Campaign Guide52 Starting Attitude Interrogate DC Hostile 25+ creature’s Wis Modifier Unfriendly 20+ creature’s Wis Modifier Indifferent 15+ creature’s Wis Modifier Friendly 10+ creature
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Starting Attitude Interrogate DC
Hostile 25+ creature’s Wis Modifier
Unfriendly 20+ creature’s Wis Modifier
Indifferent 15+ creature’s Wis Modifier
Friendly 10+ creature’s Wis Modifier
Helpful 0+ creature’s Wis Modifier
Check: You can gain information from a NPC with a
suc-cessful check The DC of this check depends on the
crea-ture’s starting attitude towards you, adjusted by its Wisdom
modifier Each check represents 10 minutes of your chosen
style of questioning
• Succeed - If you succeed, you gain the answer to one
question posed For every 5 by which your check result
exceeds the DC, you gain the answer to one additional
question
• Fail - If you fail your check by 4 or less, the
char-acter will not answer any question If you fail by 5
or more, they will give false information requiring a
Sense Motive check against the same DC as the failed
Interrogate check for the interrogator to know it is false
information
You cannot use Interrogate against a creature that does not
understand you or has an Intelligence of 3 or less
Retry: You are able to use Interrogate against a target
mul-tiple times but you must wait 1d4 hours between each roll
The Interrogate skill may be added to the following
classes as a class skill: Cleric, Inquisitor, Oracle and Rogue
Spells
With new lands and gods comes new ways for divine
powers to aid those who worship them Below are a couple
of the ways in which the leaders of congregations may call
upon the gods
MANTRA
School: conjuration (calling); Level cleric 0, druid 0
Casting Time: 1 standard action
Components: V
Range: personal
Target: you
Duration: 1 round
Saving Throw: none; Spell Resistance: no
You utter a universal prayer that embodies the most
funda-mental wisdom of your faith or divine philosophy If this
prayer occurs before a percentile roll, you may move that
roll +/-1% in whatever direction is most beneficial to you
If the roll is made in secret, the DM makes the adjustment
In other situations, this spell creates an often impercep-tible bit of good luck When that good luck is closely aligned
to the deity’s portfolio (finding a copper coin for a god of greed; pregnancy for followers of goddess of rebirth), the GM may choose to send a bit of random luck the character’s way
In the specific case of minor prayers (see the Imperiums Campaign Setting), the caster can use the mantra to make
their daily minor prayer as a standard action instead of a full round action while also benefiting from the +1% bonus (giving them a 2% chance of instantly preparing a 1st level spell that they can use in the next 24 hours)
SUPPLICATION
School: conjuration (calling); Level cleric 2, druid 2 Casting Time: 10 minutes
Components: V Range: personal Target: you Duration: instantaneous Saving Throw: none; Spell Resistance: no
By invoking an important parable of your god or philosophy, you appeal directly to its divine providence When used as part of a major prayer (see the Imperiums Campaign Setting),
you double the prayer’s chance of granting a spell of 3rd level
or lower to the prayer leader (up to a maximum of 20% if at least ten caster levels are present)