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Tiêu đề HLSL and Pixel Shaders for XAML Developers
Tác giả Walt Ritscher
Người hướng dẫn Rachel Roumeliotis, Rachel Steely
Chuyên ngành Computer Graphics, Programming, Software Development
Thể loại Book
Năm xuất bản 2012
Thành phố Sebastopol
Định dạng
Số trang 7
Dung lượng 4,5 MB

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HLSL and Pixel Shaders for XAML Developersby Walt Ritscher Copyright © 2012 Walt Ritscher.. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.. O’Re

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HLSL and Pixel Shaders for XAML

Developers

Walt Ritscher

Beijing Cambridge Farnham Köln Sebastopol Tokyo

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HLSL and Pixel Shaders for XAML Developers

by Walt Ritscher

Copyright © 2012 Walt Ritscher All rights reserved.

Printed in the United States of America.

Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.

O’Reilly books may be purchased for educational, business, or sales promotional use Online editions

Editor: Rachel Roumeliotis

Production Editor: Rachel Steely

Proofreader: Rachel Steely

Cover Designer: Karen Montgomery

Interior Designer: David Futato

Illustrators: Robert Romano and Rebecca Demarest

Revision History for the First Edition:

See http://oreilly.com/catalog/errata.csp?isbn=9781449319847 for release details.

Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of

O’Reilly Media, Inc HLSL and Pixel Shaders for XAML Developers, the image of an American bittern,

and related trade dress are trademarks of O’Reilly Media, Inc.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and authors assume

no responsibility for errors or omissions, or for damages resulting from the use of the information con-tained herein.

ISBN: 978-1-449-31984-7

[LSI]

1341330024

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Table of Contents

Preface ix Foreword xv

1 Shader 101 1

2 Getting Started 11

iii

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Compile the HLSL Code 24

3 Commonplace Pixel Shaders 29

iv | Table of Contents

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4 How WPF and Silverlight Use Shaders 57

5 Using Expression Blend and Visual Studio with Shaders 85

6 Using the Shazzam Shader Editor 103

Table of Contents | v

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