So, make surethat the Texture Shaded option is selected for your Poser model see Figure 3.10.. Figure 3.9 Open theSydney G2 model Figure 3.10 Apply the texture shaded mode Figure 3.11 Im
Trang 15 Now is time to apply the finishing touches to the landscape You’re going to add
some more clouds so that they look like they’re coming out toward the camera into
the foreground This will give the scene a stronger sense of depth Simply duplicate
your cloud layer several times and use your Warp and Transform tools to alter the
shapes, as shown in Figure 3.7
Figure 3.7
Transform your cloud layers
As you place each cloud layer on top of one another, the scene begins to take on
the appearance of mist coming toward the viewer Use your layer masks and your
paintbrush to edit each layer to get your own concept of what the cloud bank will
look like, as shown in Figure 3.8 Keep in mind that your results will be slightly
dif-ferent from what you see here; however, the concept is the same When you’re
fin-ished, save this file as background.jpeg so that you can use it as a backdrop to import
into Poser
Trang 2Creating the Light Goddess in Poser Pro
In this section you are going to construct the light goddess by posing a 3D character inPoser Pro and editing the UV map used to create the skin texture of the model Whenposing your character, you can select a body part and use your mouse to reposition it.However, you might find that the Parameter dials make this task a lot easier at first.Once the initial pose is set, you can manually fine-tune the adjustments with yourmouse Play with this and develop the workflow that is best for you As a result of thework in this section, her body will glow with light and energy will flow from the palms
of her hands as she rises above a coastal landscape
1 Access the figure library and open the Sydney G2 model, as shown in Figure 3.9
2 As you edit the UV map, you need to be able to see how the textures are beingapplied in Open GL (Open GL allows for the the ability to see textures as accurately
as possible in the native 3D space without actually rendering them.) So, make surethat the Texture Shaded option is selected for your Poser model (see Figure 3.10)
3 When you are creating in a 3D environment, it is very helpful to actually be able
to see the background in your 3D interface so that you know how the final scene
is going to be composed Go to File > Import > Background and select the ground.jpeg file that you saved in the previous section This image is also in thetutorials/ch3 folder When the dialog box opens asking if you would like to changethe window to match the background, click Yes (see Figure 3.11)
Trang 3Figure 3.9 Open the
Sydney G2 model
Figure 3.10 Apply the texture shaded mode
Figure 3.11
Import ground image
Trang 4back-4 So that you have as little distraction as possible, click on the ground plane in the3D scene and access its parameters Make sure that the Visible, Cast Shadows,Collision Detection, Visible in Raytracing, and Display Origin options are all des-elected In addition, turn off the Shadow option for the character See Figure 3.12.Now you can pose and view the model without a lot of visual distractions Youshould see something like Figure 3.13.
Figure 3.12 Make the ground plane
unviewable
5 It will be very helpful to pose the legs without the inverse-kinematics constraints,
so deselect that option for the both legs See Figure 3.14
6 The Posing camera will always move and rotate with the model as the central point
of focus You will use this camera quite a bit when posing and animating your ure, so select it for now See Figure 3.15
fig-Figure 3.13 Poser figure with background
Trang 57 Use the Translate and Rotation tools to rotate the model approximately 45 degrees
to the right and position her slightly off-center toward the right portion of the
frame, as shown in Figure 3.16
8 Select the right thigh and apply the parameters as shown in Figure 3.17 Remember,
try using the Parameter dials for the initial pose and then fine-tune the adjustments
with your mouse
9 Next, select the right shin and apply a 93-degree bend, as shown in Figure 3.18
Figure 3.14
Turn off the inverse- kinematics constraints
Figure 3.15
Set the Camera mode to Posing Camera
Trang 710 As the character is a rising above the coastal landscape, the joints should reflect the
natural movement of the body Using your Parameter dials, you are going to set the
direction and the angle of the feet and toes Using Figure 3.19 as an example, apply
the parameters shown for both the feet and the toes The parameters are shown in
Trang 911 To give her a sense of balance, as if she’s hovering in the winds above the landscape,
you’re going to rotate the hips in the upper body in opposite directions This will
create a sense of counterbalance that is necessary as she floats up skyward To achieve
this effect, select the waist and the abdomen and apply the parameters shown in
Figure 3.23 Also, use Figure 3.22 as an example of what you’re trying to achieve at
this point
Figure 3.22
Results after applying the parameters for the waist abdomen
12 As she is floating in the winds, her left arm is going to extend outward with a burst
of energy emanating from the palm of her hand Keep in mind that the left arm is
not going to be the first joint in the body that will extend movement The
move-ment will start in the left collar and then extend toward the left arm So start by
selecting the collar Use the Up – Down dial to set the motion to 13 degrees, as
shown in Figure 3.24
13 Next, you’re going to pose the left hand Select the Hand camera and open the
parameters for the hand so that you’ll be able to view the controls for every aspect
of the hand With these you can apply parameters to each of the digits on the hand
to include the ability to make a fist These controls also include the ability to spread
the fingers apart, grasp something, and bend Use Figure 3.25 as a guide
Use what you have learned and pose the right arm and the right hand as well Use Figure
3.25 as a guide, but feel free to apply some of your own ideas as well Figure 3.26 shows
the final pose of the character
Trang 11Figure 3.25
Apply the pose parameters to the left hand
Figure 3.26
Completed view of the posed character
Trang 12Adding Texture to the Figure
Currently, the surface of the character reflects that of human skin The goal is to create
a character that has light emanating from and pulsating through her body So, in thisexample, the body will not have a smooth skin-like quality You’re going to replace theoriginal texture map with one that you’ll custom-create in Photoshop CS4
1 In Photoshop, create a file that is 5×5 inches in dimension and has a resolution of
150 pixels per inch Make sure that your foreground is white and your backgroundcolor is black Create a new layer and fill it with the Clouds texture (choose Filters
> Render > Clouds) See Figure 3.27
Note
The clouds body.jpg file is also in the tutorials/ch3 folder
Trang 133 Go to the Material room By default, you will see the texture map for the Sydney
G2 figure You are going to disconnect the current map and replace it with the
clouds body.jpg file Click on the connector for the Diffuse_Color setting and select
the Disconnect option, as shown in Figure 3.29 Next, go back to the connector
for Diffuse_Color and select New Node > 2D Textures > image_map, as shown in
Figure 3.30
Figure 3.28
Alter the look
of the Clouds texture
Figure 3.29
Disconnect the current texture
Trang 15What you then see is similar to Figure 3.33, where you have two types of previews.
The first one, shown below the Image_Map_2 connector, is a display of the actual
texture that will be mapped onto your model as you would see it in Photoshop The
second one, which is listed on the bottom of the PoserSurface panel, is the map
dis-playing lighting and bump details as they appear on the model’s surface
Figure 3.32
Selecting the clouds body.jpg image
Figure 3.33
View of the PoserSurface panel
Trang 16If you apply the same texture to the Diffuse_Value setting to define the detail, theSpecular_Color setting to define the extreme highlights, and the Bump setting todefine the surface texturing, you will see something that looks like Figure 3.34.
Trang 175 The character that you are creating is going have some fiery hair Let’s use Poser’s
ability to create hair to start this process Access the Hair library and select Sydney
G2 Strand 2, as shown in Figure 3.36
Figure 3.35
Create the lighting for your scene
Figure 3.36
Select Sydney G2 Strand 2 from the Hair library
Trang 18The Camera’s Focal Length…A Brief Description of Perspective
The angle that the viewer observes the scene (also called the vantage point) can help
determine the mood of the final piece For example, a scene from a bird’s eye vantagepoint (where you are looking down on the composition) gives a sense that that you’reobserving what is happening from an outside perspective A bug’s eye vantage point(where you are looking up at the composition) makes the elements in the scene seemlarger than life
Composition is defined by the placement, angle, and the focal depth used to portrayyour primary subject or idea Artists use the concept of perspective lines and vanishingpoints to set the stage for the idea or subject matter that they are trying to portray.Figure 3.38 shows an example of how perspective lines are used to fake the appearance
of a three-dimensional object The top and front-right sides of the box in this exampleare created with the use of the yellow lines The front and top sections of the box aredefined by the red lines and include the beveled edges for the window seals Everything
Trang 19in this simple object adheres to the rules of the two-point perspective applied in this
example What do I mean by two-point perspective? If you take your ruler and place it
on each line of the same color, and continue those lines into the distance, every line will
intersect at a single point This intersecting point is called the perspective point and in
this example there are only two such points A good draftsman can create any type of
perspective that a photographic lens can create with the creative placement of the
van-ishing points So, let’s compare this concept of vanvan-ishing points to that of how
differ-ent focal lengths of photographic lenses affect perspective
The Camera’s Focal Length: Its Vanishing Point and
Perspective Lines
In the photographic world, perspective is achieved not just by the placement of the
cam-era above or below its subject matter, but by using the camcam-era’s various focal lengths
Through the various focal lengths, the photographer has the ability to change the
com-position and mood of the photograph He or she can exaggerate the perspective with
the use of a wide-angle lens or flatten it with the use of a telephoto lens Let’s take a look
at this in comparison to the concept of perspective grids and vanishing points Let’s
compare the results of the same composition through three different lenses
Figure 3.39 displays a shot of the product box for Poser This particular shot was taken
with a 28mm lens In addition, the perspective lines have been drawn to show this
par-ticular lens’ unique angle of view In all honesty, the game of applying perspective is all
about portraying a certain angle of view
Figure 3.38
Box created using a two- point perspec- tive
Trang 20Take a look at Figure 3.40 In this example you will see three focal lengths The top one
is 28mm, the next is 50mm, and the bottom one is 100mm This gives you a side comparison as to what is happening with the vanishing points and perspective linesfor each particular lens
con-In the 50mm lens example, the perspective points move farther away con-In this case, notethat the horizontal lines that define the top and bottom edges of the box converge onone another with less angular severity So, the box will appear less distorted
Trang 21Finally the 100mm focal length shows how the perspective points move even farther
away from the product Because the left side is at a greater angle to the lens of the
cam-era, its vanishing point extends far beyond the canvas Notice that the angle of
conver-gence to the vanishing point is even less severe than the 50mm example, so the box takes
on a more flattened appearance Let’s go back to Poser and discover how you can apply
these same concepts to the goddess character
The Camera’s Focal Length in Poser Pro
Poser enables you to mimic any lens focal length by manually entering in the focal length
in the camera’s Parameters tab
1 Select your main camera and access its parameters You can click on the focal lengths
directly, where you will see the results in the form of millimeters, or manually type
in the length that you would like to use—in other words 50mm, 100mm, and so
on Or you can also click and drag the scroll wheel and see the results of your
changes immediately Figures 3.41 through 3.43 show examples of various focal
lengths
The 28mm example is used for this tutorial primarily because the wider focal length
makes it seem like the figure is reaching out toward the viewer This adds a sense of
rhythm to the composition Also, as you create scenes using Poser, keep in mind
what lens focal length was used to create the original photographic scene Use the
same focal length in Poser Pro so that when you import the model into Photoshop,
it looks integrated into the scene See Figure 3.44
Figure 3.41 View of 100mm focal length in Poser Figure 3.42 View of 30mm focal length in Poser
Trang 22Now, render the 3D object into a PSD (Photoshop Document) file and save it tothe Chapter 3 folder on your hard drive You can set the render parameters byaccessing Render > Render Settings When you’re done, press Ctrl+R/Command+R
to render your scene See Figure 3.45
Figure 3.43 View of 17mm focal length in Poser Figure 3.44 View of 29mm focal length in Poser
Figure 3.45
The Render
Dimensions
panel
Trang 23Integrating Poser and Photoshop
Let’s go back to Photoshop where you created the initial landscape and bring in the
ren-dered character
1 Save your layered document so that you will always have the original Next, flatten
the document and save it with another name so that you will not disturb your
orig-inal Duplicate the layer and apply a smart filter to it (choose Filters > Convert to
Smart Filters) Next, apply a motion blur (choose Filters > Blur > Motion Blur)
with a distance of 35 pixels with an angle of –23 degrees Notice that the filter has
been applied to the image as a separate layer The black colored eye next to the
Motion Blur text is the toggle for viewing the effect of the blur
You will also see that the smart filter has a mask associated with it Like all layer
masks, the default color is white, so if you apply black the effect will disappear The
goal in this step is to apply the blur to the lower section of the image and not affect
the top portion Using your Gradient tool (G), apply a gradient from black to white
from the top to the bottom of the filter mask Use Figure 3.46 as a guide
2 Now, apply the Poser image to a layer above the smart filter and place it slightly to
the left, as shown in Figure 3.47
Figure 3.46
Create a smart filter with a motion blur