1. Trang chủ
  2. » Giáo Dục - Đào Tạo

(Tiểu luận) projectct the impact of video games on university students in hanoi

29 6 0

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề The Impact Of Video Games On University Students In Hanoi
Người hướng dẫn Ms. Le Thu Huong
Trường học National Economics University
Chuyên ngành International School of Management and Economics
Thể loại thesis
Năm xuất bản 2023
Thành phố Hanoi
Định dạng
Số trang 29
Dung lượng 2,42 MB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

I appreciate all the support from people who gave me the opportunity to finish the thesis “The Impact of Video Games on University Students in Hanoi.”.. The situation of playing video ga

Trang 2

I appreciate all the support from people who gave me the opportunity to finish the thesis

“The Impact of Video Games on University Students in Hanoi.” In addition, this

research would not have come true without the enthusiastic support of my professor,

Ms Le Thu Huong We also want to express my sincere thanks to the universitystudents in Hanoi who spent time responding to my survey

Trang 3

Table of Contents

ACKNOWLEDGEMENT 2

CHAPTER 1: INTRODUCTION 5

1.1 Background 5

1.2 Rationale 5

1.3 Research Questions 6

1.4 Methods 6

CHAPTER 2: LITERATURE REVIEW 7

2.1 Definition of video games 7

2.2 The state of video games 8

2.3 Benefits of video games 9

2.4 Drawbacks of video games 10

CHAPTER 3: FINDINGS AND ANALYSIS 12

3.1 The situation of playing video games among university students in Hanoi 12

3.1.1 The frequency of playing video games: 12

3.1.2 Time spent on video games per day 13

3.1.3 Balance time playing video games with other things: 14

3.2 Aspects that determine the choice of video games of university students in Hanoi 15

3.2.1 The reasons for playing video games instead of other activities 16

3.2.2 The types of video games that attract university students in Hanoi 16

3.2.3 The factor influence choice of video games 17

3.3 The impact of video games on university students in Hanoi 18

3.3.1 The benefits of video game 18

3.3.2 Drawbacks of video games 19

3.3.3 The percentage of people who witnessed violent action while playing games 20

CHAPTER 4: CONCLUSION 22

REFERENCE LIST 23

QUESTIONNAIRE 26

3

Trang 4

Table of charts

Chart 1 The frequency of playing video games 12

Chart 2 Time spent on video games per day 13

Chart 3 Balance time playing video games with other things 14

Chart 4 The feeling when nit playing video games 15

Chart 5 The reason for playing video games 16

Chart 6 Types of video games 17

Chart 7 The factors influence choice of video games 18

Chart 8 The benefits of video games 19

Chart 9 Drawbacks of video games 20 Chart 10 The percentage of people who witnessed violent action while playing games 21

Trang 5

CHAPTER 1: INTRODUCTION

1.1 Background

Nowadays, the outstanding progress of the Internet has created a new era of technology and innovation It helps people interact with everything in a multi-dimensional, vivid, and more convenient way than ever before Furthermore, the Internet has also become a virtual space where people can devote their creativity, interaction, learning, entertainment without being limited by space or time

According to the youth, the Internet plays an even more essential role in allactivities of life as an effective tool for work, study Moreover, the Internet is a greatentertainment medium, such as watching movies, chatting, Each stage will havedifferent entertainment trends For a while, people have been immersed in the world ofmovies, social media, AI, But no genre can be as attractive as video games Theexplosion of a new platform completely changed the entertainment habits of that era.Almost everyone who wants to find something to relax with always chooses to playvideo games because of their convenience Video games help people connect withpeople around the world and create a lot of memories Besides being used forentertainment, video games are also a perfect environment to develop yourself, improveskills, etc In Hanoi, video games have become important and necessary for universitystudents

1.2 Rationale

Video games are known as a type of electronic game that interacts with playersthrough electronic devices such as computers, phones, televisions, etc It has becomeone of the most popular ways to relieve stress and the most widely used in the world,including Vietnam

Because of its virality, it has had a lot of influence on young people, especiallyuniversity students in Hanoi It has both advantages and disadvantages Thus, I decided

5

Trang 6

to carry out this research titled “The Impact of Video Games on Hanoi UniversityStudents” to find out the current situation of video games and the impact on universitystudents in Hanoi through the survey

1.3 Research Questions

RQ1: What is the current situation of video games among university students in Hanoi? RQ2: What aspects do university students in Hanoi consider when choosing videogames?

RQ3: What are the effects of video games on university students in Hanoi?

1.4 Methods

 Data collection method/questionnaire: Surveying Hanoi University studentsabout the topic “The Impact of Video Games on Hanoi University Students” wasalready done by answering and filling out questionnaires to finish this survey

 Method of document research: Searching all information from research work,books, newspapers, magazines, and the Internet related to the topic andproviding total source citations

Trang 7

ĐỀ CƯƠNG ÔN TẬP PHÁP LUẬT ĐẠI… Project 100% (4)

18

Đề thi sẽ gồm bộ câu hỏi : 1.Lựa chọn đún… Project 100% (4)

29

PR innisfree - Nhóm

9 - bài nhóm môn pr Project 100% (3)

20

Phân tích bài thơ Viếng lăng Bác Project 100% (2)

5

Trang 8

CHAPTER 2: LITERATURE REVIEW

2.1 Definition of video games

According to Lim Yong, Quan Cheong Hui Qi and Saw Shi Qi (2015), videogames mean interactive games between humans and electronic devices to controlgraphics and images and is a utility vehicle was born Entrance as the solution ofpeople Currently, video games are divided into 3 categories, namely arcade games,computer video games and console games (Phạm Nguyễn Huy Cường, 2023)

 Arcade games, also known as Coin Operated, are a type of game on a dedicatedcoin-operated machine that allows players to use and control in one play Somearcade games will come with accessories such as steering wheel controls andgun-shaped handles Arcade games emerged as a phenomenon of electronicgameshows from the early 1970s and became an integral part of the game.indispensable in the history of the video game industry However, in the 4.0period, it was gradually forgotten by everyone and only appeared in commercialcenters, entertainment areas (AndrewD, 2023)

 Computer video games are known as games played on personal computerdevices connected to the Internet and players can easily play with friends aroundthe world Regarding the advent of the personal computer, it has brought a greatchange in the game industry, making computer video games the most populargame today and welcomed by many young people (Phạm Nguyễn Huy Cường,2023)

 Console games is a kind of interactive software that allows one or more players

to share a screen, usually a TV or computer screen like PlayStation, Xbox, etc

to provide comfort during the experience With graphics and complexity makethis game realistic and attractive The first version of Console Games was made

by Magnavox Odyssey in the US in 1972 (Jasmine, 2022)

W05 - 123 Project 83% (6)

2

Trang 9

2.2 The state of video games

With the advance of the technology industry in recent years, video games havebecome better with high-quality graphics, increased resolution, and a variety of videogames According to Ash Turner (2022), the rate of people who play video games willincrease by 7.54% from last year and there is a prediction of around 3.26 billion videogamers worldwide in 2023 Besides, 221.4 billion USD will also be reached by globalvideo game revenue in the same year This strong growth stems from the impact of theCovid-19 pandemic That period brought more opportunities for the already thrivingvideo game industry to explode When the whole world is facing the problem oflockdown, video game indicators such as downloads, number of game releases orentertainment demand for video games increase dramatically It creates a whole newplayground that makes maintaining relationships, chatting, and having fun with friendseasy Understanding changes in living habits has motivated many issuers to invest inthis aspect in order to meet user expectations (Ngọc Phạm, 2021)

However, a question arises “Given the widespread popularity of video games,how much time do young people today spend on average playing video games?" Asurvey with a group of gamers between the ages of 16 and 24 who use any device thatallows them to play games over the internet has been carried out, the 4 countries withthe largest number of video game users are Southeast Asia including Vietnam First isthe Philippines with 96.7% ranked highest, and the second is Indonesia with 65.4%.Vietnam and Thailand rank third and fourth, with 93.6% and 93% respectively Theleast of users who play video games is Japan ranking at 44 with 66.5% (Hoàng Hà,2022)

Therefore, the average game revenue rate in Southeast Asia increased byapproximately 8.2% per year and 9% for Vietnam It is noteworthy that there is asignificant difference in the meantime to video games between men and women (Brian,2023) The average teenage boy spends 7.5 hours per week on video games, compared

to just only 4.5 hours per week in girl teenagers Although video games are loved andplayed more by male players, female players still pay attention to video games Thecause may be due to gender differences, so playing video games does not match the

8

Trang 10

needs and preferences of women (Lucas and Sherry, 2004) Simply put, female playershave a bad experience playing video games because the stereotypes of video games aremale, so most game developers often choose genres, content, graphics to attract themost male audience If video games were no longer a problem, the percentage of femaleplayers spending time on video games would dramatically increase.

2.3 Benefits of video games

Video games have become a crucial part of the rising debate all over the world

It is a kind of entertainment that greatly affects the gaming community not onlynegatively but also brings positivity in many aspects of life from emotions, study, orwork

Considering the opinion of Michelle Newbold (2022), video games bring manybenefits to mental health to help users in general and young people, in particular, learn

to manage their moods, create positive emotions, and reduce stress For example, duringthe recent Covid 19 pandemics, noticing the negative morale happening in some people,the movement to use #PlayApartTogether has emerged to call on everyone to join hands

to fight the epidemic or simply to immerse themselves in the world of virtual reality(Kenny Johnston, Sarah Ross and Dana Whitney, 2020) That event was like anexploding bomb during a stressful epidemic, helping people forget the anxiety of theepidemic and become happier and more positive Just sitting at home playing videogames, users can chat with friends from all over the world and forget the feeling ofloneliness and boredom

It is noticeable that the majority of people who play video games are in a bettermood than those who don't play video games According to Christian M Jones et al.(2014), video games and mental health have an inextricably linked relationship Gamerscan easily discuss and talk about problems in life or love through relationships, and theimpact of video games Besides, some positive emotions will be expressed through thevideo game scene When players complete the tasks in that game, they will give gamers

a sense of satisfaction, helping to improve psychophysiology That becomes the

Trang 11

motivation for them to try every day To sum up, the interactive experience of playingvideo games has a positive effect on happiness.

Secondly, video games also bring educational benefits to young people Asstated by Shelly Xuelai Fan in 2018, video games can absolutely become a great tool forlearning Thanks to the widespread popularity of video games, young people can beattracted to games with educational themes Many experts find that adding education tovideo games gives students new experiences, a multi-dimensional view of an issue(Trần Huỳnh, 2023) This not only helps increase the rate of people using video games,but also adds knowledge to children in the most comfortable way If students feelinterested and happy, they will learn more and no longer feel that learning is a boringand dry task Not only that, the content of some video games stimulates students'passion to learn and explore and learn more about many languages and cultures of manycountries when experiencing their country's video games through content content,graphics (Dương Tâm, 2018) Besides, video games help develop brain, improvecreativity and memory (Cô Ngân, 2023) In the current treasure of video games, thereare many games that require players to design characters, create a plot through choices,

or think about solving problems, besides remembering the rules, controls, the goal ofthe game Because of that, students will improve their imagination, be quick to createand increase their memorability

Last but not least, students can improve their social skills just by playing videogames (Ryyana, 2022) According to that article, the gamer needs to interact withsomeone to achieve the desired goal That has helped them improve teamwork, therebyunderstanding each other much more from work or feelings Video games also provide

an opportunity to connect with distant friends who share similar interests andorientations even if they are not interested in playing games Build teamwork andcommunication skills Each genre of video games will help students improve eachother's social skills For instance, sports games can improve coordination, quick reflexesbefore unexpected situations, or puzzle games that require players to have quickthinking

10

Trang 12

2.4 Drawbacks of video games

However, everything in the world always has two sides, and video games are noexception The biggest disadvantage of video games is that students are easily addicted(Sponsored Post, 2022) Nowadays, many people can sit for hours playing video gamesbecause they find something new, more attractive than the world out there Video gamemakers always want to focus on content to attract players, which leads to video gameaddiction The study of Assoc Prof Dr Bui Quang Huy in 2021, video game addictstend to not be able to control themselves playing games, which affects work, study, andlong-distance relationships Students tend to focus more on playing games withoutprioritizing their studies When they stop playing video games, addicts will always have

a lot of negative thoughts in life Besides, playing video games regularly also causesproblems with psychological disorders When psychological stress is stressful,discomfort will lead to violent behavior in students This situation causes students'emotions and behavior to go out of control On the market today, many video gameshave content that encourages physical impact from teammates to win rewards (PeterGrinspoon, MD, and Contributor, 2020) This has made many students feel that fighting

is normal and not worthy of condemnation

Equally and even more importantly, though video games also have a greatimpact on health In terms of Tue Lam (2017), too long exposure to blue light emitted

by electronic screens causes biological clock disturbances Besides, students are at highrisk of diseases such as obesity The result is insomnia, a lack of sleep, and not sleepingwell for a long time This will lead to stress problems and fatigue in learning The desire

to play video games always appears in their minds at all times, making it impossible forstudents to maintain concentration in class, and often make mistakes

Lastly, video games that bring benefits to learning are also factors that hinderlearning Students may be distracted and unable to fully concentrate on their studiesSpending too much time playing video games can decrease scores (Ronaldo Tumbokon,2023) Because of the comfort of video games, students always find a way to escapefrom the difficulties of real life This study has shown that people who play video gamesoften have the habit of skipping homework to spend all their time on video games This

Trang 13

is the main reason for the drop in scores Students have a tendency concentrate solely onmastering the gameplay mechanics and strategies of video games, rather than acquiringknowledge about the process of learning itself.

12

Trang 14

CHAPTER 3: FINDINGS AND ANALYSIS

Through the process of collecting information by questionnaire, it helped me alot in synthesizing accurate data and better understanding university students in Hanoi

on the topic "The impact of video games on university students in Hanoi"

3.1 The situation of playing video games among university students in Hanoi

Nowadays, video games are entertainment applications used by young people, especially university students in Hanoi However, the reality of video games for this audience is still unclear To know more about this problem, the surveys below will clearly show the choices of university students in Hanoi

3.1.1 The frequency of playing video games:

Regard to video games, they are one of the most popular forms of entertainment among university students in Hanoi Each person will have a different frequency for playing video games Therefore, this chart will show the result of this question

40.00%

30.00%

30.00%

The Frequency of playing video games

Daily Weekly Monthly Chart 1 The frequency of playing video games

Ngày đăng: 05/12/2023, 05:29

Nguồn tham khảo

Tài liệu tham khảo Loại Chi tiết
1. AndrewD, 2023. Thể Loại Game Arcade Là Gì?. Wiki Game. Available from: https://gamein.wiki/the-loai-game-arcade-la-gi/[Accessed 17 Jul. 2023] Sách, tạp chí
Tiêu đề: Thể Loại Game Arcade Là Gì
2. Ash Turner , 2022. How Many People Play Video Games in the World?. BankMyCell. Available from: https://www.bankmycell.com/blog/how-many-people-play-video-games[Accessed 16 Jul. 2023] Sách, tạp chí
Tiêu đề: How Many People Play Video Games in the World
3. Brian, 2023. Inside the Screen: How Many Hours Does The Average Teenager Spend Playing Video Games?. adultgamers.net. Availablefrom:https://adultgamers.net/how-many-hours-does-the-average-teenager-play-video-games/# [Accessed 16 Jul. 2023] Sách, tạp chí
Tiêu đề: Inside the Screen: How Many Hours Does The Average Teenager Spend Playing Video Games
5. Cô Ngân, 2023. Điểm qua 7 lợi ích của việc chơi game, có bằng chứng khoa học hẳn hoi! [online] Thegioididong.com. Available from:https://www.thegioididong.com/tin-tuc/8-loi-ich-khong-tuong-cua-viec-choi-game-715277 [Accessed 17 Jul. 2023] Sách, tạp chí
Tiêu đề: Điểm qua 7 lợi ích của việc chơi game, có bằng chứng khoa học hẳn hoi
6. Dương Tâm, 2018. Tám lợi ích từ việc cho trẻ chơi video game . VNexpress. Available from: https://vnexpress.net/tam-loi-ich-tu-viec-cho-tre-choi-video-game-3817329.html [Accessed 17 Jul. 2023] Sách, tạp chí
Tiêu đề: Tám lợi ích từ việc cho trẻ chơi video game
7. Hoàng Hà, 2022. 4 quốc gia Đông Nam Á đứng đầu thế giới về lượng người dùng Internet ‘mê game’, trong đó có Việt Nam. VnEconomy. Available from:https://vneconomy.vn/4-quoc-gia-dong-nam-a-dung-dau-the-gioi-ve-luong-nguoi-dung-internet-me-game-trong-do-co-viet-nam.htm [Accessed 16 Jul.2023] Sách, tạp chí
Tiêu đề: 4 quốc gia Đông Nam Á đứng đầu thế giới về lượng người dùng Internet ‘mê game’, trong đó có Việt Nam
8. Jasmine, 2022. Game console là gì? Mọi thứ về hệ máy chơi game thú vị này . FPTShop.com.vn. Available from: https://fptshop.com.vn/tin-tuc/danh-gia/game-console-la-gi-moi-thu-ve-he-may-choi-game-thu-vi-nay-146291 [Accessed 16 Jul. 2023] Sách, tạp chí
Tiêu đề: Game console là gì? Mọi thứ về hệ máy chơi game thú vị này
9. Kenny Johnston, Sarah Ross, and Dana Whitney, 2020. Games Industry Unites to Promote World Health Organization Messages Against COVID-19; Launch#PlayApartTogether Campaign. Businesswire. [Accessed 17 Jul. 2023] Sách, tạp chí
Tiêu đề: Games Industry Unites to Promote World Health Organization Messages Against COVID-19; Launch "#PlayApartTogether Campaign
10. Lim Yong, Quan Cheong Hui Qi, and Saw Shi Qi, 2015. The correlation of Video Games with positive affect and negative affect among Utar (Perak Campus) undergraduate students. [Accessed 15 Jul. 2023] Sách, tạp chí
Tiêu đề: The correlation of Video Games with positive affect and negative affect among Utar (Perak Campus) undergraduate students
11. Lucas, K. and Sherry, J.L, 2004. Sex Differences in Video Game Play:A Communication-Based Explanation. ResearchGate. Available from:https://www.researchgate.net/publication/249683353_Sex_Differences_in_Video_Game_PlayA_Communication-Based_Explanation [Accessed 16 Jul. 2023] Sách, tạp chí
Tiêu đề: Sex Differences in Video Game Play:A Communication-Based Explanation
12. Michelle Newbold, 2022. Can Video Games Be Good For Your Mental Health?. Solo Living. Available from: https://wearesololiving.com/can-video-games-be-good-for-your-mental-health/ [Accessed 16 Jul. 2023] Sách, tạp chí
Tiêu đề: Can Video Games Be Good For Your Mental Health
4. Christian M. Jones, Laura Scholes, Daniel Johnson, and Michelle C. Carras , 2014. Gaming well: links between videogames and flourishing mental health.[Accessed 17 Jul. 2023] Khác

TÀI LIỆU CÙNG NGƯỜI DÙNG

TÀI LIỆU LIÊN QUAN

🧩 Sản phẩm bạn có thể quan tâm

w