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Tiêu đề Campaign guide plight of the tuatha (1) 53
Trường học Imperiums Campaign Setting
Chuyên ngành Divine Powers and Interrogation Techniques
Thể loại Bản hướng dẫn chiến dịch
Năm xuất bản 2023
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Campaign Guide52 Starting Attitude Interrogate DC Hostile 25+ creature’s Wis Modifier Unfriendly 20+ creature’s Wis Modifier Indifferent 15+ creature’s Wis Modifier Friendly 10+ creature

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Campaign Guide

52

Starting Attitude Interrogate DC

Hostile 25+ creature’s Wis Modifier

Unfriendly 20+ creature’s Wis Modifier

Indifferent 15+ creature’s Wis Modifier

Friendly 10+ creature’s Wis Modifier

Helpful 0+ creature’s Wis Modifier

Check: You can gain information from a NPC with a

suc-cessful check The DC of this check depends on the

crea-ture’s starting attitude towards you, adjusted by its Wisdom

modifier Each check represents 10 minutes of your chosen

style of questioning

• Succeed - If you succeed, you gain the answer to one

question posed For every 5 by which your check result

exceeds the DC, you gain the answer to one additional

question

• Fail - If you fail your check by 4 or less, the

char-acter will not answer any question If you fail by 5

or more, they will give false information requiring a

Sense Motive check against the same DC as the failed

Interrogate check for the interrogator to know it is false

information

You cannot use Interrogate against a creature that does not

understand you or has an Intelligence of 3 or less

Retry: You are able to use Interrogate against a target

mul-tiple times but you must wait 1d4 hours between each roll

The Interrogate skill may be added to the following

classes as a class skill: Cleric, Inquisitor, Oracle and Rogue

Spells

With new lands and gods comes new ways for divine

powers to aid those who worship them Below are a couple

of the ways in which the leaders of congregations may call

upon the gods

MANTRA

School: conjuration (calling); Level cleric 0, druid 0

Casting Time: 1 standard action

Components: V

Range: personal

Target: you

Duration: 1 round

Saving Throw: none; Spell Resistance: no

You utter a universal prayer that embodies the most

funda-mental wisdom of your faith or divine philosophy If this

prayer occurs before a percentile roll, you may move that

roll +/-1% in whatever direction is most beneficial to you

If the roll is made in secret, the DM makes the adjustment

In other situations, this spell creates an often impercep-tible bit of good luck When that good luck is closely aligned

to the deity’s portfolio (finding a copper coin for a god of greed; pregnancy for followers of goddess of rebirth), the GM may choose to send a bit of random luck the character’s way

In the specific case of minor prayers (see the Imperiums Campaign Setting), the caster can use the mantra to make

their daily minor prayer as a standard action instead of a full round action while also benefiting from the +1% bonus (giving them a 2% chance of instantly preparing a 1st level spell that they can use in the next 24 hours)

SUPPLICATION

School: conjuration (calling); Level cleric 2, druid 2 Casting Time: 10 minutes

Components: V Range: personal Target: you Duration: instantaneous Saving Throw: none; Spell Resistance: no

By invoking an important parable of your god or philosophy, you appeal directly to its divine providence When used as part of a major prayer (see the Imperiums Campaign Setting),

you double the prayer’s chance of granting a spell of 3rd level

or lower to the prayer leader (up to a maximum of 20% if at least ten caster levels are present)

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