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c for artists the art philosophy and by rick miller 2135

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Tiêu đề C for Artists: The Art, Philosophy, and Science of Object-Oriented Programming
Trường học Unknown University
Chuyên ngành Art Philosophy
Thể loại Book
Năm xuất bản 2135
Thành phố Unknown City
Định dạng
Số trang 7
Dung lượng 47,07 KB

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Table of Contents BackCover C++ For Artists-The Art, Philosophy, and Science of Object-Oriented Programming Preface Target Audience Approach Arrangement How To Read C++ For Artists Pedag

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Table of Contents

BackCover

C++ For Artists-The Art, Philosophy, and Science of Object-Oriented Programming Preface

Target Audience

Approach

Arrangement

How To Read C++ For Artists

Pedagogy

CD-ROM

SupportSite Website

Problem Reporting

Acknowledgements

Part I: The C++ Student Survival Guide Chapter 1: An Approach To The Art Of Programming

Introduction

Trang 3

Project Management

The Art of Programming

Managing Project Complexity

Textbooks, Reference Books, and Quick Reference Guides

Summary

Skill Building Exercises

Suggested Projects

Self Test Questions

References

Chapter 2: Small Victories-Creating Projects With IDE's

Introduction

The Program Creation Process

Integrated Development Environments Summary

Skill Building Exercises

Suggested Projects

Self Test Questions

Trang 4

References

Chapter 3: Project Walkthrough-An

Extended Example

Introduction

The Project Approach Strategy

The Development Cycle

The Project Specification

Wrapping Up The Project

Complete Robot Rat Source Code Listing Summary

Skill Building Exercises

Suggested Projects

Self Test Questions

References

Chapter 4: Computers, Programs, &

Algorithms

Introduction

What Is A Computer?

What Is A Program?

Trang 5

The C++ Program Transformation Process The Processing Cycle

Memory Organization

Algorithms

Summary

Skill Building Exercises

Suggested Projects

Self Test Questions

References

Part II: C++ Language

Chapter 5: Simple Programs

Introduction

A Minimal C++ Program

Another C++ Program

Keywords

Fundamental Types

Literals

Expressions

Operators

Trang 6

Chapter 20: Using A UML Modeling Tool

abstractposition.h

abstractmarker.h

abstractcontrolledobject.h

position.h

marker.h

remotecontrolledobject.h

abstractcontrolledrodent.h

robotrat.h

rodentworld.h

userinterface.h

controller.h

position.cpp

marker.cpp

remotecontrolledobject.cpp

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robotrat.cpp rodentworld.cpp userinterface.cpp controller.cpp main.cpp

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