Esslinger, Hartmut Fadell, Tony Feature creep FireWire Focus Jobs, strengths of lessons from Steve organizational simplicity product-related and reorganization of Apple saying “no,” Fode
Trang 1Esslinger, Hartmut
Fadell, Tony
Feature creep
FireWire
Focus
Jobs, strengths of
lessons from Steve
organizational simplicity product-related
and reorganization of Apple saying “no,”
Foden, Athol
Frankson, Bob
Friends Of Steve (F.O.S.) Frog Design, Inc
Gadgets
Garageband
Gassée, Jean Louis Gates, Bill
See also Microsoft
Trang 2Gateway, retail operation Genius Bar
Godin, Seth
Gore, Al
Graphics design department
Heinen, Nancy
Hero/asshole rollercoaster Hertzfeld, Andy
Hoddie, Peter -
Horn, Bruce
Human Interface Guidelines
iBook
iLife apps
iMacs
capabilities of
design of
packaging of
presentation of
“Pm a Mac” campaign iMovie
Innovation
Trang 3Airport
Apple innovative products business innovation and creativity
digital hub
and existing technologies - and flexible thinking - graphical user interface - Jobs on
lessons from Steve magnetic latches
mistakes
mouse
and product-orientation - R&D spending
sources of
USB, Apple use of Internet bubble
iPhone
as closed platform
Macworld Expo launch pricing of
security weakness
as transformative device Windows compatibility iPhoto
Trang 4iPod
advertising
as closed platform design of
and digital hub concept engineering of
evolution of
as innovation
and iTunes
lessons from Steve models of
naming of
nano
packaging
profitability of
scroll wheel
secrecy
simplicity
upgrades
Windows compatibility iTunes
as closed platform customer experience evolution of
Trang 5as innovation
and iPod
profitability of
lve, Jonathan
on aluminum computer case
background information -
design awards
design process
iWeb
Jobs, Steve
Apple as reflection of
biographical information
business-related weaknesses cancer
charisma/reality distortion field
as control freak
detail orientation of
focus at Apple
getting “steved”
heroes of
as leader See Leadership and Jobs and Macworld Expo
Trang 6mission, sense of
negative descriptions of -
Jobs, Steve (cont.)
NeXT
packaging, attention to
perfectionism of
as permanent CEO
Pixar
as product picker
quality, approach to
quits Apple ( )
reorganization of Apple ( )
returns to Apple ( )
secrecy
whole systems approach
See also Apple Inc.; individual topics Johnson, Ron, Apple Stores
Joswiak, Greg
Kawasaki, Guy
Kay, Alan
Killer app
Kotte, Daniel
Trang 7Land, Edwin
Laser etching
Lasseter, John
Leadership and Jobs
Apple as meritocracy
carrot and stick approach -
decision-making process
and delegation
firing staff
hero/asshole rollercoaster
intellectual combat and Jobs intimidation by Jobs
Jobs sense of mission
management/performance of Apple praise/rewards
pricing of products
product picking
sociopath, Jobs described as staff avoidance/fear of Jobs Lisa
Lucas, George
Luxo-lamp iMac
Mac
Trang 8design of
expansion slots, lack of incompatibility with Apple Il
as innovation
Mac chimney
packaging of
pricing of
team, operation of
MacBook Pro
Macintosh SE
McKenna, Regis
Mac mini
Mac OS
Mac OS X
Jobs design input
presentation of
Mac Pro
Macromedia, OS X, support of
MacWeek
Macworld
Macworld Expo
ads previewed at
digital hub speech
iPhone launch
Trang 9as marketing vehicle secrecy
Maffei, Gregory
Mandich, Mitch
Manock, Jerry
Manovich, David
Manufacturing
overseas
and product design Marketing
Macworld Expo
product reviewers and secrecy
as theater
Mercer, Paul
Microsoft
Apple innovations, use of investment in Apple
OS X, support of
patent lawsuit
PlaysForSure problems R&D spending
Trang 10vertical integration
Windows-compatible products Morita, Akio
Mossberg, Walt
Mouse
Music
digital
See also iPod; iTunes
Napster
Nelson, Randy S
Newton handheld
NeXT
Apple purchase of
NeXT Cube
NeXTstep
Norman, Don
Oliver, Jim
Olivio, Allen
Oppenheimer, Peter
Osborne effect
OS X
Trang 11Microsoft support
Oyama, Terry
Packaging
importance of
iPod
unpacking routine
PDAs
Perfectionism, of Jobs Pixar
culture of
Disney purchase
growth of
Jobs role at
leadership of
people-centered orientation
A team of
Pogue, David
PortalPlayer
PowerBook
Power Mac G
Power Mac G Cube Power Mac G
Trang 12Product design
Apple Il
customer experience, focus of design studio/design team detail orientation of -
iPod
and lve
Jobs design process
lessons from Steve
Mac
MacOS X
and manufacturing process materials used
motherboard attempt
packaging
process of
QuickTime interface redesign and secrecy
simplicity
Snow White design language Product picker, Jobs as
QuickTime
Trang 13interface redesign
Raskin, Jef
Ratzlaff, Cordell
Rice, Garrett L
Robbin, Jeff
Rubinstein, Jon
Safari
Schaaf, Tim
Schiller, Phil Schmidt, George Scott, Ridley
Scroll wheel, iPod
Sculley, John
and advertising
expels Jobs
Secrecy
bloggers, sued by Jobs extreme measures
iPod
leaks from Apple
Macworld Expo
Trang 14and marketing
and staff
Securities and Exchange
Commission (SEC), investigation of Apple - Serlet, Bertrand
Simplicity
organizational
product design
product line-up
Smith, Burrell
Snow White design language
Sobotta, David
SoundJam
Spindler, Michael
Staff
Apple Stores
Friends of Steve (F.O.S.)
hiring, requirements for
hours of work
and Jobs as leader See Leadership and Jobs Jobs elitism
lessons from Steve
Trang 15See also Teams
Stanton, Andrew
Stock options
Jobs sells Apple shares
purchase plan
SEC investigation
Super Bowl ad ( )
Switchers campaign
TBWA/Chiat/Day See also Advertising Teams
design teams
graphics design department
iPod
Jobs as director
lessons from Steve
Mac, original team
at Pixar
small, benefits of
Tech support, Genius Bar
Tevanian, Avadis “Avie”
“Think Different,” -
Toy Story
Twin-shot plastic
Trang 16Unpacking routine
USB (Universal Serial Bus), Apple use of User-centric innovation
Vertical integration
See also Whole systems approach
Warnock, John
Wasko, Tim
Whole systems approach
benefits of
closed platforms
emulation of
iLife apps
Jobs as control freak
Mac, lack of expansion slots
operating system, control of
and product integration
vertical integration
Widgets
Windows See Microsoft
Trang 17Woolard, Edgar, Jr Wozniak, Steve,
Apple Il
builds Apple
on open system
York, Jerry
Zero-draft