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Tiêu đề Sandy Pettersen's Cthulhu Mythos (1) 336
Trường học University of Mythos Studies
Chuyên ngành Mythos Creatures and Bestiaries
Thể loại essay
Năm xuất bản Unknown
Thành phố Unknown
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Số trang 1
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Resurrection Link Su If an eremite symbiont or its bonded wizard is slain, the slain creature is immediately restored to life.. For example, if a symbiont is slain while its attached wi

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Mythos Bestiary IX

329

CR 10

XP 9,600

CE Large aberration

Init +9; Senses darkvision 60 ft., low-light vision;

Perception +20

D E FE N S E

AC 25, touch 15, flat-footed 19 (+4 armor, +5 Dex, +1 dodge,

+6 natural, –1 size)

hp 126 (12d8+72); fast healing 5

Fort +10, Ref +9, Will +15

Defensive Abilities resurrection link, share health;

Immune disease, mind-affecting effects, poison; Resist

acid 10, electricity 10; SR 21

O FFE N S E

Speed 40 ft., fly 70 ft (average)

Melee bite +18 (2d6+10 plus grab), 2 claws +18 (1d8+10)

Space 10 ft.; Reach 10 ft.

Special Attacks consume

S TAT I S T I C S

Str 26, Dex 21, Con 22, Int 9, Wis 20, Cha 17

Base Atk +9; CMB +18 (+22 grapple); CMD 34

Feats Dodge, Improved Initiative, Iron Will, Mobility, Power

Attack, Vital Strike

Skills Fly +18, Knowledge (arcana) +14, Perception +20

Languages Aklo, Common; symbiotic telepathy

SQ symbiotic link

E CO LO G Y

Environment any

Organization solitary

Treasure none

S PE CI A L A B I L I T I E S

Consume (Ex) If an eremite symbiont begins its turn

grappling a foe, it can make a bite attack against that

foe as a swift action and applies 1.5 times its Strength

modifier to damage inflicted with a successful bite

Resurrection Link (Su) If an eremite symbiont or its

bonded wizard is slain, the slain creature is immediately

restored to life This causes the living member of the

bond to transfer half its current hit points to the creature

that was restored to life (For example, if a symbiont is

slain while its attached wizard still has 50 hit points, the

symbiont is restored to life with 25 hit points and the

wizard’s hit point total is reduced to 25 hit points.) If the

hit point total is not an even number, the donor retains

the additional hit point when they are halved If both

symbiont and wizard are slain simultaneously by a single

source of damage, then both die If a symbiont or wizard

is slain when the other half possesses only one hit point,

both die

Share Health (Su) As an immediate action, an eremite

symbiont or its linked wizard can transfer up to half its

current hit points to the other creature

Symbiotic Link (Ex) An eremite symbiont can be attached

to a wizard via a symbiotic link The ritual to bond an eremite symbiont to a wizard is long, complex, and vile, and once completed cannot be reversed save for on the death of both symbiont and wizard The wizard must be

of a size category at least one step lower than the eremite symbiont (Medium or smaller for the typical symbiont)

Once attached, the wizard is considered to share the eremite symbiont’s space, as if the wizard were mounted

on the symbiont, yet it cannot be removed or forced apart from the symbiont save for by killing both creatures

The wizard loses all movement speeds when it becomes symbiotically attached When an eremite symbiont is attached to an 11th- or higher-level wizard, it gains fast healing 5, a +4 armor bonus to its armor class (this is a force effect) and a +2 enhancement bonus to attack rolls and damage rolls with its natural attacks The wizard to which it is attached gains a +4 armor bonus to his AC (this is a force effect), immunity to disease and poison, and spell resistance equal to the eremite symbiont’s spell resistance Both symbiont and wizard gain the benefits

of the resurrection link and share health abilities The symbiont and wizard can communicate telepathically

Any spell effect that targets a either the wizard or the symbiont automatically targets both creatures in this symbiotic link If a spell effect allows a saving throw

to resist or negate the effect, both the wizard and the symbiont can attempt a saving throw—only one need make the save successfully to resist or negate the effect

An effect that must penetrate spell resistance must penetrate the spell resistance of both the symbiont

Eremite Symbiont

A horrific melding, the creature looks at first glance like a human riding a great winged monster, but the two parts are attached by a grotesque fleshy tube The monster has a gigantic gaping mouth but

no head, curved wings, and only a rudimentary body, tapering off into

a thick prehensile tail.

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