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Tiêu đề Samurai Sheepdog Book of Many Things Cam 16
Trường học Sample University
Chuyên ngành Game Design and Creativity
Thể loại Essay
Năm xuất bản 2023
Thành phố Sample City
Định dạng
Số trang 1
Dung lượng 643,94 KB

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Starting at 5th level, allies adjacent to the aeon gain the benefits of his current guardian’s ward ability.. In addition, each ally within 30 feet of the aeon gains a bonus equal to the

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Emotional States

You are in the right emotional state to summon a specific guardian construct so long as you are expressly NOT in the wrong one For example, you feel brave unless you are suffering from a fear effect You are also happy unless you are expressly under an effect that makes you sad or describe your character

as being sad

Consider tying the character’s background and memories into certain emotions when describing your actions This will not only make for good roleplay, but also add to the depth of the character as a whole

Comradery (Ex or Su): To be an aeon, one must possess a

compassionate soul Starting at 5th level, allies adjacent to the

aeon gain the benefits of his current guardian’s ward ability In

addition, each ally within 30 feet of the aeon gains a bonus equal

to the aeon’s adaptation bonus to saves made against death

effects

Guardian Sacrifice (Sp or Su): At 8th level, an aeon can cause

his arcane guardian to implode violently, granting him its sacrifice

benefit Using this ability costs 3 rounds of the aeon’s guardian

summoning

Once an aeon uses sacrifice, he cannot summon another

guardian for 3 rounds, and he cannot resummon a sacrificed

guardian for 24 hours

Enhanced Armor (Su): At 14th level, the aeon can choose a

single +1 magic armor property to apply to his arcane armor

when he summons it Once chosen, this property can only be

changed once per day, when the aeon regains spells

At 17th level, the aeon can instead apply a single +2 property,

or 2 +1 properties of his choice

At 19th level, the aeon can instead apply a single +3 property,

or any combination of +1 or +2 properties totaling +3

Undying Loyalty (Su): At 20th level, allies within 30 feet of the

aeon are immune to death effects and gain the benefits of his

current guardian’s ward ability

Arcane Guardians

An aeon can tap into his emotions with his magic to summon

one of the following arcane constructs as a standard action

Each guardian is described in a similar manner and gains the

same general benefits, as noted here In addition, each guardian

progresses as an animal companion, gaining Strength and

Dexterity bonuses, natural armor, and tricks as the aeon who

summons the guardian gains levels Each guardian automatically

knows a special trick that allows its aeon to direct it to use a

special ability as a free action once per round

Summoning: Any requirements to summon a guardian must

be met within 24 hours of doing so While most aeons learn to

live in a way that maximizes their ability to summon particular

guardians at any time, they are not required to do so

Alignment: A guardian’s alignment is not influenced by the

aeon’s own alignment, nor does the guardian care if its alignment

is different from the aeon’s, so long as the aeon meets the

requirements to summon it

Special Abilities: Each of a guardian’s special abilities are listed,

in order, after its alignment A guardian uses the aeon’s caster

level to determine the strength of its special abilities.

Ward: When summoned, each guardian grants its aeon a ward

that protects him or harms his enemies in some way

Sacrifice: At 7th level, a guardian can be sacrificed to grant a

more powerful benefit to its aeon Once sacrificed, a guardian

cannot be resummoned for 24 hours

Abjuration - Sinja, the Warden

Sinja appears as a great, horned lizard made of iron with large,

red eyes and a curious horn

Summoning: To summon Sinja, an aeon must have no fear in

his heart, no cowardice Sinja can be summoned if the aeon has

shared his goods or services with others

Alignment: LN

Damage Reduction: Sinja’s damage reduction improves by +1

per 2 aeon levels This alters Sinja’s special quality

Natural Armor (Ex): Sinja’s base natural armor bonus is +6 at

1st level, and +10 at 7th level This alters Sinja’s AC

Shield Other (Sp): Sinja can be directed to cast shield other as

a spell-like ability

Ward: The aeon and Sinja each gain spell resistance equal to 10 + the aeon’s level + his Charisma modifier

Sacrifice (Su): Sinja’s sacrifice creates an antimagic field, as the

spell, centered her space or the aeon

Conjuration - Pauper, the King

Pauper appears as a great eagle with feathers of rainbow and the head of a beautiful woman Although beautiful, the head is disheveled and unkempt, in stark contrast of the majesty of the eagle’s body

Summoning: To summon Pauper, an aeon need be humble and

respectful, without pride Pauper can be summoned if the aeon bows while formally introducing the guardian

Pauper can only be called by the humble and respectful The act of summoning it requires that one bows Pauper comes only

to those whose pride does not hold them back and it never bows before kings

Alignment: LN Claws: Pauper uses a claw attack that deals 1d8 slashing

damage on a hit At 7th level, it deals 1d10 instead.This alters Pauper’s attack

Fly: Pauper has a fly speed of 60 feet with average maneuverability and a bonus on Fly checks equal to the aeon’s level + his Charisma modifier This alters Pauper’s speed

Splendorous Energy (Sp): Pauper can be directed to spread her

wings in splendor as a standard action, creating a blast of energy before it The blast affects all creatures in a 120-ft line, dealing 1d6 damage per 2 aeon levels or healing the targets for the same amount The damage type can be acid, cold, electricity, fire, positive energy, or negative energy A successful Reflex save (DC 10 + half the aeon’s level + his Charisma) halves the damage

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