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Campaign guide plight of the tuatha (1) 24

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Tiêu đề Campaign Guide Plight of the Tuatha (1) 24
Trường học Unknown
Chuyên ngành Fantasy Worldbuilding / Cultural Analysis
Thể loại Lecture Notes
Năm xuất bản Unknown
Thành phố Unknown
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Living in the cold and barren landscape of the Stadji Mountains offer few time of year when other cultures typically begin to harvest their crops is known, and market days in fomoire vil

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Chapter One: The Lands of Aeliode

23

Additional Class Details

Barbarian: Barbarians from the Ostmen Islands are an elite

fighting force that has earned the respect of most Ostmen Those who choose the path of the barbarian class engage in rituals that include the use of hallucinogenics in order to take the power of various beasts within them They believe that these animals inhabit their bodies when they fight

A barbarian will typically wear the fur of the beast they wish to draw in Barbarians believe that they are a type

of lycanthrope and that their rage occurs when they have transformed Most who have fought against an Ostmen barbarian tend to agree

The Others

While the previous cultures cover the major players in this region of the world, they do not represent all those who can

be found there Wars, natural disasters, and the interven-tion of gods have seen the rise and fall of dozens if not hundreds of nations and cultures Below is a small sampling

of a few of the other cultures and races that either wander the ever winding roads or have tucked themselves away in

a remote landscape of Aeliode

Half Orc

Muscles move under the mottled grey skin like an ava-lanche slamming down the side of a mountain The cold eyes contain the countenance of a beast that has driven hundreds before them in dread And the roar… The roar

of the half orc contains the fury of the bitter north wind and it will echo in your ears far after one loses the strength

to hold their shield aloft It is said that orcs and half orcs are the anger of the mountain for the pillaging of its precious ores, that the half orc has been thrown upon the plains to gather up the mountain’s lost horde The mountain must be very angry indeed.

Physiology

Half orcs are massive Males average between 6 ft to 6 ft

7 in in height, with females averaging an inch taller that the males Their skin is thick and grey or putty green with darker mottled patches covering portions of their body A heavy brow, rounded face, and slight tusks protruding from their lower jaw gives the orc an animalistic appearance that

is further accentuated by their gravelly voices and intermit-tent grunts and growls

Society

Half orc society is harsh and unrelenting Living in the cold and barren landscape of the Stadji Mountains offer few

time of year when other cultures typically begin to harvest

their crops is known, and market days in fomoire villages

are determined by the return of their raiding vessels

Arts

Fomoire art is virtually nonexistent What art exists is

typical-ly taken from the people a fomoire clan has recenttypical-ly pillaged

There is a moderately strong oral storytelling tradition

that passes tales of glory and bravery down through the

generations, but such tales are more base entertainment

and few fomoire put much work into crafting these tales

Some painting can be found in a fomoire village if one

looks hard enough These paintings are monochromatic,

uninspired, simple forms left upon rocks, boulders, or cave

walls Typically a painting lasts no more than a season or

two before they are washed away by the elements

History

According to Ostmen sagas, Fomoire are kith and kin to

dwarves Before the humans or the elves came to inhabit the

land known as Tir Ydrial, many dwarven settlements could

be found across the land Most of these dwarves began to

feel their work in the region was done and traveled north

past great mountains and icy tundra Many dwarves stayed

however and began to celebrate their accomplishments

Their revels are said to have become more crazed as

the god Balar began to awaken Balar’s presence set fire to

these ancient dwarves’ blood-transforming and molding

them anew until, one sunrise, no more dwarves remained

and only fomoire stood upon the land

The fomoire continued their bloody revels hunting

and killing animals and beasts from the spirit world No

force stopped them until a new type of being found its way

to the fertile plains and vast forests of the fomoire These

newcomers, who called themselves Sidhe, claimed the land

for themselves calling it Tir Ydrail Battle raged between the

fomoire and the sidhe for thousands of years

The constant war killed many and forever changed the

face of the fomoire homeland, but they were beginning

to win as Sidhe numbers dwindled Then came the day

when all the sidhe vanished from the land Had the fomoire

bloodlust not been so great it might have been their victory

However the fomoire, lost in their need for battle, turned

upon themselves And with this shift in the ancient war,

Balar grew weary, and soon fell to sleep once more

Without their god and their enemy, the fomoire were

lost They took to the seas in search of their one time kin

the dwarves As blood calls to blood, they found them

building a new land up from the northern waters and it is

upon these islands that the fomoire have since lived

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