique the information provided by a code is, and
results in an increase in the number of stimuli that
can be identifed on an absolute basis [46]; for example,
if size (large and small) and color (black and white)
were orthogonal dimensions of coding, then each of
the possible codes namely, large-black, large-white,
small-black, and small-white, would provide unique
information A number of dierent guidelines also
exist in the literature that can help good coding
prac-tices Table 15 summarizes general guidelines for
designing a good visual coding system In addition,
dierent visual coding methods have their own speci®c
design features that can be exploited by the designer
for speci®c tasks and work situations Using
alpha-numeric characters (which are 0, 1, 2, 3; ; 9
and a; b; c; ; z in the English language), singly and
in combination, for instance, has been found to be
useful for identi®cation purposes, and for situations
with space constraints Color coding of surfaces (24
or more combinations of hues, saturation, and
brightness are possible, though research recommends
use of no more than nine combinations) are useful
for industrial tasks requiring searching and counting
Color-coding surfaces can, however, be ineective if
the worker population is color de®cient [79,80] Color
coding any lights used in the workplace has been
shown to be eective for qualitative reading [81]
The recommendation is to limit the number of lights
coded to three Coding using geomerical shapes
(there are a total of 15 or more geometrical shapes),has been found to be useful in situations using sym-bolic representation of an action or an event Theliterature recommends the use of no more than ®vegeometrical shapes, as using more than ®ve will lead
to diculty in discrimination of the dierent shapes[81] While a total of 24 dierent angles of inclination(of characters) are available if coding is to be done
by using angles of inclination, the recommended limit
is 12 [82] Using this form of coding has been found
to be useful for indicating direction, angle, or tion on round instruments Other commonly usedforms of visual coding include diering brightness
posi-of lights (recommended limit is two levels) [81], anddiering ¯ash rates of lights (recommended limit istwo levels)
Using symbols for coding information is anotherimportant means of representing visual information.The eectiveness of symbolic coding depends on howstrongly the symbol is associated with the concept orobjects it is intended to represent The strength of thisassociation has been shown to depend on any existingand established association [83], and on the ease ofleaming any new associations The normal procedure
in setting up symbolic coding systems in the workplaceshould involve considerable experimentation withexisting and any new proposed symbolic codes Theexperimentation should involve the worker populationfor which the symbolic coding system is intended, andcoding system should be evaluated on the basis of theease of recognition, on matching symbols with whatthey represent (based on reaction time of participants),and based on the preferences and opinions of the users.Figure 12 provides examples of good and bad symboldesigns The symbol labeled ``bad design'' in the ®gurehas too much detail and is not simple in design Thesymbol labeled ``good design'' in the ®gure has all the
Table 15 General Recommendations for Designing a Good
Coding System
Make codes detectable by the human sensory mechanisms
under the given environmental conditions,
Make codes discriminable from each other by providing for a
dierence threshold or a just-noticeable dierence
Make codes meaningful to the user by providing for
conceptual compatibility
Where possible, standardize codes from situation to
situation
Use multidimensional codes to increase the number and
discriminability of coding stimuli used
Adapted from Ref 46. Figure 12 Examples of good and bad symbol design
Trang 14details identifying the symbol within the boundary of
the symbol, and not outside the symbol
Dynamic information displays These displays are
used to present information about variables that are
subject to change in time Depending on the type of
information presented by the display, dynamic displays
can provide quantitative information, qualitative
information, check readings, and information on
situa-tion awareness measures
Quantitative visual displays provide informationabout the quantitative value of a variable of interest.The conventional types of displays used to conveyquantitative information include analog displays(®xed scale and moving pointer, moving scale and
®xed pointer) and digital displays (mechanical typecounters) Figure 13 provides some examples of thethree conventional types of displays Research in ana-log displays has provided certain general guidelines for
Figure 13 Commonly used quantitative displays
Trang 15designing such displays [84] Fixed scale and moving
pointer displays are preferable to moving scale and
®xed pointer displays in most cases This is more so
especially when manual control is used to control the
moving element in the display (since it is better to
control the pointer rather than the scale) Also, any
small variations are better apparent when using a
moving pointer, ®xed scale device However, when
the range of numerical values is too large to be
accom-modated within the scale, the recommendation is to
use a ®xed pointer, moving scale display with
rectan-gular open windows in the scale for easier reference In
general, it has been determined that digital displays
perform better than analog displays where precise
numerical values are needed, and when the presented
numerical values are not continuously changing
In addition to these guidelines for the design of
quantitative displays, research has identi®ed numerous
characteristics that contribute towards making design
of quantitative displays eective and ecient Some of
these characteristics include the design of the scale
range (dierence between the largest and the smallest
scale values), the design of the numbered interval in the
scale (numerical dierence between adj acent scale
numbers), the design of the graduation interval (the
dierence between the smallest scale points), the design
of the scale unit (smallest unit to which the scale can be
read), the numerical progressions used in scales, the
design of scale markers, and the design of scale
pointers [46] The numerical progression by 1's
(0; 1; 2; 3; has been found to be the easiest to use
Decimals in scales, and scales with unusual numerical
progressions such as by 6's and 7's are discouraged
The most common recommendation for the length of
the scale unit is to use values ranging from 0.05 to
0.07 in The key factor in deciding the length of the
scale unit is that the values should be as distinct as
possible to permit easy human reading
Recommendations [81] are also available for design
of scale markers (see Fig 14 for a summary of these
recommendations) Some common recommendations
for design of pointers include having a pointed
(about 208 tip angle) pointers, and having the tip of
the pointer meet the smallest of the scale markers in the
scale Also, to avoid parallax between the scale and the
pointer, it is recommended to have the pointer as close
as possible to the surface of the scale [46]
Qualitative visual displays are used to present
infor-mation on a changing variable based on quantitative
information about a variable The information
presented could be indicative of a trend in the variable,
or a rate of change of the variable Also, qualitative
displays can be used to determine the status of avariable in terms of predetermined ranges (whetherthe fuel tank is empty, full, or half-full), or for main-taining a desirable range of values of a variable (such
as speed) The most common forms of presentingqualitative information through displays is by colorcoding or by using shapes (or areas to representvariables of speci®c interest, such as ``danger'') tocode the information Figure 15 provides an example
of a color- and area-coded qualitative display.Research [85] on check-reading displays (used todetermine if a particular reading is normal or not)has provided the following conclusions about thedesign of such displays:
1 In general, males make fewer errors in reading tasks than females
check-2 The accuracy of check reading is a function ofviewing time; fewer errors will be made if theexposure time is relatively long (greater than0.5 sec); also, check-reading performance dier-ences between males and females become in-signi®cant when exposure time is increased to0.75 sec
3 The selection of background color is importantfor check-reading tasks; for exposure time lessthan 0.75 sec, black dials and pointers with awhite background lead to fewer errors incheck reading than with white dials andpointers on a black background; however, forexposure times greater than 0.75 sec, fewererrors result with a black dial background; the
®nal selection of the background color should
be based on the time routinely available forcheck reading (Fig 16)
4 Both the 9 o'clock and the 12 o'clock pointerpositions in the dial yield acceptableperformances; the actual design has then to bebased on user preferences
5 Check-reading performance is not aected bythe presence of between 1% and 3% deviantdials
6 The normal reading must be coded clearly; ifmany instruments are used in concert, the dis-plays must be con®gured clearly so that thedeviant reading stands out Figure 16 providesexamples of good and bad check reading dis-plays
One other type of qualitative display is statusindicator displays These indicators are usuallyrepresentative of discrete pieces of information such
as whether the condition is normal or dangerous, or
Trang 16signal The standard recommendation is that these
signals should be at least 500 ms in duration; if they
are shorter than this, the recommendation is to
increase the intensity of the signal Dierent
recom-mendations have been made by researchers to improve
the detectability of auditory signals A summary of
these recommendations is provided in Table 17
The relative discriminability of auditory signals also
depends upon the intensity and the frequency of
sound, and the interaction between these two factors
Relative discriminability is usually measured in terms
of the just-noticeable dierence, which is the smallest
change in the intensity or frequency that can be noticed
by humans 50% of the time The smaller the noticeable dierence, the easier it is to detect thedierences in either intensity or frequency of sound.Research has shown that it is easier to detect thesmallest dierences when the intensity of sound ishigher (at least 60 dB above the threshold level).Also, with respect to frequency, it is recommendedthat signals use lower frequencies for higher discrimin-ability However, since ambient noise is also a low-frequency sound, it is advisable to use signals in the500±1000 Hz range Also, it is good to keep signals
just-30 dB or more above the threshold level for ecientfrequency discrimination
It has also been determined that, on an absolutebasis (identi®cation of an individual stimulus presented
by itself), it is possible for the human ear to identifyfour to ®ve levels of intensity, four to seven levels offrequency, two to three levels of duration, and aboutnine levels of intensity and frequency combined.Sound localization is the ability to determine andlocalize the direction of the sound The dierences inthe intensity of sounds, and the dierences in the phase
of sounds are the primary measures by which thehuman auditory system determines the direction ofthe sound source It has been shown that for frequen-cies below 1500 Hz, if the source of the auditory signal
is directly to one side of the head, the signal reaches thenearer ear approximately 0.8 msec before it reaches theother ear Also, localization is dicult at lowfrequencies, since there is very little dierence in thetime it takes for the signal to reach both earssimultaneously However, at high frequencies(generally above 3000 Hz), the presence of the headbetween the ears makes intensity dierences morepronounced resulting in eective localization of thesound source
Design recommendations for auditory displays Asummary of recommendations for the design of audi-tory displays is provided in Table 18 This is inaddition to the recommendations in the table onwhen to use auditory displays, as opposed to visualdisplays
1.3.3.4 ControlsGeneral Considerations in Control Design Controlsare the primary means of transmitting the controllingaction to devices and systems Numerous factors affectthe design of control devices These factors include theease of identi®cation, the size of the control, control±response ratio, resistance of the control, lag, backlash,deadspace, and location In the following paragraphs,
Table 16 Recommendations for Design of Signal and
Warning Lights
Use signal and warning lights to warn of an actual or
potential danger
Use only one light in normal circumstances; if several lights
are used, have a master warning light to indicate speci®c
danger
For commonly encountered danger or warning situations, do
not use a ¯ashing light; use only a steady light For
situations that are new or occasional, use ¯ashing warning
lights
Use four ¯ashes per second when using ¯ashing warning
lights When using dierent ¯ashing rates to indicate
dierent levels of some variable, do not use more than
three such rates with one light
Have the signal or warning light at least twice as bright as the
background
Use red color for these lights and dierentiate danger lights
from other signal lights in the immediate environment
Ensure that the warning lights subtend at least a visual angle
of 18
Adapted from Ref 84.
Table 17 Recommendations for Increasing the Detectability
of Auditory Signals
Reduce the intensity of noise near the frequency of the signal
of interest
Increase the intensity of the signal
Present the signal for at least 0.5±1 sec
Determine the frequency where noise is low, and change the
signal frequency to correspond this frequency
Present noise to both ears and the signal to one ear only
Introduce a phase shift in the signal and present the unshifted
signal to one ear and the shifted signal to the other
Adapted from Ref 86.