ActionScript 3 0 Game Programming University, Second Edition phần 6 pot

ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

... match. Three Pieces means (3- 1)* 50 or 100 points per Piece for a total of 30 0 points. Four Pieces would be (4-1)* 50 or 1 50 points per Piece for a title of 60 0 points. However, the absence of some ... in the grid. For instance, if spot 3, 6 is Piece type 4, and 4 ,6 is also type 4, but 5 ,6 is type 1, calling getMatchHoriz (3, 6) should return 2, because the spot 3, 6 star...

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ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

... const mapRect:Rectangle = new Rectangle(-11 50, -11 50, 2 30 0, 2 30 0) ; The numTrashObjects constant is the number of pieces of trash created at the start of the game. We also have the maxCarry to set the ... 12: Game Worlds: Driving and Racing Games 4 30 Wow! eBook <WoweBook.Com> ptg // set trashcans trashcans = new Array(gamesprite.Trashcan1, gamesprite.Trashcan2, gamesprit...

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ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

... clockTime(ms:int) { var seconds:int = Math.floor(ms/ 100 0); var minutes:int = Math.floor(seconds/ 60 ) ; seconds -= minutes* 60 ; Chapter 3: Basic Game Framework: A Matching Game 1 06 Figure 3. 14 The time is ... numCorrectSpot:uint = 0; var numCorrectColor:uint = 0; var solutionColorList:Array = new Array (0, 0 ,0, 0 ,0) ; var currentColorList:Array = new Array (0, 0 ,0, 0 ,0) ;...

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ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

... know it is a 400 x 300 image, and we are making a 4x3 puzzle, so the pieces are 100 x 100 in size. There’s nothing wrong with making rectan- gular pieces, like a 4x4 puzzle with 100 x75 pieces, but ... dx*timePassed/ 100 0; // check to see if off screen if ((dx < 0) && (x < - 50) ) { deletePlane(); } else if ((dx > 0) && (x > 60 0 )) { deletePlane(); } } Chapter...

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ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

... GameButton(); gameButton.label.text = buttonLabel; gameButton.x = 2 20; gameButton.y = 30 0; gameSprite.addChild(gameButton); gameButton.addEventListener(MouseEvent.CLICK,pressedGameButton); } NOTE With ... a 0 setting for the alpha channel to make it invisible: // set a larger click area answerSprite.graphics.beginFill(0xFFFFFF ,0) ; answerSprite.graphics.drawRect(- 50, 0, 200 , 80) ;...

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ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

... points, 408 - 409 designing, 38 2 -39 0 dialog boxes, 4 10- 411 ending, 4 10 enemy death, 4 06 - 408 functions, 39 0 hero death, 4 06 - 408 keyboard input, 39 7 levels, 39 2 -39 6 main game loop, 39 7 -39 8 modifying, ... columns checking for, 31 2 -31 4 ending game, 31 4 -31 5 falling blocks, 31 1 -31 2 graphics setting up, 30 3 modifying, 31 5 recursion, 30 6 - 3...

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach potx

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach potx

... 3. 0 1 1-1. Install XNA Game Studio 3. 0 1 1-2. Start Your First XNA 3. 0 Project 2 1 -3. Deploy Your XNA 3. 0 Game on Xbox 36 0 5 1-4. Deploy Your XNA 3. 0 Game on the Zune 8 1-5. Deploy Your XNA 3. 0 ... Xbox 36 0, in case you have paired your PC to mul- tiple Xbox 36 0 consoles. Generating an Xbox 36 0 Project from an Existing XNA 3. 0 Project )N 8.! &...

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