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Game on: How gaming can be used to make my product more engaging

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Tiêu đề Game on: How gaming can be used to make my product more engaging
Tác giả Jeremy Johnson
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Nội dung

There’s  a  lot  to  learn  from  games.  There  are  30  years  of design  lessons  and  thousands  of  products  on  the  market. Games  have  more  concrete  lessons  to  teach  application designers  about  learning,  feedback,  user  motivation  and  social systems  than  almost  other  field  of  study.

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GAME ON:

GAME ON

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ACHIEVEMENT UNLOCKED!

100G - Attended Big Design Game Track

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#GAMEON

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JEREMY JOHNSON

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@

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GAMER DESIGNER

How can I use gaming to make my product more

engaging?

I can’t wait for the

next great gaming

experience!

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I can’t wait for the next great gaming

experience!

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ARe YOU

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ARe YOU

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ARe YOU

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How can I use gaming to make my product more

engaging?

(or anyone improving a product)

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http://plagwitz.wordpress.com/2011/05/24/trying-excel-ribbon-hero-2/

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Seth Priebatsch said at the start of his keynote "Building a Game Layer on Top of the World,"

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Jane McGonigal

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Felicia Day

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Josh Williams

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http://designmind.frogdesign.com/blog/achievement-unlocked-gaming-living-and-learning.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+frog-design-mind+%28design+mind%29

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YOU ARE HERE

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http://meta.gamify.com/

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How do I make boring stuff fun?

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SEO

HTML5

WEB 2.0 FLASH

SOCIAL

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“the use of game play

mechanics for non-game

applications, particularly

consumer-oriented web and

mobile sites, in order to

encourage people to adopt the

applications.”

“ [a] focus on:

1) more positive emotions, 2) stronger social relationships, 3) a bigger sense of purpose and 4) meaningful mastery

- Jane McGonigal

- Wikipedia

gamification

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gamification

http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/edpsy5_intrinsic.htm

“extrinsic motivators may lead

to merely short-range activity

while actually reducing

long-range interest in a topic”

“People are best motivated when they are working toward personally meaningful goals whose attainment requires activity at a continuously optimal (intermediate) level of difficulty.”

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gamification

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ELEMENTS OF GAME DESIGN MODEL

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https://twitter.com/#!/stephenanderson/status/90861107983556608

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http://www.uxmag.com/design/a-gamification-framework-for-interaction-designers

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1.Cosmetic: adding game-like visual elements or copy

(usually visual design or copy driven)

2.Accessory: wedging in easy-to-add-on game

elements, such as badges or adjacent products (usually

marketing driven)

3.Integrated: more subtle, deeply integrated elements

like % complete (usually interaction design driven)

4.Basis: making the entire offering a game (usually

product driven)

- AUDREY CRANE

http://www.uxmag.com/design/a-gamification-framework-for-interaction-designers

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http://www.uxmag.com/design/why-persuasive-design-should-be-your-next-skill-set

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“Foursquare, Gowalla, and other services popularized the use of game

mechanics to drive user engagement Unfortunately, many companies have

strictly copied the obvious game elements, such as badges and leveling-up,

without understanding the deeper psychology at work These services have seen

the power of persuasive design, but lack a true understanding of how to properly

apply psychology in UX design.”

http://www.uxmag.com/design/why-persuasive-design-should-be-your-next-skill-set

- LOREN BAXTER

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FEEDBACK LOOPS

MOTIVATION

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http://www.slideshare.net/stephenpa/seductive-interactions-idea-09-version

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“I like leader boards!”

“I like points!”

“I like badges!”

“I enjoy status”

“I respond to feedback loops”

“I like to feel I’m achieving something”

Tie the tool/method back to the human need.

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http://www.amazon.com/dp/0321603605/ref=cm_sw_su_dp

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http://www.flickr.com/photos/valkyrieh116/311526846/sizes/z/in/photostream/RABBIT HOLE

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GAMER + DESIGNER = #WIN

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TM

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GAMING COMMERCE

IMPROVEMENT

ENTERTAINMENT

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GAMING COMMERCE

IMPROVEMENT

ENTERTAINMENT

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GAMING COMMERCE

IMPROVEMENT

ENTERTAINMENT

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http://www.flickr.com/photos/77343377@N00/3707964045/

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GAMING COMMERCE

IMPROVEMENT

ENTERTAINMENT

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TRENDS IN

ENTERTAINMENT

GAMING

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“Grand Theft Auto IV is both a waste of time and the most

colossal creative achievement

of the last 25 years”

- Tom Bissell

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The commercial gaming industry is

our innovation lab By making games

purely for entertainment, we learn more

about how to make people happy and

how to develop these superpowers.

But if you don’t do something real with

these powers, it’s a waste.

http://www.worldchanging.com/archives/010949.html

- Jane McGonigal

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DESIGNER

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GAMES > MOVIES

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I think video games and movies are merging, but I think that the same creative talents are starting to flow more evenly back and forth between the mediums For example, I have a lot of story ideas a lot more than

I could ever do in a lifetime as a filmmaker

I think it's perfectly valid for a filmmaker to incubate some of their story ideas directly into the game world If, by the way, at some point you decide you want to license it back to a movie studio to turn it into a movie later, fine That's just an alternate life cycle for the creation of vision of the world, or a set

of characters, or a story

http://www.edition.cnn.com/2011/TECH/gaming.gadgets/06/24/james.cameron.3d.future/index.html

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Video Games are people too

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The court struck down the law 7-2 using the First Amendment as the

reasoning Justice Scalia wrote the majority opinion, with Justices Thomas and Breyer in dissent.

"The act does not comport with the First

Amendment," opens the opinion's syllabus "Video games qualify for First Amendment protection

Like protected books, plays, and movies, they communicate ideas through familiar literary devices and features distinctive to the medium

And 'the basic principles of freedom of speech

do not vary' with a new and different

communication medium."

http://www.gameinformer.com/b/news/archive/2011/06/27/supreme-court-decides-video-games-case.aspx

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You know what ’s cool

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EA Paying Up To $1.3 Billion

for PopCap Games

$1.3 Billion

http://www.macrumors.com/2011/07/12/ea-paying-up-to-1-3-billion-for-popcap-games/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+MacRumors-iPhone+%28MacRumors+iPhone+Blog%3A+iOS+News+and+Rumors%29

The press release notes that PopCap games have been downloaded

more than 1.5 billion times and Bejeweled, the flagship franchise,

has sold more than 50 million units.

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How to Justify a $15-20

Billion Valuation for

http://community.nasdaq.com/News/2011-07/how-to-justify-a-1520-billion-valuation-for-zynga.aspx?storyid=83606

(in 4.5 years)

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It ’s what the kids are downloading

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and “Games” was once again the most popular app category In the

second quarter, 64% of app downloaders — smartphone users surveyed who had downloaded an app within the past 30 days — reported having downloaded at least one game over the past 30 days”

http://www.bgr.com/2011/07/06/games-were-most-downloaded-and-most-purchased-mobile-apps-in-q2-nielsen-finds/

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The next version of Electronic Arts’ mobile Scrabble game

will let players compete against each other across multiple

devices and platforms — at the same time.

http://venturebeat.com/2011/07/07/ea-scrabble-fifa-multiplayer/

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Move over NBA, no lockout for pixels

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At the very forefront of the esports world is an

American company called, fittingly, Major League

Gaming, or MLG MLG runs massive events, often

called, somewhat anachronistically, LANs, all around

the United States These are no small affairs: The

most recent MLG attracted 15,000 live spectators,

1,300 competitors, and around half a million people

from 164 countries who tuned into the live streams

of the event.

Last year, Branson announced his parent company, Virgin Group, made an

investment in the online game tournament site Worldgaming.com and was

rebranding it as Virgin Games Branson promised the company would give

away more than $1 million in prizes in its first year At the time, Virgin

Gaming had more than 80,000 users Now it has more than 400,000

on television, and the top players

are treated celebrities, with salaries to match their status Live matches rival Metallica concerts in

terms of sheer attendance.”

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“So should you let your kid stay

up that extra hour to play that

damn game he, or she, loves so

much? We can’t answer that, but

games can no longer be called

refuges from ‘normal’ life; they are

as a part of its fabric for many as

are the NFL or the Arsenal and

Manchester United rivalry.”

http://thenextweb.com/industry/2011/06/26/the-rise-of-major-league-gaming-and-the-future-of-esports/

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Up and Coming

http://www.flickr.com/photos/davidfarrant/2491881324/sizes/o/in/photostream/

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http://www.onlive.com/

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http://www.youtube.com/watch?v=zpFzpF0msrU

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PS VITA

http://us.playstation.com/psvita/features/

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http://www.youtube.com/watch?v=Ni QnZkRnw

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Wii U

http://www.youtube.com/watch?v=4e3qaPg_keg

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http://www.youtube.com/watch?v=4e3qaPg_keg

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According to Insideris, Microsoft is working on plans to bring Xbox 360 gaming to its next PC operating system: Windows 8 Apparently, users who want to play Xbox 360 games on their PC will have to pay for

a subscription (Xbox Live style) and there will be no Xbox 360 to PC cross-platform multiplayer because of the advantage that a mouse has over a 360 gamepad.

http://dvice.com/archives/2011/07/windows-8-pcs-m.php

Windows 8

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What’s Next?

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http://www.boingboing.net/2011/07/12/watch-these-kids-pla.html

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Inside the head of a game developer

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http://laughingsquid.com/indie-game-a-documentary-about-independent-video-game-designers/

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TRENDS IN

IMPROVEMENT

GAMING

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"It's almost like if you were a

paper-airplane maker and somebody came up to you and said, 'You know, paper airplanes,

it seems like all the kids are into them at

school these days So we really want to

make paper airplanes about Darfur.'"

- Raph Koster Games For Change

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http://gamesforchange.org/festival2011/

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http://www.flickr.com/photos/gamesforchange/5863263009/in/photostream

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Can a game on climate change really produce the real life results we need to see to turn things around?

http://www.huffingtonpost.com/charles-tsai/al-gore-games-social-good_b_881017.html

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Changing the world

http://www.slideshare.net/chrismcclelland/engagement-through-gamification

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Reality Is Broken: Why Games Make Us Better and

How They Can Change the World

Games inspire hard work, the setting of ambitious goals, learning from and

even enjoying failure, and coming together with others for a common goal

McGonigal points out many real-world applications, including encouraging

students to seek out secret assignments, setting up household chores as a

challenge, even a 2009 game created by The Guardian to help uncover the

excessive expenses of members of Parliament With so many people playing

games, this comprehensive, engaging study is an essential read

http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850/

http://venturebeat.com/2011/02/16/are-video-games-a-waste-of-time-3

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http://www.colbertnation.com/the-colbert-report-videos/373360/february-03-2011/jane-mcgonigal

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The challenge for all these teams is integrating the United Nations Millennial Development goals into their games

while keeping them fun The easiest path is to educate about world problems But that’s not the only path

represented here.

http://www.wired.com/geekdad/2011/07/mobile-games-with-a-purpose-at-the-2011-imagine-cup/

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“ Hilomi rescues oil-covered animals and delivers them to a creature that can clean and restore them.”

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“ their game Brainergy, requires the user

to select and use various equipment to

convert renewal energy sources to perform work.”

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“If you’ve ever known a child with asthma, you know the chore

it can be for that child to record assessment data using a

spirometer to measure lung capacity

Players control Asmo’s fire by exhaling into the spirometer

This gathers the data on the child’s lung capacity and maps that to how well their dragon performs.”

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A big shoutout goes to FarmVille players,

who raised over $190,000 through the latest

Sweet Seeds for Haiti campaign! More

than 80,000 FarmVille farmers bought

virtual sweet yams, in which 50% of the

proceeds will go towards building a

K-12 school in Mirebalais, Haiti.

http://www.zynga.org/about/blog.php

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Tinkatolli May Be the First Video Game that Gives

Your Kids Points for Leaving the Game to Go Outside

The title is a social media site/game hybrid for children, but one that actively encourages

children to go outside and make things as an extension of the gameplay

http://kotaku.com/5818749/tinkatolli-may-be-the-first-video-game-that-gives-your-kids-points-for-leaving-the-game-to-go-outside

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http://www.kickstarter.com/projects/tinkatolli/tinkatolli-the-unbelievably-creative-virtual-world

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http://ideeeas.com/

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Equipped with an iPhone + the Commons app, players are

challenged to identify problems in urban space and suggest ways to improve them Players can vote for each other's ideas and the most popular one wins the game

http://www.guerrilla-innovation.com/archives/2011/07/000801.php

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http://current.com/users/ZiggyStrange/submissions.htm

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http://fold.it/portal/

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Play Fold.it, the “Tetris-On-Steroids” game

that solves protein folding

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“A modified traffic sign can have a

profound effect

on drivers’

behavior

Here’s what happens.”

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https://www.readyforzero.com/overview/howitworks

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Living Healthy

http://www.flickr.com/photos/14838182@N00/479222383/

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http://www.youtube.com/watch?v=nlwNvCEFL8A&feature=player_embedded

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Are you ready for the challenge? Expand your palate

by exploring a range of delicious, nutrient-dense

foods Learn more about healthy eating and start a

conversation with your social networks about your

mission to better health.

• Complete steps of varying difficulty and earn badges

through fun and educational Missions.

• Get simple, practical advice on cooking, nutrition,

green living, food storage and more Save your

favorites for easy reference.

• Keep track of your accomplishments and brag about

them via email, Facebook, and Twitter.

http://www.wholefoodsmarket.com/iphone/missions/

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The game allows players

to complete specific

“missions” that encourage

exercise and healthy

activities Successful

completion of the missions

earns players points and

“kudos” from fellow

players and Facebook

friends.

http://gamification.com/post/7196054646/healthseeker-a-mobile-app-to-manage-diabetes-with

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Going Green

http://www.flickr.com/photos/matthewfch/536763437/sizes/z/in/photostream/

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http://www.core77.com/blog/featured_items/tools_of_engagement_the_new_practice_of_usercentered_design_by_robert_fabricant_13907.asp

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“Recyclebank’s Green Your Home

Challenge was successful in employing

Gamification techniques online to have

an impact on offline behavior,

specifically the level of eco-friendly

activity of participants ”

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http://www.stainlessplanet.com/?p=135

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“Welectricity is based on principles

of behavioural economics – it incorporates behavioural nudges

to motivate people to

reduce their consumption.”

http://www.caribbean360.com/index.php/pr360/40768.html#axzz1RjkvmPeC

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Basically, Edenbee will help you reduce your carbon footprint by keeping track of your energy consumption and setting goals to help you reduce it.

(from 2008)

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Learning the unfun

http://www.flickr.com/photos/latitudes/542716309/sizes/o/in/photostream/

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“Playing a game is a voluntary attempt to overcome

unnecessary obstacles”

- Bernard Suits

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“Playing a game is a good

attempt to overcome

boring obstacles”

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