NGHE AN DEPARTMENT OF EDUCATION AND TRAINING QUYNH LUU 4 UPPER SECONDARY SCHOOL ===***=== TEACHING EXPERIENCE USING EDUCATIONAL APPS TO INCREASE INTEREST AND EFECIENCY IN LEARNING ENG
Trang 1NGHE AN DEPARTMENT OF EDUCATION AND TRAINING
TEACHING EXPERIENCE
USING EDUCATIONAL APPS TO INCREASE INTEREST
AND EFECIENCY IN LEARNING ENGLISH AT
QUYNH LUU 4 UPPER SECONDARY SCHOOL
Scope: Theory and Methods of Teaching English
Trang 2NGHE AN DEPARTMENT OF EDUCATION AND TRAINING
QUYNH LUU 4 UPPER SECONDARY SCHOOL
===***===
TEACHING EXPERIENCE
USING EDUCATIONAL APPS TO INCREASE INTEREST
AND EFECIENCY IN LEARNING ENGLISH AT
QUYNH LUU 4 UPPER SECONDARY SCHOOL
Scope: Theory and Methods of Teaching English
Subject : English Teacher: Dinh Thi Lan Phone number: 0369676908
Group: English
NGHE AN, 2023
Trang 3TABLE OF CONTENTS
3 Advantages and disadvantages of designing games on educational
apps at Quynh Luu 4 high school
10
Trang 43.1 Applying games designed on wordwall.net into real lessons 12
3.2 Using teamwork games on bamboozle.com into real lessons 35
3.3 Improving the quality of studying for the national high school
4 Survey on the urgency and feasibility of the proposed solutions 47
REFERENCES
APPENDICES
Trang 5PART I: INTRODUCTION
1 Rationale
The strong development of science and technology revolution has brought the education in genneral and foreign language teaching in particular in Viet Nam with new achievements and challenges Thereby, It requires the educators’ best efforts to keep up with the times
Accordingly, with the development of science-technology, many teaching aids were created, which have brought about effective results, helped teachers to orient students to access abundant sources of knowledge interestingly From teaching with electronic lesson plans, teaching by showing on screen, in recent years, more modern teaching technology devices such as smart electronic boards, electronic textbooks, lesson design softwares.etc have appeared more and more popular For English as a subject at school, there have been many changes in the way of teaching and learning to help students and teachers more easily to access to new and advanced methods The educational applications aim at improving the autonomy and learning motivation of learners In addition, if learning only taking place in class is not enough, teachers also have to find methods and ways to increase students' self-study so that learning can achieve maximum results During
my teaching time, I have noticed that the students are eager to build lessons, highly concentrate on the lessons used games on educational apps and express their desire
to learn more such lessons At the same time, students' self-study is improved if there is a teacher's supervision Furthermore, the 11th National Party Congress, especially, the Resolution No 29-NQ/TW dated november 4th, 2013 also clearly stated the goal of fundamental and comprehensive reform of education and training
As an English teacher, with more than 10 years of experience, with enthusiasm and love for the profession, I have always wondered about the subject that I have taught, I have constantly researched and applied new methods, active teaching techniques That’s why I boldly share my teaching experience about
“Using educational apps to increase interest and efficiency in learning English
at Quynh Luu 4 upper secondary school” With the view to providing teachers of
English in general and teachers at Quynh Luu 4 upper secondary school in particular a better understanding about using learning apps in teaching English In addition, the study was implemented with the hope to make a little contribut ion
to the quality of teaching and learning English at upper secondary schools in Nghe An
2 Novelty in the study
+ The study fulfills the requirements of innovating teaching methods and diversifies forms of teaching English in current period
Trang 6+ Allowing students to play learning games directly in class via phone is a new form of teaching in the period of digital transformation
+ Assigning homework and checking it through apps is very different from the traditional way
+ Designing games on available educational software is a new and convenient way of designing lessons in the 4.0 era
+ Preparing and sharing practice tests and mock exams with 12th graders in
in our schools and the schools in Nghe An province in order to increase the quality
of English subjects at Quynh Lưu 4 Upper Secondary school in particular and Nghe An province in general is something no teacher has done before
3 Aims of the study
For the reasons mentioned above, the study has been done with the aims to: + Apply and promote the advantages of new teaching methods to motivate students’ spirit of learning English and improve the quality of teaching and learning of this subject
+ Take advantages of educational apps in teaching persuasively in the era 4.0
PART II CONTENT
I Theoretical background
1 New trend in teaching today
In the face of the strong change and development of society, especially the explosion of information and communication technology (Revolution 4.0), the challenges of world economic integration have been posed to the education new challenges In addition to changing and supplementing some teaching contents, we also need to find appropriate and creative methods and forms of teaching organization to form and develop students' capacity Teaching now is not simply the transmission of knowledge in one direction, but it is the teacher who organizes and directs the students' activities Teaching activities must create enthusiasm and excitement for students, especially in exercises and even after school Therefore, I choose to use games designed apps and assign homework through apps to avoid boredom in teaching and learning English
2 The importance of learning apps
Education is the establishment of everything on the planet, and it has no endpoint Without education, human progress would quit advancing and standstill The 21st century has a place for technology And we all know that the advent of technology has greatly affected the education industry as well These ever-evolving technologies have been reshaping the education field for so long
Trang 7Educational apps are adding feathers to the cap in today’s e-learning era Learning apps are making learning easier for students and even making learning entertaining to the core If you ask how educational apps are transforming the education system, the answer will be simple Educational apps are interactive and fun for everyone to use
There are several benefits of learning app development, including knowledge enhancement, personalized learning experiences, improved interaction, accessibility to online study material, ease of communication, and most importantly, providing remote access So, educational apps are ever-evolving and have been transforming today’s digital learning system tremendously
3 Advantages and disadvantages of educational mobile Apps
Enough has been said about the importance of educational apps, the growth
of the e-learning industry, and how educational apps are transforming today’s learning system Now it’s time to go ahead and explore the advantages and disadvantages of mobile apps for students, the benefits of learning app development, and more
+ Pros of Learning Apps
✓ Portability and Mobility
✓ Higher Engagement
✓ Personalized and Interactive Learning
✓ Effortless Teaching Solution
✓ Online Study Material
✓ 24/7 Availability
+ Cons of Learning Apps
✓ Lack of Real Interaction
✓ Distraction
✓ Requires Internet Connectivity
4 What are educational apps?
In layman’s terms, an education app platform is all about integrating learning management systems and technologies to offer a customized, end-to-end learning solution In other words, an educational app is a software that enables and encourages virtual teaching, especially self-learning
An educational app helps individuals with remote learning of any kind Today, educational apps are used by school kids, college students, and even professionals Some educational apps that I have used popularly at my school are baamboozle, wordwall, azota
Trang 84.1 Wordwall.net
- Principal functions: Game app
Wordwall is a free online tool for creating learning activities With it, teachers can enter the topic that they would like to cover in class into the Wordwall and receive a variety of ready-made, fully customisable activities such as quizzes, word games, maze chases and much more Users also can create their own activities from scratch Moreover, most activities on Wordwall can be used in both interactive and printable formats
- Evaluation:
Wordwall is a quick and easy-to-use tool to create interactive activities for your class This tool offers a wide variety of activities to choose from and makes learning much more fun Furthermore, it is available in many different languages One of the tool´s drawbacks is that users can create only up to 5 activity types with
a free account Afterwards, activities have to be deleted to make space for new ones
- Cost: Free with registration + premium plans available (For free use,
teachers should have many accounts, because each free account can only be used
up to 5 times However, the purchase price for long-term use is not expensive, only
70 to 105 thousand VND per month)
- Website: https://wordwall.net
Interface of wordwall.net
Trang 9- Games created on wordwall.net
1
- How to create games on wordwall.net
Wordwall.net is a website that allows users to create and play interactive games for learning Here are the steps to create a game on Wordwall.net:
+ Sign up for a free account on Wordwall.net Once you're signed in, click
on the "Create" button in the top navigation bar
+ Choose the type of game you want to create Wordwall.net offers a variety of game types, including quizzes, matching games, interactive flashcards, and more
+ Fill out the information for your game, including the title, description, and any instructions or prompts you want to provide to players
+ Choose the content for your game Depending on the type of game you're creating, you may need to enter words, definitions, images, or other content to use
in your game
+ Customize your game's appearance Wordwall.net offers a variety of customization options, including different color schemes, fonts, and background images
+ Preview your game to make sure it looks and functions as you intended + Publish your game when you're ready for others to play it You can share your game with others by providing them with a link or embedding it on a website or blog
Trang 10+ Players click on the link to play games ( don’t need any account)
4.2 Baamboozle
- Principal function(s):
Bamboozle is a well-designed and engaging word game that promotes teamwork, communication, and critical thinking skills while providing an enjoyable way to test language, vocabulary, and cultural knowledge
- Evaluation:
Baamboozle is an application that creates a game in the form of questions with pictures for students to play right in the classroom with the aim of helping them practise more knowledge that the students have learned By using games in the classroom, teachers can create a lively atmosphere in the classroom while also being able to test the knowledge that the children have learned more effectively Specifically, to create games On Baamboozle, we will have to prepare questions in advance with pictures attached to the answers as a hint so that the children can play the game more easily in case they can't think of it answers to questions For each correct answer, the teams will be added points, the team that gets the most points will be the winner
- Cost: The Basic option, which is free, gets you the ability to create your
own games, upload 1MB of images, play with four teams, add up to 24 questions per game, and create your own games all you need to give is your email address
- Website: https://www.baamboozle.com
Interface of baamboozle.com
Trang 11- Games created on baamboozle.com
For free account, bamboozle allows individual play, by 2, 3, 4, teams
- How to create games on baamboozle.com
To create a game, you will need to sign up for a Baamboozle account at https://www.baamboozle.com/ Once you have created an account, follow the steps below to build your first game:
+ Click on the My Games tab
+ Select New Game and add the details Make note that you cannot hide
your game with the free version
+ Click Make Game
+ Add your questions, answers, and point values Multiple choice questions are not available on the free versions
+ Click Close once you are done adding all your questions
+ Connect computer with TV or projector, click Play to show your game to
the class -> Choose Classic or quiz -> Click on the number of teams to play
4.3 Azota.vn
- Principal function:
Azota is a Vietnamese online test delivery and grading application platform This application was born to support teachers in teaching when they want to check the quality of students' knowledge In general, teachers will deliver lessons directly
on Azota Students will receive and take their test After that, the lesson will be sent back to the teacher for grading right on the app
- Evaluation:
With the great advantages below, it is a "weapon" for Azota to soon assert its competitive position The appearance of many other learning applications, but this application is still favored by:
+ Anti-cheat ability
Perhaps this is the biggest advantage that users appreciate about this application Because the application Azota developed mainly to help with the problem of taking and performing the test Therefore, this is an application trusted
by many schools in assessing students
Through the tests, it can be seen that this software supports very well in cheat Specifically, the inability to access other websites during the test with the application Thereby unable to ask for help from friends or unable to look up information
anti-+ Teachers can create exam questions easily
Trang 12With many PDF files and questions already available, Azota is very helpful for teachers It's a lot easier to create exam questions or online assignments Whether it is with any subject such as English, Math, Physics, Chemistry, Literature, there are many exercises An unmissable repository of teachers' data
+ It doesn't take much time to grade
One more "golden" advantage to support teachers of this software is to support grading Azota is equipped with an auto grading system for instant results
The test only needs to be submitted and learners can know the results immediately
+ There are learning statistics
Marking and statistics of study results are a series of outstanding advantages When teachers have learning results statistics, they can easily evaluate students At the same time, parents can also view their children's score statistics
+ Easy to use, intuitive interface
Azota is developed for teachers and students, so visualization is a must In addition, it should be an easy-to-use application with a logical, simple and smart design Because it only takes a few steps to be able to use it to bring high efficiency Even people who are not good at technology can use this software
- Cost: Completely free
- Website: https://www.azota.vn
Interface of azota.vn
- How to create tests on azota.vn
+ Access to website: azota.vn, log in with your teacher account -> Select
Multiple-choice Exam -> Click Create Topic.-> Select Upload Exam
+ On the Exam side, click on the arrow to upload or drag and drop the exam
question
Trang 13+ Select the test and click Open Wait for the software to load and identify
the exam questions and answers, then click View detailed explanations
+ Edit the space between questions by dragging the question bar up and down
+ Write the title of the test and click Save
+ Select Publish Exam Fill in the exam rules and press Publish
+ Copy the test link to send to students
II PRACTICAL BACKGROUND
1 Reality of teaching and learning English at high schools
In recent years, the advent of educational software has been popular, nevertheless, very few teachers use these new technologies regularly in teaching One-way knowledge transmission is still the main teaching method of many teachers The number of teachers who are often proactive and creative in coordinating teaching methods to promote students' positivity, self-reliance and creativity is still small The application of information technology and the use of teaching means have not been widely and effectively implemented Some teachers are still confused with the new teaching method, which is not attractive to students, the lectures are not attractive or the teaching style is too boring As a result, creating motivation to study subjects in general and English in particular is still limited From the actual survey in some classes in the school, the results are as follows:
2 Purpose of using educational apps in English teaching
With the motto "Learn to play, play to learn", the application of games designed on educational application is a top choice The study of English subject always creates psychological pressure for students Especially, the boredom of doing homework Therefore, eye-catchingly designed fun games will create excitement for students, increase learning efficiency Through games, it will help students form, consolidate and practice knowledge effectively The game form is rich, diverse, new and interesting Careful and thorough preparation will arouse
Trang 14interest and passion for learning English Attractive forms of reward and punishment: awarding points, giving gifts, fines for singing, dancing, drawing, imitating the sounds or movements of animals… will appreciate students participating in the game play In addition to absorbing knowledge in an enjoyable way, They also help learners reduce the stress of studying and remembering knowledge for a longer time Using the games on educational apps also trains many skills such as observation, quick response, self-study skills.etc The students can study at home by doing the exercises that the teacher has prepared on the software, 12th graders also have the opportunity to test their knowledge through
taking these tests This is also the goal of innovation teaching today
3 Advantages and disadvantages of designing games on educational apps at Quynh Luu 4 high school
* Advantages:
- About the school's facility: Most of the classes are equipped with quite large-screen televisions, there are 2 projector rooms for teaching, and the school has equipped wifi network to every classroom
- For students: Most students have smart phones and they can access to IT easily
- For teachers: There are quite a few teachers with basic knowledge of IT, so the use of games is not too difficult
- For School Managers: They always encourage teachers to actively innovate teaching methods and organize teaching sessions on October 20th ; November 20th ; March 8th according to innovation themes
- The strong development of educational apps creates conditions for teachers
to design lesson plans quickly and lively
- A number of the teachers are afraid to innovate, especially older teachers The old teaching methods are still deeply rooted in the subconscious and are hard
to change for a long time
- The IT skills of many teachers are not really good, so designing games on apps faces many difficulties The ability to organize games is still awkward and takes time, thereby reducing the effectiveness of the lesson
Trang 15III THE STUDY
1 Situation analysis
1.1 Setting of the study
The study was conducted at Quynh Luu 4 High School in Nghe An province At Quynh Luu 4 high school, the entrance level of students is low, the average score is only 2.5 – 3.0 points, most students find English difficult, so they have no interest in this subject In addition, students' ability to self-study outside of class time is very low They often don't study the old lessons, and do their homework
1.2 Scope of the study
The study was conducted during the academic year 2022-2023 Textbooks
of grade 10 general education program 2018, textbooks of English 11 pilot program 2016, and review programs for 12th grade students based on illustrative exam are used as the materials for the study
- Make sure the games are varied In a lesson, many games should not be used, the questions must follow the content of knowledge
- Teachers must understand the rules of the game to avoid confusion
- Make sure that wifi is available, and students’ phones are connected If some students don’t have smart phones, ask them to work with their friends
3 Finding solutions
3.1 Applying games designed on wordwall.net into real lessons
Trang 16The games created with wordwall.net software are very diverse, easy to apply to English subject the teacher only takes 5 - 10 minutes to create an interesting game Students join the game by accessing the link the teacher sends without downloading the app Games can be applied in all grades
3.1.1 Game: Matching pairs
- Aim of the game: + Practice vocabulary memorization skills for students,
the words in the game are compiled in units for students to easily review Besides reviewing the meaning of words, students also listen to the pronunciation of words
again and again
- Rules of the game: + Students open the secret tiles and find pairs of words
that correspond in meaning The tiles with audio icons contain English words (when students click on this tiles, they hear the sound and see the English word), those without audio icons contain Vietnamese words Students play the game for 5
minutes
- Procedures:
+ Introduce the game
+ Teacher sends link of the game to students
+ Students play the games on their phone individually or in pairs in 5 minutes
+ Teacher shows leaderboard and declares the winner
I have prepared these games and have students review at the beginning of the looking back and project lesson This is a prime example of this type of game The pictures of other games are presented in the appendix
- Example : English 10: Unit 8:New ways to learn; Looking back and
project
Task: Play the game to review vocabulary of unit 8
- Link/QR code of the game: https://wordwall.net/resource/54428899
- Video of students playing game at class: https://youtu.be/IfVZaAlZQnc
Trang 17- Game pictures:
The vocabulary used in the game
Start game Secret tiles in the game
A pair of tiles is match Leaderboard
Trang 18Students are playing the game
3.1.2 Game: Exploding balloons
- Aim of the game:
+ Create fun while solving boring vocabulary exercises
+ Games with repetition will help students remember vocabulary better + This game is suitable for exercises to match words and phrases with their meanings
- Rules of the game: Pop the balloons to drop the keyword corresponding to
the question onto the train There are 5 levels, the questions in the previous levels will be repeated in the following levels
- Procedures:
+ Teacher introduce the game
+ Teacher has students connect the smartphone with wifi
+ Teacher sends link of game to students
+ Students enter the link and play game individually or in pairs, allow students to play in 5 minutes
+ Teacher show the key on the screen after limited time and declare the winner
- Example 1: English 11, Unit 4: Caring for those in needs, Language
- Link/QR code of the game: https://wordwall.net/vi/resource/53051354
Task 1 : Match each word with its meaning
a give money, books, etc to help a person or an organisation
b join a group of people or community and be accepted by them
c showing a lack of respect for someone or something
d a series of actions intended to achieve a goal
e a condition in which a part of a person's body or mind does not work well because of physical or mental damage
Trang 20Leaderboard
3.1.3 Game: Reorder letters
- Aim of the game:
+ Create an interesting and new feeling in the old lesson test, or checking vocabulary
- Rules of the game: Arrange the letters into meaningful words
- Procedures:
+ Introduce the game
+ Send link of the game to the students
+ Students play games on their own smart phones individually or in pairs
+ Teacher show the result on the screen and give marks
- Example: Unit 6: Global warming, checking the old lesson: Reading skill
+ Vocabulary
Catastrophic (adj) thảm họa
Capture (v) lưu lại
- Link of the game: https://wordwall.net/vi/resource/52334361
- Game images
Trang 223.1.4 Game: Funny garden
- Aim of the game:
+ Adapt the task from gap-fill into choose the best answer so that students will be able to do the task more easily.This game should be used in gap-filling exercises
+ Create an funny atmosphere in class
- Rules of the game: After reading the passage, choosing the best answer to
fill in the sentences
- Procedures:
+ Introduce the game
+ Send link of the game to the students
+ Students play games on their own smart phones individually, in pairs or teacher controls the game in 5 minutes
+ Teacher show the result on the screen and give marks
- Example: English 11, Unit 7: Further Education, Getting started
- Link of the game: https://wordwall.net/vi/resource/52795764
Task 2 Complete each sentence with these words or phrases
1 Further education institutions offer _ courses to students
2 Higher education can be divided into two levels: _
3 When finishing an undergraduate course successfully, students can get _
4 Students who need practical skills and want to prepare for a job or
profession should take _
5 Students who want to receive an amount of money to help them pay for their education can _
Trang 23
- Game pictures
Game illustrations
Game illustrations
Students take turns answering questions Students are playing games on their phones
Trang 243.1.5 Game: Whack – a - mole
- Aim of the game:
+ Review the words related to the theme that they have learnt The repetition of the game will help students remember the vocabulary longer This type of game can be applied to reviewing vocabulary by topic, grammar sections
that need memorizing
+ Create funny atmosphere in class
- Rules of the game:
+ Smack the raised mice corresponding to the correct answers
+ Each level has a time limit, and the number of words increases through each level
- Procedures:
+ Introduce the game
+ Send link of the game to the students
+ Students play games on their own smart phones individually or in pairs in
5 minutes
+ Teacher show the result on the screen and give marks
- Example 1: English 11, Unit 3: Becoming independence, Looking back
and project, Vocabulary
Task: Find out words related to independence
Key: + Correct words: reliable, decisive, responsible, self-reliant,independent, determined, time-management skill
+ Ircorrect words: unnecessary, interesting, boring, amazing
- Link of the game: https://wordwall.net/vi/resource/52804848
- Game pictures
The pictures illustrate the levels of the game
Trang 25The pictures illustrate the levels of the game
\
Students are playing game in class Leaderboard
Students are playing game in class
Example 2: English 10, Unit 5: Inventions, Grammar (This game can also used for English 11, Unit 6: Global warming, Grammar)
Task: Find out adverbs related to present perfect tense
Key: + Correct words: just, so far, until now, up to now, recently, already, lately, since 2000, for 3 weeks, up to present, yet, never, ever
Trang 26+ Ircorrect words: yesterday, last night, now, right now, at the present, in
2000, 3 weeks ago, at this time, always, often
- Link of the game: https://wordwall.net/vi/resource/54031499
Trang 270
Leaderboard Students are playing the game in class
Students are playing the game in class
3.1.6 Game: Magic hat
- Aim of the game:
+ Create eager and interesting feeling This type of game can be applied to question-answering exercises This type of game can be applied to many other lessons, teachers only need to change the form of rewards and penalties for each box It isn’t time consuming to prepare lessons but still bring interest to students
- Rules of the game:
+ Spin the magic hat to choose question or the student who answer the question After each spin, the selected question will be removed from the spin
- Procedures:
+ Introduce the game
+ Teacher controls the game, spin the “hat”
+ Students answer questions
Trang 28+ Teacher comments and correct the answer if necessary
- Example 1: English 11, Unit 9: Cities of the the future, getting started
- Link of the game: https://wordwall.net/vi/resource/53225062
- Video of the lesson using game: https://youtu.be/wlkugVtbXIo
Task: Answer the questions
1 What is Phong, Ha and Chi’s assignment about?
2 Do Phong and Chi think that life in 2050 will be better? Why / Why not?
3 Which idea do the three students choose to talk about?
4 What source of energy is mentioned? How can it be used?
5 Do you agree that life will be better and more enjoyable in 2050? Why or why not? Suggested answers:
1 It's about life in the city in the year 2050
2 Both think life will be better; Phong believes modem technology will be the reason while Chi thinks there'll be no pollution
3 They choose to talk about the environment
4 Solar energy is mentioned This energy can be used for transport, lighting, cooking, heating water, and helping plants grow
5 I don’t think so because the environment is being destroyed so life is getting more and more difficult
Trang 29Students represent their team to spin the magic hat
- Example 2: The teacher can write the student's name in the magic hat then
spin to call the student's name to do the task
- Link of the game: https://wordwall.net/vi/resource/52336205
3.1.7 Game: Group sort
- Aim of the game: + Consolidate knowledge, help students remember and
rearrange what they have learned This type of game can be applied to classifying exercises such as verb forms
- Rules of the game: + The player arranges the words into the appropriate group
- Procedures: + Introduce the game
+ Teacher sends the link of the game to students
+ Students play the game on their phones, computers
+ Teacher declare the winner
- Example 1: English 10, Unit 3: Music, Language
- Link of the game: https://wordwall.net/vi/resource/53647150
Trang 30
- Video of students playing games in class: https://youtu.be/nfcf62i3k0o
Task: Classify the verbs into the appropriate group (to-infinitives or bare infinitives) This task should be used in consolidation
Suggested answers learderboard
- Example 2: English 10, Unit 5: Inventions, Language.
Trang 31- Link of the game: https://wordwall.net/vi/resource/54357758
Task: Classify the verbs into the appropriate group ( to-infinitives, bare infinitives
or gerunds) This task should be used in consolidation
- Game pictures
Start game Illustrations of the game
Suggested answers learderboard
3.1.8 Game: Labelled diagram
- Aim of the game: + Practice memorization and create interest in learning
- Rules of the game: + The player puts the label in the appropriate place
- Procedures: + Introduce the game
+ Teacher controls the game , calls on students to label
+ Students raise their hands and answer questions
+ Teacher comments on answers
- Example 1: English 11, Unit 8: Our world heritage sites, Communication
and culture
Trang 32- Link of the game: https://wordwall.net/vi/resource/54372536
- Video of students playing game: https://youtu.be/KtUWVwaXWe8
Warm-up: Label Vietnam's world heritage sites in the appropriate places on the map
- Game Pictures
Pictures of the game
Trang 33Expected answer
The student is playing the game in warm-up part
- Example 2: English 10, Unit 7: International Organisations, Getting started
- Link of the game: https://wordwall.net/vi/resource/54374921
- Video of students playing game: https://youtu.be/dqyQrNMYgO8
Trang 34Warm-up: Label the names of organizations with their symbols
Start game
Picture of the game
Expected answer
Trang 35The student is playing the game in warm-up
3.1.9 Game: Unjumble
- Aim of the game: + Practice on learned grammar structures
- Rules of the game: + The player arranges the words to form the correct sentence
- Procedures:
+ Introduce the game
+ Teacher sends link of the game to students
+ Students play the games on their phone individually or in pairs in 5 minutes + Teacher shows leaderboard and declares the winner
- Example : English 10, Unit 2: Humans and environment (passive voice)
- Link of the game: https://wordwall.net/vi/resource/53645360
- Video of students playing game: https://youtu.be/Fuvf7InQ9Nc
Sentences are entered into the game when the order is not reversed
Questions used in the game
Trang 36
Start game Illustrations of the game
Students are playing the game unjumble Leaderboard
3.1.10 Game: Random cards
- Aim of the game: Create a suspenseful atmosphere for the lesson while
solving question-answer exercises
- Rules of the game: Teams will be randomly assigned cards After turning
over their team's cards, students write their answers on the board If the answer is wrong, the other team has the right to answer to steal points
- Procedures:
+ After having students do exercises, teacher will divide them into 2 teams
+ The teacher explains the rules of the game
+ The teacher controls the game and deals cards
+ Students write the answers by writing on the board after receiving the card + The teacher gives grades and comments
+ The teacher declares the winner
- Example: Task 4 in language unit 6: Global warming, textbook grade 11