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Campaign Guide6 Introduction The world of Aeliode… Wars and conflict have held this region of Aeliode for hundreds of years.. This is the world in which the Imperiums Campaign Setting ta

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Campaign Guide

6

Introduction

The world of Aeliode…

Wars and conflict have held this region of Aeliode for hundreds of years Most conflict finds its roots in the imperial designs

of the Avitian Empire Numerous wars of acquisition were instigated by the Avitian Emperors while rebellious political fac-tions instigated many occurrences of civil unrest For all of the Avitian’s desire to bring the light of their civilization to all the peoples of the world, there are times when even the land itself seems to fight against their conquest Snow peaked mountains that rise so high they almost touch the sky, great desert and salt plains span past the horizon, and the depths and turmoil of the Tulmolic Ocean all wait to test perspective travelers

This is the world in which the Imperiums Campaign Setting takes place, a land that has seen its fair share glorious triumphs

as well tragic catastrophe While the world and its history spans far deeper than this text explores, this campaign guide can

be used by both players and game masters Players will find many new options for character creation Game masters can use the detailed regional information to bring depth to the world in which the Plight of the Tuatha adventure path takes place.

Chapter One outlines the four major cultural groups in which the story told in the Plight of the Tuatha series occurs Maps

are included for each culture and subcultures locating them upon the face of Aeliode Here you will find general descriptions

of the land and races located within the region as well as some of the common equipment and character classes found there Chapter Two takes a look a few of the major pantheons of Aeliode Here you will find details on the different ways religion

is viewed and handled in the world Detailed descriptions of some of the gods contained within the various pantheons can be located here While this list is not exhaustive, it will give players a number of options to choose from during character creation Chapter Three provides some examples of the vast amount of lore held as true by the seers and scholars of Aeliode Included is one account of the creation of the world as well as a partial account of the dark days of elven diaspora

Chapter Four focuses on player options Variations of classic elf, dwarf, and gnome races which are particular to the

Imperiums setting are presented here, as well as a new race; the fomoire Players can also find new traits, feats, spells and the

Interrogate skill to help tie their characters to the setting’s unique features and history While these classes and races are tied closely to the setting, they are sure to find a place in any game

Chapter Five focuses on information that a gamemaster will find useful while they run their game You will find informa-tion on Emergences that you will see make an appearance in the Plight of the Tuatha series Rules for religious characters who

are not divine casting classes are presented to give a mechanical benefit for worship The Renown mechanic is also laid out in this chapter allowing characters to gain social benefits Several NPCs are also found in this chapter to help round out those found in the adventure path

Finally, Chapter Six answers the question “What does the meal I just ordered at the local inn taste like?” Most of these recipes have found their way to my gaming table, and now they have a home within the world

For your convenience, the back of the book includes a redesigned character booklet as well as a War of Words worksheet The character booklet includes areas for all the new rules players may use from the Imperiums Campaign Setting It is designed

to be folded in half (I like to staple the “spine”) so that the pages form a compact and well-organized booklet The War of Words worksheet was designed to be used whenever this ruleset comes into play in a session It not only has a shorthand reminder of the phase order and what happens in each phase, it also lays out all the potential tactics that can be used so players can review their options as they plan their debate Areas to keep track of Resolve Points, Wit Points and player’s Intent have also been included to help the War of Words run smoothly

While this book contains much information about the world of Aeliode and the Imperiums Campaign Setting, this is

only a quick introduction Combined with the four volumes in the Plight of the Tuatha adventure path and the imagination

of your gaming group, a rich world filled with opportunities for adventure is at your fingertips

William Moomaw

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