Rituals Ritual magic makes use of science and mathematics beyond most mortal understanding to cast highly specialized spells.. Casting Rituals Before performing a ritual, the primary cas
Trang 1Rituals
Ritual magic makes use of science and mathematics
beyond most mortal understanding to cast highly
specialized spells These techniques can be performed
by anyone with the appropriate tools and knowledge
without the use of formal spellcasting Most rituals
are held only in shunned books and in the minds of
dangerous eccentrics who know more than is safe about
the secrets of reality Generally, these rituals depend
upon knowledge of the alien sciences, extradimensional
mathematics, and incomprehensible iconography of
the cosmic forces underlying the Mythos
Casting Rituals
Before performing a ritual, the primary caster must
assemble and ready all the components needed as
well as any secondary casters The primary caster
leads a ritual's casting Secondary casters can be
indispensable to the ritual's casting even when they're
not taking an active role in ensuring its success To
cast a ritual, the primary caster must learn the ritual's
secrets (Learning Rituals on page 128), though secondary casters can assist in the casting without fully understanding the intricacies of the ritual
Casting Time: Casting a ritual usually requires 10 minutes per ritual level, but the casting time may be longer or shorter as indicated in its description One of the casters—either the primary caster or a secondary caster the primary caster specifies—attempts one of the required skill checks at the end of each phase of the ritual These checks cannot benefit from the aid another action, and the caster attempting the check can't take 10 or take 20, even if she has an ability that would normally allow her to do so when threatened
or distracted Furthermore, because of the specific procedures of ritual casting, mundane equipment that grants bonuses on skill checks can't usually increase the caster's bonus on the checks required by the ritual, unless the GM allows it Bonuses on the skill checks required for the ritual that are granted by feats, spells (with enough duration to last throughout the casting), traits, and magic items usually apply, at the GM's discretion
Components: Rituals can have any of the same components used by spells Required focus and material components commonly include specific, unusual items Feats and magic items that remove required components from spells do not affect rituals unless they explicitly say they affect rituals (or the
GM rules otherwise) Rituals frequently require material sacrifices of blood or other vital substances Edible components must often be consumed during the ritual Tomes are important focus components
to many rituals, but whether they are mandatory or simply helpful varies from ritual to ritual Optional components are listed after mandatory components