THANH HOA EDUCATION AND TRAININGDANG THAI MAI HIGH SCHOOL ---***---EXPERIENCE INITIATIVE TOPIC: SOME GAMES TO WARM UP A NEW LESSON EFFECTIVELY IN TEACHING ENGLISH 10 THANH HOA, 2022 Tea
Trang 1THANH HOA EDUCATION AND TRAINING
DANG THAI MAI HIGH SCHOOL
-*** -EXPERIENCE INITIATIVE
TOPIC:
SOME GAMES TO WARM UP A NEW LESSON EFFECTIVELY IN TEACHING ENGLISH 10
THANH HOA, 2022
Teacher: Pham Thi Thuy English teacher
Experience initiative: English
Trang 2TABLE OF CONTENTS
1.PREAMBLE 1
1.1 Reason for choosing the research 1
1.2 The aim of the study 1
1.3 Research Subjects 1
1.4 Method of study 1
2 MAIN CONTENT 2
2.1.Theoretical basis of experience initiative 2
2.2 Current status of the problem before applying innovative experience 3
2.3 Experience initiatives or solutions used to solve problems 3
2.3.1.Game: "If I " 3
2.3.2.Game hangman 5
2.3.3.Game lucky number 7
2.4 Effectiveness of experience initiatives for educational activities, with himself, his colleagues and the school 13
2.4.1 Effectiveness of experience initiatives 13
2.4.2.Compared to the amount of the initial survey 13
2.4.3.The effectiveness of the measures used 14
3 CONCLUSIONS AND RECOMMENDATIONS 14
3.1 Conclusions 14
3.2 Recommendations 14
REFERENCES
Trang 31.1 Reason for choosing the research
As we all know, education plays an important role in social development, more details about this development, learning a foreign language is needed in a modern world Therefore, every student must learn a foreign language when they are studying at a university or college Today more and more people are learning English because it is an international language, widely available around the world English in our country is also used in many fields, especially in the period of flourishing of information technology today I have given the importance, English is gradually being made available to almost all the fields
As we know, the English teaching program at the school-learning spectrum now, capital is a very important part of the general knowledge to students, especially in the lessons with the new theme and difficult From the use
of the game to improve the quality of secondary units for all students, I have a small initiative to help students learn from better through games such as: chairs game, guessing game, hangman, lucky numbers, noughts and Crosses Rub out and remember, Slap Board, Square Word, Networks, game Kim Students
approach and remember new vocabulary all easy So I choose the topic: “ Some
games to warm up a new lesson effectively in teaching English 10” is my
experience initiative
1.2 The aim of the study
In the experience of this initiative, I just want to make some comments on the issues related to skills in the use of games in order to improve the quality of the lessons help students easily understand themes and memorize new words more easily Teachers can use my research to help students more interested in learning English
To hope to provide reference materials for teachers or students who intend
to master the language of English
1.3 Research Subjects
As we know, the vocabulary of English at Upper-Secondary School students today have to learn a lot of vocabulary so I want to focus on this topic
to help students better understand
1.4 Method of study
- Research in the teaching of English at Dang Thai Mai Upper-Secondary School
- Common English Publisher Vietnam National University, Ha Noi (Mai Thi Van-Tran Tuan Anh)
-School year 2021-2022
- Grade 10A5, 10A6, 10A7
- John stone, R.(1989) Communicative Interaction: A Guide for Language Teachers CILT
- Lonergan, J.(1984) Video in language Teaching CUP
- Margaret, A.(1985) Teaching English with video Longman
Trang 42 MAIN CONTENT
2.1.Theoretical basis of experience initiative
Department of Education and Thanh Hoa training initiatives guiding the work experience and scientific research 2021-2022 academic year and the next year in order to enhance creativity, the ability to draw on experience, ability Applicability of scientific advances in the management of education, teaching and education, while forging scientific research skills to contribute to improving the quality and effectiveness of the direction for each management personnel (management training College), teachers and school staff(officer schools) Promote the research and application of science education in schools and centers (hereinafter referred to as the school), motivational competition, strive to improve the professional capacity of Collective Management Training College, teachers and officer schools
In teaching theory, I have different conceptions of the role of teachers and the role of students, but I have taken together with two directions: either focusing on the role of teachers operations (take-centered teacher) or focus on active role of student(student-centered taken) The general trend of innovative teaching methods are innovative university teaching perspective student-centered This view has theoretical basis of the cognitive process of teaching is always active and ongoing development is governed by several laws, including the laws of dialectical relationship between teaching and school, between teachers and students in the fundamental laws Teachers and students - Both subjects are actively and positively with their activities towards knowledge You kept the leading role, organizational control of the game awareness activities The active role dominate knowledge and turn it into their understanding to continue the operation of awareness and practical action Discussion on teaching methods we should be talking about his method and method school teaching of the game The compatibility of teaching methods gives us real effectiveness of teaching The system of positive teaching methods learner center is the result of
a combination of theoretical and practical, experimental school in Vietnam for many years It is the synthesis, integrated more closely together as methods: positive, cooperative, learn by example, situations methods, methods stating and solving problems , and a certain portion combination with traditional teaching methods improved and applied towards promoting a positive, self-discipline, creativity of learners
The process of teaching teachers today determined to focus attention on creating opportunities and favorable learning conditions for students to learn, this requirement stimulate the students promoted altitude area extreme learning,
on the other hand requires the teachers to encourage, guide and organizational learning for the student to take the initiative in occupying the knowledge, experience and values needed for themselves Learning the game is a human activity aimed mainly first entertainment But through learning games players can get physical training, training of the senses, a chance to interact with others, collaborate with teammates in the group, organization, learning games is an
Trang 5activity organized nature entertainment and games Through learning conditions
"learning through play, play and learn" When participating in student learning games are fantasy and ponder, test scenarios, reasoning to achieve superior results Learning games also create joyful atmosphere was innocent, gentle lively during school hours Help dry aspects of learning problems are mitigated and remember the children become more solid To help students acquire knowledge in a positive The combination used forms of learning games will bring high efficiency in teaching Learning games used will have a positive effect to change the forms of learning and learning through games classroom atmosphere will be relaxed, pleasant, to acquire knowledge of the students become gentle and effective
2.2 Current status of the problem before applying innovative experience
a Introducing an overview of units
Quang Xuong district is considered a poor district, and unfavorable land, the disaster-prone
As the school has over 1500 students, but weak in quality
b Solutions and measures before the research
Previously the methods teachers and students communicate comprehend before research
Result before the research in teaching
School year: 2020-2021
Class Number of
students
Excellent-good (%)
Rather (%)
Average (%)
Weak (bad) (%)
Before investigating, there are more bad students Thus, we see that they are not interested in learning English
2.3 Experience initiatives or solutions used to solve problems
To implements research projects, you should follow some games such:
2.3.1.Game: "If I "
a.The aimof the game:"If I "
It helps students understand condition one sentence easily
b The general steps:
Teacher divides the class into two equal teams, each team member will take out a small piece of paper to write on their dreams
The first team write whole sentences in English begin with the words "If
I " The second one write whole sentences in English begin with the letter "I
Trang 6will "Beneath each sentence must enroll to vote or write a pair, which means most funny, witty as well as worst sentences
After writing, the paper will be put in 2 hats, a section containing "If I " and a section containing "I will "
Teachers will turn in 2 sections loading 2 sheets then read aloud for everyone to hear If the left or in the qualifying competition still does not make sense, then type
Finally, the whole class will select the question "If I , I will " do the best for the awards If you have more questions or would decided by a show of hands evaluate your play
c Specifically for unit 8 in English book 10
Teacher divides class into two teams: Birds (If I ) and Butterflies (I will )
For example:
Bird-team:
Butterfly-team:
At the end of the game teacher choose a best sentence that winner:
“If I am famous for singing contest, I will be a billionaire”
For unit 11 in English book 10:Teacher divides class into two teams:
Birds (If I had ) and Butterflies (I would have )
For example:
Bird-team:
Butterfly-team:
At the end of the game teacher choose a best sentence that winner:
“If I had done exercises, I would have kept fit”
student A: If I am good at English,
Student B: If I am famous for singing contest,
Student C: If I study hard,
student E: I will pass the exams Student F: I will be an English teacher Student G: I will be a billionaire
student A: If I had worked hard,
Student B: If I had done exercises,
Student C: If I had got up early,
student E: I would have travelled abroad Student F: I would have passed the exams Student G: I would have kept fit
Trang 71
3
8
6 4 2
5
2.3.2.Game hangman
a The aim of the game: is helped students easily to understand and remember
new word in the reading lesson
b General Steps
Teachers have modified slightly to increase the appeal for the game For example, teachers can divide the class into two teams and prepare for two different groups of 2 teams, which team has more than the correct answer will win; or you can divide the class into four teams, teams and quiz each other buffet from (team 1 word- puzzle team 2, Team 2 word- puzzle Team 3, Team 4 word- puzzle team 3, team 4 word- puzzle team 1)
To control the game students itself is also a method to increase the initiative for students, while reducing the workload on class for teachers
c Specifically for some warm up.
+ For unit 5 in English book 10:
Teacher: suggests letters of the words
Students: look at the picture and try to guess all new words
Teacher: divides class into four groups: 1-2- 3-4
Picture 1: _ _ _ _ _ _ _ _ Picture 5: C P U
Picture 2: _ _ _ _ _ Picture 6: _ _ _ _ _ _ _ _ _ _(2 words)
Trang 8Picture 3: _ _ _ _ _ _ _ Picture7: _ _ _ _
Picture 4: _ _ _ _ _ _ _ _ Picture 8: _ _ _ _ _ _ _
For example: Picture 5: C P U
Group 1: picture 5: letter C is correct
Group2: picture 5: letter R is incorrect
Group1: picture 5: letter P is correct
Group 2: picture 5: letter U is correct
Four groups play together
After guess which one more correct that become winner
Picture 5: CPU group 1 won
Expected answer:
Picture 1: COMPUTER
Picture 2: MOUSE
Picture 3: PRINTER
Picture 4: KEYBOARD
Picture 5: CPU Picture 6: PLOPPY DISK Picture 7: DISC
Picture 8: SPEAKER + For unit 7 in English book 10:
Teacher: suggests letters of the words:
1.What programme is on VTV1 channels ? (three words)
2.What programme is VTV1 channels ? (two words)
Trang 93.What programme is VTV1 channels ? (two words)
Students: look at the picture and try to guess all new words
Teacher: divides class into four groups: 1-2- 3-4
Students: try to guess each letter
Picture 1: P_ _ _ _ _ _ _ _S E_ _ _ _ _ _ _ _ _S E_ _ _ _ _ _ _ _ _ _ _ _T Picture 2: S_ _ _ _ _ _ _ E_ _ _ _ _ _ _ _ _N
Picture 3: S_ _ _ _ _ _ E_ _ _ _ _ _ _ _ _ _ _ _ _T
Expected answer:
POLITICS- ECONOMICS-ENTERTAINMENT
SCIENCE-EDUCATION
SPORTS-ENTERTAINMENT
2.3.3.Game lucky number
a The aim of the game: is helped students to understand the new word in
reading lesson easily
b General Steps
In eight of the 8 box, I will have one or two cells are fortunate not to answer questions that still reward (bonus, gift or applause is due to teachers) The remaining cells are students selected questions are then answered any questions (questions related to the lesson)
c Specifically for some warm up units
+ For unit 1: Daily routine
Questions- warm up for reading unit 1 in English book 10.
Teacher: Elicit from students what kind of question used to talk about your A
day in the life of
Trang 101.What time do you often get up?
2.What time do you go to school?
3.What time do you have breakfast?
4.What time do you have a bath?
5.What time do you go to bed?
6.Lucky number
7.What do you often do in the evening?
8 What do you often do in the afternoon?
9.Lucky number
10.What time do you usually go to bed?
Teacher: Elicit from students to answer questions about daily routine
Expected answer:
1 I often get up at 5a.m in the morning
2 I usually have breakfast at 6.15
3 I have breakfast at home with my family
4 I usually have lunch at 11.30
5 I usually have dinner at 7p.m
6 I often have breakfast and go to school
7 I often learn my lesson and play football with my friends
8 I often have dinner and watch news or films
9 A present
10 I usually go to bed at 11.00
+ For unit 2 in English book 10.
Questions- warm up for reading unit 2
Teacher: elicits from students structures used to talk about school talks
1.What subjects do you like best?
2.What do you often talk about at school?
3.What do you worry about at school?
4.What subject do you dislike at school?
5.Why do you dislike at school?
6.Lucky number
Expected answer:
1 I like English best
2 I often talk about hobbies
3 I worry about all exams and tests
4 I do not really like learning Maths
5 Because I go to school not only learning but also getting good marks
6 A present