Role distribution: • Advanced students: design action cards, lead the explanation team, keep track of correct answers.. Role distribution: • Advanced students: design action cards, lea
Trang 1THANH HOA DEPARTMENT OF EDUCATION AND TRAINING
NGOC LAC ETHNIC BOARDING HIGH SCHOOL
EXPERIENCE INITIATIVE
ENHANCING ENGLISH LANGUAGE PROFICIENCY OF GRADE 10 STUDENTS AT NGOC LAC ETHNIC BOARDING HIGH SCHOOL THROUGH THE “LANGUAGE FAIR”
LEARNING MODEL
Author: Trịnh Thị Đào
Position: Leader of English group
Aspect of the initiative: English
THANH HÓA NĂM 2025
Trang 2TABLE OF CONTENT PAGE
1.1 Rationale for choosing the topic 1 1.2 Objectives of the research 2 1.3 Subjects, Scope and Duration of the research 2 1.4 Methodology of the research 2
2.1 Theoretical basis of the research 2 2.2 Reality of the research 3 2.3 Application of the “Language Fair” model in teaching process 4 2.3.1 Practical basis for building the Language Fair model 4 2.3.2 Procedure for organizing the Language Fair 4 2.3.3 Activity plan from September to April 5 2.4 Effectiveness of the research 17
Appendix 1 English Learning Survey-Beginning of School Year
Family Project Evaluation Criteria
Student Reflection Form
Appendix 2 Environment Project Evaluation Criteria
Student Voting Form
Appendix 3 Music Project Evaluation Criteria
Appendix 4 Community Project Evaluation Criteria
Appendix 5 Evaluation Criteria For Invention Presentation
Appendix 6 Evaluation Criteria For Equality Presentation
Yes/No Equality Quiz
Appendix 7 Evaluation Criteria For Educational Technology
Presentation
Appendix 8 Evaluation Criteria For Eco-Tourism Presentation
Appendix 9 Language Fair Rewward Categories
Trang 31 INTRODUCTION
1.1 Rationale for choosing the topic
In the current era of educational reform, the ability to use Englishproactively, flexibly, and creatively is considered one of the core competencies
in developing high school students' abilities Especially, according to the 2018General Education Curriculum for English, learners need to develop all fourskills (listening – speaking – reading – writing) synchronously through practicalcommunicative activities and integrated, comprehensive competencydevelopment However, in the reality of teaching at my boarding school, I foundthat Grade 10 students – despite being diligent – still face significant barriers
Firstly, most students are ethnic minorities from mountainous or remoteareas, so their exposure to English in earlier education levels is limited, or theyare largely unaware of the importance of English in the modern era Secondly,students lack an environment to use English outside the classroom Boardingstudents usually only learn English during official lessons or organized extraclasses Unlike urban students – who can join English clubs, watch internationalprograms, or communicate with foreigners – boarding school students almosthave no opportunities to use English outside class, which limits languageacquisition to textbooks Thirdly, learning activities mostly focus onmemorizing theory and doing mechanical exercises, with little application oftextbook knowledge to specific communicative situations Consequently, manystudents achieve high scores in written tests but are unable to speak orunderstand English in real-life situations In addition, students find no joy inlearning English when: the content is dry, lacks real-life relevance; there is nochance to express themselves or be creative Fourthly, the boarding conditionslimit the use of phones or online learning tools, which are popular aids today.Faced with this reality, I pondered: "How can students use English naturally andactively, while still aligning with the Global Success Grade 10 textbook and theboarding school conditions?"
From that concern, the idea of organizing a "Language Fair" was born –
a rotational, group-based learning model where students learn, play, and practicecommunicating in English through creative booths, role-playing activities,puzzles, and presentations based on textbook themes such as “Family Life”,
“Humans and the Environment”, “Music”, etc The Language Fair is not only anactivity to support English learning but also a space for students to express theirpersonalities, develop their strengths, and cultivate 21st-century skills
That's the reason why I decided to choose the topic: "Enhancing English
language proficiency of Grade 10 students at Ngoc Lac Ethnic Boarding High School through the ‘Language Fair’ learning model" for my research
in the school year 2024–2025 I hope my finding will provide my students aswell as my colleagues with useful tips and materials for teaching and learningEnglish, especially in the new 2018 curriculum
1.2 Objectives of the research
Trang 41.2.1 Design and organize the "Language Fair" model aligned with the Global
Success Grade 10 textbook, helping students apply textbook knowledge to life communication
real-1.2.2 Develop students’ comprehensive English skills (listening – speaking –
reading – writing), especially speaking and teamwork skills in a technological environment
non-1.2.3 Enhance students’ interest, proactiveness, and creativity in learning
English through experiential and integrated activities
1.2.4 Create a healthy academic playground for boarding students, contributing
to a more open and positive English learning environment
1.3 Subjects of the research
The subjects of the research are students of classes 10A3, 10A4, and10A5 (35 students per class) – Ngoc Lac Ethnic Boarding High School, NgocLac district, Thanh Hoa province These are ethnic minority students living inboarding conditions, who are serious in learning but still struggle to applyEnglish in real-life, especially in speaking and language reflexes.Therefor thebooths in the “Language Fair” are designed to correspond to each unit theGlobal Success Grade 10 textbook program, including 8 main topics: 1.FamilyLife, 2 Humans and the Environment, 3 Music, 4 For a Better Community, 5.Inventions, 6 Gender Equality, 7 New Ways to Learn, 8 Ecotourism, ensuringalignment with the official curriculum content, from September to April of the2024–2025 school year One Language Fair will be organized each month,based on one textbook unit, forming a continuous learning activity chainthroughout the year
1.4 Methothodology of the research
1.4.1 Survey and investigation: Assessing the actual English proficiency of
students before and after applying the model
1.4.2 Observation and activity assessment: Monitoring the level of
participation, language use skills, and teamwork spirit during each fair session
1.4.3 Pedagogical experiment method: Implementing the initiative over an
extended period and evaluating effectiveness through periodic tests andfeedback from students and teachers
1.4.4 Document analysis and synthesis: Studying the Global Success Grade
10 textbook and theoretical materials on active learning to ensure the scientificand practical validity of the initiative
1.4.5 Comparison method: Comparing student learning outcomes and
attitudes before and after implementation to clarify the model’s effectiveness
2 CONTENT
2.1 Theoretical basis of the research
The "Language Fair" initiative is based on modern educational theorieswith high applicability in English teaching at the high school level:
2.1.1 David Kolb’s Experiential Learning Theory: Kolb (1984) stated:
“Learning is the process whereby knowledge is created through thetransformation of experience.” Students learn better through experience,
Trang 5d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 6Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 7interaction, and drawing lessons from real-life situations The Language Fairallows students to take on various roles (presenter, guide, debater), turningtextbook knowledge into lively, real-world experiences [1], [2]
2.1.2 Howard Gardner’s Multiple Intelligences Theory: Gardner (1993)
suggested that each learner possesses different intellectual strengths: linguistic,visual, musical, kinesthetic, interpersonal, etc The fair model encouragesstudents to express themselves in various forms: making posters, storytelling,role-playing, interactive games, etc., thereby developing a range of intelligences.[3], [4]
2.1.3 Content and Language Integrated Learning (CLIL): CLIL is a method
that helps students learn a language through specific academic content At thefair, topics like “inventions,” “community,” or “gender equality” serve ascontent through which students use English as a practical communication tool,consistent with the Global Success Grade 10 program [5], [6], [7], [8], [9]
2.1.4 Competency-oriented Approach of the 2018 Curriculum: The new
English curriculum emphasizes not only knowledge but also competencies such
as communication, collaboration, creativity, and critical thinking The LanguageFair is an effective teaching organization model that supports this approach,especially in the context of non-technological boarding schools [10], [11], [12],[13]
2.2 Reality of the research
2.2.1 Grade 10 Students at Ngoc Lac Ethnic Boarding High School
Most Grade 10 students are ethnic minorities who are diligent and behaved but have limited English reflexes, particularly in speaking and groupwork They are used to traditional learning and have little chance to interact inEnglish in daily life In fact:
well-a Over 80% of students can complete grammar exercises but struggle withpresentations or open-ended questions
b Many are afraid to speak English for fear of making mistakes, lackingconfidence in communication
c Due to boarding conditions, students rarely use mobile phones, making itdifficult to access language learning apps like Duolingo, Quizlet, or YouTubevideos
2.2.2 Implementation of the Global Success 10 Textbook
The Global Success 10 textbook has modern content close to real life, butstudents mostly engage with it through individual class exercises Many topicslike “For a Better Community” or “New Ways to Learn” are practical but havenot been transformed into specific communicative activities Teachers aresometimes limited by time and lack opportunities to organize in-depthexperiential activities
2.2.3 The need for innovation in English teaching at boarding schools
To develop communication skills, critical thinking, and teamwork –essential 21st-century competencies – teachers must create effective activitymodels that are non-technological yet interactive, engaging, and creative The
Trang 8Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 9d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 10Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 11Language Fair is a feasible solution suitable for the characteristics of ethnicboarding high schools.
2.3 Application of the “Language Fair” model in teaching process
2.3.1 Practical basis for building the Language Fair model
Through a survey of 105 Grade 10 students from classes 10A3, 10A4, 10A5(each with 35 students), I streamed them as follows:
Group 1 (Good – Excellent): About 5 students per class ~ 14.2% Thesestudents have better English skills, clear pronunciation, quick reflexes,and are confident in expressing opinions
Group 2 (Average): About 15 students per class ~ 42.9% These studentsare consistent learners but lack communication skills and confidencewhen speaking Their vocabulary and reflexes are basic
Group 3 (Struggling – Shy): 15 students per class ~ 42.9% These studentsfear mistakes, are reluctant to speak, and avoid presenting in front ofothers They mainly study by rote
A questionnaire (see Appendix 1) at the beginning of the school year(September 2024) showed:
82% said, “We study English mainly for tests and exams.”
76% admitted, “We don’t have a chance to speak English outside class.”
64% felt “stressed or bored with English lessons.”
This reveals the need for a model where students can practice English in apressure-free, high-interaction, non-technological environment The LanguageFair is an appropriate choice – combining learning and playing, suitable forstudents of all levels
2.3.2 Procedure for organizing the “Language Fair”
Step 2: Main Activities in the Fair
Each fair lasts one period (45 minutes), held during self-study time(afternoon or evening) with school support
Trang 12Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 13Language Fair is a feasible solution suitable for the characteristics of ethnicboarding high schools.
2.3 Application of the “Language Fair” model in teaching process
2.3.1 Practical basis for building the Language Fair model
Through a survey of 105 Grade 10 students from classes 10A3, 10A4, 10A5(each with 35 students), I streamed them as follows:
Group 1 (Good – Excellent): About 5 students per class ~ 14.2% Thesestudents have better English skills, clear pronunciation, quick reflexes,and are confident in expressing opinions
Group 2 (Average): About 15 students per class ~ 42.9% These studentsare consistent learners but lack communication skills and confidencewhen speaking Their vocabulary and reflexes are basic
Group 3 (Struggling – Shy): 15 students per class ~ 42.9% These studentsfear mistakes, are reluctant to speak, and avoid presenting in front ofothers They mainly study by rote
A questionnaire (see Appendix 1) at the beginning of the school year(September 2024) showed:
82% said, “We study English mainly for tests and exams.”
76% admitted, “We don’t have a chance to speak English outside class.”
64% felt “stressed or bored with English lessons.”
This reveals the need for a model where students can practice English in apressure-free, high-interaction, non-technological environment The LanguageFair is an appropriate choice – combining learning and playing, suitable forstudents of all levels
2.3.2 Procedure for organizing the “Language Fair”
Step 2: Main Activities in the Fair
Each fair lasts one period (45 minutes), held during self-study time(afternoon or evening) with school support
Trang 14Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 15Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 161.2.1 Design and organize the "Language Fair" model aligned with the Global
Success Grade 10 textbook, helping students apply textbook knowledge to life communication
real-1.2.2 Develop students’ comprehensive English skills (listening – speaking –
reading – writing), especially speaking and teamwork skills in a technological environment
non-1.2.3 Enhance students’ interest, proactiveness, and creativity in learning
English through experiential and integrated activities
1.2.4 Create a healthy academic playground for boarding students, contributing
to a more open and positive English learning environment
1.3 Subjects of the research
The subjects of the research are students of classes 10A3, 10A4, and10A5 (35 students per class) – Ngoc Lac Ethnic Boarding High School, NgocLac district, Thanh Hoa province These are ethnic minority students living inboarding conditions, who are serious in learning but still struggle to applyEnglish in real-life, especially in speaking and language reflexes.Therefor thebooths in the “Language Fair” are designed to correspond to each unit theGlobal Success Grade 10 textbook program, including 8 main topics: 1.FamilyLife, 2 Humans and the Environment, 3 Music, 4 For a Better Community, 5.Inventions, 6 Gender Equality, 7 New Ways to Learn, 8 Ecotourism, ensuringalignment with the official curriculum content, from September to April of the2024–2025 school year One Language Fair will be organized each month,based on one textbook unit, forming a continuous learning activity chainthroughout the year
1.4 Methothodology of the research
1.4.1 Survey and investigation: Assessing the actual English proficiency of
students before and after applying the model
1.4.2 Observation and activity assessment: Monitoring the level of
participation, language use skills, and teamwork spirit during each fair session
1.4.3 Pedagogical experiment method: Implementing the initiative over an
extended period and evaluating effectiveness through periodic tests andfeedback from students and teachers
1.4.4 Document analysis and synthesis: Studying the Global Success Grade
10 textbook and theoretical materials on active learning to ensure the scientificand practical validity of the initiative
1.4.5 Comparison method: Comparing student learning outcomes and
attitudes before and after implementation to clarify the model’s effectiveness
2 CONTENT
2.1 Theoretical basis of the research
The "Language Fair" initiative is based on modern educational theorieswith high applicability in English teaching at the high school level:
2.1.1 David Kolb’s Experiential Learning Theory: Kolb (1984) stated:
“Learning is the process whereby knowledge is created through thetransformation of experience.” Students learn better through experience,
Trang 17d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 18d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 19 After each performance, visitors can ask the group 1–2 simple questions.
Role distribution:
Advanced students: write scripts, assign roles, and practice speaking
Average students: help design props, support weaker students
Struggling students: take on simple roles + respond to audience questions
3 Vocabulary Fishing Booth
Objective: Practice quick vocabulary recognition and proper usage through light
physical activity
Preparation:
A “fish pond” made from cardboard (or a large basket)
30 “fish” cards with vocabulary, or phrases related to Family Life
5 fishing rods made from sticks + string + magnets or paper clip hooks
Scoreboard, timer, and question cards
How to play:
Participants “fish” 3 cards, then must: form a logical sentence (e.g., My
father does the laundry.) or answer a quick question: Who in your family does that?
Each correct response = 1 point
Role distribution:
Advanced students: create questions, run the game
Average students: make fish cards, write vocabulary, build the pond
Struggling students: make fishing rods, help read and hand out cards
c Assessment: Reflection forms, peer/teacher evaluation (see Appendix 1)
Scenarios with household chores ( Booth 2- 10A3, 10A5)
October – Theme: Humans and the Environment (Unit 2)
a Goals: Raise environmental awareness, enrich vocabulary, teamwork.
b Activities:
• Week 1: Teach topic vocabulary/structures; mini-games
• Weeks 2–3: Poster/quiz making, slogans, simple sentences
• Week 4: Booths include:
1 Green Choice Game
Trang 20Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 21• Advanced students: create sample posters, support with vocabulary use, help others refine slogans.
• Average students: prepare materials, explain instructions, collect and display finished work
• Struggling students: distribute supplies, assist with cutting and gluing
c Assessment: teacher’s assessment and students’ voting ( see Appendix 2)
(Students’ preparation for the theme: Human and the environment)
Recycled items Pictures for Green Choice Game Group 5’ presentation
November – Theme: Music (Unit 3)
a Goals: Reinforce vocabulary, listening, pronunciation, confidence.
b Activities:
• Week 1: Teach music-related vocabulary/grammar; games
• Weeks 2–3: Prepare lyrics, emotion boards, matching games
• Week 4: Language fair with Booths:
1 Guess the Song
Objective: Practice listening skills by connecting vocabulary with sounds.
How to organize:
The group prepares a speaker/performs themselves (with teacher support)
Each song is clipped/ sung into a short segment (~10–15 seconds)
Players listen and either choose the correct song title or complete thelyrics
Role distribution:
Advanced students: select songs, edit music clips, design questions
Trang 22d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 23Language Fair is a feasible solution suitable for the characteristics of ethnicboarding high schools.
2.3 Application of the “Language Fair” model in teaching process
2.3.1 Practical basis for building the Language Fair model
Through a survey of 105 Grade 10 students from classes 10A3, 10A4, 10A5(each with 35 students), I streamed them as follows:
Group 1 (Good – Excellent): About 5 students per class ~ 14.2% Thesestudents have better English skills, clear pronunciation, quick reflexes,and are confident in expressing opinions
Group 2 (Average): About 15 students per class ~ 42.9% These studentsare consistent learners but lack communication skills and confidencewhen speaking Their vocabulary and reflexes are basic
Group 3 (Struggling – Shy): 15 students per class ~ 42.9% These studentsfear mistakes, are reluctant to speak, and avoid presenting in front ofothers They mainly study by rote
A questionnaire (see Appendix 1) at the beginning of the school year(September 2024) showed:
82% said, “We study English mainly for tests and exams.”
76% admitted, “We don’t have a chance to speak English outside class.”
64% felt “stressed or bored with English lessons.”
This reveals the need for a model where students can practice English in apressure-free, high-interaction, non-technological environment The LanguageFair is an appropriate choice – combining learning and playing, suitable forstudents of all levels
2.3.2 Procedure for organizing the “Language Fair”
Step 2: Main Activities in the Fair
Each fair lasts one period (45 minutes), held during self-study time(afternoon or evening) with school support
Trang 241.2.1 Design and organize the "Language Fair" model aligned with the Global
Success Grade 10 textbook, helping students apply textbook knowledge to life communication
real-1.2.2 Develop students’ comprehensive English skills (listening – speaking –
reading – writing), especially speaking and teamwork skills in a technological environment
non-1.2.3 Enhance students’ interest, proactiveness, and creativity in learning
English through experiential and integrated activities
1.2.4 Create a healthy academic playground for boarding students, contributing
to a more open and positive English learning environment
1.3 Subjects of the research
The subjects of the research are students of classes 10A3, 10A4, and10A5 (35 students per class) – Ngoc Lac Ethnic Boarding High School, NgocLac district, Thanh Hoa province These are ethnic minority students living inboarding conditions, who are serious in learning but still struggle to applyEnglish in real-life, especially in speaking and language reflexes.Therefor thebooths in the “Language Fair” are designed to correspond to each unit theGlobal Success Grade 10 textbook program, including 8 main topics: 1.FamilyLife, 2 Humans and the Environment, 3 Music, 4 For a Better Community, 5.Inventions, 6 Gender Equality, 7 New Ways to Learn, 8 Ecotourism, ensuringalignment with the official curriculum content, from September to April of the2024–2025 school year One Language Fair will be organized each month,based on one textbook unit, forming a continuous learning activity chainthroughout the year
1.4 Methothodology of the research
1.4.1 Survey and investigation: Assessing the actual English proficiency of
students before and after applying the model
1.4.2 Observation and activity assessment: Monitoring the level of
participation, language use skills, and teamwork spirit during each fair session
1.4.3 Pedagogical experiment method: Implementing the initiative over an
extended period and evaluating effectiveness through periodic tests andfeedback from students and teachers
1.4.4 Document analysis and synthesis: Studying the Global Success Grade
10 textbook and theoretical materials on active learning to ensure the scientificand practical validity of the initiative
1.4.5 Comparison method: Comparing student learning outcomes and
attitudes before and after implementation to clarify the model’s effectiveness
2 CONTENT
2.1 Theoretical basis of the research
The "Language Fair" initiative is based on modern educational theorieswith high applicability in English teaching at the high school level:
2.1.1 David Kolb’s Experiential Learning Theory: Kolb (1984) stated:
“Learning is the process whereby knowledge is created through thetransformation of experience.” Students learn better through experience,
Trang 25• Advanced students: create sample posters, support with vocabulary use, help others refine slogans.
• Average students: prepare materials, explain instructions, collect and display finished work
• Struggling students: distribute supplies, assist with cutting and gluing
c Assessment: teacher’s assessment and students’ voting ( see Appendix 2)
(Students’ preparation for the theme: Human and the environment)
Recycled items Pictures for Green Choice Game Group 5’ presentation
November – Theme: Music (Unit 3)
a Goals: Reinforce vocabulary, listening, pronunciation, confidence.
b Activities:
• Week 1: Teach music-related vocabulary/grammar; games
• Weeks 2–3: Prepare lyrics, emotion boards, matching games
• Week 4: Language fair with Booths:
1 Guess the Song
Objective: Practice listening skills by connecting vocabulary with sounds.
How to organize:
The group prepares a speaker/performs themselves (with teacher support)
Each song is clipped/ sung into a short segment (~10–15 seconds)
Players listen and either choose the correct song title or complete thelyrics
Role distribution:
Advanced students: select songs, edit music clips, design questions
Trang 26d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 27interaction, and drawing lessons from real-life situations The Language Fairallows students to take on various roles (presenter, guide, debater), turningtextbook knowledge into lively, real-world experiences [1], [2]
2.1.2 Howard Gardner’s Multiple Intelligences Theory: Gardner (1993)
suggested that each learner possesses different intellectual strengths: linguistic,visual, musical, kinesthetic, interpersonal, etc The fair model encouragesstudents to express themselves in various forms: making posters, storytelling,role-playing, interactive games, etc., thereby developing a range of intelligences.[3], [4]
2.1.3 Content and Language Integrated Learning (CLIL): CLIL is a method
that helps students learn a language through specific academic content At thefair, topics like “inventions,” “community,” or “gender equality” serve ascontent through which students use English as a practical communication tool,consistent with the Global Success Grade 10 program [5], [6], [7], [8], [9]
2.1.4 Competency-oriented Approach of the 2018 Curriculum: The new
English curriculum emphasizes not only knowledge but also competencies such
as communication, collaboration, creativity, and critical thinking The LanguageFair is an effective teaching organization model that supports this approach,especially in the context of non-technological boarding schools [10], [11], [12],[13]
2.2 Reality of the research
2.2.1 Grade 10 Students at Ngoc Lac Ethnic Boarding High School
Most Grade 10 students are ethnic minorities who are diligent and behaved but have limited English reflexes, particularly in speaking and groupwork They are used to traditional learning and have little chance to interact inEnglish in daily life In fact:
well-a Over 80% of students can complete grammar exercises but struggle withpresentations or open-ended questions
b Many are afraid to speak English for fear of making mistakes, lackingconfidence in communication
c Due to boarding conditions, students rarely use mobile phones, making itdifficult to access language learning apps like Duolingo, Quizlet, or YouTubevideos
2.2.2 Implementation of the Global Success 10 Textbook
The Global Success 10 textbook has modern content close to real life, butstudents mostly engage with it through individual class exercises Many topicslike “For a Better Community” or “New Ways to Learn” are practical but havenot been transformed into specific communicative activities Teachers aresometimes limited by time and lack opportunities to organize in-depthexperiential activities
2.2.3 The need for innovation in English teaching at boarding schools
To develop communication skills, critical thinking, and teamwork –essential 21st-century competencies – teachers must create effective activitymodels that are non-technological yet interactive, engaging, and creative The
Trang 28• Advanced students: create sample posters, support with vocabulary use, help others refine slogans.
• Average students: prepare materials, explain instructions, collect and display finished work
• Struggling students: distribute supplies, assist with cutting and gluing
c Assessment: teacher’s assessment and students’ voting ( see Appendix 2)
(Students’ preparation for the theme: Human and the environment)
Recycled items Pictures for Green Choice Game Group 5’ presentation
November – Theme: Music (Unit 3)
a Goals: Reinforce vocabulary, listening, pronunciation, confidence.
b Activities:
• Week 1: Teach music-related vocabulary/grammar; games
• Weeks 2–3: Prepare lyrics, emotion boards, matching games
• Week 4: Language fair with Booths:
1 Guess the Song
Objective: Practice listening skills by connecting vocabulary with sounds.
How to organize:
The group prepares a speaker/performs themselves (with teacher support)
Each song is clipped/ sung into a short segment (~10–15 seconds)
Players listen and either choose the correct song title or complete thelyrics
Role distribution:
Advanced students: select songs, edit music clips, design questions
Trang 29d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 30Objective: Students choose environmentally friendly or “Green” behaviors Preparation: 10 action cards (5 positive, 5 negative), two boards labeled “Good
for Earth” and “Bad for Earth,” a scoreboard, and reward badges forparticipants
How to play:
• Each player picks one action card and reads it aloud
• The player places the card on the appropriate board
• If the choice is incorrect → the responsible team explains why inEnglish
• The player who classifies the most actions correctly wins a small prize
Role distribution:
• Advanced students: design action cards, lead the explanation team, keep track of correct answers
• Average students: read the rules, host the game, manage the scoreboard
• Struggling students: prepare the boards, hand out cards and badges
2 Recycle Sorting Challenge
Objective: Help students recognize and correctly sort waste.
Preparation:
• Fake waste made from paper/cardboard: scraps of paper, boxes, cans, etc
• 3 labeled bins: Organic / Plastic / Paper
• Illustrated vocabulary guide
Objective: Combine creativity and English skills to promote environmental
messages; make useful recycled items
Preparation: Colored paper, markers, colored pencils, scissors, glue, sample
slogan poster, and instruction slips with environment-related vocabulary
How to organize:
• Each participant receives an instruction slip
• Within 10 minutes, they create a slogan or poster in English
• Finished slogans are displayed on the booth wall
Role distribution:
Trang 311.2.1 Design and organize the "Language Fair" model aligned with the Global
Success Grade 10 textbook, helping students apply textbook knowledge to life communication
real-1.2.2 Develop students’ comprehensive English skills (listening – speaking –
reading – writing), especially speaking and teamwork skills in a technological environment
non-1.2.3 Enhance students’ interest, proactiveness, and creativity in learning
English through experiential and integrated activities
1.2.4 Create a healthy academic playground for boarding students, contributing
to a more open and positive English learning environment
1.3 Subjects of the research
The subjects of the research are students of classes 10A3, 10A4, and10A5 (35 students per class) – Ngoc Lac Ethnic Boarding High School, NgocLac district, Thanh Hoa province These are ethnic minority students living inboarding conditions, who are serious in learning but still struggle to applyEnglish in real-life, especially in speaking and language reflexes.Therefor thebooths in the “Language Fair” are designed to correspond to each unit theGlobal Success Grade 10 textbook program, including 8 main topics: 1.FamilyLife, 2 Humans and the Environment, 3 Music, 4 For a Better Community, 5.Inventions, 6 Gender Equality, 7 New Ways to Learn, 8 Ecotourism, ensuringalignment with the official curriculum content, from September to April of the2024–2025 school year One Language Fair will be organized each month,based on one textbook unit, forming a continuous learning activity chainthroughout the year
1.4 Methothodology of the research
1.4.1 Survey and investigation: Assessing the actual English proficiency of
students before and after applying the model
1.4.2 Observation and activity assessment: Monitoring the level of
participation, language use skills, and teamwork spirit during each fair session
1.4.3 Pedagogical experiment method: Implementing the initiative over an
extended period and evaluating effectiveness through periodic tests andfeedback from students and teachers
1.4.4 Document analysis and synthesis: Studying the Global Success Grade
10 textbook and theoretical materials on active learning to ensure the scientificand practical validity of the initiative
1.4.5 Comparison method: Comparing student learning outcomes and
attitudes before and after implementation to clarify the model’s effectiveness
2 CONTENT
2.1 Theoretical basis of the research
The "Language Fair" initiative is based on modern educational theorieswith high applicability in English teaching at the high school level:
2.1.1 David Kolb’s Experiential Learning Theory: Kolb (1984) stated:
“Learning is the process whereby knowledge is created through thetransformation of experience.” Students learn better through experience,
Trang 32 After each performance, visitors can ask the group 1–2 simple questions.
Role distribution:
Advanced students: write scripts, assign roles, and practice speaking
Average students: help design props, support weaker students
Struggling students: take on simple roles + respond to audience questions
3 Vocabulary Fishing Booth
Objective: Practice quick vocabulary recognition and proper usage through light
physical activity
Preparation:
A “fish pond” made from cardboard (or a large basket)
30 “fish” cards with vocabulary, or phrases related to Family Life
5 fishing rods made from sticks + string + magnets or paper clip hooks
Scoreboard, timer, and question cards
How to play:
Participants “fish” 3 cards, then must: form a logical sentence (e.g., My
father does the laundry.) or answer a quick question: Who in your family does that?
Each correct response = 1 point
Role distribution:
Advanced students: create questions, run the game
Average students: make fish cards, write vocabulary, build the pond
Struggling students: make fishing rods, help read and hand out cards
c Assessment: Reflection forms, peer/teacher evaluation (see Appendix 1)
Scenarios with household chores ( Booth 2- 10A3, 10A5)
October – Theme: Humans and the Environment (Unit 2)
a Goals: Raise environmental awareness, enrich vocabulary, teamwork.
b Activities:
• Week 1: Teach topic vocabulary/structures; mini-games
• Weeks 2–3: Poster/quiz making, slogans, simple sentences
• Week 4: Booths include:
1 Green Choice Game
Trang 33d Feedback & Evaluation (5 mins): Voting and comments by teacher andstudents, including self-evaluation, peer assessment and teacher assessment.
Step 3: Summary & Reward
Teacher compiles scores to rank groups
Monthly, quarterly, and year-end rewards: certificates, handmade cards,vocabulary notes, bookmarks, school supplies, etc ( see Appendix 9)
2.3.3 Activity Plan from September to April
September – Theme: Family Life (Unit 1)
a Goals: Stream and group students, review vocabulary and structures about
family life; develop speaking, teamwork, and problem-solving; link personalexperiences with lesson content
• Week 4: Language Fair with 3 main booths:
1 Family Puzzle Booth
Objective: Practice organizing and memorizing vocabulary and context related
to the topic
Preparation: An A3 cardboard with three types of games:
+ Matching chores with pictures
+ Pairing: chore + person doing it
+ Puzzle for forming complete sentences: “My sister is in charge of ”
How to play:
Each group must correctly match a set of three: vocabulary – picture –person
Each round lasts 3 minutes (1 point for completing 1 task)
The game can be organized as a competition between 2 groups per round
Role distribution:
Advanced students: create full sentences, organize the games
Average students: draw illustrations, print vocabulary
Struggling students: prepare the base board and example models
2 Role-Play Corner Booth
Objective: Practice communication through realistic family-related scenarios Preparation: 3 suggested scenarios with role cards:
+ Scenario 1: A quarrel over dividing household chores
+ Scenario 2: Interviewing family members about their housework habits + Scenario 3: Family planning for weekend chores
How to perform:
Each group acts out 1 scenario, max 2 minutes, using learned keywordsand sentence structures Simple props are allowed: aprons, brooms,baskets,…
Trang 34• Advanced students: create sample posters, support with vocabulary use, help others refine slogans.
• Average students: prepare materials, explain instructions, collect and display finished work
• Struggling students: distribute supplies, assist with cutting and gluing
c Assessment: teacher’s assessment and students’ voting ( see Appendix 2)
(Students’ preparation for the theme: Human and the environment)
Recycled items Pictures for Green Choice Game Group 5’ presentation
November – Theme: Music (Unit 3)
a Goals: Reinforce vocabulary, listening, pronunciation, confidence.
b Activities:
• Week 1: Teach music-related vocabulary/grammar; games
• Weeks 2–3: Prepare lyrics, emotion boards, matching games
• Week 4: Language fair with Booths:
1 Guess the Song
Objective: Practice listening skills by connecting vocabulary with sounds.
How to organize:
The group prepares a speaker/performs themselves (with teacher support)
Each song is clipped/ sung into a short segment (~10–15 seconds)
Players listen and either choose the correct song title or complete thelyrics
Role distribution:
Advanced students: select songs, edit music clips, design questions
Trang 35 After each performance, visitors can ask the group 1–2 simple questions.
Role distribution:
Advanced students: write scripts, assign roles, and practice speaking
Average students: help design props, support weaker students
Struggling students: take on simple roles + respond to audience questions
3 Vocabulary Fishing Booth
Objective: Practice quick vocabulary recognition and proper usage through light
physical activity
Preparation:
A “fish pond” made from cardboard (or a large basket)
30 “fish” cards with vocabulary, or phrases related to Family Life
5 fishing rods made from sticks + string + magnets or paper clip hooks
Scoreboard, timer, and question cards
How to play:
Participants “fish” 3 cards, then must: form a logical sentence (e.g., My
father does the laundry.) or answer a quick question: Who in your family does that?
Each correct response = 1 point
Role distribution:
Advanced students: create questions, run the game
Average students: make fish cards, write vocabulary, build the pond
Struggling students: make fishing rods, help read and hand out cards
c Assessment: Reflection forms, peer/teacher evaluation (see Appendix 1)
Scenarios with household chores ( Booth 2- 10A3, 10A5)
October – Theme: Humans and the Environment (Unit 2)
a Goals: Raise environmental awareness, enrich vocabulary, teamwork.
b Activities:
• Week 1: Teach topic vocabulary/structures; mini-games
• Weeks 2–3: Poster/quiz making, slogans, simple sentences
• Week 4: Booths include:
1 Green Choice Game
Trang 36• Advanced students: create sample posters, support with vocabulary use, help others refine slogans.
• Average students: prepare materials, explain instructions, collect and display finished work
• Struggling students: distribute supplies, assist with cutting and gluing
c Assessment: teacher’s assessment and students’ voting ( see Appendix 2)
(Students’ preparation for the theme: Human and the environment)
Recycled items Pictures for Green Choice Game Group 5’ presentation
November – Theme: Music (Unit 3)
a Goals: Reinforce vocabulary, listening, pronunciation, confidence.
b Activities:
• Week 1: Teach music-related vocabulary/grammar; games
• Weeks 2–3: Prepare lyrics, emotion boards, matching games
• Week 4: Language fair with Booths:
1 Guess the Song
Objective: Practice listening skills by connecting vocabulary with sounds.
How to organize:
The group prepares a speaker/performs themselves (with teacher support)
Each song is clipped/ sung into a short segment (~10–15 seconds)
Players listen and either choose the correct song title or complete thelyrics
Role distribution:
Advanced students: select songs, edit music clips, design questions
Trang 37 After each performance, visitors can ask the group 1–2 simple questions.
Role distribution:
Advanced students: write scripts, assign roles, and practice speaking
Average students: help design props, support weaker students
Struggling students: take on simple roles + respond to audience questions
3 Vocabulary Fishing Booth
Objective: Practice quick vocabulary recognition and proper usage through light
physical activity
Preparation:
A “fish pond” made from cardboard (or a large basket)
30 “fish” cards with vocabulary, or phrases related to Family Life
5 fishing rods made from sticks + string + magnets or paper clip hooks
Scoreboard, timer, and question cards
How to play:
Participants “fish” 3 cards, then must: form a logical sentence (e.g., My
father does the laundry.) or answer a quick question: Who in your family does that?
Each correct response = 1 point
Role distribution:
Advanced students: create questions, run the game
Average students: make fish cards, write vocabulary, build the pond
Struggling students: make fishing rods, help read and hand out cards
c Assessment: Reflection forms, peer/teacher evaluation (see Appendix 1)
Scenarios with household chores ( Booth 2- 10A3, 10A5)
October – Theme: Humans and the Environment (Unit 2)
a Goals: Raise environmental awareness, enrich vocabulary, teamwork.
b Activities:
• Week 1: Teach topic vocabulary/structures; mini-games
• Weeks 2–3: Poster/quiz making, slogans, simple sentences
• Week 4: Booths include:
1 Green Choice Game