Once the Avitians landed they began claiming great swaths of Tir Ydrail as their own.. If the Triufir would have banded together it is possible that the Avitians would have deter-mined t
Trang 1Campaign Guide
20
their own Taking the skills of language, natural magic,
and metalworking taught to them by their guardians, they
built a strong and successful civilization in their own right
That was until the year 11973 AE when the Avitian
Empire made great enough advances in seafaring to be able
to cross the Tulmolic Ocean in safety Once the Avitians
landed they began claiming great swaths of Tir Ydrail as
their own
For the last nearly 200 years, the invaders conquered
or killed many of the tribes of Triufir Though well trained
in battle, the Avatians came in such great numbers and
with professional soldiers If the Triufir would have banded
together it is possible that the Avitians would have
deter-mined the land too difficult to take and given up, but as
the clans and cantreavs of the Triufir fought amongst each
other weakening themselves as the Avitian legions marched
forward
For 130 years the Avitians slowly took over more and
more of Triufiri land till even the great numbers of
Avi-tians could not take anymore In the year 12142AE, the
Avitians began construction on the massive Pliniusi Wall,
completing it in 12157AE This wall was to mark the edge
of Avitian influence in the land
The Triufir now reside mainly beyond the wall,
occu-pying only a quarter of the land that was once theirs
Additional Class Details
Barbarian: Triufir who are drawn towards a martial calling
tend towards the role of a barbarian As the Triufir believe
that single combat is the most preferable form of fighting,
and due to the limited amount of heavy armor to be found
in the land of Tir Ydrail, the high hit points that come with
this class helps them become a formidable combatant
Bard: Bards are seen as some of the most important
indi-viduals in the land of Tir Ydrail As keepers of the lore of
the Triufir, bards are often deferred to in the dispensing of
justice as well as sought after for advice Bards are given
free room and board by any of Triufir decent, though they
are expected to make rulings on local issues Most people,
including clan leaders, will try to stay on a bard’s good side
Druid: Druids are the priests within Triufir society They are
responsible for conducting rituals, give spiritual advice, and
pass judgments in local legal matters for any village they pass
through Their position is considered equal to any major
clan and above the heads of most population centers of
village or smaller in size Many druids claim an area of land
overseeing several villages or cities which they regularly visit
The Ostmen
Classes: Barbarian, Bard, Cleric, Fighter, Oracle, Ranger,
Rogue, Sorcerer
Common Races: Dwarf, Fomoire, Human Common Human Languages: Avitian Standard, Fomoire,
Ostyr The Islands of the Ostmen are cold and rough, much like the people who call them home These seafaring people have carved a life upon the rocky shores and frigid oceans
of the far north of the world Some live honestly by farming what they can in what poor soil that is available, herding cattle upon the few grass plains, or fishing the dark waters, but many supplement these honest labors by gathering on large ships and raiding villages and towns to the south It is said that the god Volsung Who Is Balar chose these islands for his home and his people will do what is necessary in order to live near their god
Three races (dwarves, fomoire, and humans) live on these islands which have devoted themselves to one of the two paths set forth by the dual god Volsung/Balar
Ostmen Islands