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Campaign guide plight of the tuatha (1) 21

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Tiêu đề Plight of the Tuatha (1) 21
Trường học Ostmen Islands
Chuyên ngành Campaign Guide
Thể loại Campaign guide
Năm xuất bản 12157AE
Thành phố Unknown
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Dung lượng 1 MB

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Once the Avitians landed they began claiming great swaths of Tir Ydrail as their own.. If the Triufir would have banded together it is possible that the Avitians would have deter-mined t

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Campaign Guide

20

their own Taking the skills of language, natural magic,

and metalworking taught to them by their guardians, they

built a strong and successful civilization in their own right

That was until the year 11973 AE when the Avitian

Empire made great enough advances in seafaring to be able

to cross the Tulmolic Ocean in safety Once the Avitians

landed they began claiming great swaths of Tir Ydrail as

their own

For the last nearly 200 years, the invaders conquered

or killed many of the tribes of Triufir Though well trained

in battle, the Avatians came in such great numbers and

with professional soldiers If the Triufir would have banded

together it is possible that the Avitians would have

deter-mined the land too difficult to take and given up, but as

the clans and cantreavs of the Triufir fought amongst each

other weakening themselves as the Avitian legions marched

forward

For 130 years the Avitians slowly took over more and

more of Triufiri land till even the great numbers of

Avi-tians could not take anymore In the year 12142AE, the

Avitians began construction on the massive Pliniusi Wall,

completing it in 12157AE This wall was to mark the edge

of Avitian influence in the land

The Triufir now reside mainly beyond the wall,

occu-pying only a quarter of the land that was once theirs

Additional Class Details

Barbarian: Triufir who are drawn towards a martial calling

tend towards the role of a barbarian As the Triufir believe

that single combat is the most preferable form of fighting,

and due to the limited amount of heavy armor to be found

in the land of Tir Ydrail, the high hit points that come with

this class helps them become a formidable combatant

Bard: Bards are seen as some of the most important

indi-viduals in the land of Tir Ydrail As keepers of the lore of

the Triufir, bards are often deferred to in the dispensing of

justice as well as sought after for advice Bards are given

free room and board by any of Triufir decent, though they

are expected to make rulings on local issues Most people,

including clan leaders, will try to stay on a bard’s good side

Druid: Druids are the priests within Triufir society They are

responsible for conducting rituals, give spiritual advice, and

pass judgments in local legal matters for any village they pass

through Their position is considered equal to any major

clan and above the heads of most population centers of

village or smaller in size Many druids claim an area of land

overseeing several villages or cities which they regularly visit

The Ostmen

Classes: Barbarian, Bard, Cleric, Fighter, Oracle, Ranger,

Rogue, Sorcerer

Common Races: Dwarf, Fomoire, Human Common Human Languages: Avitian Standard, Fomoire,

Ostyr The Islands of the Ostmen are cold and rough, much like the people who call them home These seafaring people have carved a life upon the rocky shores and frigid oceans

of the far north of the world Some live honestly by farming what they can in what poor soil that is available, herding cattle upon the few grass plains, or fishing the dark waters, but many supplement these honest labors by gathering on large ships and raiding villages and towns to the south It is said that the god Volsung Who Is Balar chose these islands for his home and his people will do what is necessary in order to live near their god

Three races (dwarves, fomoire, and humans) live on these islands which have devoted themselves to one of the two paths set forth by the dual god Volsung/Balar

Ostmen Islands

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