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Campaign guide plight of the tuatha (1) 50

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A skald adds any skald levels to their bard levels to determine how many spells they are able to cast in one day as well as the number of known spells.. At 1st level and every third leve

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Chapter Four: Player’s Options

49

a Charisma score equal to at least 10 + the spell level The Difficulty Class (DC) for saving throws against a skald’s spell is 10 + the spell level + the skald’s Charisma modifier

A skald adds any skald levels to their bard levels to determine how many spells they are able to cast in one day

as well as the number of known spells

At 1st level and every third level after that (4th, 7th, and 10th) a skald can choose to learn a new spell in place

of one he already knows In effect “losing” the old spell in exchange for the new one The new spell’s level must be the same as that of the spell being exchanged, and it must be

at least one level lower than the highest-level bard or druid spell the skald can cast A skald may swap only a single spell at any given level, and must choose whether or not

to swap the spell at the same time that he gains new spells known for the level

A skald need not prepare his spells in advance He can cast any spell he knows at any time, assuming he has not yet used up

Skald Special Abilities

A skald has learned for their study of ancient heroes, battle tactics which create magical effects on those around them, including themselves if desired

These effects are continuations and modifications of bardic performances For these performances, all levels in the skald class are considered to be bard levels for determin-ing the strength of the followdetermin-ing powers: Inspire Courage,

Base Attack Bonus: +3

Feats: Either Power Attack or Combat Expertise

Spells: Ability to cast 1st-level bard spells.

Class Skills

The skald’s class skills (and the key ability for each skill) are

Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha),

Intimidate (Cha), Knowledge (all) (Int), Perception (Wis),

Sense Motive (Wis), Use Magic Device (Cha)

Skill Ranks at Each Level: 4 + Int modifier.

Weapons and Armor Proficiency

A skald is proficient with all simple weapons as well as

one-handed martial weapons In addition they are proficient in

the use of both the longbow and shortbow A skald is also

proficient with all light armor and shields (except tower

shield) without incurring any spell failure chance As with

other arcane casters, a skald wearing medium or heavy

armor will incur the armors spell failure chance if the spell

they wish to cast requires a somatic component Multiclass

skalds incur normal arcane spell failure chance for spells

gained from other classes

Spells

Spells gained from Skald levels may only be from the

druid or bard spell list excluding Summon Natures Allies

They can cast any spell they know without preparing it

ahead of time To learn to cast a spell, a skald must have

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day

1/day, Inspire Courage

+1 level of existing class

2nd +2 +1 +1 +1 Skaldic Knowledge +1 level of existing class

2/day, Inspire Greatness

+1 level of existing class

3/day

+1 level of existing class

9th +9 +5 +5 +3 Frightening Tune +1 level of existing class

4/day, Inspire Heroics

+1 level of existing class

Ngày đăng: 25/10/2022, 09:05

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