Also, I would like to thank the members of the San Diego Photoshop Users Groupwww.sdphotoshopusers.com for their dedication and support in helping me build astrong network of digital art
Trang 3© 2009 Course Technology, a part of Cengage Learning.
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The Art of Poser® and Photoshop®:
The Official Guide
Trang 4This book is dedicated to memory of my mom for all of her loving support, and to
my dad for inspiring me to always excel at what I do They are excellent parents.
Trang 5Without the support of so many others, this book would not have been possible
I would like to thank Jenifer Niles, Jennifer Blaney, Kezia Endsley, and Lee Kohse fortheir patience and professionalism in seeing this book to fruition properly
I would like to thank Roger Cotton for being a willing model and giving advice on greatposing concepts
Thanks to the entire Smith Micro team, especially Steve Yatson, Sarina DuPont, ColinGerbode, and Steve Rathmann for their patience and ever-growing encouragement andsupport Also, thanks to Daryl Wise, who helped promote the idea of a Poser andPhotoshop book Great job guys on producing a fantastic 3D package!
In addition, I feel it is only appropriate to thank Adobe for creating one of the most nificant upgrades that now includes 3D I think that you guys are on the right track Aspecial thanks to the following Adobe team members: John Knack, Zorane Gee, PeteFalco, and Vishal Khandpur Thank you for your support and knowledge
sig-Thanks to the entire Wacom team for creating an excellent interface to the computerfrom which artists can create intuitively Special thanks goes to Steve Smith, ScottGustass, Peter Dietrich, Doug Little, and Joseph Sliger
Also, I would like to thank the members of the San Diego Photoshop Users Group(www.sdphotoshopusers.com) for their dedication and support in helping me build astrong network of digital artists from whom I draw inspiration always
Trang 6About the Author
Stephen Burns has discovered the same passion for the digital medium as he has for
photography as an art form His background began as a photographer 28 years ago,when he specialized in creating special effects photography using a 4×5 camera Hisstudies led him to discover painting, where he embraced the works of the greatAbstractionists and the Surrealists, including Jackson Pollock, Wassily Kandinsky, PabloPicasso, Franz Kline, Mark Rothko, Mark Tobey, Francis Bacon, Willem De Kooning,and Leonor Fini, to name a few
In time he progressed toward the digital medium to discover Paint Shop Pro, AldusPhotoStyler, Painter, and finally Photoshop He settled on Photoshop as his program ofchoice
Digital Involvement
In addition to being the president of the prestigious San Diego Photoshop Users Group(www.sdphotoshopusers.com), of which there are currently 3,000 members strong andgrowing, Stephen Burns has been an instructor and a lecturer in the application of dig-ital art and design for the past 13 years His teaching style comes from his ability toshare an understanding of Photoshop so that his students can intuitively apply it to theircreations You can find his online classes at www.xtrain.com/stephen
Published Works
Stephen has authored several books and written numerous articles He is the author
of Advanced Photoshop CS3 Trickery & FX, Advanced Photoshop CS2 Trickery &
FX, and Photoshop CS Trickery & FX He writes articles for HDRI 3D magazine
(www.hdri3d.com), where the articles are based on creative digital techniques usingPhotoshop and 3D applications
Exhibitions
Artistically, Stephen has been exhibiting digital fine art internationally at galleries such
as Durban Art Museum in South Africa, Citizens Gallery in Yokahama, Japan, andCECUT Museum of Mexico, to name a few
You can see more of Stephen’s works at www.chromeallusion.com
Trang 7Foreword ix
Introduction x
Chapter 1 Poser and Photoshop Interface Overview 1 System Requirements for Poser and Photoshop 2
Understanding the Photoshop CS4 Interface 4
The Tools Bar 4
The Drop-Down Menus 11
The Palettes 12
The New Adjustment Layers 14
CS4 3D Engine 19
Modifying Textures in Photoshop CS4 22
3D Lighting Capabilities in CS4 28
A Quick Look at Bridge 35
The Poser Pro Interface 52
Poser’s Layout 52
Material Room 54
Camera Views 59
Character Display Style 63
Camera Views for Selected Body Parts 65
Basic Posing Concepts 67
Posing with Inverse Kinematics 72
Posing with Presets 77
Basic Poser Lighting Techniques 78
Various Helpful Poser Presets 80
Body Morphs in Poser Pro 87
What You Have Learned 91
Chapter 2 Creating a Profile Carved in Stone 92 Creating the 3D Head in Poser 94
Integrating the Head into the Digital Scene 104
Setting Up Lights in Photoshop’s 3D Layers 107
Contents
Trang 8Completing the Landscape 112
Creating Moss with a Paintbrush 118
Applying the Moss 122
Adding the Finishing Touches to the Scene 127
What You Have Learned 131
Chapter 3 Posing and Perspective 132 Creating the Initial Landscape 134
Creating the Light Goddess in Poser Pro 139
Adding Texture to the Figure 149
The Camera’s Focal Length…A Brief Description of Perspective 155
The Camera’s Focal Length: Its Vanishing Point and Perspective Lines 156
The Camera’s Focal Length in Poser Pro 158
Integrating Poser and Photoshop 160
Adding More Lighting to the Light Goddess 165
Give the Goddess Wings 168
Adding the Finishing Touches 173
What You Have Learned 179
Chapter 4 Using the Nodal Texture Engine 180 Creating the Initial Poser Figure 182
Editing Textures via Nodes 185
Exporting the Poser Model 190
Creating the Environment in Photoshop CS4 192
Import the 3D Model 197
Creating the Chiseled Out Effect 201
Creating the Foreground Character 208
What You Have Learned 217
Chapter 5 Advanced Nodal Texturing in Poser 218 Creating the Landscape and Chamber 220
Making Further Modifications to the Glass Tube 233
Creating a Character in Poser Pro 236
Saving Your Poses for Future Use 242
Poser Pro’s Advanced Nodal Texture Engine 244
Adding Other Nodes to Selected Channels 254
Contents vii
Trang 9Applying Photographic Images to Individual Channels 258
Using the Nodes to Create Bump and Luminosity Effects 261
Adding the Finishing Touches in Photoshop 267
Fine-Tuning the Character 267
Fine-Tuning the Backdrop 275
What You Have Learned 283
Chapter 6 Image Based Lighting in Poser Pro 284 Creating the Basic Pose 286
Understanding How Image Based Lighting Works 291
Applying IBL to a More Practical Image 297
Creating the Landscape in CS4 306
Finalizing the Detail in the Background 321
What You Have Learned 327
Chapter 7 UV Mapping in Poser Pro 328 Creating the Basic Pose 335
The Face Room 339
Integrating the Side View Into the UV Map 357
Adding Detail Back Into the Image 374
Creating the Bump and Diffuse Maps 380
What You Have Learned 387
Chapter 8 HDRI Lighting 388 Sculpting the Head 390
HDR and Photoshop 394
Matching the Focal Length of the Lens in Poser and Adding HDR Lighting 397
Creating the Scene in Photoshop Using an HDR Image 401
Editing the Texture Maps in Photoshop 416
Adding Some Finishing Details 428
Altering the Texture on the Clothing to Look More Futuristic 437
Fine-Tuning the Clothing in CS4 441
Adjusting the Surface Quality and Painting on the 3D Object 447
What You Have Learned 453
The Art of Poser and Photoshop: The Official Guide
viii
Trang 10Stephen Burns’ art looks nothing like mine I work in the entertainment industry ating art for film, television, and comic books I design the look of futuristic cities, drooling zombie cyborgs, or drawing cute funny kids in my webcomic (www.kindergoth.com) All of my income comes from the creation of art that is meant
cre-to entertain Stephen’s background is in phocre-tography, and he teaches digital art I amtalking about myself only because I want you to understand how different Stephen and
I are artistically and how important this next sentence is Even though I will most likelynever create a piece of art similar to Stephen Burns, I love his books
Every time a new version of Photoshop or Poser is released, you will find Stephen in hisoffice playing with all the new features trying to figure out how they work or where hecan use them He needs to know He needs to learn Every time I see Stephen, he shows
me his latest work and describes how he created it Then he does something amazing—
he asks how I would have done it Most artists of Stephen’s caliber are egos with legsand gaping maws starving for praise Not Stephen; he wants to improve, learn, and thenshare what he learned with anyone willing to listen You’ll find him combing over thedevelopment notes from the engineers, constantly trying to figure out new ways toimprove his workflow and add new, creative effects to his art With the new 3D layersfeatures in Photoshop CS4, Stephen was happy as a child who inherited a toy store Hespent months testing it for Adobe and Smith Micro, trying to get the two programs toplay nice with each other and create stunning images All along he was taking notes andlearning
The book you are holding is full of what Stephen learned All those months of practice,experimentation, conversations with software developers and engineers, others artists,and, of course, his notes have culminated into this book His step-by-step instruction,with lessons that build upon lessons, are amazingly easy to follow and incredibly in-depth And, best of all for me, they’re practical Just last week I was commissioned to
do two major pieces, and I will do them using techniques I learned from this book.Stephen Burns’ art looks nothing like mine However, I always learn something newfrom his books Stephen is an educator His enthusiasm for learning new techniques issurpassed only by his passion for sharing what he has learned If you are not luckyenough to be one of his students, you can rest assured that this book is almost as good
as being one Whether you are a seasoned veteran of digital art or a novice, you will findsomething new and inspiring in the following pages
Lee KohsePixel Defiler, Creative Director, BloodFire Studios
www.kohse.com (www.bloodfire.com)
Trang 11Before you dive into the first chapter, be sure to download the content and images fromwww.chromeallusion.com/downloads.html You will see the title of the book in boldand below that, you will find the files you need Please download the files for each chap-ter and place them into a main folder named Tutorials You will be asked to referencethe images from that folder as you work through the tutorials throughout the book Ofcourse you will need Poser Pro and Photoshop CS4 as well If you do not have theseprograms yet, it’s worth checking to see if there are 30-day trial versions offered atwww.contentparadise.com for Poser Pro and www.adobe.com for Photoshop CS4.Software companies struggle year after year to ascertain what their customers require in
a software package and how to attract new customers that will make their software part
of the production pipeline They are discovering that software needs to be easy to use,inviting to work with, and compatible with other software packages These are criticalpieces of the puzzle that both Smith Micro and Adobe have fulfilled
3D by nature is extremely time-consuming and often difficult to learn because the face and the tools’ functions are not at all intuitive Most who are used to painting theirideas or using photography to relay a concept dread the use of 3D applications because
inter-of the time needed to model the idea in 3D To add to the frustration, one inter-of the mostdifficult and tedious design concepts is the creation of 3D organic human and animalcharacters If an artist could focus on the creative vision rather than spending time build-ing complicated 3D characters and objects, maybe 3D would be an attractive medium
to include into the 2D pipeline
Smith Micro has addressed this need with Poser Pro With an extensive library of acters, props, and environments, artists now have a fun and intuitive 3D solution wherethey can concentrate on the creative vision rather than the technical obstructions.Adobe has recognized that the future of a good graphics program will be in its ability
char-to extend its functionality char-to share the contents of other graphic-based programs This
is all in the spirit of giving the artist the functionality of completing the final vision fromwithin a single program This is where Photoshop CS4 is beginning to excel Adobe rec-ognized the need to allow the designer to include a variety of disciplines to be manip-ulated from within Photoshop CS4 The traditions include photography, painting,medical illustration, video, and 3D With this significant upgrade, which includes moresophisticated 3D functionality, you can now use programs like Poser Pro to design yourcharacters and then import them into Photoshop CS4 This new workflow solutionincludes altering textures, painting onto 3D objects, editing a variety of surface textureswith the Paintbrush tool, animating the layer contents, and applying multiple lights to
a 3D object
Trang 12I have always proclaimed that there is a new movement in art, and it is digital The ation of all visual art forms is available to the general public in the form of computersoftware This book will share some dynamic possibilities for creating with PhotoshopCS4 and Poser Pro It is my hope this book will help you bring together both the cre-ative and the technical approaches to creativity so that you will gain an understanding
cre-of this new medium
Introduction xi
Trang 13This chapter covers the following topics:
■ A brief overview of the Poser Pro and CS4 interfaces
■ How to navigate in Poser Pro and CS4
■ Basic posing in Poser Pro
■ A look at cameras in Poser Pro and CS4
■ A look at lighting in Poser Pro and CS4
■ A look at texturing in Poser Pro and CS4
■ Basic body-morph techniques in Poser Pro
Chapter 1
Poser and Photoshop Interface Overview
Trang 15As computer programs continue to develop, the companies that create them are ning to understand the importance of an intuitive interface Today’s user demands thatdigital programs be easy to use and exciting to work with Photoshop is one of the mostintuitive programs on the market in terms of a two-dimensional illustration, photo-graphic, and paint program CS4 adds a revolutionary improvement to its 3D capabil-ities Not only can you edit your textures, but you can also paint directly onto all of themodel’s surfaces, including diffuse, specularity, bump, and reflections surfaces You canadd and edit light sources You can apply surface changes to the meshes Another hugeimprovement is the ability to have both 32- and 64-bit versions on a 64-bit machine.
begin-System Requirements for Poser and Photoshop
Here are the system requirements to run Photoshop CS4 You can also find theserequirements at http://www.adobe.com/products/photoshop/photoshop/systemreqs/.Windows requirements for Photoshop CS4 are as follows:
■1.8GHz or faster processor
■Microsoft Windows XP with Service Pack 2 (Service Pack 3 recommended) orWindows Vista Home Premium, Business, Ultimate, or Enterprise with ServicePack 1 (certified for 32-bit Windows XP and 32-bit and 64-bit Windows Vista)
■512MB of RAM (1GB recommended)
■1GB of available hard disk space for installation; additional free space required ing installation (cannot install on Flash-based storage devices)
dur-■1,024×768 display (1,280×800 recommended) with 16-bit video card
■Some GPU-accelerated features require graphics support for Shader Model 3.0 andOpenGL 2.0
■DVD-ROM drive
■QuickTime 7.2 software required for multimedia features
■Broadband Internet connection required for online services
Mac OS requirements for Photoshop CS4 are as follows:
■PowerPC G5 or multi-core Intel processor
■Mac OS X v10.4.11–10.5.4
■512MB of RAM (1GB recommended)
■2GB of available hard disk space for installation; additional free space required ing installation (cannot install on a volume that uses a case-sensitive file system or
dur-on Flash-based storage devices)
■1,024×768 display (1,280×800 recommended) with 16-bit video card
The Art of Poser and Photoshop: The Official Guide
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