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Tiêu đề HLSL and Pixel Shaders for XAML Developers
Tác giả Walt Ritscher
Người hướng dẫn Rachel Roumeliotis, Rachel Steely
Trường học O'Reilly Media
Chuyên ngành Computer Graphics / Programming
Thể loại Book
Năm xuất bản 2012
Thành phố Sebastopol
Định dạng
Số trang 7
Dung lượng 4,54 MB

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Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.. Online editions Editor: Rachel Roumeliotis Production Editor: Rachel Steely Proofreader: Rachel

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HLSL and Pixel Shaders for XAML

Developers

Walt Ritscher

Beijing Cambridge Farnham Köln Sebastopol Tokyo

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HLSL and Pixel Shaders for XAML Developers

by Walt Ritscher

Copyright © 2012 Walt Ritscher All rights reserved

Printed in the United States of America

Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472

O’Reilly books may be purchased for educational, business, or sales promotional use Online editions

Editor: Rachel Roumeliotis

Production Editor: Rachel Steely

Proofreader: Rachel Steely

Cover Designer: Karen Montgomery

Interior Designer: David Futato

Illustrators: Robert Romano and Rebecca Demarest

Revision History for the First Edition:

See http://oreilly.com/catalog/errata.csp?isbn=9781449319847 for release details

Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of

O’Reilly Media, Inc HLSL and Pixel Shaders for XAML Developers, the image of an American bittern,

and related trade dress are trademarks of O’Reilly Media, Inc

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps

While every precaution has been taken in the preparation of this book, the publisher and authors assume

no responsibility for errors or omissions, or for damages resulting from the use of the information con-tained herein

ISBN: 978-1-449-31984-7

[LSI]

1341330024

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Table of Contents

Preface ix Foreword xv

1 Shader 101 1

2 Getting Started 11

iii

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APPENDIX B

Shazzam Settings

Table B-1 Shazzam tags, general and class level

/// A Shazzam XML comment tag Content is ignored by the DirectX compiler

effect name A class named SwirlyEffect is generated from the Swirly.fx file Use the

configured in the Tools panel settings panel Use the <namespace> tag to override the default namespace name

description

target is configured in the Settings panel Use the <target> tag to override the default target

property

Table B-2 Shazzam Tags, parameter level

It is used on a shader input parameter to describe the purpose of the input parameter It causes a tooltip to show in Shazzam for the test control

It provides an initial value for the minimum textbox

It provides an initial value for the maximum textbox

It provides a starting value for the value slider

183

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About the Author

Walt’s enthusiasm for crafting software interfaces blossomed early Just a few days after discovering how to make pixels move around the screen of a borrowed computer, he was devouring books on the topic of computer graphics and UI design Now he travels the world, speaking at software conferences and teaching a diverse portfolio of pro-gramming topics for corporate clients On the consulting side, he continues to work with customers like Microsoft, HP, Intel, and Intuit and enjoys being part of the Wintellect consultant group Recently, he has entered the video training market pro-ducing NET titles for Lynda.com He writes for several publications including Code Magazine and TechTarget.com His current UI obsession revolves around the Windows 8 Metro, Silverlight, Surface, and WPF APIs You can find his blog at

Shaz-zam WPF Shader utility

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