@nireyal NirAndFar.comThe Desire Engine Var.. @nireyal ability NirAndFar.comFactors of ability Time Money Physical effort Brain cycles Social deviance Non-routine... @nireyal NirAndFar.c
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What kind of advice should you listen to?
Trang 21 Advice that helps you build something people want
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2 That fits your business model
Trang 43 That fulfills your
purpose in life.
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I’ll try to help you with
all three, if
Trang 6- Your business depends on
frequent user engagement.
- You are not evil.
Then, you should stay.
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Spoiler:
The answer is habits.
Trang 8High Low
Garbage
K < 1
K >1
Facebook, Paypal, Pinterest
Evernote, Pandora, AmazonSpammy apps
Habits > Viral
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Me
Trang 10A bias to build first
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How learn?
Trang 12Patterns
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“OMG? businesses”
Trang 14Vitamins or painkillers?
Trang 16Selling vitamins
- Emotional need, not efficacy
- “Makes me feel good knowing ”
- Unknown market
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Vitamins or painkillers?
Trang 18Habit when not doing
causes pain.
Trang 20Creating pain?
(more of an itch)
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Trang 22Best odds of success
= founder / market fit
Trang 23Access + Speed + Data Everything is becoming
more addictive
Trang 24Desire Engines create habits
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The Desire Engine
Var Reward Investment
External Internal
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Trigger
Trang 28Trigger Examples
Alarms Advertising Calls-to-action
Emails Stores
Emotions Routines Situations Places People
What to do next What to do next is in
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Habits aren’t created, they are built upon
Trang 30• Formulate consistent calls-to-action.
• Each embedded answer to “what is this
for?” supporting the internal trigger.
External trigger
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Internal trigger
• What is the existing behavior you’re
attaching to?
• When would user engage?
• Know the narrative “Every time you
(verb), use ”
Trang 32Dissatisfied Indecisive Lost
Tense Fatigued Inferior
Fear of loss Bored Lonesome Confused Powerless Discouraged
Negative emotions are powerful internal triggers
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Habit-forming products provide a solution to an
internally triggered
problem.
Trang 34Depressed people check
email more.
(cause or effect?)
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The “Instagram moment”
Trang 36- Bored, lonesome, curious
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Action
Trang 38when doing < thinking
= action
Trang 40Pain Fear Rejection
Sensation Anticipation Social Cohesion
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Factors of ability
Time Money Physical effort Brain cycles Social deviance Non-routine
Trang 42Focus on ability and triggers
before motivation
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Focus on ability and triggers
before motivation
Trang 44How likely is the intended action?
B = m.a.t.
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Sufficient motivation, high ability, clear triggers
Trang 46How likely is the intended action (Tawkon)?
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triggers = interface design
Trang 48Variable Reward
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Curious by nature
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The search for rewards
the Hunt
the Tribe
the Self
Trang 52Search for Social
Rewards
the Tribe
- Acceptance
- Sex
- Power
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Search for Resources
the Hunt
- Food
- Money
- Information
Trang 54Search for Sensation
the Self
- Mastery
- Consistency
- Competency
- Purpose
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Tribe, Hunt, or Self?
Trang 56Tribe, Hunt, or Self?
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Tribe, Hunt, or Self?
Trang 58Dare you not to scroll
Trang 60Rewards Decay
• As rewards become predictable, they
become less novel
Finite Variability Infinite Variability
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Investment
Trang 62• Where user does a bit
of “work.”
• “Pays” with something
of value: time, money, social capital, effort, emotional commitment, personal data
Trang 64Little investments,
big results
Group 1:
83% refused Group 2:
76% accepted
Trang 66Investing in Any.do
• Investment into the
product with time, data, and social
capital
• Loads the next
external trigger and teaches the internal trigger - when? and
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Desire Engine Canvas
Var Reward Investment
Trang 68When Desire Engines works:
High habit potential:
- Frequent behaviors
- Fast cycles
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Cycles over time
Increase motivation and difficulty of action
Trang 70The Desire Engine helps
you create and prioritize
hypotheses to test.
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1 Start with the intended
ACTION
• What behavior does your
business model depend on?
• Make simple and defined “We
want user to want to scroll.”
Trang 722 Think of what the INTERNAL TRIGGER will be.
• What’s the existing behavior
you’re attaching to?
• When would user engage?
• Know the narrative “Every
time you (verb), use ”
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3 Find the EXTERNAL
TRIGGER(s)
• Formulate calls-to-action.
• Each embedded with a
consistent answer to “what is
this for?”
Trang 744 Add VARIABLE REWARDS
• Must be authentic and meaningful
to the user.
• Formulate multiple hypotheses
using various types of “searches
for rewards” (tribe, hunt, self)
• Change frequency and amplitude
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5 Ask for INVESTMENT
• Does it increase the likelihood
of the next cycle through
Desire Engine?
• Time, money, social capital,
data, emotional commitment,
physical effort.
Trang 76Examples
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R I
Icon on phone Open unread
Trang 78Twitter (Consumer)
R I
Facebook, friend, email
Scroll
Information (Hunt)
Follow
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Twitter (Creator)
R I
App icon, mention, message
Re-Tweet or Tweet
Social feedback (Tribe)
Connect with others:
@ reply, DM
Boredom, curiosity, Lonesome
Trang 80Be a facilitator.
BUILD the change you
want to see in the world.
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Please raise your phone
in the air.
Trang 82Leave Feedback,
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