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Sandy petersens cthulhu mythos (1) 133

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Rituals Ritual magic makes use of science and mathematics beyond most mortal understanding to cast highly specialized spells.. Casting Rituals Before performing a ritual, the primary cas

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Rituals

Ritual magic makes use of science and mathematics

beyond most mortal understanding to cast highly

specialized spells These techniques can be performed

by anyone with the appropriate tools and knowledge

without the use of formal spellcasting Most rituals

are held only in shunned books and in the minds of

dangerous eccentrics who know more than is safe about

the secrets of reality Generally, these rituals depend

upon knowledge of the alien sciences, extradimensional

mathematics, and incomprehensible iconography of

the cosmic forces underlying the Mythos

Casting Rituals

Before performing a ritual, the primary caster must

assemble and ready all the components needed as

well as any secondary casters The primary caster

leads a ritual's casting Secondary casters can be

indispensable to the ritual's casting even when they're

not taking an active role in ensuring its success To

cast a ritual, the primary caster must learn the ritual's

secrets (Learning Rituals on page 128), though secondary casters can assist in the casting without fully understanding the intricacies of the ritual

Casting Time: Casting a ritual usually requires 10 minutes per ritual level, but the casting time may be longer or shorter as indicated in its description One of the casters—either the primary caster or a secondary caster the primary caster specifies—attempts one of the required skill checks at the end of each phase of the ritual These checks cannot benefit from the aid another action, and the caster attempting the check can't take 10 or take 20, even if she has an ability that would normally allow her to do so when threatened

or distracted Furthermore, because of the specific procedures of ritual casting, mundane equipment that grants bonuses on skill checks can't usually increase the caster's bonus on the checks required by the ritual, unless the GM allows it Bonuses on the skill checks required for the ritual that are granted by feats, spells (with enough duration to last throughout the casting), traits, and magic items usually apply, at the GM's discretion

Components: Rituals can have any of the same components used by spells Required focus and material components commonly include specific, unusual items Feats and magic items that remove required components from spells do not affect rituals unless they explicitly say they affect rituals (or the

GM rules otherwise) Rituals frequently require material sacrifices of blood or other vital substances Edible components must often be consumed during the ritual Tomes are important focus components

to many rituals, but whether they are mandatory or simply helpful varies from ritual to ritual Optional components are listed after mandatory components

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